ORAS OU M-Zard-Y Team

Been laddering on the OU Suspect ladder for the last few days and I was looking for some help with this team. It's been performing ok, but I could do with a few tips with other options on movesets or other members to run.

So, to the team:

Charizard (F) @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Roost
- Earthquake
- Solar Beam

The main focus of the team. I wanted to run something which could hit hard and a Sun boosted STAB Fire Blast from 317 SpAtk can be pretty daunting. Roost is for longevity. EQ is to hit any SpDef Heatran which takes any other attack I could throw out. Solar Beam is to hit bulky Water-types which can take Fire Blast. The last 2 slots are what I'm currently experimenting with, especially since EQ is pretty redundant with the inclusion of TTar and Excadrill.

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Crunch
- Earthquake

I needed something to check special sponges/walls and a Sand Core seemed like a good idea. Scarf TTar Pursuit traps Lati@s as well as other Psychic-types. Earthquake hits threats like Bisharp, Terrakion and Heatran. Ice beam is something I was considering with a Hasty nature and 4 SpAtk EVs to hit 4x weak mons (Lando T+I, Garchomp, Gliscor.)

Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Excadrill makes use of the Sand TTar sets up. Earthquake for STAB. Iron Head to hit Fairies TTar is weak to. Rock Slide for coverage against Flying-types. Rapid Spin to clear the field for Zard-Y.

Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

I needed a check to Fighting-types , and Sylveon fit the role really well. Support Slyveon helps keep everything healthy with Wish and Heal Bell. Protect is used to scout out moves and heal up with Lefties and Wish. The EV spread allows it to take physical hits well enough.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Stealth Rock
- Thunder Wave
- Recover

Celebi fill a couple of roles. Psychic is for STAB and to avoid being Taunt bait. Could easily just switch it to Giga Drain to gain some HP, of Leaf Storm for immediate damage even without investment. Rocks to break Sashes and Sturdy. Thunder Wave is run as a bit of speed control; I needed a way to slow threats down for Scarf TTar and Zard-Y to be able to outspeed and KO them. Recover for longevity.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom is here as a sort of glue. Volt Switch allows me to use it as a pivot. WoW is staple. Pain Split to keep itself topped up and take down bulky threats. The speed investment is to outspeed max speed Azumarril and Volt Switch out for a lot of damage.
 
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