NU Machamp [QC 2/2] [GP 2/2]

Oathkeeper

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machamp.gif
machamp-s.gif

[OVERVIEW]

Machamp's nearly unstoppable wallbreaking power makes it a force to be reckoned with in the NU metagame. Because of this, switch-ins to it are very inconsistent, since it OHKOes or 2HKOes most of the tier. Additionally, its coverage options help it immensely; bulky Flying- and Poison-types like Talonflame and Vileplume falter in the face of Facade, whereas faster foes like Tyrantrum and Ninjask risk being picked off by Bullet Punch. Unfortunately, it does have a hard time coming in with its mediocre bulk and resistances. Its Speed tier is not great either, being slower than other wallbreakers like Sirfetch'd and Decidueye. Machamp also requires a turn for its item to activate so that it can become a huge threat, which causes it to need plenty of pivot support to bring it in safely.

[SET]
name: Guts Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch / Heavy Slam
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off is a solid midground option while also KOing or heavily damaging Ghost-types like Golurk, Decidueye, and itemless Dhelmise. Gust-boosted Facade ensures 2HKOs on common physical walls like Vileplume, Sylveon, and Mantine. Bullet Punch gives Machamp priority to pick off faster threats like Ninjask, Decidueye, and Tyrantrum, although Heavy Slam can be used over Bullet Punch to guarantee OHKOs on Diancie and Sylveon.

Teammates like Sylveon, Comfey, and Dragalge that appreciate Machamp's capacity for offensively pressuring Steel-types are appreciated. In return, Sylveon provides Wish support to offset accumulated burn chip, Comfey can pivot on Steel-types to bring in Machamp, and Dragalge can also pivot on Steel-types while providing Toxic Spikes support and weakening Fairy-types that Machamp hates. Teammates like Ninjask, Xatu, and Choice Scarf Rotom-C that lure in and pivot on Steel-types can bring in Machamp to threaten such threats. Ghost-types prevent Machamp from spamming Close Combat. Therefore, Dark-type teammates like Drapion and Guzzlord are appreciated. A partner like Diancie can check Flying-types like Ninjask, Talonflame, and Braviary for Machamp.


[STRATEGY COMMENTS]
Other Options
====

Assault Vest improves Machamp's ability to switch in and gives it the opportunity to switch into opposing Scalds and Sludge Bombs from Pokemon like Vaporeon and Salazzle, respectively. Earthquake is also an option to use over Bullet Punch to OHKO Garbodor without the effect of Aftermath and Rocky Helmet chip, but this means that Machamp loses out on a priority move that can help it in the long run.


Checks and Counters
====

**Flying-types**: Threats like Ninjask, Braviary, and Talonflame all outspeed Machamp and offensively pressure it with their respective STAB moves. None of them want to be hit by Guts-boosted Facade, however.

**Ghost-types**: Threats like Golurk, Decidueye, Dhelmise, and even Silvally-Ghost can deal notable damage to Machamp while also halting it from spamming Close Combat. None of them want to switch into Knock Off, though.

**Physical Walls**: Sylveon, Talonflame, and Vileplume are situational defensive checks to Machamp that prevent spamming of Close Combat and beat it with a safe switch in, while others like Garbodor and Mudsdale can eat up a Close Combat. Neither of them are strong enough to revenge kill -1 Machamp unless it's weakened, however.

**Faster Wallbreakers**: Sirfetch'd and Starmie are just a couple of speedy threats that can make short work of Machamp.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Abejas, 241380]]
- Grammar checked by: [[Rabia, 336073], [Milak, 262594]]
 
Last edited:
machamp.gif
machamp-s.gif

[OVERVIEW]

Machamp's unstoppable wallbreaking power makes it a force to be reckoned with in the NU metagame. Because of this, switch-ins to it are very inconsistent since it OHKOes or 2HKOes most of the tier. Having access to priority Bullet Punch Its coverage in Facade and Bullet Punch (as both are needed to likely 2HKO Talonflame) gives it more KO opportunities for common threats like Talonflame, or revenge kill opportunities on threats like a weakened Tyrantrum or Ninjask. Unfortunately, it does have a hard time coming in with its mediocre bulk, and resistances. Its Speed tier is not great either, being slower than other wallbreakers like Sirfetch'd and Decidueye. Not to mention that Machamp requires a Flame Orb burn turn so that it can become a huge threat, which causes it to need (cause and effect relationship with Florb and pivoting support) as well as plenty of pivot support to bring it in safely.

