Magneton (2/2)

ausma

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:ss/magneton:

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam / Teleport / Toxic
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magnet Pull gives Magneton a specialized niche in being able to trap prominent Steel-type Pokemon, most notably Skarmory, for allies that otherwise struggle to fulfill their role with Steel-type Pokemon on the field. Magneton's dual STABS with the added utility of a Choice Scarf allow it to pick off faster Steel-type targets such as non-Choice Scarf Jirachi and Cobalion after taking chip damage, revenge kill targets such as Mimikyu, Keldeo, or Terrakion, and pressure targets like Hatterene and Milotic. Despite this, its natural frailty makes it unreliable as a Steel-type Pokemon, only making it a good option on teams that are held back by Pokemon like Skarmory, and it faces issues with Ground-type Pokemon that are not weak to Flash Cannon, such as Palossand, Gastrodon, or Seismitoad. Due to the latter problem, Magneton's last slot is dedicated toward optimizing its matchup against its aforementioned checks while not folding its utility. Steel Beam lets it directly threaten non-resistant Ground-type Pokemon like Krookodile, chipped Palossand, and Dragon Dance Tyranitar with +1 Speed at the cost of longevity; however, Teleport and Toxic are both viable for either gaining guaranteed momentum on Ground-type switch-ins, or crippling their defensive utility respectively.

Cleaners that face problems from common Steel-type threats, like Skarmory, pair well with Magneton, such as Mimikyu and Scyther, which are able to be pivoted into with Magneton's access to Volt Switch against bulky switch-ins like non-Choice Scarf Rotom-C or Celebi. Scyther is also capable of gaining momentum with U-Turn against Skarmory and a weakened Cobalion, and safely get Magneton in to remove them from the game. Kyurem is a good wallbreaker as well that appreciates faster Steel-type targets like Cobalion and Jirachi being eliminated, and is capable of pressuring Rotom-C and Celebi upon a Volt Switch. Nasty Plot Celebi is another special wallbreaker that appreciates Skarmory, Cobalion, and Jirachi's removal and is a great Palossand, Gastrodon, and Seismitoad switch-in and Teleport recipient that is capable of pressuring them with its Grass-type STAB. Roserade is also a solid Grass-type partner that can also threaten normal Magneton checks such as Palossand that can lay both Toxic Spikes and Spikes to pressure grounded foes throughout the game in order to ease revenge killing for Magneton. On top of being able to trap and eliminate Skarmory, Magneton is also able to threaten Fairy-type Pokemon like Hatterene and Galarian Weezing that otherwise trouble Pokemon like Mienshao, Lycanroc-D, Obstagoon and Terrakion. It can also form an efficient Volt-Turn core with the former, as Mienshao is able to use U-Turn against Skarmory and Galarian Weezing to get Magneton in to pressure its foes. Magneton is also annoyed by Toxtricity, and appreciates the support of much more reliable Toxtricity answers like Rhyperior and Golurk that can prevent it from taking advantage of Magneton's inability to harm it and threaten its team if Magneton does not use Volt Switch.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam / Teleport / Toxic
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magneton is granted with immediate strength with a Choice Specs, which lets it trap and wallbreak slower, bulkier Steel-types, such as Escavalier or Copperajah on top of Skarmory if they have been severely weakened beforehand. It is also able to serve as a decent wallbreaker with its STAB combination that better threatens foes like Tyranitar and Assault Vest Hatterene; although, despite these qualities, Magneton is outclassed as a dedicated offensive Electric-type by Pokemon like Toxtricity. The boost of a Choice Specs allows for it to effectively chip down bulky Steel-types using Volt Switch while generating momentum, and then switch in later to pick them off using Thunderbolt. Even though Palossand and Krookodile struggle to switch-into Magneton's Flash Cannon, Magneton is still checked by them and is walled by Gastrodon and Seismitoad even with a Choice Specs, causing its final slot to be dedicated to offsetting these troublesome matchups. With a Choice Specs, its Steel Beam is incredibly destructive, and is capable of blowing apart most, if not all, viable non-resists in the tier, like Celebi, Palossand, and Reuniclus. If Magneton is weakened, KOing itself with Steel Beam gives it momentum while greatly damaging its foe as well. However, Teleport and Toxic are also viable options for more passively combating checks like Gastrodon and Seismitoad on the switch-in, in order to either gain momentum against them or defensively cripple them respectively.

