Magneton (Analysis)

QC Approved: Oglemi, Snunch, Delta2777
GP Approved: Oglemi (sirndpt), Moo (sandshrewz)

[Overview]

<p>The Magnet Pokemon family has provided a specific service in battles ever since ADV, and Magneton is no exception. Outclassed for the most part as an attacker, its real niche is its Magnet Pull ability, which allows it to trap Steel-types and open the path for a sweep by one of Magneton's teammates. Magneton is not as well suited for UU play as its evolution is for OU, but it can still get the job done.</p>

[SET]
name: Choice
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Volt Switch
move 4: Flash Cannon
item: Choice Specs / Choice Scarf
ability: Magnet Pull
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is Magneton's most offensive set, designed to handle opposing Steel-types while still posing a threat to the opponent. Thunderbolt is its primary STAB move, packing quite a punch and eliminating Empoleon with little effort. Hidden Power Ice provides coverage on Pokemon that resist Thunderbolt. Volt Switch is a handy move for retaining momentum and building up hazard damage on the opponent. It also removes Magneton from an unfavorable situation. Lastly, Flash Cannon is a fairly strong secondary STAB move that provides needed neutral coverage.</p>

<p>The decision of which Choice item to use depends on what Pokemon Magneton is being used to trap. Pokemon such as Empoleon, who are slow but bulky, are better handled with a Choice Specs, while faster Steel-types, such as Cobalion, are better handled with a Choice Scarf. Keep in mind that Cobalion still poses a threat to Magneton if it is not already locked into a non-Fighting-type move or is using a Calm Mind set.</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Fire is an option here for eliminating Ferroseed easily. Hidden Power Grass can be used to deal with Rhyperior and Quagsire. This set should only be used on teams that need to have specific opposing Steel-types removed, and as such the best teammates for it are those that need that role fulfilled. Dragon Dance Altaria is a good example, as it has excellent defensive synergy with Magneton and has difficulty breaking through Steel-types on its own. Choice Band Crobat is another example, as without a Steel-type to sponge its STAB Brave Birds, the opponent will have a hard time handling it.</p>

[SET]
name: Charge Beam
move 1: Charge Beam
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice
item: Eviolite / Leftovers
ability: Magnet Pull
nature: Bold
evs: 252 HP / 92 Def / 164 SpA

[SET COMMENTS]

<p>This set seeks to go on the defensive and nab another KO or two after removing the opponent's Steel-type. With a Substitute up, some Steel-types such as Ferroseed are unable to touch Magneton, allowing it to boost up to +6 Special Attack through Charge Beam, almost ensuring that it will be able to break through whatever the opponent sends out next. Thunderbolt is the main STAB move, delivering a devastating amount of damage after being fully boosted by Charge Beam. Hidden Power Ice provides neutral coverage, making Magneton more difficult to wall.</p>

[ADDITIONAL COMMENTS]

<p>Eviolite provides a hefty boost to Magneton's defenses, but the recovery from Leftovers makes it easier for Magneton to deal with residual damage and the HP lost from producing Substitutes. The given Special Attack EVs guarantee a 2HKO on specially defensive Empoleon, and also make Magneton much more deadly at +6 Special Attack. Hidden Power Fire is an option for swift removal of Ferroseed after boosting up on it, or if Magneton's team cannot afford to allow Ferroseed to set Spikes with impunity. It also allows Magneton to deal with Steelix more effectively. Magnet Rise is an option over Thunderbolt to deal with Steelix without fear of Earthquake, but most Steelix run a phazing move, making attempts to set up on it impractical.</p>

<p>This set is also meant to remove the opponent's Steel-types from the equation, although its range is a bit more limited. Offensively, Dragon-type Pokemon such as Choice Scarf Zweilous can take the most advantage of a removed opposing Steel-type. Teammates using Toxic stall sets also appreciate having opposing Steel-types removed. This also makes Toxic Spikes more effective, as the opponent can no longer switch in Steel-types to reduce the amount of poison damage inflicted to the team. Roserade can set Toxic Spikes, and also appreciates having Pokemon such as Ferroseed out of the way. It also has decent offensive synergy with Magneton since some other Steel-types that Magneton doesn't cover, such as Steelix, fear switching into STAB Leaf Storm.</p>

