Magnetic Storm (OU Rain Team)

Magnetic Storm

Introduction
Hi everyone, this is my first RMT and I've done quite well with it, peaking at #44 (sorry no picture) and being too lazy and bored with the team to continue, I've decided to pseudo-retire it by posting an RMT!. The alt that I used is actually a testing alt, but it was just getting so high with this particular team I was testing that I actually got up to the leader boards. The excellent resistances, decent power, and good bulk are what make this team really shine. Hope you guys enjoy this rmt and any suggestions would be greatly appreciated.

At a Glance

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The Team

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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Stealth Rock
- Iron Head
- Thunder
- Wish

Specially Defensive Jirachi works wonders on almost any team nowadays, and this one is no different. Jirachi provides an excellent check/counter to Tornadus-T and Lati@s, which would otherwise run rampant through this team.

Thunder not only does quite a number to Tornadus-T, but it also makes it a great switch in for bulky waters. The paralysis is also greatly appreciated when dealing with threats such as DDer's and Volcarona due to the paralysis rate, allowing me to deal good damage, break Multiscale, and allow me to revenge kill them easily. Iron Head completes the ParaFlinch combo, provides good coverage with Thunder, and deals solid damage to Tyranitar and Terrakion. Wish provides recovery not only for Jirachi, but is a big factor in why this team is successful as it keeps Virizion healthy, allowing it to continue it's never ending battle against water-types and Tyranitar. It is also very useful in winning the weather war as I can simply use wish to heal Politoed back up.Stealth Rock... does it really need explaining?

Thunder allows this defensive pokemon to not be set up bait thanks to the paralysis rate, and means that most things will not like switching into Jirachi's Thunder. Overall, Jirachi is the life and soul of this team (literally) and provides excellent support for this team. Jirachi is definitely irreplaceable for the unique list of items it offers.

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Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Electric]

Politoed provides the Rain that this team (actually it can function ok without it) needs while fulfilling the role of revenge killer. Hydro Pump is very powerful in the rain even without a boosting item and is my main form of attacking. Ice Beam allows me to revenge dragons, while Focus Blast hits Tyranitar hard. HP Electric allows me to destroy unsuspecting Gyarados, but has little use other than that.

Politoed performs it's role admirably, reliably, and is never dead weight. Magnezone or Jirachi have limited function against certain teams, but Politoed always remains useful with it's good coverage, typing, and bulk. Against non-weather teams, I can easily lead with Politoed and start blasting away with Hydro Pump. Against opposing weather teams, I play conservatively and mainly restrict Politoed to revenge killing. The moveslots are definitely rather arbitrary as Focus Blast never sees use and HP Electric is situational. Any move recommendations would be helpful here.

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Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 Spd / 252 SAtk / 4 Def
Naive Nature
- Hurricane
- U-turn
- Superpower
- Grass Knot

Tornadus-T is the main attacker on this team, with its all powerful Hurricane it can decimate unprepared teams. For those that are...get U-turned on and trapped with my Magnezone. Superpower gets me a nice strong hit off on certain steel types and ohko's Tyranitar. Grass Knot is rarely seen but it destroys Gastrodon hoping to wall Tornadus-T while getting a strong hit off on things like Vaporeon. Tornadus-T's power and speed is greatly appreciated on a slightly more defensive team, and usually ends up cleaning up after Virizion and Latias. LO is necessary so that Tornadus-T can actually use it's coverage moves to sweep, and the recoil is mostly negated by Regenerator.

Tornadus-T usually only comes in when it can get in for little to no consequence. This is because I need to conserve it's health since despite Regenerator and Wish, Stealth Rock and LO recoil put a major hamper on it's survivability. I probably still am playing too conservatively with Tornadus-T because I always feel as though it is more fragile than it really is.

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Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 108 Spd / 252 SAtk / 148 HP
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Thunder
- Flash Cannon
- Hidden Power [Fire]

Choice Specs Magnezone is what this team is named after, and for a good reason. Maxed SAtk coming off of a stat of 130 with a move like Thunder is no joke. Thunder's power allows it to destroy any Jirachi while HP Fire 2hko's Ferrothorn, Scizor, etc. easily, This means that Latias, Tornadus-T, and Virizion are all able to breath easier and is a huge reason why this team is successful. Magnezone's Steel-Electric typing resist a plethora of types, making it very useful on that front, since it's bulk is also very good, especially with investment. Even after its job is done the pure power of Magnezone's moves mean that Magnezone remain useful even after its job is done. Flash Cannon and an Ice resist also make Magnezone invaluable for combating Hail Teams. The moves and Ev's are all standard and self-explanatory.