Magneton is capable of removing foes like Copperajah, Skarmory, bulky Jirachi, and Escavalier, which allows for it to pair especially well with Nasty Plot Celebi that appreciates the removal of bulky Steel-type Pokemon, and can be pivoted into with Magneton's Teleport or powerful Volt Switch. Scyther and Mimikyu both capitalize well on the removal of the aforementioned Pokemon, and are able to be switched into with Magneton's pivoting options as well, while Scyther can gain momentum on Copperajah and Skarmory with U-Turn to then trap them using Magneton. Scyther can also use Knock Off to remove an Assault Vest from Copperajah on switch-in to allow Magneton to more readily trap it. Kyurem and Dragalge are also great beneficiaries that have a difficult time against bulky Steel-types, and are also able to be pivoted into using Volt Switch against Pokemon like Rotom-C. Noivern also pairs well with Magneton as a Dragon-type, letting it act as a good switch-in against revenge killers like Cobalion and Keldeo. Additionally, use of U-Turn allows Noivern to gain momentum against bulkier Noivern switch-ins like Hatterene, Tyranitar, or Jirachi that are broken by Magneton. Galarian Weezing is a fantastic Toxic Spikes setter that is capable of pressuring Seismitoad and Gastrodon on switch-in, while being capable of checking Lycanroc-D and Obstagoon. Magneton also synergizes well with Roserade, which can threaten bulky Ground-type Pokemon like Seismitoad, Palossand, and Gastrodon, set Toxic Spikes and Spikes for Magneton, and lure Skarmory, Copperajah, and Escavalier. Celebi is also problematic for Magneton since it is capable of healing off Flash Cannon damage and threatening it with Earth Power upon switch-in. Mamoswine, Bisharp, and Jirachi are all good partners that not only appreciate Skarmory's removal, but are also capable of threatening Celebi upon Magneton's Volt Switch.

[CREDITS]
- Written by: [[Ausma, 360720]]
- Quality checked by: [[Estarossa, 461329], [Twilight, 344575]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
:ss/magneton:

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam / Teleport / Toxic
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magneton sets itself apart from other offensive Electric-types through its unique ability Magnet Pull, This kind of has the wrong focus, Magneton isn't being ran as just an ordinary offensive Electric-type, you should really focus on how its a specialised mon thats targetted to trap Skarmory, Cobalion, and Jirachi. Then talk about how it has some offensive utility as a scarfer capable of picking off pokemon like Keldeo, Terrakion. which allows it to trap prominent Steel-type Pokemon such as Skarmory and Jirachi. Additionally, thanks to its Steel-type STAB, it also has the ability to simultaneously pressure Rhyperior and Gigalith, not a relevant pokemon as well as bulky Fairy-type Pokemon like Hatterene. With the added utility of a Choice Scarf, it is able to pick off faster Steel-type targets such as non-Choice Scarf Jirachi and Cobalion after taking chip damage or revenge kill targets such as Mimikyu, Keldeo, or Terrakion. However, Magneton faces issues with Ground-type Pokemon that are not weak to Flash Cannon, such as Palossand, Gastrodon, or Seismitoad. Due to this problem, Magneton's last slot is dedicated toward optimizing its matchup against these common Pokemon while not folding its utility. Steel Beam lets it directly threaten non-resistant Ground-type Pokemon like Krookodile or chipped Palossand at the cost of longevity; however, Teleport and Toxic are both viable for either gaining guaranteed momentum on Ground-type switch-ins, or crippling their defensive utility respectively.

Allies that face issues from common Steel-type threats, like Skarmory, often pair fantastically with Magneton, such as Mimikyu and Scyther, which are able to be pivoted into with Magneton's access to Volt Switch, too. against what sort of pokemon does magneton bring them in? Scyther is also capable of gaining momentum with U-Turn against Skarmory, and a weakened Coba and safely get Magneton in to remove it from the game. Magneton is also able to threaten Fairy- and non-Ground-type Water-type Pokemon like Hatterene and Galarian Weezing or Milotic respectively that otherwise trouble Pokemon like Mienshao and Terrakion. It can also form an efficient Volt-Turn core with the former, as Mienshao is able to use U-Turn against Skarmory and Galarian Weezing to get Magneton in to pressure its foes. Noivern is a great partner for the same reason, since Noivern can gain momentum with U-Turn against Galarian Weezing and Hatterene, act as a good Fire-, Ground-, and Fighting-type switch-in, These sort of generic comments are undesirable in analyses, you shouldn't just read off a type chart when writing about synergies but actually give relevant examples of pokemon that you switch into instead and clear hazards for it, not very relevant to magneton while Magneton can pressure these foes in return and cover Noivern's Dragon-, Ice-, and Rock-type weaknesses. - | | - Since Magneton can also have a hard time at picking off healthy foes, it greatly benefits from hazards of its own. Roserade is a fantastic partner that can not only threaten normal Magneton checks such as Palossand, Seismitoad, and Gastrodon, but can also lay Spikes to pressure grounded foes throughout the game. Mamoswine is also a good Stealth Rock setter it is not a good rocks setter at all, it struggles with giving up moveslots for it, and when its in most of the time it wants to click attacks instead. Rocks Mamoswine is really just a case of role compression on teams that are forced into it, and is not generally preferable. that appreciates Magneton's ability to trap and eliminate Skarmory, and it can pressure bulky Ground-types like Palossand. Celebi is a good Stealth Rock setter as well that not only is a great Ground- and Fighting-type switch-in, but is also capable of pressuring many of Magneton's natural checks with its Grass-type STAB.

