BT89
go on, take everything
I can carry you if you are under 50 special!
[OVERVIEW]
Machamp boasts the highest Attack stat in the tier, only contested by Flareon and Kingler. This is bolstered by its near-perfect coverage with options such as Rock Slide and Earthquake and STAB Fighting-type moves to threaten Rock- and Normal-type Pokemon, such as Golem and Clefable. This lets it perform well with paralysis support, especially with Low Kick, letting it outspeed a good portion of the tier. It also has some niche defensive utility, as its Rock resistance gives it synergy with Fire-types such as Charizard and Moltres.
However, while Machamp does hit quite hard, it lacks broad defensive utility due to its few resistances and a devastating Psychic weakness. Machamp’s poor Special stat leaves it vulnerable to special attackers like Poliwhirl, Moltres, the elusive Abra, and the ubiquitous Mr. Mime. In addition to this, its poor Speed requires major paralysis support as to not get overwhelmed by the aforementioned special attackers. The Speed issue means Machamp is equally afraid of being paralyzed, as it needs to be able to outspeed opposing Pokemon to pose a threat. All partial trappers in the tier also outspeed and take advantage of it. As if this wasn’t enough, Machamp faces stiff competition with Primeape and Golem, the former boasting Thunderbolt and a much higher Speed tier, and the latter having STAB on Machamp’s coverage options and making better use of the paralysis support needed for Machamp to work. Overall, Machamp is a very high-risk Pokemon with moderate reward, so it's not recommended for use on most competitive teams; physical attackers such as Golem, Pinsir, and Kingler take better advantage of the support Machamp needs.
[SET]
name: All-out Attacker
move 1: Submission / Low Kick
move 2: Earthquake
move 3: Body Slam
move 4: Rock Slide / Hyper Beam
[SET COMMENTS]
Submission is a strong STAB option, landing a 2HKO on the likes of Golem and Clefable. Alternatively, Low Kick can bully paralyzed Pokemon with flinches at the cost of losing a 2HKO on the aforementioned Golem and Clefable. Earthquake is a nice general coverage option, hitting Fire-types such as Rapidash, Ninetales, and Arcanine. Body Slam lets Machamp become somewhat self-sufficient by spreading paralysis on its own, making switching into it risky. Rock Slide grants Machamp perfect coverage, letting it hit Flying-types such as Fearow, Charizard, and Moltres. However, Hyper Beam is Machamp’s strongest attack, allowing it to pose more of a threat late-game against paralyzed and weakened foes.
Toxic is Machamp’s best bet against partial trappers such as Charizard, Dragonair, Moltres, and Pinsir, as, otherwise, Machamp is more or less fodder. Fire Blast 2HKOes Exeggcute and threatens a burn on physical attackers such as Raticate, Fearow, and Primeape. Counter is a usable option, as Machamp's stat spread compliments this move greatly, allowing it to switch in on predicted Hyper Beams from Pokemon like Pinsir, Kabutops, and Kingler before KOing them outright. It can also deter Body Slam from users like Arcanine and Clefable. Using Machamp on a team means that paralysis support is a must-have. Due to this, Pokemon such as Clefable, Mr. Mime, and Electrode make for great partners. The former two are able to switch into Psychic-type attacks aimed at Machamp from the likes of Drowzee, Abra, and Mr. Mime, and the latter more or less guarantees something gets paralyzed due to its great Speed tier. It is best to use Machamp late-game, after the opposing team has been paralyzed.
[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[May, 236353], [pac, 520967]]
- Grammar checked by: [[Finland, 517429]]
Last edited: