

[OVERVIEW]
Machamp's nearly unstoppable wallbreaking power makes it a force to be reckoned with in the NU metagame. Because of this, switch-ins to it are very inconsistent, since it OHKOes or 2HKOes most of the tier. Additionally, its coverage options help it immensely; bulky Flying- and Poison-types like Talonflame and Vileplume falter in the face of Facade, whereas faster foes like Tyrantrum and Ninjask risk being picked off by Bullet Punch. Unfortunately, it does have a hard time coming in with its mediocre bulk and resistances. Its Speed tier is not great either, being slower than other wallbreakers like Sirfetch'd and Decidueye. Machamp also requires a turn for its item to activate so that it can become a huge threat, which causes it to need plenty of pivot support to bring it in safely.
[SET]
name: Guts Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch / Heavy Slam
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Set Details
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Knock Off is a solid midground option while also KOing or heavily damaging Ghost-types like Golurk, Decidueye, and itemless Dhelmise. Gust-boosted Facade ensures 2HKOs on common physical walls like Vileplume, Sylveon, and Mantine. Bullet Punch gives Machamp priority to pick off faster threats like Ninjask, Decidueye, and Tyrantrum, although Heavy Slam can be used over Bullet Punch to guarantee OHKOs on Diancie and Sylveon.
Teammates like Sylveon, Comfey, and Dragalge that appreciate Machamp's capacity for offensively pressuring Steel-types are appreciated. In return, Sylveon provides Wish support to offset accumulated burn chip, Comfey can pivot on Steel-types to bring in Machamp, and Dragalge can also pivot on Steel-types while providing Toxic Spikes support and weakening Fairy-types that Machamp hates. Teammates like Ninjask, Xatu, and Choice Scarf Rotom-C that lure in and pivot on Steel-types can bring in Machamp to threaten such threats. Ghost-types prevent Machamp from spamming Close Combat. Therefore, Dark-type teammates like Drapion and Guzzlord are appreciated. A partner like Diancie can check Flying-types like Ninjask, Talonflame, and Braviary for Machamp.
[STRATEGY COMMENTS]
Other Options
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Assault Vest improves Machamp's ability to switch in and gives it the opportunity to switch into opposing Scalds and Sludge Bombs from Pokemon like Vaporeon and Salazzle, respectively. Earthquake is also an option to use over Bullet Punch to OHKO Garbodor without the effect of Aftermath and Rocky Helmet chip, but this means that Machamp loses out on a priority move that can help it in the long run.
Checks and Counters
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**Flying-types**: Threats like Ninjask, Braviary, and Talonflame all outspeed Machamp and offensively pressure it with their respective STAB moves. None of them want to be hit by Guts-boosted Facade, however.
**Ghost-types**: Threats like Golurk, Decidueye, Dhelmise, and even Silvally-Ghost can deal notable damage to Machamp while also halting it from spamming Close Combat. None of them want to switch into Knock Off, though.
**Physical Walls**: Sylveon, Talonflame, and Vileplume are situational defensive checks to Machamp that prevent spamming of Close Combat and beat it with a safe switch in, while others like Garbodor and Mudsdale can eat up a Close Combat. Neither of them are strong enough to revenge kill -1 Machamp unless it's weakened, however.
**Faster Wallbreakers**: Sirfetch'd and Starmie are just a couple of speedy threats that can make short work of Machamp.
[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Abejas, 241380]]
- Grammar checked by: [[Rabia, 336073], [Milak, 262594]]
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