QC Approved: Oglemi, Snunch, Delta2777
GP Approved: Oglemi (sirndpt), Moo (sandshrewz)
[Overview]
<p>The Magnet Pokemon family has provided a specific service in battles ever since ADV, and Magneton is no exception. Outclassed for the most part as an attacker, its real niche is its Magnet Pull ability, which allows it to trap Steel-types and open the path for a sweep by one of Magneton's teammates. Magneton is not as well suited for UU play as its evolution is for OU, but it can still get the job done.</p>
[SET]
name: Choice
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Volt Switch
move 4: Flash Cannon
item: Choice Specs / Choice Scarf
ability: Magnet Pull
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This is Magneton's most offensive set, designed to handle opposing Steel-types while still posing a threat to the opponent. Thunderbolt is its primary STAB move, packing quite a punch and eliminating Empoleon with little effort. Hidden Power Ice provides coverage on Pokemon that resist Thunderbolt. Volt Switch is a handy move for retaining momentum and building up hazard damage on the opponent. It also removes Magneton from an unfavorable situation. Lastly, Flash Cannon is a fairly strong secondary STAB move that provides needed neutral coverage.</p>
<p>The decision of which Choice item to use depends on what Pokemon Magneton is being used to trap. Pokemon such as Empoleon, who are slow but bulky, are better handled with a Choice Specs, while faster Steel-types, such as Cobalion, are better handled with a Choice Scarf. Keep in mind that Cobalion still poses a threat to Magneton if it is not already locked into a non-Fighting-type move or is using a Calm Mind set.</p>
[ADDITIONAL COMMENTS]
<p>Hidden Power Fire is an option here for eliminating Ferroseed easily. Hidden Power Grass can be used to deal with Rhyperior and Quagsire. This set should only be used on teams that need to have specific opposing Steel-types removed, and as such the best teammates for it are those that need that role fulfilled. Dragon Dance Altaria is a good example, as it has excellent defensive synergy with Magneton and has difficulty breaking through Steel-types on its own. Choice Band Crobat is another example, as without a Steel-type to sponge its STAB Brave Birds, the opponent will have a hard time handling it.</p>
[SET]
name: Charge Beam
move 1: Charge Beam
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice
item: Eviolite / Leftovers
ability: Magnet Pull
nature: Bold
evs: 252 HP / 92 Def / 164 SpA
[SET COMMENTS]
<p>This set seeks to go on the defensive and nab another KO or two after removing the opponent's Steel-type. With a Substitute up, some Steel-types such as Ferroseed are unable to touch Magneton, allowing it to boost up to +6 Special Attack through Charge Beam, almost ensuring that it will be able to break through whatever the opponent sends out next. Thunderbolt is the main STAB move, delivering a devastating amount of damage after being fully boosted by Charge Beam. Hidden Power Ice provides neutral coverage, making Magneton more difficult to wall.</p>
[ADDITIONAL COMMENTS]
<p>Eviolite provides a hefty boost to Magneton's defenses, but the recovery from Leftovers makes it easier for Magneton to deal with residual damage and the HP lost from producing Substitutes. The given Special Attack EVs guarantee a 2HKO on specially defensive Empoleon, and also make Magneton much more deadly at +6 Special Attack. Hidden Power Fire is an option for swift removal of Ferroseed after boosting up on it, or if Magneton's team cannot afford to allow Ferroseed to set Spikes with impunity. It also allows Magneton to deal with Steelix more effectively. Magnet Rise is an option over Thunderbolt to deal with Steelix without fear of Earthquake, but most Steelix run a phazing move, making attempts to set up on it impractical.</p>
<p>This set is also meant to remove the opponent's Steel-types from the equation, although its range is a bit more limited. Offensively, Dragon-type Pokemon such as Choice Scarf Zweilous can take the most advantage of a removed opposing Steel-type. Teammates using Toxic stall sets also appreciate having opposing Steel-types removed. This also makes Toxic Spikes more effective, as the opponent can no longer switch in Steel-types to reduce the amount of poison damage inflicted to the team. Roserade can set Toxic Spikes, and also appreciates having Pokemon such as Ferroseed out of the way. It also has decent offensive synergy with Magneton since some other Steel-types that Magneton doesn't cover, such as Steelix, fear switching into STAB Leaf Storm.</p>
[Other Options]
<p>Magneton does not have a very diverse movepool. It can run a decent Life Orb set, and can also abuse Metal Sound to force switches and rack up entry hazard damage. It also has the option of crippling opponents with Thunder Wave and Toxic. Toxic works especially well since Steel-types will generally not be willing to switch into Magneton. A RestTalk set with an Eviolite equipped is also possible, as Magneton has no means of reliable recovery otherwise.</p>
[Checks and Counters]
<p>Although Magneton doesn't fear Toxic from Chansey, it will not be able to beat the pink blob since Magneton cannot deal enough damage before Chansey KOes it with repeated use of Seismic Toss. Specially defensive Registeel is not overly bothered by Magneton, who in some cases cannot even 4HKO it. Dugtrio itself also poses problems for Magneton, since it can switch in and turn the tables on the Steel trapper, who, by delicious irony, is now itself trapped and facing an imminent OHKO. Steel-types with a super effective STAB move, such as Cobalion and Steelix, also trouble Magneton greatly.</p>
[Dream World]
<p>Magneton's only niche is Steel trapping, so Analyze does nothing for it and should never be used instead of Magnet Pull.</p>