Put more focus on some other things that appreciate Jirachi/Skarmory being removed by Magnton. This currently focuses an awful lot on supporting Magneton with entry hazards etc, and while its fine to bring up because Scarf Magneton provides some offensive utility beyond trapping Steels, it shouldn't be your biggest focus. Some more Pokemon you could talk about include NP Celebi, SD Lycanroc-D, CM Sylveon, Obstagoon.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam / Teleport / Toxic
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Magneton foregoes speed control to put an emphasis on pure breaking power. don't compare sets While Magneton trades off the ability to revenge kill faster Steel-types, again don't compare sets it obtains immediate strength in order to wallbreak slower, bulkier Steel-types, such as Escavalier, Doublade, not trapped by Magnet Pull due to ghost typing or Copperajah, as well as further threaten Specially Defensive Gigalith, not relevant anymore Tyranitar, and Assault Vest Hatterene. Similarly to before, you should still focus on how specs magneton traps things, but comment on how it can force considerable damage on Escavalier and Copperajah with Volt Switch, while being able to do act as a ok wallbreaker due to its great stab combo and damage output However, even though Palossand and Krookodile struggle to switch-into Magneton, it is still checked by them and is walled by Gastrodon and Seismitoad even with a Choice Specs, causing its final slot to be dedicated to offsetting these troublesome matchups. With a Choice Specs, its Steel Beam is incredibly destructive, and is capable of blowing apart most, if not all, viable non-resists in the tier. Any specific kills it can pick up here? Eg. OHKO on krook. However, Teleport and Toxic are also viable options for more passively combating Gastrodon and Seismitoad on the switch-in, in order to either gain momentum against them or defensively cripple them respectively.

Magneton's mediocre speed tier leaves it more vulnerable to revenge killing from Pokemon like Cobalion, Krookodile, Keldeo, Terrakion, Obstagoon, and Lycanroc-D. This makes partners like Noivern and Galarian Weezing good allies and switch-ins to these Pokemon. Noivern's defensive typing pairs fantastically with Magneton, as it resists Fire- and Fighting-type moves, and has an immunity to Ground-type moves, as before don't just read off a type chart but provide meaningful examples letting it act as a good switch-in against Pokemon like Cobalion and Keldeo and remove hazards with Defog. Use of U-Turn also allows Noivern to gain momentum against bulkier Noivern switch-ins like Hatterene and TTar/Jirachi/Mantine (honestly pick any of these but Gigalith is not relevant anymore) Gigalith that are broken by Magneton. Galarian Weezing can also provide hazard removal, but quad resists Fighting-type moves and isn't weak to Rock-type moves, allowing for it to check Terrakion and Lycanroc-D more consistently than Noivern; furthermore, its resistance to Dark-type moves allows for it to be a good Krookodile answer if Galarian Weezing is running Levitate, or check Obstagoon if it is running Neutralizing Gas, while setting Toxic Spikes to pressure Seismitoad and Gastrodon. All this information is good but like before, the start of these teams options should really talk about the stuff Magneton can trap and mons that benefit from it, all of this is really of side importance, compared to the actual reason you'd run Magneton in the first place. Magneton also synergizes well with offensive Grass-types like Roserade and Celebi, which can threaten bulky Ground-types like Seismitoad, Palossand, and Gastrodon, while using them as hazard fodder to set Spikes and Stealth Rock respectively. NP Celebi should be your focus here more as something that loves the steels removed, and how Roserade can lure in Skarmory/Jirachi/Escavalier/Rajah. Lastly, since Choice Specs Magneton puts an emphasis on wallbreaking, it also pairs well with weaker cleaners like Scyther and Mimikyu that are also inconvenienced by bulky Steel-types like Escavalier and Copperajah.

[SET]
name: Chople Berry
move 1: Metal Sound
move 2: Volt Switch
move 3: Thunderbolt
move 4: Flash Cannon
item: Chople Berry
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