[Other Options]

<p>Magneton does not have a very diverse movepool. It can run a decent Life Orb set, and can also abuse Metal Sound to force switches and rack up entry hazard damage. It also has the option of crippling opponents with Thunder Wave and Toxic. Toxic works especially well since Steel-types will generally not be willing to switch into Magneton. A RestTalk set with an Eviolite equipped is also possible, as Magneton has no means of reliable recovery otherwise.</p>

[Checks and Counters]

<p>Although Magneton doesn't fear Toxic from Chansey, it will not be able to beat the pink blob since Magneton cannot deal enough damage before Chansey KOes it with repeated use of Seismic Toss. Specially defensive Registeel is not overly bothered by Magneton, who in some cases cannot even 4HKO it. Dugtrio itself also poses problems for Magneton, since it can switch in and turn the tables on the Steel trapper, who, by delicious irony, is now itself trapped and facing an imminent OHKO. Steel-types with a super effective STAB move, such as Cobalion and Steelix, also trouble Magneton greatly.</p>

[Dream World]

<p>Magneton's only niche is Steel trapping, so Analyze does nothing for it and should never be used instead of Magnet Pull.</p>
 
Not too sure about the second set, as Steel's aren't that common, and it seems that even then, they could just break your Subs or bypass the levitation. Looks fun though.
 
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QC 1/3
 
Steelix and Ferroseed are too rare to warrant HP Fire. HP Ice gets both, HP Fire in AC.

Switch the HP and DEF EVs in the charge beam set. Magneton is bulkier with max hp, even considering the eviolite boost.
 
Just saying, Steelix is going to Roar you out anyway, so you may as well get rid of Magnet Rise. I'm considering testing a Restalk set with Eviolite to walk all over hail, I'll let you know how it goes.
 
Is this thing really worth it? The only thing it can get rid of is empoleon (I predict that usage of escavalier/Registeel will go down with chandelure; cobalion just flat out beats it), and it does that quite badly at that since I'm fairly sure that empoleon lives its assaults and hits hard back.

eviolite restalk seems like a coolish idea. would seem outclassed by registeel, though.
 
How does Cobalion flat out beat Magneton? Magnet Pull Modest Scarf Magneton OHKOes Cobalion with Hidden Power Fire. I know that because I did the calcs when I did my Cobalion analysis.
 
I get 76% max when I do the calc with Thunderbolt (which is stronger than HP Fire, btw..). perhaps you were using specs or LO (which needs SR to sometimes KO) in your calc?
 
This is embaressing but I'm not sure if Celebi is still UU; if so you should mention Signal Beam in the AC of the choice set. Otherwise it looks fine.

QC Approved (3/3)
 
overall awesomely written; great work! I should probably mention that I made quite a few subjective changes, and so it's entirely up to you whether or not to accept them.

remove add comments

[Overview]

<p>The Magneton Magnet Pokemon family has provided a specific service in battles ever since Gen 3, and middle sibling Magneton is no exception. Outclassed for the most part as an attacker, its real niche is its Magnet Pull ability, which allows it to trap Steel-types, opening and open the path for a sweep by one of Magneton's teammates. Magneton is not as well suited for UU play as its evolution is for OU, but it can still get the job done.</p>

[SET]
name: UU Choice
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Volt Switch
move 4: Flash Cannon
item: Choice Specs / Choice Scarf
ability: Magnet Pull
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
ivs: 2 Atk / 30 Def

[SET COMMENTS]

<p>This is Magneton's most offensive set, designed mainly to handle opposing Steel-types while still posing a threat to the opponent. Thunderbolt is its primary STAB move, which packs quite a punch and eliminates Empoleon with little effort. Hidden Power Ice, the other half of the BoltBeam attacking combination, provides excellent coverage on Pokemon the Ground- and Grass-types that resist Thunderbolt. Volt Switch is a handy move, for retaining momentum and building up hazards damage, while also removing Magneton from an unfavorable situation. Lastly, Flash Cannon is a secondary STAB move that provides needed more neutral coverage and a secondary STAB move.</p>

