So this is my first ever doubles team, made with the help of Pwnemon (else I would've never gotten anything done haha thanks a bunch pwne). Even though this was the team's first draft, it's performed quite well, pulling me through a couple of battles even when I panic and make bad plays (of which I am very prone to, as I am very new to doubles and am in general very prone to worrying too much). However now that I'm getting a little higher up the ladder (peaked about 1430+?) I've been having trouble with winning games. I'm not sure if it's because of my general lack of experience, or if the team is falling short, or both... I was a bit shy to post this up but the nice people from the Doubles chat encouraged me even though no one really knows me so I figured I would put it up here for you guy's thoughts.
I chose the name when I was googling up for a nice picture of Landorus and the picture of the stupid toy appeared and it looked so stupid that I wanted to use it and make all my other Pokemon pictures stupid toys as well. Just look at them they're so dumb.
Tomy (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 220 HP / 236 SpA / 52 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Sludge Bomb
- Hidden Power [Ground]
- Protect
Venusaur was who I chose to base this team around, as being my favourite Pokemon and having a very cool mega (YES I THINK MEGA VENUSAUR IS COOL AND CUTE), why not? With his nice amount of Sp.Attack, Leaf Storm can dent a nice big hole in a lot of things. Sludge Bomb is obvious stab move. HP Ground allows me to not be completely walled by Heatran and also lets me deal with other steels that would otherwise leave me struggling if I am ever stuck against them 1v1 also SURPRISE FACTOR. Offensive Venu is great, a lot of people expect it to have Sleep Powder or Synthesis or something so generally useless Taunts get used on him.
Synergy:
Tyranitar, Scrafty, Excadrill
Tyranitar, Rotom, Excadrill
Bandai (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Rock Slide
- Low Kick
- Crunch
- Ice Beam
Tyranitar was the first choice of partner for Venusaur, as it can cover both Venusaur's weaknesses to flying and psychic, being completely immune to the latter. Venusaur also helps to cover quite a few of Tyranitar's weaknesses, too, so they work quite well together.
Equipped with a scarf and a very nice base attack, Tyranitar is able to dent a big hole in many things with a speedy Rock Slide, and his sandstorm also helps with getting rid of focus sashes. Sandstorm is also handy with all the Char Y's and Rain Teams roaming around. Ice Beam is awesome and let's me deal with Garchomps, while also not leaving Tyranitar completely crippled should it get burnt or intimidated. Low Kick lets me deal with steel types like Bisharp, deal nice damage to Kanga, and even beat up other TTars.
Venusaur, Rotom
Venusaur, Moltres
Venusaur, Moltres
Rotom, Moltres
Excadrill, Moltres
Rotom, Moltres, Excadrill
Venusaur, Moltres, Excadrill
I was having a lot of trouble with Fairies, who would destroy me easily with Hyper Voice/Psyshock for Venusaur. So I replaced Landorus with Excadrill, of whom can make use of TTars sandstorm, and still has EQ and a rock move to take advantage of.
Hasbro (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Protect
Excadrill was added to help me deal with fairies, of which would pretty much destroy most of my team before I can take them down. Excadrill was chosen over other steel types for being able to take advantage of Tyranitar's sand and thus being able to shoot around powerful, high speed EQs, Rock Slides and Iron heads. Having useful coverage in EQ and Rock Slide is also very helpful. The EVs were allocated so it could outspeed jolly breloom outside of sand, and any relevant threat besides opposing excadrill in sand.
Tyranitar, Rotom, Moltres
Venusaur, Rotom
Venusaur, Moltres
Rotom, Moltres
Banpresto (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 84 SpA / 124 SpD / 8 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Ahh, Rotom Wash, how you fit into every team. The first thing I thought of when considering the next Pokemon was something that is immune to Earthquake to partner up with Landorus so it can spam EQ freely. Rotom Wash immediately came to mind, as not only is it a levitator, it also helps to cover many weaknesses my other Pokemon has with its stellar typing, and crippling something with WoW is always very nice. It's often a great lead paired with Lando, as intimidate + WoW just destroys physical attackers and Rotom in general can act as a pain in the bum regardless.
The EVs allow him to live a M.Kanga's double edge, a Modest Char Y Solarbeam and OHKO Talonflame and Lando.
Venusaur, Moltres
Jakks Pacific (Moltres) @ Wide Lens
Ability: Pressure
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Hurricane
- Heat Wave
- Tailwind
- Protect
"But 13ulbasaur! Why are you not using Talonflame?" Well my good friend, I chose Moltres for a few reasons. For one part, it's really cool looking. Like 10x cooler than Talon. Also have you noticed Talonflame's wings feather at the base actually clipping into it's body? Euch! Check in game for yourself.
Ferrothorn could pose a problem to my team thus far, so of course I opted for a fire type, which also makes FWG core going on with Venusaur and Rotom. Moltres looked really promising, I really liked the spread damage in Heat Wave (which talon doesn't have), which is very nice. It also evens out my teams number of Attackers and Special Attackers, which I like (talon is physical so no even numbers :I ). It's decently bulky (moreso than Talon), and having another flying type means another ground immunity which means MORE EQ YASSS (or less EQ if the enemy is spamming it). It also has nice Sp.Attack, making Heat Wave all the more spammable. Tailwind is always useful, especially since most of my team are a little on the slow side and can helps turn games around sometimes. Hurricane is Moltres' only real option for flying stab, but it is a very nice flying stab despite the Focus Miss level of accuracy though it's a little alleviated with Wide Lens, and fun to use to abuse under an enemy's rain. The speed EVs let me outspeed Jolly Breloom.
Venusaur, Rotom
Venusaur, Excadrill
Scrafty, Excadrill
Dodgy Website (Scrafty) @ Assault Vest
Ability: Intimidate
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Ice Punch
With Moltres' 4x weakness to Rock, I thought having a fighting type to cover that would be handy, since nothing on my team resists rock. I also wanted something that could hit Mega Kanga, so a fighting type would cover that too. I opted for Scrafty, as he had Fake Out support, Intimidate, the ever annoying Knock Off, and can be a clinging pest with Assault Vest and Drain Punch. Ice Punch was chosen over Stone Edge as I already had two users with rock attacks, and I felt the extra ice coverage would be handy for Landos and Garchomps and stuff should something happen to T-Tar. Having another Intimidate user is also always nice to annoy physical attackers with a bunch of switches between him and Lando. The amount of bulk he gets from AV is really nice and surprises me sometimes, where a LO Latios' Draco Meteor does only 49.4 - 58.3% of its HP and a Mega Char Y's Heat Wave nets only 36.2 - 43.1% for reference. Negative Nature and 0 Speed IVs let Scrafty deal with Trick Room nonsense.
Venusaur, Moltres
Tyranitar, Rotom, Excadrill
Venusaur, Moltres, Excadrill
Venusaur, Rotom
Sooo, uhm, yeah! Thanks very much for reading, and, if you have any advice for me I would love it. :)
I chose the name when I was googling up for a nice picture of Landorus and the picture of the stupid toy appeared and it looked so stupid that I wanted to use it and make all my other Pokemon pictures stupid toys as well. Just look at them they're so dumb.