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Virizion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge

SD Virizion finds it's way onto this team as the first defensive pivot on this team, granting valuable resists that make it a great check to rain and sandstorm teams. Virizion threatens out bulky waters, and forces Tyranitar out. Virizion's huge Special Defense stat is extremely helpful for what it does, and enables it to survive a hit from +2 Volcarona in the rain and OHKO back with Stone Edge. It's also important to note that Virizion is the only physical attacker on this team.

Even without setting up, Virizion is still very powerful with it's great coverage, LO and speed. However, Virizion earns it's keep on this team by virtue of it's typing and bulk. Virizion is just so anti-meta, I can not possibly see why it would get an honorable mention in the smog "Bottom of the Barrel" article. At first glance this may appear to be a horrible pokemon, but if you don't play it too much as a sweeper, it can do so much for your team. The reason why I had SD over CM is because of the unreliability of Focus Blast and the overall loss of power. The coverage offered by Stone Edge is also very important as I have no other Rock type moves. However, this makes switching into Scalds very risky, and so generally I try to switch Latias into them.

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Latias @ Life Orb
Trait: Levitate
EVs: 148 HP / 108 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Recover

Latias is part two of the defensive pivots, offering similar resistances, forcing mind games when it comes to dark attacks thanks to Virizion, and offering a good amount of power with Draco Meteor. Latias has a valuable fighting resist, and it is fantastic against Sun and Rain. Surf provides a nice punch in the rain and has good coverage. Psyshock is an additional STAB move and helps when battling Fighting and Poison-Types, especially for Tentacruel and Toxicroak.

The above Ev's guarantee a OHKO on Terrakion with Psyshock after one round of LO recoil (in case rain isn't up), OHKO's Rotom-W with Draco Meteor after Stealth Rock, while providing a good LO number and putting Latias at a desirable speed tier. Latias, along with Virizion, can come in on resisted hits, and get off a hard hit of their own. With such bulky pivots, it's very easy to prevent set-up and force switches. With Magnezone eliminating most steels, very little will like switching into Draco Meteor.

Overall, Latias is extremely difficult to take down thanks to it's wonderful stats, but when combined with Virizion, it creates a solid offensive and defensive core. This core also works very well thanks to its high speed. Latias is also my main switch in for Scalds, but it has precious little to handle Bulky Waters. Any help along this line would be helpful.

Threats

Getting a free sub off of Magnezone or Jirachi, Gliscor can proceed to toxic stall the shit out of this team and there is precious little I can do about it. U-turner's, getting off a hard hit on all of my mon's save Magnezone and Tornadus-T, are a nuisance and are difficult to stop. Of these Genesect is annoying, but is usually able to be handled pretty well. Tinkerbell Celebi is difficult to take down thanks to it's typing and spreads paralysis throughout my team. Bulky Deoxys-D is so hard to take down, and gets at least two layers of spikes down. Agility Thunderus-T can do a lot of damage to this team if Latias and Virizion are sufficiently weakened. Mamoswine gets a hard hit on all of my pokemon, but Politoed can kill it efficiently, or Latias can survive an Ice Shard and kill it with Surf.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
- Stealth Rock
- Iron Head
- Thunder
- Wish

Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Electric]

Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 Spd / 252 SAtk / 4 SDef
Naive Nature
IVs: 29 Def
- Hurricane
- U-turn
- Superpower
- Grass Knot

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 108 Spd / 252 SAtk / 148 HP
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Thunder
- Flash Cannon
- Hidden Power [Fire]

Virizion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge

Latias @ Life Orb
Trait: Levitate
EVs: 148 HP / 108 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Recover

Thank you for taking to time to read this RMT, and feel free to rate, criticize, etc.
 
Hey Man! Nice team you have here...
I saw that you have no suggestions yet, so i'm going to rate your team as you were waiting for an advice.