GP Approved: Oglemi (sirndpt), Moo (sandshrewz)
[Overview]
<p>The Magnet Pokemon family has provided a specific service in battles ever since ADV, and Magneton is no exception. Outclassed for the most part as an attacker, its real niche is its Magnet Pull ability, which allows it to trap Steel-types and open the path for a sweep by one of Magneton's teammates. Magneton is not as well suited for UU play as its evolution is for OU, but it can still get the job done.</p>
[SET]
name: Choice
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Volt Switch
move 4: Flash Cannon
item: Choice Specs / Choice Scarf
ability: Magnet Pull
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This is Magneton's most offensive set, designed to handle opposing Steel-types while still posing a threat to the opponent. Thunderbolt is its primary STAB move, packing quite a punch and eliminating Empoleon with little effort. Hidden Power Ice provides coverage on Pokemon that resist Thunderbolt. Volt Switch is a handy move for retaining momentum and building up hazard damage on the opponent. It also removes Magneton from an unfavorable situation. Lastly, Flash Cannon is a fairly strong secondary STAB move that provides needed neutral coverage.</p>
<p>The decision of which Choice item to use depends on what Pokemon Magneton is being used to trap. Pokemon such as Empoleon, who are slow but bulky, are better handled with a Choice Specs, while faster Steel-types, such as Cobalion, are better handled with a Choice Scarf. Keep in mind that Cobalion still poses a threat to Magneton if it is not already locked into a non-Fighting-type move or is using a Calm Mind set.</p>
[ADDITIONAL COMMENTS]
<p>Hidden Power Fire is an option here for eliminating Ferroseed easily. Hidden Power Grass can be used to deal with Rhyperior and Quagsire. This set should only be used on teams that need to have specific opposing Steel-types removed, and as such the best teammates for it are those that need that role fulfilled. Dragon Dance Altaria is a good example, as it has excellent defensive synergy with Magneton and has difficulty breaking through Steel-types on its own. Choice Band Crobat is another example, as without a Steel-type to sponge its STAB Brave Birds, the opponent will have a hard time handling it.</p>
[SET]
name: Charge Beam
move 1: Charge Beam
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice
item: Eviolite / Leftovers
ability: Magnet Pull
nature: Bold
evs: 252 HP / 92 Def / 164 SpA
[SET COMMENTS]
<p>This set seeks to go on the defensive and nab another KO or two after removing the opponent's Steel-type. With a Substitute up, some Steel-types such as Ferroseed are unable to touch Magneton, allowing it to boost up to +6 Special Attack through Charge Beam, almost ensuring that it will be able to break through whatever the opponent sends out next. Thunderbolt is the main STAB move, delivering a devastating amount of damage after being fully boosted by Charge Beam. Hidden Power Ice provides neutral coverage, making Magneton more difficult to wall.</p>
[ADDITIONAL COMMENTS]
<p>Eviolite provides a hefty boost to Magneton's defenses, but the recovery from Leftovers makes it easier for Magneton to deal with residual damage and the HP lost from producing Substitutes. The given Special Attack EVs guarantee a 2HKO on specially defensive Empoleon, and also make Magneton much more deadly at +6 Special Attack. Hidden Power Fire is an option for swift removal of Ferroseed after boosting up on it, or if Magneton's team cannot afford to allow Ferroseed to set Spikes with impunity. It also allows Magneton to deal with Steelix more effectively. Magnet Rise is an option over Thunderbolt to deal with Steelix without fear of Earthquake, but most Steelix run a phazing move, making attempts to set up on it impractical.</p>
<p>This set is also meant to remove the opponent's Steel-types from the equation, although its range is a bit more limited. Offensively, Dragon-type Pokemon such as Choice Scarf Zweilous can take the most advantage of a removed opposing Steel-type. Teammates using Toxic stall sets also appreciate having opposing Steel-types removed. This also makes Toxic Spikes more effective, as the opponent can no longer switch in Steel-types to reduce the amount of poison damage inflicted to the team. Roserade can set Toxic Spikes, and also appreciates having Pokemon such as Ferroseed out of the way. It also has decent offensive synergy with Magneton since some other Steel-types that Magneton doesn't cover, such as Steelix, fear switching into STAB Leaf Storm.</p>
[Other Options]
<p>Magneton does not have a very diverse movepool. It can run a decent Life Orb set, and can also abuse Metal Sound to force switches and rack up entry hazard damage. It also has the option of crippling opponents with Thunder Wave and Toxic. Toxic works especially well since Steel-types will generally not be willing to switch into Magneton. A RestTalk set with an Eviolite equipped is also possible, as Magneton has no means of reliable recovery otherwise.</p>
[Checks and Counters]
<p>Although Magneton doesn't fear Toxic from Chansey, it will not be able to beat the pink blob since Magneton cannot deal enough damage before Chansey KOes it with repeated use of Seismic Toss. Specially defensive Registeel is not overly bothered by Magneton, who in some cases cannot even 4HKO it. Dugtrio itself also poses problems for Magneton, since it can switch in and turn the tables on the Steel trapper, who, by delicious irony, is now itself trapped and facing an imminent OHKO. Steel-types with a super effective STAB move, such as Cobalion and Steelix, also trouble Magneton greatly.</p>
[Dream World]
<p>Magneton's only niche is Steel trapping, so Analyze does nothing for it and should never be used instead of Magnet Pull.</p>