Magnetic Storm
Introduction
Hi everyone, this is my first RMT and I've done quite well with it, peaking at #44 (sorry no picture) and being too lazy and bored with the team to continue, I've decided to pseudo-retire it by posting an RMT!. The alt that I used is actually a testing alt, but it was just getting so high with this particular team I was testing that I actually got up to the leader boards. The excellent resistances, decent power, and good bulk are what make this team really shine. Hope you guys enjoy this rmt and any suggestions would be greatly appreciated.
At a Glance
The Team






Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Stealth Rock
- Iron Head
- Thunder
- Wish
Specially Defensive Jirachi works wonders on almost any team nowadays, and this one is no different. Jirachi provides an excellent check/counter to Tornadus-T and Lati@s, which would otherwise run rampant through this team.
Thunder not only does quite a number to Tornadus-T, but it also makes it a great switch in for bulky waters. The paralysis is also greatly appreciated when dealing with threats such as DDer's and Volcarona due to the paralysis rate, allowing me to deal good damage, break Multiscale, and allow me to revenge kill them easily. Iron Head completes the ParaFlinch combo, provides good coverage with Thunder, and deals solid damage to Tyranitar and Terrakion. Wish provides recovery not only for Jirachi, but is a big factor in why this team is successful as it keeps Virizion healthy, allowing it to continue it's never ending battle against water-types and Tyranitar. It is also very useful in winning the weather war as I can simply use wish to heal Politoed back up.Stealth Rock... does it really need explaining?
Thunder allows this defensive pokemon to not be set up bait thanks to the paralysis rate, and means that most things will not like switching into Jirachi's Thunder. Overall, Jirachi is the life and soul of this team (literally) and provides excellent support for this team. Jirachi is definitely irreplaceable for the unique list of items it offers.

Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Electric]
Politoed provides the Rain that this team (actually it can function ok without it) needs while fulfilling the role of revenge killer. Hydro Pump is very powerful in the rain even without a boosting item and is my main form of attacking. Ice Beam allows me to revenge dragons, while Focus Blast hits Tyranitar hard. HP Electric allows me to destroy unsuspecting Gyarados, but has little use other than that.
Politoed performs it's role admirably, reliably, and is never dead weight. Magnezone or Jirachi have limited function against certain teams, but Politoed always remains useful with it's good coverage, typing, and bulk. Against non-weather teams, I can easily lead with Politoed and start blasting away with Hydro Pump. Against opposing weather teams, I play conservatively and mainly restrict Politoed to revenge killing. The moveslots are definitely rather arbitrary as Focus Blast never sees use and HP Electric is situational. Any move recommendations would be helpful here.

Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 Spd / 252 SAtk / 4 Def
Naive Nature
- Hurricane
- U-turn
- Superpower
- Grass Knot
Tornadus-T is the main attacker on this team, with its all powerful Hurricane it can decimate unprepared teams. For those that are...get U-turned on and trapped with my Magnezone. Superpower gets me a nice strong hit off on certain steel types and ohko's Tyranitar. Grass Knot is rarely seen but it destroys Gastrodon hoping to wall Tornadus-T while getting a strong hit off on things like Vaporeon. Tornadus-T's power and speed is greatly appreciated on a slightly more defensive team, and usually ends up cleaning up after Virizion and Latias. LO is necessary so that Tornadus-T can actually use it's coverage moves to sweep, and the recoil is mostly negated by Regenerator.
Tornadus-T usually only comes in when it can get in for little to no consequence. This is because I need to conserve it's health since despite Regenerator and Wish, Stealth Rock and LO recoil put a major hamper on it's survivability. I probably still am playing too conservatively with Tornadus-T because I always feel as though it is more fragile than it really is.

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 108 Spd / 252 SAtk / 148 HP
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Thunder
- Flash Cannon
- Hidden Power [Fire]
Choice Specs Magnezone is what this team is named after, and for a good reason. Maxed SAtk coming off of a stat of 130 with a move like Thunder is no joke. Thunder's power allows it to destroy any Jirachi while HP Fire 2hko's Ferrothorn, Scizor, etc. easily, This means that Latias, Tornadus-T, and Virizion are all able to breath easier and is a huge reason why this team is successful. Magnezone's Steel-Electric typing resist a plethora of types, making it very useful on that front, since it's bulk is also very good, especially with investment. Even after its job is done the pure power of Magnezone's moves mean that Magnezone remain useful even after its job is done. Flash Cannon and an Ice resist also make Magnezone invaluable for combating Hail Teams. The moves and Ev's are all standard and self-explanatory.

Virizion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
SD Virizion finds it's way onto this team as the first defensive pivot on this team, granting valuable resists that make it a great check to rain and sandstorm teams. Virizion threatens out bulky waters, and forces Tyranitar out. Virizion's huge Special Defense stat is extremely helpful for what it does, and enables it to survive a hit from +2 Volcarona in the rain and OHKO back with Stone Edge. It's also important to note that Virizion is the only physical attacker on this team.
Even without setting up, Virizion is still very powerful with it's great coverage, LO and speed. However, Virizion earns it's keep on this team by virtue of it's typing and bulk. Virizion is just so anti-meta, I can not possibly see why it would get an honorable mention in the smog "Bottom of the Barrel" article. At first glance this may appear to be a horrible pokemon, but if you don't play it too much as a sweeper, it can do so much for your team. The reason why I had SD over CM is because of the unreliability of Focus Blast and the overall loss of power. The coverage offered by Stone Edge is also very important as I have no other Rock type moves. However, this makes switching into Scalds very risky, and so generally I try to switch Latias into them.

Latias @ Life Orb
Trait: Levitate
EVs: 148 HP / 108 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Recover
Latias is part two of the defensive pivots, offering similar resistances, forcing mind games when it comes to dark attacks thanks to Virizion, and offering a good amount of power with Draco Meteor. Latias has a valuable fighting resist, and it is fantastic against Sun and Rain. Surf provides a nice punch in the rain and has good coverage. Psyshock is an additional STAB move and helps when battling Fighting and Poison-Types, especially for Tentacruel and Toxicroak.
The above Ev's guarantee a OHKO on Terrakion with Psyshock after one round of LO recoil (in case rain isn't up), OHKO's Rotom-W with Draco Meteor after Stealth Rock, while providing a good LO number and putting Latias at a desirable speed tier. Latias, along with Virizion, can come in on resisted hits, and get off a hard hit of their own. With such bulky pivots, it's very easy to prevent set-up and force switches. With Magnezone eliminating most steels, very little will like switching into Draco Meteor.
Overall, Latias is extremely difficult to take down thanks to it's wonderful stats, but when combined with Virizion, it creates a solid offensive and defensive core. This core also works very well thanks to its high speed. Latias is also my main switch in for Scalds, but it has precious little to handle Bulky Waters. Any help along this line would be helpful.
Threats
Getting a free sub off of Magnezone or Jirachi, Gliscor can proceed to toxic stall the shit out of this team and there is precious little I can do about it. U-turner's, getting off a hard hit on all of my mon's save Magnezone and Tornadus-T, are a nuisance and are difficult to stop. Of these Genesect is annoying, but is usually able to be handled pretty well. Tinkerbell Celebi is difficult to take down thanks to it's typing and spreads paralysis throughout my team. Bulky Deoxys-D is so hard to take down, and gets at least two layers of spikes down. Agility Thunderus-T can do a lot of damage to this team if Latias and Virizion are sufficiently weakened. Mamoswine gets a hard hit on all of my pokemon, but Politoed can kill it efficiently, or Latias can survive an Ice Shard and kill it with Surf.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Stealth Rock
- Iron Head
- Thunder
- Wish
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Electric]
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 Spd / 252 SAtk / 4 SDef
Naive Nature
IVs: 29 Def
- Hurricane
- U-turn
- Superpower
- Grass Knot
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 108 Spd / 252 SAtk / 148 HP
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Thunder
- Flash Cannon
- Hidden Power [Fire]
Virizion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Latias @ Life Orb
Trait: Levitate
EVs: 148 HP / 108 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Recover
Trait: Serene Grace
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Stealth Rock
- Iron Head
- Thunder
- Wish
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Electric]
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 Spd / 252 SAtk / 4 SDef
Naive Nature
IVs: 29 Def
- Hurricane
- U-turn
- Superpower
- Grass Knot
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 108 Spd / 252 SAtk / 148 HP
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Thunder
- Flash Cannon
- Hidden Power [Fire]
Virizion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Latias @ Life Orb
Trait: Levitate
EVs: 148 HP / 108 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Recover
Thank you for taking to time to read this RMT, and feel free to rate, criticize, etc.