The problem:

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Sub Calm Mind Jirachi

The main role of this pokemon is to use substitute on one of your pokemon's faces (mainly tornadus-t) and then just set calm mind.
Once he got +2 in special attack and special defense, no one of your pokemons can take it down. Think for a while. Your Jirachi is not as offensive as take it down (specially with the sdef boost), your scarf politoed can't do anything against it, Virizion has no suppereffective attacks to kill him, and all Latias attacks are resisted by Jirachi (except Surf, but it is special). The only way to take him down is with HP fire of your Magnezone, but your team is a rain team, so fire attacks are not as effective as them are supposed to be, in that case, the specs are not going to help you a lot.


The solution:

Replace Latias with Specially defensive Heatran

Calm Nature | @Leftovers
248 HP / 252 SpD / 8 Spe
~ Lava Plume
~ Roar
~ Protect
~ Toxic / Will-O-Wisp


If Heatran does not run Roar, then Sub Calm Mind Jirachi can slowly work its way up to +6 Special Attack and Special Defense, and deal severe damage with Thunder.
Remember, the best ways to get rid of Sub Cm Jirachi are two:
1.- Burn him with Will-o-Wisp
2.- Force the switch out with Roar


Other Suggestions:

You are having HP electric on Polited. This is not so useful as having Hp grass because you have other ways to kill Gyarados (burn him with heatran or Just use Tornadus or Magnezone), instead of it, hp grass can help you to destroy gastrodon. HP grass > Hp electric.

Hope i helped you, try this things and good luck on your future endeavors!


~LilOu
 
Hello, you have a pretty solid team here, and I really like the use of bulky Life Orb Latias.

You stated you have problems with SubToxic Gliscor, Mamoswine, and Bulky Deoxys-D. To fix these problems, I suggest trying out Bulky Starmie to aid you. Not only is he able to take Toxic through natural cure, he also can spin away any hazards that Deoxys-D or any other hazard user attempts to set up. Also, it can take on Mamoswine who troubles you. However, the hard part is finding who to put Starmie over. I would suggest trying it over Latias.

Some other slight nitpicks are trying Hidden Power Ice on Virizion over Stone Edge to hit Gliscor who can otherwise potentially stop your sweep.

Starmie @ Leftovers | Natural Cure
252 HP / 44 Def / 216 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
 
Thanks guys for the rates-I will try out a Starmie. However, the thing about SubCm Jirachi is valid only if I'm using HP Fire. Here are some calcs.
252SpAtk Choice Specs Magnezone (+SAtk) Hidden Power (Fire) in Rain vs 252HP/0SpDef Jirachi (Neutral): 31% - 37% (126 - 150 HP). Guaranteed 4HKO.
252SpAtk Choice Specs Magnezone (+SAtk) Thunder in Rain vs 252HP/0SpDef Jirachi (Neutral): 79% - 94% (322 - 381 HP). Guaranteed 2HKO.
I've seen many SubCm Jirachi try to set up believing they can sweep my team, but I've won every single time thanks to Magnezone's power and resistances. Specially Defensive Heatran would be somewhat redundant with my Jirachi and is easily worn down + would take away my main attacker. For the same reason, I will be trying a slightly more offensive Starmie.

HP Ice is great on Virzion and I would put it there if I had a fifth slot, but unfortunately, I need Stone Edge so I can hit a non-paralyzed Volcarona and put a stop to it's sweep. I would also need to split Ev's thanks due to HP Ice OHKOing only 16% of the time with no investment and a neutral nature, and Virizion needs as much power as possible. It will also detract from its bulk. An important thing to note as well is that I try to sweep with Virizion only when the correct pieces are in place as I use it mainly as a pivot, switching into attacks and dishing them out. On a similar note, I would, indeed use HP Grass on Politoed if one could use more than one. The problem is that this team has no other way of stopping Sub DD Gyarados with Bounce and Waterfall.
Once again thanks for the rates and keep them coming!
 
Hey MysticNova. To tell you the truth, rating rain teams really never gets old for me. I really like the look of this one. Also, I really like your username, so a combination of the above reasons were what caused me to rate your team, hehe. Anyway, I found a few things that I can suggest to you to help you and your team. Here goes.

The Problems:


The first thing that I noticed on your team is that you are using a Virizion as a defensive pivot. Virizion is such a good pokemon for this purpose, and it checks a good deal of threats. However, the knock I have against this is that it has no way to utilize rain in any way. It is so important that every pokemon on your team benefits from rain on your team since you are basing your team round rain. Additionally i have found that your Magnezone really is doing nothing to help your team, except provide a truckload of resistances. No pokemon really benefits from the removal of steels (since it's a rain team). I think that you will find that Magnezone will get killed much too easily by his common weaknesses for him to really be useful for your team.I think that you can replace Magnezone with Ferrothorn. Additionally, I think that you can afford to replace Virizion to Keldeo. Here are the suggested sets that I would recommend to your team. Take a look at them and I'll tell you a little more about them on the other side.

The Solutions:

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Ferrothorn @ Leftovers
Relaxed: 252Hp/88Def/168SpDef
~Spikes
~Gyro Ball
~Leech Seed
~Power Whip

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Keldeo-Resolution @ Choice Specs
Timid: 4Hp/252SpA/252Spe
~Hydro Pump
~Secret Sword
~Hidden Power Ghost
~Surf

Benefits:


Ok, there's a lot to talk about here, so I'll split this up into two paragraphs, as opposed to my usual one. Ferrothorn really helps this team in many ways. He gives you a really good answer to some of the strongest physical attackers. He can take Outrages from various dragons and he can take CB Terrakion's Stone Edges (something that many teams have difficulty with). He, like your old Virizion, makes a great pivot, that can pivot on dragons as well to the things Virizion could tank. He also gives your team something that is really awesome: Spikes support. Pokemon such as Torandus and the suggested Keldeo would really benefit from Spikes, as they both love residual damage to get opponents in KO range. Also, Ferrothorn really can tank special hits much better than Magnezone could. His fantastic Grass typing really gives you more insurance against Rain teams, since he isn't 2HKOed by Timid LO Starmie Hydro Pump in rain.

Specs Hydro Pump in Rain from Keldeo is most likely one of the most singularly powerful attacks in the entire game. To give you a better understanding of this creature's sheer strength, consider this: an Adamant Choice Band Haxorus's Outrage hits less than 75% as hard as Keldeo's Hydro Pump in rain (this assumes, of course, that the opposing pokemon has equal special defense and defense). Additionally, Keldeo hits really hard physically with Secret Sword, allowing it to really screw over pokemon like Blissey who attempt to wall a hydro pump (although Hydro Pump 2HKOs with SR support). Specs Keldeo makes a good sweeping partner with Tornadus, because they are both good at wearing down the special wall that is in their path (often Keldeo can plow straight through it).

Downsides:


Since there are only 2 really noticeable downsides I saw when replacing these two pokemon, I can lump them both into one paragraph. I noticed that you might have more difficulty bringing down Skarmory. however, in all sincerity, this team is loaded with special attackers that kill steels anyway. Do note that Ferrothorn is still 2HKOed with 1 layer of spikes by Keldeo. Additionally, you might notice that you have loss of a powerful physical attacker with the loss of Virizion. However, I do doubt that you will find this to be too terrible a problem, since you are carrying "physical" moves that can beat blissey in both of your physical attackers, which will often allow you to lure her in and lay a beatdown on her. Finally, I noticed that Jellicent can give your team a bit of trouble if you have difficulty predicting it's switchin with HP Ghost on Keldeo.

Other Small Changes:

I have a small suggestion for your Jirachi set. You seem to want to maximize its special defense, which is good becuase it allows you to check pokemon like Latios. However, I would like to modify it to make it a little better. A spread of 252HP/36Def/220SpDef; Sassy, will allow you to take a Choice Band Haxorus' Outrage without getting 2HKOed, even with Stealth Rock support. This helps you for late game, when most of its counters are weakened. This detracts very little from the Special Defense, and is quite worth it to add another counter to Haxorus.

Finally, I would like give you a suggestion regarding your Latias. To be perfectly honest, you are running a set that can be run a lot better by Latios. I can see your reasoning for running a bulky attacker, since before hand you had to have Latias to take some more hits for you. However, Lati@s sets of this nature really need to have maximum speed and Special attack to make them really effective. I would recommend to you that you change Latias to Latios, and give it the standard EV spread (Latios wants to be able to Smash things as hard as possible with Draco Meteor). Here is what the set should look like.
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Latios @ Life Orb
Timid: 4Hp/252SpA/252Spe
~Draco Meteor
~Psyshock
~Surf
~Trick

Heh. I really didn't mean for it to get this long. I want to tell you (after I thank for reading through this epic) that it is really uncommon for me to change more than 2 pokemon in a rate. To be perfectly honest, I have rarely changed more than 1. I really think, however, that these changes make your team a whole lot better. I am actually kind of unhappy with this rate, even though I think the end result is fantastic. Feel free to ask me to rate a future team of yours. I hope that you will implement my changes and have success with your team!
 
Substitute + Calm Mind Jirachi seems like the biggest threat to the team. It can come in against Politoed or Magnezone (ironically) locked into an ineffective move, get up a Substitute and then boost up. After a Calm Mind it can be pretty tough to break for your team, except for Magnezone, who can't really take a Water Pulse in the rain, and has a risk to get confused 40% of the time. Your own check to Special Attackers, Jirachi, won't be able to break the opposing Jirachi's substitutes and will allow the opposing Jirachi to accumulate boosts to sweep your team.

To help with the Jirachi weakness, I'd try a Calm Mind set on Latias. With Calm Mind + Roar, Latias itself can accumulate boosts while erasing Jirachi's with Roar, and staying aloft with Roost. This way, Latias will be able to stand-up to variants with Water Pulse / Psyshock. For those carrying Flash Cannon, they will have to find a difficult way around Magnezone. With Magnezone taking out Steel- types like Scizor and Ferrothorn, Latias can be a potent late game sweeper for your team as well alongside Virizion, setting-up on the resisted attacks aimed at Virizion. You also give less threats room to set-up now, without Draco Meteor cutting your Special Attack, and with the addition of Roar. However, if Jirachi is the last Pokemon, pHazing it won't anymore, and I think you could try Perish Song over Focus Blast on Politoed. Focus Blast is mainly for Tyranitar and Ferrothorn, the former losing a chunk from Hydro Pump, while the latter isn't a Pokemon you want to stay in for anyway (especially if the foe has a weather pokemon, and you'd be wanting to keep Politoed alive). With Jirachi as the last pokemon on the foe's team, Perish Song will put it on a timer, and prevent it from sweeping your team.

As for other changes, it wouldn't be a bad idea to try Thunder Wave over Thunder on Jirachi, because it is one of the few Pokemon on your team which can take a hit from Quiver Dance Volcarona (in rain obv.), so having a surefire way to cripple it would be beneficial. Lastly, Taunt over Grass Knot or U-turn on Tornadus will unable SubToxic Gliscor to so much to even be able to touch Tornadus and you can KO with Hurricane. If you want to replace Grass Knot, but fear the likes of Gastrodon, then you can try a Lum Berry on Virizion to be safe against a Scald burn or Toxic, and threaten it back with Leaf Blade.

I would've changed a member to Ferrothorn with Bulldoze or Gastrodon with Earthquake to help against Jirachi, but your team is solid synergy-wise, removing any member from your team at this point would leave you open to more threats.

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Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Roost
- Roar
---

GL
 
Hi MysticNova, congrats on your success so far! I'll admit in the interests of full disclosure that I'm not personally fond of rain at all - however I do like your team, and I feel it's a great example of (somewhat) bulky offense in BW2 rain. I think the use of LO Latias and Jirachi to check the major rain offensive threats is simple but effective, and brilliant. I also like the way Virizion plays an integral role in your team. However, I feel Virizion may have to go, and Magnezone too...I'm sorry.

Though you've been able to cover most of the new threats very efficiently, there are a few pokemon that are somewhat common on HO teams, each of which can run straight through your lineup. They are: Salamence, Lucario, LO Starmie, and to a lesser extent Haxorus and mixed Hydreigon.

Mix Hydreigon with Earthquake can cause your team some issues, as you have no switch-in that isn't 2HKOd. Careful play may be able to avoid this though, and it is a somewhat rare threat. Besides, you can revenge with Tornadus-T.

Now I'll get to the bad ones. LO Starmie can outspeed and 2HKO any of your pokemon bar Politoed and Tornadus (which are OHKOd by Thunder) just by spamming Hydro Pump, followed by the appropriate super-effective or neutral move. Lucario can set up on a resisted attack from Magnezone or Politoed, or Latias at -2, then proceed to OHKO your entire team after Stealth Rock damage. DD Salamence is possibly the most dangerous threat to your team. It's able to come in after a KO from Politoed or Magnezone - or force Tornadus and Latias out by bluffing a scarf set, then set up. At +1 it can OHKO any member of your team, so your only option is to sacrifice Latias or Tornadus, in order to lock it into a +2 Outrage (which can still OHKO Magnezone after SR damage). You can't bait-and-switch into a steel because Outrage is a clean 2HKO on both of them at +1. Even worse is the odd Dragon Claw set, as it can still OHKO every pokemon without having to lock itself in. tldr: Salamence is a nightmare.

DD LO Haxorus cleans up in a similar way, however it doesn't have Moxie so can be RKed if Magnezone is in good health.

To help alleviate these issues, I'd recomend replacing Virizion with a Choice Band Ferrothorn, and replacing Magnezone with Rotom-W.

Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 224 HP / 236 Atk / 48 Def
Brave Nature
IVs: 0 Spd
- Powah Whip
- Gyro Ball
- Bulldoze
- Explosion / Thunder Wave / Spikes

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 188 HP / 148 SAtk / 192 Spd
Timid Nature
- Volt Switch
- Thunder
- Will-O-Wisp
- Hydro Pump

I never thought I'd recommend CB Ferro to anybody but there you go. It basically allows you to check the two more dangerous dragons, in addition to misc other threats; a +2 Salamence can't OHKO you in rain, and the given EVs make sure you'll never be OHKOd by a +1 adamant LO Haxorus Brick Break. Not sure if people still use that though, you may want to change to a straight 252/252 spread if not. In return, you can OHKO both of these threats. Ferro also helps against Mamoswine, counters Sub CM Rachi, avoids a 2HKO from Starmie's Hydro Pump even with no SpD investment, and forces out many bulky waters. The last slot is up to you. Explosion allows Ferro to do fun things like outslow and OHKO TR Reuniclus, but you might want it to stay around a little longer, or you might want the spikes.

Rotom-W gives you a nice pivot to replace Virizion. It threatens Tyranitar and fills Magnezone's role of Thunder spammer, with a nice Volt Switch for offensive momentum and that ice resist you wanted. The speed EVs allow you to outrun Adamant Lucario and Lando-Ts, since jolly Lucario is rare and can't get past Latias. 188 HP EVs ensure you'll always survive a +2 Extremespeed after SR, just make sure to keep it safe until then! Rotom also provides you with a better check to SD Scizor should Politoed be weakened or crit, and makes sure that Mamo never visits again.

Together, they resist (I think!) everything that Magnezone/Virizion does and more, whilst still hitting hard and maintaining the bulky offense style of the team.

I'd also suggest Encore on Politoed. It helps against Sub DD Gyarados as well as SubToxic Gliscor (with careful play). It also foils annoying Calm Minders such as Jirachi.

Good luck!
 
First of all I'd like to thank everyone for typing up such long rates ;o. Next, I'll address each rate one at a time since they go into such detail.
bluewooper: Indeed, both Keldeo and Ferrothorn would be very useful on this team, especially Keldeo over Virizion. However, I think you are underestimating the support Magnezone provides a little. This team would absolutely hate Ferrothorn and Jirachi without it. There is absolutely so way to reliably take them out without Magnezone. The Jirachi spread will be implemented, and admittedly, I did once think that there was no reason to use Latios over Latias. After using it myself, I can say that Latios would not have performed as well as what Latias has done for this team. The bulk provided is just huge, while the power loss is negligible.
afterburn: Magnezone is only 3hko'd by Water Pulse, but if Jirachi does manage to catch me using HP Fire or Flash Cannon, it does mean I will be in trouble. A Calm Minder set wouldn't be a bad idea, but it would compromise a lot of my offensive capabilities. Perish Song and Encore both seem like good choices, but it will be difficult to decide. Thunder Wave is nice, but it means I won't be able to hit water-types or Substitute users. Taunt would help me in many situations indeed, and will probably be putting it over U-turn, as I find myself rarely using it anyway.
lacerta: Once again, your pokemon suggestions are nice, and thank you for pointing out some weaknesses that I didn't really notice or realize. Unfortunately, simply replacing the suggested mon's would not be a good idea as Ferrothorn would just be able to do whatever it wants. I will have to find some sort of hybrid and play around with different suggestions.
 
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