So with the upcoming release of HG/SS in the UK, I have been exercising my old creaky shoddy muscles and trying a few teams, this is the one I have settled on but I think it needs just a little work to make it perfect.
Without further ado...
(changes are in bold)
THE LEAD:
Machamp@Lum Berry
252 HP, 160 Atk, 96 Sp.Def
Adamant/No Guard
~Dynamicpunch
~Substitute
~Payback
~Bullet Punch
This thing is an absolute beast as a lead. Most bulky SR leads will get the rocks up then face the coin flip of 100% accurate confusion, and be forced to switch or dance with Lady Luck. Faster leads tend to be fragile, and can be KO'd before they can do any real damage. Payback puts the hurt on ghosts who will switch into your Dynamicpunch, Sub eases prediction right off the bat, and Bullet Punch is because you can never have too many priority moves. Lum Berry is for soaking predicted Spore/Sleep Powder/WoW/Twaves.
THE SCOUT/REVENGE KILLER
Flygon@Choice Scarf
252 Atk, 252 Speed, 4 HP
Jolly/Levitate
~Outrage
~Earthquake
~Stone Edge
~U-Turn
Standard Scarfgon, works wonders at both scouting early game and coming in to deter anything that has managed to nab a DD or two. The fastest U-Turn in the West really helps ease prediction and scout so I can formulate a strategy.
THE SR/PHAZING TANK
Swampert@Leftovers
252 HP/252 Def/4 Atk
Relaxed/Torrent
~Earthquake
~Ice Beam
~Stealth Rock
~Roar
The old faithful Mixpert, this can come in so easily on a resisted physical/electric attack and set up rocks on the switch. It is also my answer to Crocune, I need to be careful with Taunt DD Gyara though.
Soaks hits like a champ, one of my sturdiest, most dependable team members.
THE SPECIAL SWEEPER
Empoleon@Petaya berry
12 HP/12 Def/252 Sp.Atk/232 Speed
Modest/Torrent
~Substitute
~Agility
~Surf
~Ice Beam
SubPetaya Empoleon, needs no introduction here. This has saved my ass so many times, if carefully guarded it makes the perfect last team member. It can take a lot of non-STAB Earthquakes which push it down to berry activation, if I can predict and Agility that turn then my opponent has pretty much sealed their fate.
THE SPIN-BLOCKER
Rotom-c@Leftovers
252 HP/70 Def/188 Speed
Timid/Levitate
~Thunderbolt
~Will-o-Wisp
~Pain Split
~Substitute
A great team supporter, can stall out Blissey one on one with careful Sub/Pain Split useage. I love using Substitute as it often helps me scout for status/pads damage from an unfavourable switch-in. Neuters physical threats and makes an excellent switch-in to Machamp/Scizor.
THE BAIT
Tyranitar@Expert Belt
252 Atk/208 Speed/48 Sp.Atk
Hasty/Sand Stream
~Crunch
~Flamethrower
~Superpower
~Pursuit
This is my answer to Latias, Azelf, Gengar, Starmie... the list goes on. Sand Stream screws Sash users and makes it that little bit harder to survive against my repeated predictions and switches. Faking a Scarf can be very useful vs slower trapped opponents, as I can often get a surprise KO on slower steels like Skarm/Forry.
Overall I am having a fair amount of success with this team, Machamp is a big enough threat to open some major holes in my opponent's side, but it still feels a little weak defensively. A Scarf user means I am switching a lot, and while I don't have any SR weaks, I still miss a Spinner.
I am considering replacing Rotom with a Dual Screener, either Bronzong or Uxie.
Thoughts/Rates?
Without further ado...
(changes are in bold)
THE LEAD:
Machamp@Lum Berry
252 HP, 160 Atk, 96 Sp.Def
Adamant/No Guard
~Dynamicpunch
~Substitute
~Payback
~Bullet Punch
This thing is an absolute beast as a lead. Most bulky SR leads will get the rocks up then face the coin flip of 100% accurate confusion, and be forced to switch or dance with Lady Luck. Faster leads tend to be fragile, and can be KO'd before they can do any real damage. Payback puts the hurt on ghosts who will switch into your Dynamicpunch, Sub eases prediction right off the bat, and Bullet Punch is because you can never have too many priority moves. Lum Berry is for soaking predicted Spore/Sleep Powder/WoW/Twaves.
THE SCOUT/REVENGE KILLER
Flygon@Choice Scarf
252 Atk, 252 Speed, 4 HP
Jolly/Levitate
~Outrage
~Earthquake
~Stone Edge
~U-Turn
Standard Scarfgon, works wonders at both scouting early game and coming in to deter anything that has managed to nab a DD or two. The fastest U-Turn in the West really helps ease prediction and scout so I can formulate a strategy.
THE SR/PHAZING TANK
Swampert@Leftovers
252 HP/252 Def/4 Atk
Relaxed/Torrent
~Earthquake
~Ice Beam
~Stealth Rock
~Roar
The old faithful Mixpert, this can come in so easily on a resisted physical/electric attack and set up rocks on the switch. It is also my answer to Crocune, I need to be careful with Taunt DD Gyara though.
Soaks hits like a champ, one of my sturdiest, most dependable team members.
THE SPECIAL SWEEPER
Empoleon@Petaya berry
12 HP/12 Def/252 Sp.Atk/232 Speed
Modest/Torrent
~Substitute
~Agility
~Surf
~Ice Beam
SubPetaya Empoleon, needs no introduction here. This has saved my ass so many times, if carefully guarded it makes the perfect last team member. It can take a lot of non-STAB Earthquakes which push it down to berry activation, if I can predict and Agility that turn then my opponent has pretty much sealed their fate.
THE SPIN-BLOCKER
Rotom-c@Leftovers
252 HP/70 Def/188 Speed
Timid/Levitate
~Thunderbolt
~Will-o-Wisp
~Pain Split
~Substitute
A great team supporter, can stall out Blissey one on one with careful Sub/Pain Split useage. I love using Substitute as it often helps me scout for status/pads damage from an unfavourable switch-in. Neuters physical threats and makes an excellent switch-in to Machamp/Scizor.
THE BAIT
Tyranitar@Expert Belt
252 Atk/208 Speed/48 Sp.Atk
Hasty/Sand Stream
~Crunch
~Flamethrower
~Superpower
~Pursuit
This is my answer to Latias, Azelf, Gengar, Starmie... the list goes on. Sand Stream screws Sash users and makes it that little bit harder to survive against my repeated predictions and switches. Faking a Scarf can be very useful vs slower trapped opponents, as I can often get a surprise KO on slower steels like Skarm/Forry.
Overall I am having a fair amount of success with this team, Machamp is a big enough threat to open some major holes in my opponent's side, but it still feels a little weak defensively. A Scarf user means I am switching a lot, and while I don't have any SR weaks, I still miss a Spinner.
I am considering replacing Rotom with a Dual Screener, either Bronzong or Uxie.
Thoughts/Rates?





