XY Doubles Made in China

13ulbasaur

* It seems to be nervous about fighting.
is an Artist Alumnus
So this is my first ever doubles team, made with the help of Pwnemon (else I would've never gotten anything done haha thanks a bunch pwne). Even though this was the team's first draft, it's performed quite well, pulling me through a couple of battles even when I panic and make bad plays (of which I am very prone to, as I am very new to doubles and am in general very prone to worrying too much). However now that I'm getting a little higher up the ladder (peaked about 1430+?) I've been having trouble with winning games. I'm not sure if it's because of my general lack of experience, or if the team is falling short, or both... I was a bit shy to post this up but the nice people from the Doubles chat encouraged me even though no one really knows me so I figured I would put it up here for you guy's thoughts.

I chose the name when I was googling up for a nice picture of Landorus and the picture of the stupid toy appeared and it looked so stupid that I wanted to use it and make all my other Pokemon pictures stupid toys as well. Just look at them they're so dumb.

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Tomy (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 220 HP / 236 SpA / 52 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Sludge Bomb
- Hidden Power [Ground]
- Protect

Venusaur was who I chose to base this team around, as being my favourite Pokemon and having a very cool mega (YES I THINK MEGA VENUSAUR IS COOL AND CUTE), why not? With his nice amount of Sp.Attack, Leaf Storm can dent a nice big hole in a lot of things. Sludge Bomb is obvious stab move. HP Ground allows me to not be completely walled by Heatran and also lets me deal with other steels that would otherwise leave me struggling if I am ever stuck against them 1v1 also SURPRISE FACTOR. Offensive Venu is great, a lot of people expect it to have Sleep Powder or Synthesis or something so generally useless Taunts get used on him.

Synergy:
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Tyranitar, Scrafty, Excadrill
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Tyranitar, Rotom, Excadrill


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Bandai (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Rock Slide
- Low Kick
- Crunch
- Ice Beam

Tyranitar was the first choice of partner for Venusaur, as it can cover both Venusaur's weaknesses to flying and psychic, being completely immune to the latter. Venusaur also helps to cover quite a few of Tyranitar's weaknesses, too, so they work quite well together.

Equipped with a scarf and a very nice base attack, Tyranitar is able to dent a big hole in many things with a speedy Rock Slide, and his sandstorm also helps with getting rid of focus sashes. Sandstorm is also handy with all the Char Y's and Rain Teams roaming around. Ice Beam is awesome and let's me deal with Garchomps, while also not leaving Tyranitar completely crippled should it get burnt or intimidated. Low Kick lets me deal with steel types like Bisharp, deal nice damage to Kanga, and even beat up other TTars.

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Venusaur, Rotom
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Venusaur, Moltres
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Venusaur, Moltres
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Rotom, Moltres
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Excadrill, Moltres
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Rotom, Moltres, Excadrill
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Venusaur, Moltres, Excadrill


I was having a lot of trouble with Fairies, who would destroy me easily with Hyper Voice/Psyshock for Venusaur. So I replaced Landorus with Excadrill, of whom can make use of TTars sandstorm, and still has EQ and a rock move to take advantage of.

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Hasbro (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Protect

Excadrill was added to help me deal with fairies, of which would pretty much destroy most of my team before I can take them down. Excadrill was chosen over other steel types for being able to take advantage of Tyranitar's sand and thus being able to shoot around powerful, high speed EQs, Rock Slides and Iron heads. Having useful coverage in EQ and Rock Slide is also very helpful. The EVs were allocated so it could outspeed jolly breloom outside of sand, and any relevant threat besides opposing excadrill in sand.

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Tyranitar, Rotom, Moltres
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Venusaur, Rotom
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Venusaur, Moltres
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Rotom, Moltres

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Banpresto (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 84 SpA / 124 SpD / 8 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

Ahh, Rotom Wash, how you fit into every team. The first thing I thought of when considering the next Pokemon was something that is immune to Earthquake to partner up with Landorus so it can spam EQ freely. Rotom Wash immediately came to mind, as not only is it a levitator, it also helps to cover many weaknesses my other Pokemon has with its stellar typing, and crippling something with WoW is always very nice. It's often a great lead paired with Lando, as intimidate + WoW just destroys physical attackers and Rotom in general can act as a pain in the bum regardless.

The EVs allow him to live a M.Kanga's double edge, a Modest Char Y Solarbeam and OHKO Talonflame and Lando.