A big part of running Chople Berry Magneton is also that its the only set that can "safely" switch into Skarmory risk free, while other sets fear body press (50% kill after rocks). Chople Berry Magneton is wholly dedicated to trapping and eliminating Cobalion and Escavalier, Cobalion is much more of a side thought, you still don't deal with SD sets, and other sets often run Volt Switch rn and can just volt out of you. using a Chople Berry to survive use of Close Combat from both Pokemon, and retaliate against them with Thunderbolt. Metal Sound is used on Magneton to mitigate the natural bulk of Steel-types like Escavalier and non-U-Turn Wish Jirachi, and eliminate them with use of Thunderbolt. Furthermore, Metal Sound has use in threatening bulky, non-Ground-type foes on switch-in, such as? and either using Volt Switch to gain momentum on forced switches, or applying further pressure with its dual STABs. Honestly most of the time you are just using Metal Sound to break through Escavalier/Wish Rachi, otherwise you are better off just attacking because you don't break through stuff like Gastrodon/Quag even with Metal Sound while chipping Krook with flash cannon or volting out of other stuff is likely going to be more useful, you still have a good stab combo that threatens a lot of stuff but in most scenarios Metal Sound'ing won't be the most productive play apart from against very fat teams. Magneton is also still fully capable of threatening Skarmory due to its Electric-type weakness, and can assuredly switch into its Body Press thanks to Magneton's Chople Berry. As i mentioned this should be at the start.

Magneton isn't your run of the mill offensive Pokemon, you are running it specifically to support Pokemon that dislike Skarmory and Escavalier. This opening of team options should reflect on this while you comment on what sort of teams it fits on.
Cleaners troubled by Skarmory Cobalion and Escavalier, like Scyther or Mimikyu, are solid partners that are capable of capitalizing on the removal of these Pokemon, while appreciating safer switch-ins with the help of Volt Switch. Why are there no Jirachi mentions? Mention that CM rachi appreciates Magneton trapping one of its best checks in Escavalier, while U-turn rachi sets can bring in Skarm/Escav for Magneton, you can also talk about SubTox sets appreciating Escavalier's removal too. Scyther, in addition, can use U-Turn on Cobalion and Escavalier to provide Magneton with a safer switch-in. Change this to reflect that Scyther can get Magneton opportunities to trap SD Coba by bringing it in on it safely, since we removed the mention before. Though, since Magneton foregoes the utility of a Choice item in order to optimize its matchup against Cobalion and Escavalier, it lacks immediate strength and speed, meaning it greatly benefits from defensive switch-ins and hazard support. Fluff, shouldn't compare sets and like this mon is specificallly ran to trap certain stuff, and a lot of offensive mons have these issues in general. Noivern, for instance, is a good switch-in to Fighting-types like Keldeo and Mienshao that can provide hazard removal with Defog, and it is capable of gaining momentum with U-Turn against Fairy-types like opposing Galarian Weezing and Hatterene. Emphasis on defog support is irrelevant to Magneton. You can give a brief mention to Noivern appreciating Magneton removing Wish Jirachi,, but honestly a lot of Wish Jirachi's are u-turn. On the other hand, Galarian Weezing is a solid Terrakion, Lycanroc-D, Obstagoon, and Mienshao check that can provide Defog support for Magneton as well as Toxic Spikes support to pressure bulky Ground-types like Seismitoad and Gastrodon. Again Defog support is irrelevant. Once magneton has trapped Skarmory/Escavalier its job is honestly done too so like I don't really get why there is so much emphasis on Pokemon that check Fighting types for it? Toxic Spikes mention is good. Roserade is a great partner as well, since it is a good Cobalion and Escavalier lure that can provide Spikes support and pressure to Ground-type answers with its Grass-type STAB, and Celebi is a solid Grass-type Stealth Rock setter with the added benefit of a Ground-type resistance irrelevant when you are weak to Mamo/Krook's secondary stabs anyway. and U-Turn momentum against Escavalier and Escavalier Cobalion switch-ins Coba isn't even a Celebi switch in . Should also mention Nasty Plot Celebi here, Chople Magneton removes some of its biggest checks in Skarmory/Escav. Lastly, Mamoswine dislikes Skarmory Cobalion and appreciates its removal as well; in return, it can provide Stealth Rock support for Magneton and pressure bulky Ground-types like Palossand.

This whole section puts too much emphasis on Defog support and Fighting-resists in general, and there are barely any Skarmory mentions at all?. Neither of these are particularly relevant, Chople Magnetons job is to trap Skarmory and Escavalier, and on the side provide some pivot support for some of its teammates, once its done this its main job is really done, as it doesn't provide the extra offensive utility Scarf might do throughout the game with revenging stuff like Terrakion/Keldeo due to having a decent post boost speed tier . The team options should focus more on things that bring Escavalier/Skarmory in, and things that benefit from their removal.




[CREDITS]
- Written by: [[Ausma, 360720]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

A lot to go over here, but thats to be expected from a 3 set analysis so don't get discouraged! Ping me when you've implemented so I can have another look.
 