<p>The decision of which Choice item to use depends on what Pokemon which Steels Magneton is being used one requires Magneton to trap. Slow but bulky Pokemon such as Empoleon,who is slow but bulky, are better handled dealt with by the Choice Specs set, while faster Steel-types, such as Cobalion, are better handled by the with a Choice Scarf set. Keep in mind that Cobalion still poses a threat to Magneton if it is not already locked into a non-Fighting-type move or is a Calm Mind set variant.</p>

[ADDITIONAL COMMENTS]

<p>As previously mentioned, The decision of which Choice Magneton's choice of item to use depends on what Pokemon Magneton it is being used to trap: Pokemon such as Empoleon,who is slow but bulky, are better handled by the Choice Specs set, while faster Steel-types, such as Cobalion, are better handled by the Choice Scarf set. Keep in mind that Cobalion still poses a threat to Magneton if it is not already locked into a non-Fighting-type move or is a Calm Mind set use Choice Specs to power through slow, bulky Steels and Choice Scarf to outpace speedy ones. Hidden Power Fire is an option here for eliminating to easily eliminate Ferroseed easily, while Hidden Power Grass can be used to deal with Rhyperior and Quagsire.</p>

(extra paragraph, not sure if this affects the coding)
<p>This set should only be used on teams that need to have an specific opposing Steel-types removed, and as such the best teammates for it are those that need that role fulfilled. Dragon Dance Altaria is a good example, as it has excellent defensive synergy with Magneton and has difficulty breaking through Steel-types on its own. Choice Band Crobat is another example, as without a Steel-type to sponge its STAB Brave Birds, its opponent will have a hard time handling it.</p>

[SET]
name: UU Charge Beam
move 1: Charge Beam
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice
item: Eviolite / Leftovers
ability: Magnet Pull
nature: Bold
evs: 252 HP / 92 Def / 164 SpA
ivs: 2 Atk / 30 Def

[SET COMMENTS]

<p>This more ambitious set seeks to go on and nab another KO or two after removing the opponent's Steel-type. With a Substitute up, some Steel-types such as Ferroseed are unable to touch Magneton, allowing it to boost Charge Beam up to +6 Special Attack through Charge Beam, almost ensuring that it will be able to break through whatever the opponent sends out next. Thunderbolt is the main STAB move, delivering a devastating amount of damage after being fully boosted by Charge Beam. Hidden Power Ice provides neutral coverage, making Magneton more difficult to wall.</p>

[ADDITIONAL COMMENTS]

<p>Eviolite provides a hefty boost to Magneton's defenses, but the recovery from Leftovers does make it easier for Magneton to deal with residual damage and the HP lost from producing Substitutes. The given Special Attack EVs guarantee a 2HKO on specially defensive Empoleon, and also make Magneton much more deadly at +6 Special Attack. Hidden Power Fire is an option for swiftly removing Ferroseed after boosting up on it, or if Magneton's team cannot afford to allow let Ferroseed to set lay Spikes with impunity; it also allows Magneton to deal with Steelix more effectively. Magnet Rise is an option over Thunderbolt to deal with Steelix without fear of Earthquake, but most Steelix run a phazing move, making attempts to boost up on it impractical.</p>

<p>This set also is also meant to remove Steel-types from the equation, although its range is a bit more limited. Pokemon Offensively, Dragons such as Choice Scarf Zweilous best take advantage of a removed lack of Steel-types; Toxic stall sets also appreciate having Steel-types removed. This also makes Toxic Spikes more effective, as the opponent can no longer switch in Steel-types to reduce the amount of poison damage inflicted to the team. Roserade can set up Toxic Spikes, and also appreciates having Pokemon such as Ferroseed out of the way. It further has decent offensive synergy with Magneton since some other Steel-types that Magneton doesn't cover, such as Steelix, fear switching into its STAB Leaf Storm.</p>

