Roids (Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Payback
- Ice Punch
Just a typical Machamp anti-lead. It's probablly my favorite lead due to it's versatilty as both a lead and revenge killer late game. Basic strategy is to dynamic punch anything that doesn't resist. Bullet punch is used either after breaking azelfs sash or for the 2HKO on aerodactyl. Payback is used for the afor mentioned azelf and sometimes rotom or gengar if you can predict the switch correctly. Ice punch is for breloom and roserade after they are unsuccessful in putting you to sleep with spore due to lum berry.
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ZzZzZ (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/94 SDef
Sassy nature (+SDef, -Spd)
- Hypnosis
- Gyro Ball
- Earthquake
- Stealth Rock
Bronzong may look out of place on this offensive minded team but it has it's place. Come in on something you easily wall (which happen to be a lot of machamps weaknesses) and either hypnosis that pokemon or the switch in. After that either set up rocks on the switch or if you feel lucky go for the gyro ball. With 0 speed IVs and sassy nature gyro ball recks a lot of faster pokemon. Earthquake is for decent coverage.
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Mantis (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/100 Def/4 Spd/152 SDef
Adamant nature (+Atk, -SAtk)
- Bug Bite
- Aerial Ace/Brick Break
- Bullet Punch
- Swords Dance
Pretty much your typical SD scizor set except with the addition of aerial ace or brick break to abuse technician even more. Brick Break proves beneficial in shutting down dual screeners which a majority don't enjoy a +2 Brick Break in the face. Aerial Ace is used against pokemon such as gyarados or other pokemon that could come in and take bug bites or bullet punches easily. The signature move on this set is bug bite which not only gets the boost from technician but has the added effect of stealing berries and using them. Bullet punch is for revenge killing.
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Hydra (Gyarados) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Waterfall
- Stone Edge
- Ice Fang
Ok I'm well aware that a choice band may be a better option but I was going for the instant speed advantage on many pokemon without having to set up DD. It has actually played very well and made a ton of opponents scratch their head when their pokemon are outspeed by my gyarados. The moves are pretty standard for coverage.
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Catnape (Infernape) (F) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Nasty Plot
- Flamethrower
- Focus Blast
- Grass Knot
Pretty typical NP infernape but it is very effective. After a couple of NPs this infernape becomes very powerful and if a team isn't prepared it is unstoppable at times. Flamethrower is the move of choice but grass knot is capable of taking out almost any hippowdon set and focus blast anhilates heatran.
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Cheetar (Jolteon) (M) @ Magnet
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Hidden Power [Dragon]
- Shadow Ball
My take on the charge beam Jolteon set. Come in on something that Charge beam will hit and hope for a boost. +1 thunderbolt is stronger than a spec variation. My IVs only allowed for HP dragon which was supposed to be Ice but I'll live. Shadow Ball for coverage. Suggestions on a better item would he nice.
This team has worked well I haven't lost any of my wifi battles with this team so far (13-0). But minor changes
May be considered. I will not be changing any of the team members as that is not why I posted this I just need help filling any obvious gaps in coverage.
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Payback
- Ice Punch
Just a typical Machamp anti-lead. It's probablly my favorite lead due to it's versatilty as both a lead and revenge killer late game. Basic strategy is to dynamic punch anything that doesn't resist. Bullet punch is used either after breaking azelfs sash or for the 2HKO on aerodactyl. Payback is used for the afor mentioned azelf and sometimes rotom or gengar if you can predict the switch correctly. Ice punch is for breloom and roserade after they are unsuccessful in putting you to sleep with spore due to lum berry.
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ZzZzZ (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/94 SDef
Sassy nature (+SDef, -Spd)
- Hypnosis
- Gyro Ball
- Earthquake
- Stealth Rock
Bronzong may look out of place on this offensive minded team but it has it's place. Come in on something you easily wall (which happen to be a lot of machamps weaknesses) and either hypnosis that pokemon or the switch in. After that either set up rocks on the switch or if you feel lucky go for the gyro ball. With 0 speed IVs and sassy nature gyro ball recks a lot of faster pokemon. Earthquake is for decent coverage.
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Mantis (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 252 Atk/100 Def/4 Spd/152 SDef
Adamant nature (+Atk, -SAtk)
- Bug Bite
- Aerial Ace/Brick Break
- Bullet Punch
- Swords Dance
Pretty much your typical SD scizor set except with the addition of aerial ace or brick break to abuse technician even more. Brick Break proves beneficial in shutting down dual screeners which a majority don't enjoy a +2 Brick Break in the face. Aerial Ace is used against pokemon such as gyarados or other pokemon that could come in and take bug bites or bullet punches easily. The signature move on this set is bug bite which not only gets the boost from technician but has the added effect of stealing berries and using them. Bullet punch is for revenge killing.
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Hydra (Gyarados) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Waterfall
- Stone Edge
- Ice Fang
Ok I'm well aware that a choice band may be a better option but I was going for the instant speed advantage on many pokemon without having to set up DD. It has actually played very well and made a ton of opponents scratch their head when their pokemon are outspeed by my gyarados. The moves are pretty standard for coverage.
---
Catnape (Infernape) (F) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Nasty Plot
- Flamethrower
- Focus Blast
- Grass Knot
Pretty typical NP infernape but it is very effective. After a couple of NPs this infernape becomes very powerful and if a team isn't prepared it is unstoppable at times. Flamethrower is the move of choice but grass knot is capable of taking out almost any hippowdon set and focus blast anhilates heatran.
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Cheetar (Jolteon) (M) @ Magnet
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Hidden Power [Dragon]
- Shadow Ball
My take on the charge beam Jolteon set. Come in on something that Charge beam will hit and hope for a boost. +1 thunderbolt is stronger than a spec variation. My IVs only allowed for HP dragon which was supposed to be Ice but I'll live. Shadow Ball for coverage. Suggestions on a better item would he nice.
This team has worked well I haven't lost any of my wifi battles with this team so far (13-0). But minor changes
May be considered. I will not be changing any of the team members as that is not why I posted this I just need help filling any obvious gaps in coverage.