[SET]
name: Guts Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off ensures threats like Mantine and Talonflame can't switch in for free while also dealing significant damage to Ghost-types like Golurk, Decidueye, and Dhelmise. Facade, combined with a Guts burn, ensures 2HKOs on common checks physical walls (hesitant to call them checks when you outspeed and 2HKO them) like Vileplume, Sylveon, and Mantine. Bullet Punch gives Machamp priority to hit pick off faster threats like Ninjask, Espeon Decidueye, and Tyrantrum. (VR relevancy + these are now 3 setup sweepers that could realistically be chipped enough when setting up for Machamp to revenge kill with Bullet Punch)

Teammates that appreciate Machamp's capacity for offensively pressuring Steel-types like Sylveon, Comfey, and Dragalge are appreciated. Sylveon provides Wish support to offset accumulated burn chip, Comfey can pivot on Steel-types to bring in Machamp, while Dragalge can also pivot on Steel-types while providing Toxic Spikes support, and weaken Fairy-types that Machamp hates. Ghost-types prevent Machamp from spamming Close Combat. Therefore, Dark-type teammates like Zoroark Drapion (Zoro isn't used too often in current meta, im expecting it to drop, Drapion is more consistent) and Guzzlord are appreciated. A partner like Diancie can check Flying-types like Ninjask, Talonflame, and Braviary for Machamp. Hazard control teammates like Rotom-C, Talonflame, and Mantine are appreciated, since entry hazards, when combined with burn chip, can wear down Machamp over time. Teammates like Ninjask, Xatu, and Choice Scarf Rotom-C that lure in and pivot on Steel-types, can bring in Machamp to threaten such threats. (move this point to be after the "weaken Fairy-types that Machamp hates." sentence as both points are about pivots for Machamp; flows better)


[STRATEGY COMMENTS]
Other Options
====

No Guard + Assault Vest can be used over Guts so that moves like Dynamic Punch and Stone Edge always hit to improve Machamp's switch-in opportunities and coverage like Dynamic Punch. Unfortunately, this makes Machamp susceptible to a burn that hurts its Attack in addition to not having the instant Attack boost that Guts provides. In addition, Close Combat hits harder than Dynamic Punch and the only notable target that Stone Edge hits is Talonflame, which Facade already hits for significant damage.

(Trimmed fluff here. No Guard sets also don't run Flame Orb obviously, and AV is the popular item instead)

Checks and Counters
====

**Residual Damage**: All entry hazards, save for Toxic Spikes, along with burn chip can wear down Machamp and prevent it from doing its job in the long term. (Residual damage isn't a big concern for Machamp. It's in to break slower threats and rarely relies on its bulk to tank hits. Residual damage is a bigger issue for walls with limited recovery because it's their purpose to stay bulky. Instead, Machamp usually works fine at low HP, and overall doesn't mind burn chip that much. It's even resistant to Stealth Rock so it's not like the 6% it loses from SR is that realistic in preventing it from switching in. Situational checks to a worn down Machamp are listed below)

**Flying-types**: Threats like Ninjask, Braviary, and Talonflame all outspeed Machamp and offensively pressure it with their respective STAB moves. None of them want to be hit by Guts Facade, however.

**Ghost-types**: Despite Knock Off, Threats like Golurk, Decidueye, Dhelmise, and even Silvally-Ghost can deal notable damage to Machamp while also halting it from spamming Close Combat. None of them want to switch into Machamp Knock Off, though.

**Physical Walls**: (Mention how Slyveon, Talonflame, and Vileplume are situational defensive checks to Machamp that discourage it from spamming Close Combat and beat it with a safe switch-in. Other walls like Mudsdale and Arcanine are bulky enough to take a Close Combat, but they aren't strong enough to revenge kill -1 Machamp unless it's worn down.)

**Faster Wallbreakers**: Sirfetch'd and Starmie are just a couple of speedy threats that can make short work of Machamp.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 1/2
Ho3nConfirm3d-QC-small.gif
 
[OVERVIEW]

Machamp's unstoppable wallbreaking power makes it a force to be reckoned with in the NU metagame. Because of this, switch-ins to it are very inconsistent since it OHKOes or 2HKOes most of the tier. Its coverage in Facade and Bullet Punch gives it more KO opportunities for common threats like Talonflame, or revenge kill opportunities on threats like a weakened Tyrantrum or Ninjask. Unfortunately, it does have a hard time coming in with its mediocre bulk and resistances. Its Speed tier is not great either, being slower than other wallbreakers like Sirfetch'd and Decidueye. Not to mention that Machamp requires a Flame Orb burn turn so that it can become a huge threat, which causes it to need plenty of pivot support to bring it in safely.

[SET]
name: Guts Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch / Heavy Slam
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off ensures threats like Mantine and Talonflame can't switch in for free while also dealing significant damage to Ghost-types like Golurk, Decidueye, and Dhelmise. Facade, combined with a Guts burn, ensures 2HKOs on common physical walls like Vileplume, Sylveon, and Mantine. Bullet Punch gives Machamp priority to pick off faster threats like Ninjask, Decidueye, and Tyrantrum. Mention Heavy Slam and how it can guarantee an OHKO to Fairy-type pokemon such as Diancie and Sylveon.

Teammates that appreciate Machamp's capacity for offensively pressuring Steel-types like Sylveon, Comfey, and Dragalge are appreciated. Sylveon provides Wish support to offset accumulated burn chip, Comfey can pivot on Steel-types to bring in Machamp, while Dragalge can also pivot on Steel-types while providing Toxic Spikes support, and weaken Fairy-types that Machamp hates. Teammates like Ninjask, Xatu, and Choice Scarf Rotom-C that lure in and pivot on Steel-types, can bring in Machamp to threaten such threats. Ghost-types prevent Machamp from spamming Close Combat. Therefore, Dark-type teammates like Drapion and Guzzlord are appreciated. A partner like Diancie can check Flying-types like Ninjask, Talonflame, and Braviary for Machamp.


[STRATEGY COMMENTS]
Other Options
====

No Guard + Assault Vest can be used to improve Machamp's switch-in opportunities which paired with Guts gives Machamp the opportunity to switch into opposing Scalds and Sludge Bombs from pokemon like Vaporeon, Salazzle and Gastrodon. and coverage like Dynamic Punch. Unfortunately, this makes Machamp susceptible to a burn in addition to not having the Attack boost that Guts provides. After talking with the QC team, we decided to drop No Guard in general since its moreso a cheese set. Earthquake is also an option over bullet punch since it OHKOs Garbodor without having to recieve any residual damage, however mention the downsides of losing bullet punch.

Checks and Counters
====

**Flying-types**: Threats like Ninjask, Braviary, and Talonflame all outspeed Machamp and offensively pressure it with their respective STAB moves. None of them want to be hit by Guts Facade, however.

**Ghost-types**: Threats like Golurk, Decidueye, Dhelmise, and even Silvally-Ghost can deal notable damage to Machamp while also halting it from spamming Close Combat. None of them want to switch into Knock Off, though.

**Physical Walls**: Sylveon, Talonflame, and Vileplume are situational defensive checks to Machamp that prevent spamming of Close Combat and beat it with a safe switch-in, while others like Arcanine and Mudsdale can eat up a Close Combat. Neither of them are strong enough to revenge kill -1 Machamp unless it's weakened, however.

**Faster Wallbreakers**: Sirfetch'd and Starmie are just a couple of speedy threats that can make short work of Machamp.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 2/2 when implemented.

abejas-qc-small-gif.322164
 
add remove comments
[OVERVIEW]

Machamp's nearly (meh, feels weird to call something unstoppable if we allow it in the tier) unstoppable wallbreaking power makes it a force to be reckoned with in the NU metagame. Because of this, switch-ins to it are very inconsistent,(AC) since it OHKOes or 2HKOes most of the tier. Its coverage in Facade and Bullet Punch gives it more KO opportunities for common threats like Talonflame, or revenge kill opportunities on threats like a weakened Tyrantrum or Ninjask. Additionally, its coverage options help it immensely; bulky Flying- and Poison-types like Talonflame and Vileplume falter in the face of Facade, whereas faster foes like Tyrantrum and Ninjask risk being picked off by Bullet Punch. (this sentence felt sort of just "there" previously; this change tries to make the sentence a bit more active) Unfortunately, it does have a hard time coming in with its mediocre bulk and resistances. Its Speed tier is not great either, being slower than other wallbreakers like Sirfetch'd and Decidueye. Not to mention that Machamp also requires a Flame Orb burn turn for its item to activate so that it can become a huge threat, which causes it to need plenty of pivot support to bring it in safely.

[SET]
name: Guts Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch / Heavy Slam
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off ensures threats like Mantine and Talonflame can't switch in for free is a solid midground option (Facade eviscerates those Pokemon anyway; Knock Off isn't really what gives them trouble) while also dealing significant damage to KOing or heavily damaging Ghost-types like Golurk, Decidueye, and itemless Dhelmise. Facade, combined with a Guts burn, ensures 2HKOs on common physical walls like Vileplume, Sylveon, and Mantine. Bullet Punch gives Machamp priority to pick off faster threats like Ninjask, Decidueye, and Tyrantrum. Although,(AC) Heavy Slam can be used over Bullet Punch to guarantee OHKOs on Diancie and Sylveon.

Teammates that appreciate Machamp's capacity for offensively pressuring Steel-types,(AC) like Sylveon, Comfey, and Dragalge,(AC) are appreciated. In return,(AC) Sylveon provides Wish support to offset accumulated burn chip, Comfey can pivot on Steel-types to bring in Machamp, while and Dragalge can also pivot on Steel-types while providing Toxic Spikes support (RC) and weakening Fairy-types that Machamp hates. Teammates like Ninjask, Xatu, and Choice Scarf Rotom-C that lure in and pivot on Steel-types (RC) can bring in Machamp to threaten such threats. Ghost-types prevent Machamp from spamming Close Combat. Therefore, Dark-type teammates like Drapion and Guzzlord are appreciated. A partner like Diancie can check Flying-types like Ninjask, Talonflame, and Braviary for Machamp.

[STRATEGY COMMENTS]
Other Options
====

Assault Vest can be used to improve Machamp's switch-in opportunities that when paired with Guts improves Machamp's ability to switch in and gives Machamp it the opportunity to switch into opposing Scalds and Sludge Bombs from Pokemon like Vaporeon and Salazzle. Earthquake is also an option to use over Bullet Punch to OHKO Garbodor without the effect of Aftermath and Rocky Helmet chip, but this means that Machamp loses out on a priority move that can help it in the long run.

Checks and Counters
====

**Flying-types**: Threats like Ninjask, Braviary, and Talonflame all outspeed Machamp and offensively pressure it with their respective STAB moves. None of them want to be hit by Guts Facade, however.

**Ghost-types**: Threats like Golurk, Decidueye, Dhelmise, and even Silvally-Ghost can deal notable damage to Machamp while also halting it from spamming Close Combat. None of them want to switch into Knock Off, though.

**Physical Walls**: Sylveon, Talonflame, and Vileplume are situational defensive checks to Machamp that prevent spamming of Close Combat and beat it with a safe switch in(RH), while others like Arcanine Garbodor (Arcanine takes over 50% from CC and is forced into recovery loops, so I think a more solid CC switch-in is preferable to mention here) and Mudsdale can eat up a Close Combat. Neither of them are strong enough to revenge kill -1 Machamp unless it's weakened, however.