Tomy (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 220 HP / 236 SpA / 52 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Sludge Bomb
- Hidden Power [Ground]
- Protect
Venusaur was who I chose to base this team around, as being my favourite Pokemon and having a very cool mega (YES I THINK MEGA VENUSAUR IS COOL AND CUTE), why not? With his nice amount of Sp.Attack, Leaf Storm can dent a nice big hole in a lot of things. Sludge Bomb is obvious stab move. HP Ground allows me to not be completely walled by Heatran and also lets me deal with other steels that would otherwise leave me struggling if I am ever stuck against them 1v1 also SURPRISE FACTOR. Offensive Venu is great, a lot of people expect it to have Sleep Powder or Synthesis or something so generally useless Taunts get used on him.
Synergy:



Bandai (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Rock Slide
- Low Kick
- Crunch
- Ice Beam
Tyranitar was the first choice of partner for Venusaur, as it can cover both Venusaur's weaknesses to flying and psychic, being completely immune to the latter. Venusaur also helps to cover quite a few of Tyranitar's weaknesses, too, so they work quite well together.
Equipped with a scarf and a very nice base attack, Tyranitar is able to dent a big hole in many things with a speedy Rock Slide, and his sandstorm also helps with getting rid of focus sashes. Sandstorm is also handy with all the Char Y's and Rain Teams roaming around. Ice Beam is awesome and let's me deal with Garchomps, while also not leaving Tyranitar completely crippled should it get burnt or intimidated. Low Kick lets me deal with steel types like Bisharp, deal nice damage to Kanga, and even beat up other TTars.