[Other Options]

<p>Magneton does not have a very diverse movepool. It can run a decent Life Orb set, and can also abuse Metal Sound to force switches and rack up hazard damage as well. It also has the option of crippling opponents with Thunder Wave and Toxic; Toxic the latter works especially well since Steel-types will generally not be willing to switch into Magneton. A RestTalk set also works well with an Eviolite equipped, as Magneton has no reliable recovery otherwise.</p>

(extra paragraph)
[Checks and Counters]

<p>Also Magneton doesn't fear being poisoned by Chansey Despite Magneton's immunity to Toxic, it will not be able to beat the pink blob since Magneton cannot deal enough significant damage before while Chansey KOes it with Seismic Toss. Specially defensive Registeel is not overly bothered by Magneton, who in some cases cannot even 4HKO it: Dugtrio is better suited to trapping it this legendary golem. Dugtrio itself also poses problems for Magneton, since it can switch in and turn the tables on the Steel-trapper, who is now trapped itself and facing trapping and threatening it with an imminent OHKO. Steel-types with a super effective STAB, such as Cobalion and Steelix, also trouble it Magneton greatly, such as Cobalion and Steelix.</p>

[Dream World]

<p>Magneton's only niche is Steel-trapping, so Analyze does nothing for it.
 
remove add comments

[Overview]

<p>The Magnet Pokemon family has provided a specific service in battles ever since Gen 3 ADV, and Magneton is no exception. Outclassed for the most part as an attacker, its real niche is its Magnet Pull ability, which allows it to trap Steel-types and open the path for a sweep by one of Magneton's teammates. Magneton is not as well suited for UU play as its evolution or 'its evolved counterpart' is for OU, but it can still get the job done.</p>

[SET]
name: UU Choice
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Volt Switch
move 4: Flash Cannon
item: Choice Specs / Choice Scarf
ability: Magnet Pull
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
ivs: 2 Atk / 30 Def

[SET COMMENTS]

<p>This is Magneton's most offensive set, designed to handle opposing Steel-types while still posing a threat to the opponent. Thunderbolt is its primary STAB move, packing quite a punch and eliminating eliminates Empoleon with little effort. Hidden Power Ice provides coverage on Pokemon that resist Thunderbolt. Volt Switch is a handy move for retaining momentum and forcing your opponent to building up entry hazards damage, while also removing Magneton from an unfavorable situation. Lastly, Flash Cannon is a fairly strong secondary STAB move that provides the much optional needed neutral coverage.</p>

<p>The decision of which Choice item to use depends on what Pokemon Magneton is being used to trap. Pokemon such as Empoleon, who are slow but and bulky, are better handled by the with a Choice Specs set, while faster Steel-types, such as Cobalion, are better handled by the with a Choice Scarf set both items are part of the same set :o. Keep in mind that Cobalion still poses a threat to Magneton if it is not already locked into a non-Fighting-type move or is using a Calm Mind set.</p>

[ADDITIONAL COMMENTS]

<p>Hidden Power Fire is an option here for eliminating to eliminate Ferroseed easily. Hidden Power Grass can be used to deal with Rhyperior and Quagsire. This set should only be used on teams that need to have specific opposing Steel-types removed, and as such the best teammates for it are those that need that role fulfilled. Dragon Dance Altaria is a good example, as it has excellent defensive synergy with Magneton and has while having difficulty breaking through Steel-types on its own. Choice Band Crobat is another example, as without a Steel-type to sponge its STAB Brave Birds,<comma> its the opponent will have a hard time handling it.</p>

[SET]
name: UU Charge Beam
move 1: Charge Beam
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice
item: Eviolite / Leftovers
ability: Magnet Pull
nature: Bold
evs: 252 HP / 92 Def / 164 SpA
ivs: 2 Atk / 30 Def

[SET COMMENTS]

<p>This set seeks to go on and nab another KO or two after removing the opponent's Steel-type. With a Substitute up, some Steel-types such as Ferroseed are unable to touch Magneton, allowing it to boost up to +6 Special Attack through Charge Beam, almost ensuring that it will be able to break through whatever the opponent sends out next. Thunderbolt is the main STAB move, delivering a devastating amount of damage after its Special Attack is being boosted by Charge Beam. Hidden Power Ice provides neutral coverage how about 'pseudo-BoltBeam coverage'?, making Magneton more difficult to wall.</p>

[ADDITIONAL COMMENTS]

<p>Eviolite provides a hefty boost to Magneton's defenses, but the recovery from Leftovers does make it easier for Magneton to deal with residual damage and the HP lost from producing Substitutes. The given Special Attack EVs guarantee a 2HKO on specially defensive Empoleon, and also make Magneton much more deadly at +6 Special Attack. Hidden Power Fire is an option for swiftly removing swift removal of Ferroseed after boosting setting up on it, or if Magneton's team cannot afford to allow Ferroseed to set Spikes with impunity. It also allows Magneton to deal with Steelix more effectively. Magnet Rise is an option over Thunderbolt to deal with Steelix without fear of Earthquake, but most Steelix run a phazing move, making attempts to boost set up on it impractical.</p>

<p>This set is also meant to remove Steel-types from the equation opponent's team?, although its the range of Steel-types it can eliminate is a bit more limited. Offensively, Dragon-type Pokemon such as Choice Scarf Zweilous best can take the most advantage of a removed Steel-type having a Steel-type removed from the opponent's team. Teammates using the Toxic stall sets also appreciate having Steel-types removed. This also makes Toxic Spikes more effective, as the opponent can no longer switch in Steel-types to reduce the amount of poison damage inflicted to the team. Roserade can set or 'lay' Toxic Spikes, and also appreciates having Pokemon such as Ferroseed out of the way. It also has decent offensive synergy with Magneton since some other Steel-types that Magneton doesn't cover, such as Steelix, fear switching into STAB Leaf Storm.</p>

[Other Options]

<p>Magneton does not have a very diverse movepool. It can run a decent Life Orb set, and can also abuse Metal Sound to force switches and rack up entry hazard damage. It also has the option of crippling opponents with Thunder Wave and Toxic. Toxic works especially well since Steel-types will generally not be willing to switch into Magneton. A RestTalk set also works with an Eviolite equipped is also possible/viable, as Magneton has no means of optional reliable recovery otherwise.</p>

[Checks and Counters]

<p>Although Magneton doesn't fear being poisoned by Chansey Although Magneton doesn't fear Toxic from Chansey this implies that it can be poisoned, it will not be able to beat the pink blob since Magneton cannot deal enough damage before Chansey KOes it with repeated use of Seismic Toss. Specially defensive Registeel is not overly bothered by Magneton, who which in some cases cannot even 4HKO it. Dugtrio itself also pose problems for Magneton, since it can switch in and turn the tables on the Steel-trapper, who which, by delicious irony, is now itself or 'now finds itself' trapped and facing an imminent OHKO. Steel-types with a super effective STAB move, such as Cobalion and Steelix, also trouble Magneton greatly.</p>

[Dream World]

<p>Magneton's only niche is Steel-trapping or 'its Magnet Pull ability', so Analyze does nothing for it and should never be used over Magnet Pull.<p>

EDIT: is sirndpt's check implemented completely? @.@ I can't tell:/
 
Stamping that check, but he missed one thing:

[SET COMMENTS]

<p>This is Magneton's most offensive set, designed to handle opposing Steel-types while still posing a threat to the opponent. Thunderbolt is its primary STAB move, packing quite a punch and eliminating eliminates Empoleon with little effort. Hidden Power Ice provides coverage on Pokemon that resist Thunderbolt. Volt Switch is a handy move for retaining momentum and forcing your opponent to building up entry hazards (Should be hazard) damage, while also removing Magneton from an unfavorable situation. Lastly, Flash Cannon is a fairly strong secondary STAB move that provides the much optional needed neutral coverage.</p>


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