:ss/magneton:

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam / Teleport / Toxic
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magnet Pull gives Magneton a specialized niche in being able to trap prominent Steel-type Pokemon, most notably Skarmory, for allies that otherwise struggle to fulfill their role with Steel-type Pokemon on the field. Magneton's dual STABS with the added utility of a Choice Scarf allow it to pick off faster Steel-type targets such as non-Choice Scarf Jirachi and Cobalion after taking chip damage, revenge kill targets such as Mimikyu, Keldeo, or Terrakion, and pressure targets like Rhyperior, Tyranitar, not sure how I feel on these two since they are barely 2HKO'd by scarf (and spdef ttar is legit just a roll to 3HKO), and OHKO u in return, but also don't necessarily want to switch into you? Hatterene, and Milotic. However, Magneton faces issues with Ground-type Pokemon that are not weak to Flash Cannon, such as Palossand, Gastrodon, or Seismitoad. Due to this problem, Magneton's last slot is dedicated toward optimizing its matchup against these common Pokemon while not folding its utility. Steel Beam lets it directly threaten non-resistant Ground-type Pokemon like Krookodile or chipped Palossand at the cost of longevity; however, Teleport and Toxic are both viable for either gaining guaranteed momentum on Ground-type switch-ins, or crippling their defensive utility respectively. you could also comment on Steel Beam's ability to do enough damage to deal with stuff like +1 DD ttar maybe?

Cleaners that face problems from common Steel-type threats, like Skarmory, pair well with Magneton, such as Mimikyu and Scyther, which are able to be pivoted into with Magneton's access to Volt Switch against bulky switch-ins like Rotom-C or Celebi. Idk that I like the Rotom-C mention too much when a lot of them are scarf rn. If you can't find a better example then just clarify non-Scarf i guess. Scyther is also capable of gaining momentum with U-Turn against Skarmory and a weakened Cobalion, and safely get Magneton in to remove them from the game. Nasty Plot Celebi is a good breaker that appreciates Skarmory, Cobalion, and Jirachi's removal and is a great Palossand, Gastrodon, and Seismitoad switch-in and Teleport recipient that is capable of pressuring them with its Grass-type STAB. Roserade is also a solid Grass-type partner that can also threaten normal Magneton checks such as Palossand, Seismitoad, and Gastrodon, but can also lay both Toxic Spikes and Spikes to pressure grounded foes throughout the game to ease picking off targets for Magneton. On top of being able to trap and eliminate Skarmory, Magneton is also able to threaten Fairy-type Pokemon like Hatterene and Galarian Weezing that otherwise trouble Pokemon like Mienshao, Lycanroc-D, Obstagoon and Terrakion. It can also form an efficient Volt-Turn core with the former, as Mienshao is able to use U-Turn against Skarmory and Galarian Weezing to get Magneton in to pressure its foes. Noivern is a great partner for the same reason, since Noivern can gain momentum with U-Turn against Galarian Weezing, Tyranitar, and Hatterene, while Magneton can pressure these foes in return and pivot against reword to bring Noivern in on, maybe?bulky Grass-type foes like Rotom-C and Celebi for Noivern. looks much better.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam / Teleport / Toxic
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
try to compare sets a bit less in this, you should assume the reader is just reading this one set and not the whole thing. Choice Specs Magneton is granted with immediate strength in order to trap and wallbreak slower, bulkier Steel-types, such as Escavalier or Copperajah on top of Skarmory, as well as serve as a decent wallbreaker with its STAB combination which is able to better threaten foes like Tyranitar and Assault Vest Hatterene. Magneton's Volt Switch forces much more damage and pressure onto opposing Steel-types and switch-ins like Celebi and allows for it to gain momentum while eliminating its targets. However, even though Palossand and Krookodile struggle to switch-into Magneton's Flash Cannon, Magneton is still checked by them and is walled by Gastrodon and Seismitoad even with a Choice Specs, causing its final slot to be dedicated to offsetting these troublesome matchups. With a Choice Specs, its Steel Beam is incredibly destructive, and is capable of blowing apart most, if not all, viable non-resists in the tier, like Celebi, Palossand, and Reuniclus. any OHKOs it can pick up? mention how it can give you some free momentum through kiling itself too. However, Teleport and Toxic are also viable options for more passively combating Gastrodon and Seismitoad on the switch-in, in order to either gain momentum against them or defensively cripple them respectively.

Magneton is capable of removing foes like Copperajah, Skarmory, bulky Jirachi, and Escavalier, which allows for it to pair especially well with Nasty Plot Celebi that appreciates the removal of bulky Steel-type Pokemon, and can be pivoted into with Magneton's Teleport or powerful Volt Switch. Scyther and Mimikyu both capitalize well on the removal of the aforementioned Pokemon, and are able to be switched into with Magneton's pivoting options as well, while Scyther can gain momentum on these targets with U-Turn to trap them. Noivern pairs well with Magneton, letting it act as a good switch-in against Pokemon like Cobalion and Keldeo while appreciating removal of Copperajah and Escavalier to relieve it of running Flamethrower. no, you still want flamethrower on Noivern. Additionally, use of U-Turn allows Noivern to gain momentum against bulkier Noivern switch-ins like Hatterene, Tyranitar, or Jirachi that are broken by Magneton, while inviting in Escavalier as well. also no escavalier will never switch into Noivern ever Galarian Weezing is a fantastic Toxic Spikes setter that is capable of pressuring Seismitoad and Gastrodon on switch-in, while being capable of checking Terrakion horrible Terrakion check honestly, you could mention it checking Obstagoon if you wish and Lycanroc-D more consistently than Noivern; Noiern doesn't check Lycanroc-D at all, if you make the Obstagoon change you can drop this last bit. furthermore, its resistance to Dark-type moves allows for it to be a good Krookodile answer if Galarian Weezing is running Levitate, or check Obstagoon if it is running Neutralizing Gas. if you make previous change just nuke this bit, tbh with a magneton i'd expect you to run levitate weezing more often than not though so don't make it sound like levitate is a rare alternative when you do this. Magneton also synergizes well with Roserade, which can threaten bulky Ground-types like Seismitoad, Palossand, and Gastrodon, set Toxic Spikes and Spikes for Magneton, and lure Skarmory, Copperajah, and Escavalier.

[SET]
name: Chople Berry
move 1: Metal Sound
move 2: Volt Switch
move 3: Thunderbolt
move 4: Flash Cannon
item: Chople Berry
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Chople Berry Magneton is primarily used to switch hard into Skarmory's Body Press risk-free and retaliate against it immediately with Thunderbolt; however, it also has use in order to absorb Escavalier's Close Combat and have more opportunities to weaken it. Metal Sound is used on Magneton to mitigate the natural bulk of Steel-types like Escavalier and bulky Jirachi in order to effectively trap and eliminate them without the need of a Choice Specs for power. Furthermore, Metal Sound has some use against bulky, non-Ground-type foes on switch-in, such as Celebi or Dragalge, in order to threaten them aptly using Magneton's dual STABs and apply greater pressure using Volt Switch. Put an absolutely massive disclaimer if you are going to mention Celebi here, a lot of them run Earth Power and its faster than you, this play can go very very sour. Though, given Magneton's notable difficulty in combating Pokemon like Seismitoad, Quagsire, and Gastrodon, Magneton tends to prefer to outright attack its targets since Metal Sound does not let it break these Pokemon anyway. I mean you'd want to switch, not attack these? Just say something about how a lot of Magneton switch ins can force it out, or just switch again if they get hit by Metal Sound, and you'd rather just instantly Volt Switch or attack than do this.

Magneton is solely dedicated toward trapping and eliminating Skarmory, bulky Jirachi, and Escavalier. Allies that face particular difficulties from these Pokemon pair extremely well with Magneton, such as Nasty Plot Celebi, Calm Mind Jirachi, Mimikyu, and Scyther, which are all walled by the aforementioned Steel-type Pokemon to a fault. Terrakion and Lycanroc-D, while not crippled by Skarmory, both face particular difficulty with it, and the emphasis on immediate removal i don't really get what this means? Terrakion also doesn't really care too much unless Sturdy is up. against Skarmory allows for these Pokemon to do their jobs much more effectively. Although Magneton's primary job is to remove troublesome Steel-types, use of Volt Switch allows for it to provide momentum against switch-ins like Celebi, and Rotom-C into corresponding checks like Noivern and Scyther. Scyther and Noivern's U-Turn allows for Magneton to safely get in against target Steel-types like Skarmory and Jirachi, as well as Fairy-types like Hatterene or Galarian Weezing; albeit situationally, the safe switch-in can also give Chople Magneton the ability to check variants of Cobalion without Swords Dance or Volt Switch.

[CREDITS]
- Written by: [[Ausma, 360720]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Its a consistent issue among sets so i'm not going to comment on them individually, but there is far too much importance put onto the topic of Gastrodon and Seismitoad here. Both of them are perfectly viable Pokemon, Gastrodon is honestly pretty good, but they also aren't remotely common enough to justify such incredibly heavy focus on. Try and cut back on it a little, like its fine to talk about them when you explain Teleport/Toxic, but don't go overboard in team options.

This looks much better in general, QC 1/2.
 
:ss/magneton:

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam / Teleport / Toxic
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magnet Pull gives Magneton a specialized niche in being able to trap prominent Steel-type Pokemon, most notably Skarmory, for allies that otherwise struggle to fulfill their role with Steel-type Pokemon on the field. Magneton's dual STABS with the added utility of a Choice Scarf allow it to pick off faster Steel-type targets such as non-Choice Scarf Jirachi and Cobalion after taking chip damage, revenge kill targets such as Mimikyu, Keldeo, or Terrakion, and pressure targets like Hatterene and Milotic. However, Magneton faces issues with Ground-type Pokemon that are not weak to Flash Cannon, such as Palossand, Gastrodon, or Seismitoad. I'd also state how its frailty as a Steel-type leaves much to be desired and as such it should only be considered on a team if you absolutely need to trap foes like Skarmory for a partner. Due to this problem, Magneton's last slot is dedicated toward optimizing its matchup against these common Pokemon while not folding its utility. Steel Beam lets it directly threaten non-resistant Ground-type Pokemon like Krookodile, chipped Palossand, and Dragon Dance Tyranitar with +1 Speed at the cost of longevity; however, Teleport and Toxic are both viable for either gaining guaranteed momentum on Ground-type switch-ins, or crippling their defensive utility respectively.

Cleaners that face problems from common Steel-type threats, like Skarmory, pair well with Magneton, such as Mimikyu and Scyther, which are able to be pivoted into with Magneton's access to Volt Switch against bulky switch-ins like non-Choice Scarf Rotom-C or Celebi. Scyther is also capable of gaining momentum with U-Turn against Skarmory and a weakened Cobalion, and safely get Magneton in to remove them from the game. Nasty Plot Celebi is a good breaker that appreciates Skarmory, Cobalion, and Jirachi's removal and is a great Palossand, Gastrodon, and Seismitoad switch-in and Teleport recipient that is capable of pressuring them with its Grass-type STAB. Roserade is also a solid Grass-type partner that can also threaten normal Magneton checks such as Palossand that can lay both Toxic Spikes and Spikes to pressure grounded foes throughout the game in order to ease revenge killing for Magneton. On top of being able to trap and eliminate Skarmory, Magneton is also able to threaten Fairy-type Pokemon like Hatterene and Galarian Weezing that otherwise trouble Pokemon like Mienshao, Lycanroc-D, Obstagoon and Terrakion. It can also form an efficient Volt-Turn core with the former, as Mienshao is able to use U-Turn against Skarmory and Galarian Weezing to get Magneton in to pressure its foes. Noivern is a great partner for the same reason, since Noivern can gain momentum with U-Turn against Galarian Weezing, Tyranitar, and Hatterene, while Magneton can pressure these foes in return and pivot against bulky Grass-type foes like Rotom-C and Celebi for Noivern. I would remove this whole point because this isn't something you want to use Scarf Magneton for over something else like Jirachi or Bisharp. Also, it pivoting into these Grass-types is rather irrelevant when Noivern isn't forced out by them unless Rotom-C has T-Wave or is in Tbolt range. You're also a dreadful response to any offensive Celebi set. Even if it was a bulky Celebi you don't beat it or do remotely anything other than Volt Switch against.

There really should be a mention of Kyurem in here because Scarf Magneton is the sets that can remove faster Steel-types like Jirachi and Cobalion. Two offensive checks to Kyurem.

Give some partners that remove/check Toxtricity. Mag being pretty weak without the specs and being a fake steel means it can't check this and gives it chances to break if it clicks anything but Volt. Rhyperior and Golurk can work fine as examples.


[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam / Teleport / Toxic
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magneton is granted with immediate strength with a Choice Specs, which lets it trap and wallbreak slower, bulkier Steel-types, such as Escavalier or Copperajah on top of Skarmory, as well as serve as a decent wallbreaker with its STAB combination that better threatens foes like Tyranitar and Assault Vest Hatterene. Split this up into two sentences. The first being it can trap slower Steel-types, but there needs to be a big emphasis that it can only do this if they have been severely weakened, excluding Skarmory. Then you can go into further explanation about its wall breaking capabilities.

I would also like a line here about how Magneton should only be considered if it is needed to trap these problematic Steel-types for a partner.
Magneton's Volt Switch forces much more damage and pressure onto opposing Steel-types and switch-ins like Celebi Volt Switch still does nothing to Celebi, remove this mention. and allows for it to gain momentum while eliminating its targets. I'd reword this a bit to say that the extra damage behind Specs can allow it to trap the slower Steel-types to get the necessary chip, while generating momentum, with Volt Switch to bring them into range of Tbolt later. Maybe you were implying this already but it should be clearer. However, even though Palossand and Krookodile struggle to switch-into Magneton's Flash Cannon, Magneton is still checked by them and is walled by Gastrodon and Seismitoad even with a Choice Specs, causing its final slot to be dedicated to offsetting these troublesome matchups. With a Choice Specs, its Steel Beam is incredibly destructive, and is capable of blowing apart most, if not all, viable non-resists in the tier, like Celebi, Palossand, and Reuniclus. If Magneton is weakened, KOing itself with Steel Beam gives it momentum while greatly damaging its foe as well. However, Teleport and Toxic are also viable options for more passively combating checks like Gastrodon and Seismitoad on the switch-in, in order to either gain momentum against them or defensively cripple them respectively.

