I Have A Glaring Flaw In My Team
Hey, I built a team around the Magnezone + Mamoswine offensive core. I'm enjoying the team for the most part but I have a huge Charizard-X weakness. I always have to sacrifice one of my team in order to stop it. Late game that's usually not so bad so long as I managed to keep some fodder but early and mid game it really sets me back. I'm willing to change out anything but the MagMam core as that's what I wanted to play around with. Anyways here's the team.
Teambuilding Process
Mamoswine: I picked Mamoswine mostly for the ability to scare the fuck out of Dragon/Ground and Flying/Ground threats that like this tier.
Magnezone: Mag takes care of the steel types that stop Mamoswine.
Mega-Pinsir: Honestly I only picked Pinsir because I've literally never used him but have been swept by them before. I started off with a bulky attacker but when I noticed my CharX weakness I made him as fast as I could. Even for that to I have to predict a switch and get up an SD to OHKO Charizard who always OHKOs with Flare Blitz. Plus if Charizard DDs he out speeds Pinsir anyways.
Toxapex: Lol why is this guy so big? Anyways I picked Tox because Magnezone, Mamoswine, and Pinser all have a very obvious shared weakness in fire types. But CharX carries Earthquake and beats Tox down easily though I can usually preserve him with Regenerator.
Ferrothorn: What's a game of Pokemon without Stealth Rocks and a bit of stalling?
Gengar: He's fast, hits hard, and has a fairly wide movepool to choose from. Plus he's OG OU from the very beginning.
Conclusion
As I've already mentioned I know about my Charizard weakness and I'm open to changing out anything but the core the team was built around to patch it. If you notice any other ways I can clean my team up though I'm always open to suggestions.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Quick Attack
- X-Scissor
- Swords Dance
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 76 Def / 4 SpA / 176 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Focus Blast
- Shadow Ball
- Thunderbolt
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Quick Attack
- X-Scissor
- Swords Dance
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 76 Def / 4 SpA / 176 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Focus Blast
- Shadow Ball
- Thunderbolt








