ORAS OU macaroni box (peak 1615)

What do you think about this team?


  • Total voters
    10

su1p

formerly VKadenius
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(huijaa puistoon is my alt account on Showdown! also my main is veiquli)
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INTRODUCTION
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Hello! Its me, doing my second rate my team thread. My first rmt was a bad Zard X team and it was horrible. This time I've got something better. I built this team a few weeks ago. At first I thought that this team was mediocre, but after testing it turned out to actually be successful.


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TEAMBUILDING PROCESS
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First I started with Mega Scizor, my beloved. I love how this thing can check Fairies so reliably and clean teams after weakening Pokemon like Landorus-t, Heatran ect.
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I felt like Keldeo was a niche answer to all fat grounds. It can revenge kill many Pokemon and help Scizor to clean up in the late game.
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At this point both of my mons were weak to HP Fire Latios. I needed something to Pursuit Trap Latis, so I added Scarf Tyranitar over Weavile, because of the weakness to Stealth Rocks and Weavile can't switch-in to Draco Meteor or HP Fire
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Garchomp was my next obvious pick, because of Stealth Rocks. Its a good switch-in to stuff like Mega Lopunny, because of the Rough Skin+Rocky Helmet.
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Now I had no Hazard Control or a good Keldeo switch-in, I also needed something that could hit opposing Mega Scizor or Ferrothorn. I chose HP Fire Latios.
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For my last slot I needed something to handle Mega Sableye better, because its a struggle to kill Sableye with out Fairies or stallbreakers like Taunt Mega Gyara or Magma Storm Heatran, which are definitely not a switch-ins to Keldeo that I needed. Clefable helps with Stall and Dragons, which I wanted for my team.
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The Sets
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alfauros (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance

Scizor is probably my favourite mon ever. Its so good versus many play styles. I favor Offensive SD over Bulky SD, because most of the time it doesn't need to worry about Heatran. This is not Jolly, because it loses too much Attack if its not Adamant. Scizor checks Fairies for my team.

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TB 358 (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Scald
- Hydro Pump
- Hidden Power [Electric]

People tell me all the time that Keldeo should never be Modest, even with Scarf, but I'm a rebel. I feel like Keldeo doesn't have that much power with Scarf. This hits Chansey harder with Secret Sword and pressures Latis and Torn more with Modest nature. As already told, Keldeo weakens mons for Scizor to sweep. HP Electric is for Gyarados.

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macaronirex (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower

Scarf Tyranitar is such a good Pursuit Trapper and a decent switch-in for Latis. I've used Tyranitar for Pursuit Trapping Manectric so I can pick it off with Keldeo and I'd say that its a good mon for weakening Mega Manectric. Tyranitar is also a niche check to SpDef Talonflame if they want to click Will-O-Wisp against Tyranitar.

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satan hai (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 232 HP / 176 Def / 100 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast / Toxic / Swords Dance
- Stealth Rock

Garchomp is my main switch-in to Mega Lopunny. Somehow I find Swords Dance a good move on Tank Chomp. My Stealth Rock setter. Following speed allows me to outrun other Tank Chomps and Dragon Tail them out faster. Garchomp was chosen over Landorus-Therian, because of Dragon Tail.

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drop a drake (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Draco Meteor
- Psyshock
- Defog

Latios is a great mon to have, because of his Hazard Removal and its a good Water resist. HP Fire helps with Ferrothorn and Mega Scizor. Latios is also good at Dropping Dracos :]]](https://teespring.com/DropaDracoHoodies). Latios is good at pressuring opposing Keldeos with Psyshock or the famous Draco Meteor.

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åask (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Flamethrower / Thunder Wave
- Soft-Boiled
- Calm Mind

Clefable is my second switch-in to Keldeo (bad one). Basic set so you can use it as a win condition if the opponent doesn't have any Fairy Resists or counters left. Flamethrower was chosen over Thunder Wave, because lol and Ferrothorns. Thunder Wave is also useful for things like Mega Lopunny and Torn. Nice mon overall.