Magneton is capable of removing foes like Copperajah, Skarmory, bulky Jirachi, and Escavalier, which allows for it to pair especially well with Nasty Plot Celebi that appreciates the removal of bulky Steel-type Pokemon, and can be pivoted into with Magneton's Teleport or powerful Volt Switch. Scyther and Mimikyu both capitalize well on the removal of the aforementioned Pokemon, and are able to be switched into with Magneton's pivoting options as well, while Scyther can gain momentum on these targets with U-Turn to trap them. You need to specify which ones because Jirachi doesn't switch into Scyther well and SpD Escav is 2HKO'd by unboosted Wingbeat. Noivern pairs well with Magneton, letting it act as a good switch-in against revenge killers Pokemon like Cobalion and Keldeo. Additionally, the use of U-Turn allows Noivern to gain momentum against bulkier Noivern switch-ins like Hatterene, Tyranitar, or Jirachi that are broken by Magneton. Galarian Weezing is a fantastic Toxic Spikes setter that is capable of pressuring Seismitoad and Gastrodon on switch-in, while being capable of checking Lycanroc-D and Obstagoon. Magneton also synergizes well with Roserade, which can threaten bulky Ground-type Pokemon like Seismitoad, Palossand, and Gastrodon, set Toxic Spikes and Spikes for Magneton, and lure Skarmory, Copperajah, and Escavalier.

Give a mention to partners that can remove Celebi. While Flash Cannon can 2HKO, 3 Atk sets can just Recover the damage off or threaten to OHKO with EP. Partners like Mamoswine, Jirachi, Bisharp, the aforementioned Noivern work fine.

Give a mention to other Dragon-types that actually struggle with Steel-types like Kyurem and Dragalge.


[SET]
name: Chople Berry
move 1: Metal Sound
move 2: Volt Switch
move 3: Thunderbolt
move 4: Flash Cannon
item: Chople Berry
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Chople Berry Magneton is primarily used to switch hard into Skarmory's Body Press risk-free and retaliate against it immediately with Thunderbolt; however, it also has use in order to absorb Escavalier's Close Combat and have more opportunities to weaken it. Metal Sound is used on Magneton to mitigate the natural bulk of Steel-types like Escavalier and bulky Jirachi in order to effectively trap and eliminate them without the need of a Choice Specs for power. Furthermore, Metal Sound has some use against bulky, non-Ground-type foes on switch-in, such as Dragalge, in order to threaten them aptly using Magneton's dual STABs and apply greater pressure using Volt Switch. Although many Magneton checks like Palossand are capable of forcing it out, trying to brute force through them with Metal Sound yields little value. If Metal Sound is used upon switch-in, it is preferred that Magneton either immediately uses Volt Switch on a forced double or attack against them if they are already weakened.

Magneton is solely dedicated toward trapping and eliminating Skarmory, bulky Jirachi, and Escavalier. Allies that face particular difficulties from these Pokemon pair extremely well with Magneton, such as Nasty Plot Celebi, Calm Mind Jirachi, Mimikyu, and Scyther, which are all walled by the aforementioned Steel-type Pokemon to a fault. Terrakion and Lycanroc-D, while not crippled by Skarmory, both face some difficulty with facing it head on. The emphasis on immediate removal for Skarmory allows for these Pokemon to do their jobs much more effectively. Although Magneton's primary job is to remove troublesome Steel-types, use of Volt Switch allows for it to provide momentum against switch-ins like Celebi, and Rotom-C into corresponding checks like Noivern and Scyther. Scyther and Noivern's U-Turn allows for Magneton to safely get in against target Steel-types like Skarmory and Jirachi, as well as Fairy-types like Hatterene or Galarian Weezing; albeit situationally, the safe switch-in can also give Magneton the ability to check variants of Cobalion without Swords Dance or Volt Switch.


Remove this set, it's ass. There is no real need to use it when something like Skarmory it could trap by just being brought in via a double, pivot, etc. Escav has fallen off a little bit but even then a Specs Tbolt does a solid chunk so if you weaken it to half that is also trapped. Apologies that you had to write this because of the Mag enthusiasts on the QC team
[CREDITS]
- Written by: [[Ausma, 360720]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job on this. I'd like to give it one last glance over with me wanting more content added/altered. Tag me here or on discord when done and I'll give 2/2
 
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You didn't include the point that the Steel-types like Escav and Copper not to be severely weakened for it to trap them in the OP for specs. You also spelt Skarmory wrong in that first line.

Where you talked about only using Specs Mag to trap Steel-types because it is flawed as a Steel-type, change it to be about being outclassed by other Electric-types like Toxtricity when it comes to being a dedicated wallbreaker.

Where you mention Scyther as a partner on Specs, if you can I would explain how it can Knock Off an AV from Copperajah, which helps Magneton remove it more easily.

2/2 when done Ausma
 
I'm going to go ahead and move this because Magneton recently got unranked in our last VR update. My apologies but thank you for the great work regardless!
 
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