**Faster Wallbreakers**: Sirfetch'd and Starmie are just a couple of speedy threats that can make short work of Machamp.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Abejas, 241380]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
gp 1/2 when done
 
be sure not to leave too much spacing between each paragraph
2/2
[OVERVIEW]

Machamp's nearly unstoppable wallbreaking power makes it a force to be reckoned with in the NU metagame. Because of this, switch-ins to it are very inconsistent, since it OHKOes or 2HKOes most of the tier. Additionally, its coverage options help it immensely; bulky Flying- and Poison-types like Talonflame and Vileplume falter in the face of Facade, whereas faster foes like Tyrantrum and Ninjask risk being picked off by Bullet Punch. Unfortunately, it does have a hard time coming in with its mediocre bulk and resistances. Its Speed tier is not great either, being slower than other wallbreakers like Sirfetch'd and Decidueye. Machamp also requires a turn for its item to activate so that it can become a huge threat, which causes it to need plenty of pivot support to bring it in safely.

[SET]
name: Guts Wallbreaker
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch / Heavy Slam
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off is a solid midground option while also KOing or heavily damaging Ghost-types like Golurk, Decidueye, and itemless Dhelmise. Guts-boosted Facade,(RC) combined with a Guts burn,(RC) ensures 2HKOs on common physical walls like Vileplume, Sylveon, and Mantine. Bullet Punch gives Machamp priority to pick off faster threats like Ninjask, Decidueye, and Tyrantrum.(RP) ,(AC) although,(RC) Heavy Slam can be used over Bullet Punch to guarantee OHKOs on Diancie and Sylveon.

Teammates like Sylveon, Comfey, and Dragalge that appreciate Machamp's capacity for offensively pressuring Steel-types,(RC) like Sylveon, Comfey, and Dragalge,(RC) are appreciated. In return, Sylveon provides Wish support to offset accumulated burn chip, Comfey can pivot on Steel-types to bring in Machamp, and Dragalge can also pivot on Steel-types while providing Toxic Spikes support and weakening Fairy-types that Machamp hates. Teammates like Ninjask, Xatu, and Choice Scarf Rotom-C that lure in and pivot on Steel-types can bring in Machamp to threaten such threats. Ghost-types prevent Machamp from spamming Close Combat. Therefore, Dark-type teammates like Drapion and Guzzlord are appreciated. A partner like Diancie can check Flying-types like Ninjask, Talonflame, and Braviary for Machamp.

[STRATEGY COMMENTS]
Other Options
====

Assault Vest improves Machamp's ability to switch in and gives it the opportunity to switch into opposing Scalds and Sludge Bombs from Pokemon like Vaporeon and Salazzle,(AC) respectively. Earthquake is also an option to use over Bullet Punch to OHKO Garbodor without the effect of Aftermath and Rocky Helmet chip, but this means that Machamp loses out on a priority move that can help it in the long run.

Checks and Counters
====

**Flying-types**: Threats like Ninjask, Braviary, and Talonflame all outspeed Machamp and offensively pressure it with their respective STAB moves. None of them want to be hit by Guts-boosted Facade, however.

**Ghost-types**: Threats like Golurk, Decidueye, Dhelmise, and even Silvally-Ghost can deal notable damage to Machamp while also halting it from spamming Close Combat. None of them want to switch into Knock Off, though.

**Physical Walls**: Sylveon, Talonflame, and Vileplume are situational defensive checks to Machamp that prevent spamming of Close Combat and beat it with a safe switch in, while others like Garbodor and Mudsdale can eat up a Close Combat. Neither of them are strong enough to revenge kill -1 Machamp unless it's weakened, however.

**Faster Wallbreakers**: Sirfetch'd and Starmie are just a couple of speedy threats that can make short work of Machamp.

[CREDITS]
- Written by: [[Oathkeepre, 83980]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Abejas, 241380]]
- Grammar checked by: [[Rabia, 336073], [Milak, 262594]]
 
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