Thank You for checking out my RMT. :))

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SHOUTOUTS
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Eetu
 
Hello there,
I see you have a pretty solid team, built around an effective Sciz-M + Keldeo core. However, I do see a few problems with the team which I will try to fix to the best of my capabilities.
First up, opposing fairies are quite a menace to deal with. The only mons that are not hit super effectively by fairy type moves are Clefable, which doesn't really beat too many fairies 1v1 and Scizor. Now, Scizor-M is a pretty good answer to most fairies, however offensive scizor does not switch in too much.
: 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Mega Scizor: 100-118 (35.5 - 41.9%) -- guaranteed 3HKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 0 HP / 4 SpD Mega Scizor: 112-132 (39.8 - 46.9%) -- guaranteed 3HKO
Ofcourse, all fairies usually do carry some coverage to damage steels, such as HP fire, or flame thrower.
For this, I suggest you use a bulkier version of Mega Scizor. This not only patches up your fairy weakness but also gives you a pretty solid draco switch in. One more thing Bulky Scizor helps with is Weavile. Weavile in general is a pain for this team. Keldeo will not appreciate having its Scarf taken off. Low kick variants OHKO Tyranitar and Poison Jab variants trouble Clefable.
Tyranitar on this team seems a bit redundant in my opinion. Since now you will have a bulkier Scizor to take on Lati@s, I believe you don't need to pursuit trap them anymore. Also, Clefable does beat Manectric-M in a 1v1 situation, it can even switch in if it hasn't taken too much prior damage. Therefore, I think you can switch this Tyranitar out for a Weavile. Now you may wonder why I switched TTar for weavile. Well, its because Tornadus-T is a massive problem to deal with. Keldeo does indeed outspeed it, but Assault Vest variants can live a hit or two and OHKO back/U-Turn out. Plus Weavile also deals with things like CM Slowbro, which could be quite threatening if it manages to burn Scizor. Speaking of Slowbro, I think I would prefer carrying Toxic on Garchomp, since you have HP Fire Latios+Keldeo+M-Scizor to deal with things such as Ferrothorn. Mega Scizor usually don't appreciate the helmet recoil from Garchomp anyway. You need not worry about Skarmory too much, since even SpDef variants get 2hkod by HP Fire, Hydro Pump, and +1 Flamethrower from Clefable. So yeah. That's about it, this is my first rate, so I hope I helped you :)
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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-Turn/Bug Bite/Superpower

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Poison Jab/ Pursuit
Poison Jab obviously hits fairies, but pursuit can be used to catch those Tornadus-T trying to run away.
Minor changes : Toxic on Garchomp.

EDIT: Definitely give your Keldeo a Timid nature, yes Modest may be tempting, but it doesn't make too much of a difference, since scarfed Keldeo is meant to be a revenge killer. Timid helps you outspeed threats like Mega Charizard X at +1 speed and common base 100 scarfers such as Jirachi and Victini
 
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Hi VKadenius I like your team :]
But...!
I think 2 Scarf User aren't helpful, so you can drop Tyranitar for Bisharp with Life Orb and Grass Knot, Since Quagsire will block much your team and Latios isn't enough to block him...
And so, Keldeo-Bisharp-Latios can create a great core.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sucker Punch
- Iron Head
- Knock Off
- Grass Knot

You can also give it Assault Vest.

Your Scizor is very short-lived, I don't like it. You can make it with a Bulky Spread+Roost, so it can be a nice Entry for any Fairies, which are a menace for your team. U-Turn also can help you for keep Momentum, when you haven't one of this move in your team. The spread of Blank is perfect and it guaranteed more Bulkyness and same Offensiveness.
At last, you can try ENDURE for last move on Garchomp, it help you vs any Phisical Sweepers and with this move opposite's Metagross, Bisharp, Lopunny, Talonflame [...] commits suicide.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 72 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Endure

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-Turn

And at last put Timid>Modest Nature on Keldeo.
I hope helped you :D
 
Hey a like your team but it has a glaring Excadrill (SAND DRILL) weakness when drill get +2 against your team it laterally an instant louse unless you've put in in BP range since garchomp since EQ is a 87% chance to kill chomp after rocks and 50% before rocks when its +2 adamant . So to solve this problem of yours I suggest Lando over garchomp reasons being lando give momentum with u-turn and is generally considered the better out of the two of them and of course solving your Drill problem. I also recommend spec on keldeo over scarf since it brings you wall breaking power and you don,t need two scafers on your team also make keldeo timid

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
on the lando calc its only plus one because of intimidate
+2 252+ Atk Life Orb Excadrill Earthquake vs. 232 HP / 176+ Def Garchomp: 382-450 (92 - 108.4%) -- 87.5% chance to OHKO after Stealth Rock
+1 252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 240+ Def Landorus-T: 224-265 (58.6 - 69.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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