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Venusaur, Moltres


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Jakks Pacific (Moltres) @ Wide Lens
Ability: Pressure
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Hurricane
- Heat Wave
- Tailwind
- Protect

"But 13ulbasaur! Why are you not using Talonflame?" Well my good friend, I chose Moltres for a few reasons. For one part, it's really cool looking. Like 10x cooler than Talon. Also have you noticed Talonflame's wings feather at the base actually clipping into it's body? Euch! Check in game for yourself.
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Ferrothorn could pose a problem to my team thus far, so of course I opted for a fire type, which also makes FWG core going on with Venusaur and Rotom. Moltres looked really promising, I really liked the spread damage in Heat Wave (which talon doesn't have), which is very nice. It also evens out my teams number of Attackers and Special Attackers, which I like (talon is physical so no even numbers :I ). It's decently bulky (moreso than Talon), and having another flying type means another ground immunity which means MORE EQ YASSS (or less EQ if the enemy is spamming it). It also has nice Sp.Attack, making Heat Wave all the more spammable. Tailwind is always useful, especially since most of my team are a little on the slow side and can helps turn games around sometimes. Hurricane is Moltres' only real option for flying stab, but it is a very nice flying stab despite the Focus Miss level of accuracy though it's a little alleviated with Wide Lens, and fun to use to abuse under an enemy's rain. The speed EVs let me outspeed Jolly Breloom.

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Venusaur, Rotom
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Venusaur, Excadrill
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Scrafty, Excadrill


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Dodgy Website (Scrafty) @ Assault Vest
Ability: Intimidate
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Ice Punch

With Moltres' 4x weakness to Rock, I thought having a fighting type to cover that would be handy, since nothing on my team resists rock. I also wanted something that could hit Mega Kanga, so a fighting type would cover that too. I opted for Scrafty, as he had Fake Out support, Intimidate, the ever annoying Knock Off, and can be a clinging pest with Assault Vest and Drain Punch. Ice Punch was chosen over Stone Edge as I already had two users with rock attacks, and I felt the extra ice coverage would be handy for Landos and Garchomps and stuff should something happen to T-Tar. Having another Intimidate user is also always nice to annoy physical attackers with a bunch of switches between him and Lando. The amount of bulk he gets from AV is really nice and surprises me sometimes, where a LO Latios' Draco Meteor does only 49.4 - 58.3% of its HP and a Mega Char Y's Heat Wave nets only 36.2 - 43.1% for reference. Negative Nature and 0 Speed IVs let Scrafty deal with Trick Room nonsense.

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Venusaur, Moltres
flying.gif
Tyranitar, Rotom, Excadrill
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Venusaur, Moltres, Excadrill
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Venusaur, Rotom



Sooo, uhm, yeah! Thanks very much for reading, and, if you have any advice for me I would love it. :)
 
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talonflame looks way cooler than moltres IMO but heres some comments
  • Venusaur has zero attack investment, so i would replace earthquake for hidden power ground, since his special attack is ~1.77 the power of his physical attack. factor in that earthquake is 75 BP in doubles and you realize its a piss poor attack that doesnt even OHKO nonshuca heatran. the spread is really not worth having either
  • i would recommend taking stone edge off of tyranitar. sure it hits twice as hard, but honestly there aren't that many situations you need it. instead, i would put low kick on there, allowing you to check the previously untouched bisharps, heatrans, kangaskhans, and even other tyranitars! (cannibal!)
  • you could take tyranitar down to 228 spe to outspeed timid thundurus, but you might want to stay fast for those wiley raikous.
  • moltres is hitting 279 speed, which is a useless speed tier. i would say move 68 of those EVs up to HP allowing you to outspeed jolly breloom
those are the only things i can think of right now. looks solid and fun :)
 
talonflame looks way cooler than moltres IMO
lol fite me irl 1v1

  • Venusaur has zero attack investment, so i would replace earthquake for hidden power ground, since his special attack is ~1.77 the power of his physical attack. factor in that earthquake is 75 BP in doubles and you realize its a piss poor attack that doesnt even OHKO nonshuca heatran. the spread is really not worth having either
Good call, EQ has actually been kinda disappointing and I'm usually only using it intending on one target so HP Ground would be a good idea. Thanks! It only does a teeeensy amount more than EQ but it does mean I don't have to care about burns/intimidates. :)

  • i would recommend taking stone edge off of tyranitar. sure it hits twice as hard, but honestly there aren't that many situations you need it. instead, i would put low kick on there, allowing you to check the previously untouched bisharps, heatrans, kangaskhans, and even other tyranitars! (cannibal!)
I'll consider it. Stone Edge has been pretty useful imo, but Low Kick could prove its worth since it's a bit annoying when i'm up against the Pokes you mentioned.

  • you could take tyranitar down to 228 spe to outspeed timid thundurus, but you might want to stay fast for those wiley raikous.
  • moltres is hitting 279 speed, which is a useless speed tier. i would say move 68 of those EVs up to HP allowing you to outspeed jolly breloom
those are the only things i can think of right now. looks solid and fun :)

I'm a bit paranoid about lowering TTars speed at this point. I've run into too many god damn gimmicky-ass Swoobats and I want to outspeed them and crunch their stupid cute faces off of their stupid cute heads.

184 speed EVs in Moltres means I speed-tie, not outspeed Breloom. I still like the suggestion though, and I'll go and put in 188 Speed and 64 HP Evs and give it a shot and see how it goes. :)
edit: oh darn I didn't notice the 4EVs hiding in my defense kek

Thanks for the rate!
 
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+100 style points for using Moltres :]
Doubles Live RMT: Made in China video rate, importable in the description
enjoy!
Hey thanks man! You have a nice voice. I like your videos too. :b subbed

Anyway, thanks for the rating. I really like all your suggestions. With both you and Hashtag suggesting Low Kick on TTar, I think I'll just go for it. I reckon it'll work better in the long run anyway (I was kinda skeptical tbh when pwne told me it's better to run both rs and se).

The Leaf Storm suggestion is actually a great idea. Might as well go all out and kill everything. Dunno why I didn't think of that.
I'll try out your Rotom spread, I'll see how it goes. Living a Kanga Double Edge sounds just peachy. :)
And the -Nature 0IV speed on scrafty is also a good call. I'll definitely give it a go.

Thanks again! I'll update the main post with the new stuff in a bit. :)

alsoyessmoltrseisbest


edit:happy 100th post to me
 
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hi
here are some calcs regarding earthquake and hp ground (with the doubles damage spread modifier on)

0 SpA Mega Venusaur Hidden Power Ground vs. 0 HP / 0 SpD Heatran: 196-232 (60.6 - 71.8%) -- guaranteed 2HKO
0 Atk Mega Venusaur Earthquake vs. 0 HP / 0 Def Heatran: 204-244 (63.1 - 75.5%) -- guaranteed 2HKO

236+ SpA Mega Venusaur Hidden Power Ground vs. 0 HP / 0 SpD Heatran: 260-308 (80.4 - 95.3%) -- guaranteed 2HKO
0- Atk Mega Venusaur Earthquake vs. 0 HP / 0 Def Heatran: 184-220 (56.9 - 68.1%) -- guaranteed 2HKO

236+ SpA Mega Venusaur Hidden Power Ground vs. 0 HP / 0 SpD Heatran: 260-308 (80.4 - 95.3%) -- guaranteed 2HKO
0 Atk Mega Venusaur Earthquake vs. 0 HP / 0 Def Heatran: 204-244 (63.1 - 75.5%) -- guaranteed 2HKO

i doubt this changes your mind on hp ground over eq, but just wanted to quantify the damage for you. you also got to remember that the ability to hit two opponents with eq is really valuable. (personally id continue running eq bc KyleCole is dumb ^_^ and i like hitting two opponents)

air slash is an option on moltres over hurricane. this would allow you to hit your attacks more (ofc at the cost of power). however more importantly it would open up your ability to run a different item, most likely putting sitrus over wide lens. this would allow you to perhaps set up tailwind a second time in battle and just gives you general longevity.

for scrafty there are two options
you can run a more bulky set which survives timid keldeo life orb secret sword
Ability: Intimidate
EVs: 240 HP / 224 Atk / 44 Def
Impish Nature
252 SpA Life Orb Keldeo Secret Sword vs. 240 HP / 44+ Def Scrafty: 281-330 (84.8 - 99.6%)
random fun calcs of the day:
-1 252+ Atk Life Orb Talonflame Brave Bird vs. 240 HP / 44+ Def Scrafty: 213-252 (64.3 - 76.1%)
-1 252+ Atk Choice Band Talonflame Brave Bird vs. 240 HP / 44+ Def Scrafty: 242-288 (73.1 - 87%) (you need intimidate to guarantee survival)
or you can run kyle's which allows you to further threaten kanga and have more of an offensive presence. this is important because a big problem with scrafty is its lack of offensive presence.

both have their merits, just pick your favorite
 
I was having a lot of trouble with Fairies, who would destroy me easily with Hyper Voice/Psyshock for Venusaur. So I replaced Landorus with Excadrill, of whom can make use of TTars sandstorm, and still has EQ and a rock move to take advantage of.

mbOqNhG.png

Hasbro (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Protect

EVs are so I can outspeed jolly breloom outside of sand.
 
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Something from personal experience recently, Scrafty is fucking amazing paired with leftovers Sub Aegi. I've been having fun running around with these two, they support eachother very well.

These are the sets I've been pairing together;

BlackBeard (Scrafty) @ Assault Vest
Ability: Intimidate
EVs: 240 HP / 224 Atk / 44 Def
Impish Nature
- Fake Out
- Knock Off
- Drain Punch
- Ice Punch

Meitou; Shusui (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield
 
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Something from personal experience recently, Scrafty is fucking amazing paired with leftovers Sub Aegi. I've been having fun running around with these two, they support eachother very well.
That actually sounds pretty fun. Aegi would actually be a good addition over Exca since it would lower down my Water weakness. Only problem is that I like Excadrill so much, he's so cool. And super clutch with Sand Rush end game. I'll definitely consider Aegi though.
 
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