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Machamp moveset idea

I'm not sure if this belongs here, but you can move it if it doesn't.

I was just thinking of a cool Machamp moveset:

Machamp @Scope Lens
Adamant
252 Atk, 252 HP, 4 Def
-Focus Energy
-Cross Chop
-Stone Edge
-Dynamic Punch

This set makes use of both Machamps high critical hit rate attacks, Cross Chop and Stone Edge. I am not sure if Focus Energy increases the crit rate further when holding Scope Lens.

So do you think this set would work?
 
I don't see why it wouldn't work. If you're looking for a good place to post movesets like this, one of the analysis threads for the Pokémon (Machamp, in this case) is usually best. You can find an index of analysis threads at the top of the board.

This reminds me of a question I've had. How much does Focus Energy boost the crit rate? You'd think it boosted it by at least two levels, or it wouldn't be worth it most of the time.
 
Maybe if you pass some speed to it. On its own, it's slow and lacks Leftovers, which will probably ruin it.

Dynamicpunch AND Cross Chop is bad no matter what though. I'd put on Ice Punch or something.
 
I'm not sure, but I think I read that the description of scope lens is incorrect, and it actually boosts accuracy if the user has read a move. You'd probably have to search around the research/resource threads to find it, though. :/

After digging around the discussion index, I found this:
http://www.smogon.com/forums/showthread.php?t=21255

To my annoyance, the "official" machamp analysis doesn't have the moveset you mentioned, but the one I linked does. Moreover, the "official" discussion thread isn't even a discussion about machamp at all as far as I can tell, but basically a complaint about abilities back in the advanced generation? o_O
 
I'm not sure about DP, but in Advance, critical hits work like this:
1- 6.25%
2- 12.5%
3- 25%
4- 33.3%
5+- 50%
High CH moves raise crit hit by 3 stages, scope lens and focus energy raise it by 1 stage, and items like stick and lucky egg raise it by 2 stages.
So focus energy won't raise the CH rate for Cross Chop and Stone Edge if you have scope lens.
 
so just get rid of scope lens and use leftovers or something, so after a focus energy, you probably have 50% plus whatever the crit rates of cross chop and stone edge. I always thought the crit rates of those moves were like 25%, but I'm not sure. I'll ask on the simple question thread.
 
peach said:
So focus energy won't raise the CH rate for Cross Chop and Stone Edge if you have scope lens.
Yes it will. High-CH moves start out at stage 3, or 25%. Scope lens give you a +1 crit rate, raising you to stage 4, or 33.3%. Focus energy gives you a further +1, raising you to stage 5, or 50%.
 
I'd say that you're better off with Bulk Up, which increases all your attacks by 50% (sort of) all the time, whereas critical hits will only work 50% of the time but give you a full boost.
 
If Super Luck increases crits by 2 stages then I might agree, but if it's only 1 then I think the 1-turn setup is worth the net damage increase.

Super Luck increases it by 30% iirc. I could be wrong but from what I remember an Absol using Night Slash with Scope lens and super luck will score a crit 70% of the time.
 
I mixed up Scope Lens and Wide Lens =/ I thought he meant wide lens to give accuracy boost to Dynamic Punch and Cross chop which btw dont go too good together. I said No Guard to give 100% accuracy
 
This is taken straight off of Rain_Dance's emerald game mechanics faq:

First, find the result of this formula. PEI means Pokemon Exclusive
Item (like Stick), SL means Scope Lens, HCHR means High Critical Hit
Ratio, and FE/L means Focus Energy/Lansat (you can't have both).

1 + (PEI * 2) + (SL * 1) + (HCHR * 3) + (FE/L * 1)

Each of these variables equal 1 if activated and 0 if not activated.
For example, having a Stick on a Farfetch'd activates PEI, making the
result of the formula 3. If that Farfetch'd then used Slash, a move
with a high-critical hit ratio, the result of the formula is 6.

Anyway, once you know the result of the formula, look at this chart to
find your CH rate.

--------------------------
If you have Then you have
this number this CH rate
--------------------------
1 6.25%
2 12.5%
3 25%
4 33.2%
5 or higher 50%
--------------------------

So you don't need focus energy at all, since 1 (norm) + 1 (scope lens) + 3 (move) = 5, the max. Now you've got another move slot to work with. If you wanna sweep, maybe throw in agility or something, or bulk up for added defense and some extra power in case your coin flips suck.
 
I'd say that you're better off with Bulk Up, which increases all your attacks by 50% (sort of) all the time, whereas critical hits will only work 50% of the time but give you a full boost.

Working with averages never works out too well, especially in Pokemon where a single turn can change the tide of a battle.

Anyway, 50% chance of OHKO is much better than 0% chance of OHKO. Bulkup cannot turn two-hit KO into OHKO. Critical Hits however can.
 
I think I read somewhere (and it certainly seems this way to me) that "high" crit hit moves are now at stage 2, 12.5%. I specifically remember Metagross soaking up Weavile's Night Slashes in the BT and almost never got criticalled.
~Uiru
 
Seems like a viable idea. I personally think that anything having to do with hax such as this are annoying, though. This could be extremely useful if you couple it with a speed passer such as Ninjask or Jolteon, possibly even Gliscor or Scizor. If you're coupling it with speed, then I'd say Bulk Up > Dynamicpunch, since you've still got 16 attacking moves assuming the Pokemon has max PP ups. Besides, you're going to be abusing the Critical Hits more than anything, which means Dynamicpunch would become rather useless since it's got the same base power. But yeah, Bulk Up with Speed would be rather broken, but setting up Bulk Up and Focus Energy would be rather annoying, so it's more of if you want to take the chance of doing more damage with Bulk Up while getting a slower set-up, or if you just want to go a little faster and work off the 394 attack and the Critical Hits.... Good idea, though.
 
Another idea, you can use that machamp as a curselax counter. Bulk up every time snorlax uses curse, and you'll stay even with him. Then attack him with a crit hax and bypass his defense boosts. Then you got a guy who has great def and attack and can crit hax against things that are nve. The moveset might look like:
Machamp @ scope lense
No Guard (so cross chop doesn't miss)
cross chop
stone edge
bulk up
mach punch

Mach punch is for when he's about to die or needs to go first, and after bulk up base 60 power isnt too bad
 
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