I was having a lot of trouble with Fairies, who would destroy me easily with Hyper Voice/Psyshock for Venusaur. So I replaced Landorus with Excadrill, of whom can make use of TTars sandstorm, and still has EQ and a rock move to take advantage of.

Hasbro (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Protect
Excadrill was added to help me deal with fairies, of which would pretty much destroy most of my team before I can take them down. Excadrill was chosen over other steel types for being able to take advantage of Tyranitar's sand and thus being able to shoot around powerful, high speed EQs, Rock Slides and Iron heads. Having useful coverage in EQ and Rock Slide is also very helpful. The EVs were allocated so it could outspeed jolly breloom outside of sand, and any relevant threat besides opposing excadrill in sand.





Banpresto (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 84 SpA / 124 SpD / 8 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Ahh, Rotom Wash, how you fit into every team. The first thing I thought of when considering the next Pokemon was something that is immune to Earthquake to partner up with Landorus so it can spam EQ freely. Rotom Wash immediately came to mind, as not only is it a levitator, it also helps to cover many weaknesses my other Pokemon has with its stellar typing, and crippling something with WoW is always very nice. It's often a great lead paired with Lando, as intimidate + WoW just destroys physical attackers and Rotom in general can act as a pain in the bum regardless.
The EVs allow him to live a M.Kanga's double edge, a Modest Char Y Solarbeam and OHKO Talonflame and Lando.


Jakks Pacific (Moltres) @ Wide Lens
Ability: Pressure
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Hurricane
- Heat Wave
- Tailwind
- Protect
"But 13ulbasaur! Why are you not using Talonflame?" Well my good friend, I chose Moltres for a few reasons. For one part, it's really cool looking. Like 10x cooler than Talon. Also have you noticed Talonflame's wings feather at the base actually clipping into it's body? Euch! Check in game for yourself.

Ferrothorn could pose a problem to my team thus far, so of course I opted for a fire type, which also makes FWG core going on with Venusaur and Rotom. Moltres looked really promising, I really liked the spread damage in Heat Wave (which talon doesn't have), which is very nice. It also evens out my teams number of Attackers and Special Attackers, which I like (talon is physical so no even numbers :I ). It's decently bulky (moreso than Talon), and having another flying type means another ground immunity which means MORE EQ YASSS (or less EQ if the enemy is spamming it). It also has nice Sp.Attack, making Heat Wave all the more spammable. Tailwind is always useful, especially since most of my team are a little on the slow side and can helps turn games around sometimes. Hurricane is Moltres' only real option for flying stab, but it is a very nice flying stab despite the Focus Miss level of accuracy though it's a little alleviated with Wide Lens, and fun to use to abuse under an enemy's rain. The speed EVs let me outspeed Jolly Breloom.




Dodgy Website (Scrafty) @ Assault Vest
Ability: Intimidate
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Ice Punch
With Moltres' 4x weakness to Rock, I thought having a fighting type to cover that would be handy, since nothing on my team resists rock. I also wanted something that could hit Mega Kanga, so a fighting type would cover that too. I opted for Scrafty, as he had Fake Out support, Intimidate, the ever annoying Knock Off, and can be a clinging pest with Assault Vest and Drain Punch. Ice Punch was chosen over Stone Edge as I already had two users with rock attacks, and I felt the extra ice coverage would be handy for Landos and Garchomps and stuff should something happen to T-Tar. Having another Intimidate user is also always nice to annoy physical attackers with a bunch of switches between him and Lando. The amount of bulk he gets from AV is really nice and surprises me sometimes, where a LO Latios' Draco Meteor does only 49.4 - 58.3% of its HP and a Mega Char Y's Heat Wave nets only 36.2 - 43.1% for reference. Negative Nature and 0 Speed IVs let Scrafty deal with Trick Room nonsense.




Sooo, uhm, yeah! Thanks very much for reading, and, if you have any advice for me I would love it. :)
Last edited: