Magneton (Choice Specs)

shrang

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Can't believe there's no Specs set (or even a mention) for Magneton yet.

82.png


http://www.smogon.com/dp/pokemon/magneton

QC - 2/2, GP - 2/2

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Water / Hidden Power Grass
move 4: Explosion / Signal Beam
item: Choice Specs
ability: Magnet Pull
nature: Rash / Modest
evs: 80 Atk / 252 SpA / 176 Spe
ivs: 30 SpA / 30 Spe

[Set comments]
<p>With the abundance of bulky Water-types and other Electric-weak Pokemon in the UU tier, Electric is one of the best STABs to have. Magneton boasts the highest Special Attack stat out of all the Electric-types available in UU, and this set takes full advantage of that by utilizing Choice Specs. With the boost from Choice Specs, Magneton reaches a monstrous 556 Special Attack (factoring in the imperfect IVs from Hidden Power), which allows it to leave gaping holes in the opponent's team. While Magneton's defenses are nothing to write home about and its Speed is subpar, it can still switch in multiple times during a match to dish out hefty blows by relying on its 13 resistances. Thunderbolt is Magneton's main STAB attack and will badly hurt any Pokemon that does not resist it. Flash Cannon is Magneton's secondary STAB move and hurts most Pokemon that resist or are immune to Thunderbolt. While Hidden Power Grass has better coverage alongside Magneton's STAB attacks, Hidden Power Water is preferred since it allows Magneton to take full advantage of its ability, Magnet Pull, by allowing it to severely dent Steelix. However, Hidden Power Grass is still a great option if one is not worried about trapping Steelix, as it OHKOes Quagsire and Gastrodon while 2HKOing Lanturn. Explosion rounds out the set by giving Magneton a means to OHKO Chansey after Stealth Rock damage. If one doesn't like blowing Magneton up, Signal Beam can be used over Explosion in order to hit Grass-types like Tangrowth and Leafeon for super effective damage. Here are some damage calculations to exhibit Magneton's power:</p>

<ul class=”damage_calculation”>
<li>Thunderbolt vs 252 HP / 252 SpD Careful Registeel: 35.71% - 42.31%</li>
<li>Thunderbolt vs 4 HP / 0 SpD Venusaur: 39.74% - 47.02%</li>
<li>Thunderbolt vs 252 HP / 252 SpD Calm Clefable: 47.21% - 55.58%</li>
<li>Thunderbolt vs 252 HP / 216 SpD Careful Altaria: 48.59% - 57.63%</li>
<li>Flash Cannon vs 4 HP / 0 SpD Venusaur: 67.55% - 79.47%</li>
<li>Flash Cannon vs 252 HP / 252 SpD Careful Torterra - 41.12% - 48.73%</li>
<li>Hidden Power Water vs 252 HP / 252 SpD Sassy Steelix: 63.28% - 74.58%</li>
<li>Hidden Power Grass vs 40 HP / 252 SpD Careful Lanturn: 50.87% - 59.85%</li>
<li>Explosion vs 4 HP / 252 Def Chansey: 93.46% - 100%</li>
</ul>

[Additional comments]
<p>The given EVs allow Magneton to outspeed, trap, and OHKO Jolly Aggron. Max Special Attack and a Rash nature allow Magneton to hit as hard as possible, and the remaining EVs go into Attack to power up Explosion. Should one pick Signal Beam instead of Explosion in the last slot, a Modest nature is preferred and the Attack EVs should be distributed into HP so Magneton's average bulk is not compromised. Thunder is another daring option over Explosion. While the 70% accuracy is a huge turnoff, its power allows Magneton to 2HKO Registeel with a layer of Spikes most of the time, while utterly maiming almost all switch-ins. If one is using Magneton on a Rain Dance team, Thunder becomes much more appealing, due to its perfect accuracy in rain, and could even be used over Thunderbolt.</p>

<p>It should be noted that while it may be extremely tempting to bring Magneton out and start spamming Thunderbolt from the get-go, one must avoid this temptation, because although Thunderbolt is a fantastic STAB move, it does have its disadvantages. Dangerous Ground-types such as Rhyperior, Torterra, and especially Dugtrio are all itching to switch into Thunderbolt, and can use the free turn Thunderbolt gives them to set up, or, in Dugtrio's case, completely remove Magneton from the field. Due to this, it is usually better for Magneton to start off by scouting with either Flash Cannon or Hidden Power to catch Ground-types or Electric-resistant Pokemon first, only using Thunderbolt later in the match after the opponent's team has been properly scouted.</p>

<p>Chansey can switch into any attack Magneton can dish out apart from Explosion and heal itself with Wish or Softboiled. Due to this, strong Fighting-type teammates such as Hitmonlee and Hariyama are recommended, since they can easily scare off Chansey. Dugtrio can also be employed to trap and take out Chansey without too much trouble. Specially Defensive Torterra, when at full health, is also a good check to Magneton, as it is immune to Thunderbolt, isn't 2HKOed by Flash Cannon, and can OHKO back with Earthquake. Swords Dance Leafeon is a good partner to Magneton due to this reason, as it is able to set up on Torterra and proceed to sweep. In exchange, Magneton can trap and severely weaken Registeel beyond repair for Leafeon. After two Thunderbolts, Registeel will be too weak to stand up to Swords Dance Leafeon's assaults. Nasty Plot Mismagius is another Pokemon that can take advantage of a weakened Registeel. Magneton can also weaken Steelix with Hidden Power Water, so Pokemon that can sweep when Steelix is weakened are also good partners for Magneton. With Steelix gone, Swords Dance Scyther, Swellow, Choice Band Kangaskhan and other physical Normal- and Flying-types can sweep teams with a lot less effort. Altaria is possibly Magneton's best teammate, synergizing extremely well with it; in fact, the pair resists every type in the game. With opposing Steel-types weakened or removed, Altaria can fearlessly devastate an opposing team with its Dragon Dance-boosted Outrages. Magneton also easily scares away Milotic (although do not switch into any of Milotic's STAB attacks, as they will greatly damage Magneton), which is helpful because Milotic can severely damage Altaria with Ice Beam or remove its boosts with Haze. Other UU Dragon-types such as Shelgon and Dragonair achieve similar results.</p>
 
I am surprised with isn't on site yet. It looks good, but one nitpick, Is I don't Signal Beam deserves a slash since it's really doesn't really do much except against grass types, where flash cannon still does great damage. For the third slot, I think Hidden power Grass should be the first preference in order to catch Quagsire and Gastrodon, most notably.
 
Hey shrang,

Agreeing with STEELDRAGON. This set seems decent.

Another slight nitpick: You said HP Water allows you to take out Aggron easier. "Also allows Magneton to destroy Aggron more easily."

Thunderbolt = 95 * 1.5 (STAB) = 142.5
HP Water = 70 * 2 (Super effective) = 140

Think you should remove that. ^^

Otherwise, it looks decent. Good job!
 
I slashed in Signal Beam just in case people don't want to run Explosion, and Magneton hasn't got anything cooler in his movepool. What do people think about Thunder in the last spot?? Yes, I know 70% accuracy sucks, but if you can land two in a row (49% chance), you do 44.78% - 53.02% to Registeel, which is a very high chance to 2HKO with a layer of Spikes (Suppose you hit both times). I'll make an AC mention of it just in case.

EDIT: Yes, I know HP Grass does have better utility, but I'm putting HP Water as the primary option for one reason only, and that is to abuse Magneton's ability to trap Steelix and do a truck-load of damage to it, weakening it enough for something to sweep later. Although, if the general consensus is that no-one cares about Steelix and Magneton's Steel-weakening abilities, I'll put HP Grass back.
 
No mention of Dugtrio in the Damage Calculations or Counters section? It doesn't matter what move you choose if the opponent brings in near-dead fodder anyway, after that Dugtrio comes in and kills you.

An alternative HP spread shifting the Attack EVs to HP should be mentioned (especially when Explosion is not run)
 
Looks good, I'll test this soon. As a pre-test note, this should be faster than Jolly Aggron, as you'll definitely want to safely trap and KO him.

Edit: " Hidden Power Water vs 252/252 Sassy Registeel: 63.28% - 74.58%"; I suppose you mean Steelix.
 
Okay, changed the EVs to outspeed Aggron. Dugtrio and alternative spread are mentioned now too.
 
I have always liked offensive Magneton. I am quite surprised a set that's actually used sometimes is not on the analysis.

I don't think it makes sense to keep Physical defense though since it's usually going to switch into Pokemon like Venusaur or Milotic's Ice Beam.

Approved otherwise though.
 
boom
stamp3.png


Edit: I'm pretty sure Heysup approved it. In any case, I doubt other QC members will reject this, so you should just get going with writing the set.
 
Thanks, Bluewind. Is this one approval or two?? I know Heysup said "approved otherwise", but does it need to be "officially" approved??
 
Changes in bold
Removals in red
Comments in green

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Water / Hidden Power Grass
move 4: Explosion / Signal Beam
item: Choice Specs
ability: Magnet Pull
nature: Rash / Modest
evs: 80 Atk / 252 SpA / 176 Spe
ivs: 30 SpA / 30 Spe

[Set comments]
<p>With the abundance of bulky Water-types (there are only 2 actually: Milotic and Slowbro, the rest are all offensive) and other Electric-weak Pokemon in the UU tier, Electric is one of the best STABs to have. Magneton boasts the highest Special Attack out of all the Electric-types available in UU, and this set takes full advantage of this by giving it a pair of Choice Specs. With those attached, Magneton reaches a monstrous 556 Special Attack (Factoring in the imperfect IVs from Hidden Power), which can leave gaping holes in the opponent's team. While Magneton's defenses are nothing to write home about and its Speed is subpar, it can still rely on its 13 resistances to switch in time and again to deal out hefty blows. Thunderbolt is Magneton's main STAB and will leave a gushing wound in any Pokemon that does not resist it. Flash Cannon is Magneton's secondary STAB and hurts most Pokemon that resist or are immune to Thunderbolt, with the exception of Lanturn, Quagsire, Gastrodon and Chansey (there are way too many to mention). While Hidden Power Grass has better coverage, Hidden Power Water is preferred to take advantage of Magneton's ability, Magnet Pull, allowing it to severely dent Steelix, and potentially allowing a teammate to sweep. However, Hidden Power Grass is still is a great option if one is not fussed about trapping Steelix, as it OHKOs Quagsire and Gastrodon while 2HKOing Lanturn. Explosion rounds out the set by giving Magneton a means to OHKO Chansey after Stealth Rock damage. If one doesn't like blowing Magneton up, Signal Beam can be used over it to hit Grass-types like Tangrowth and Leafeon. Here are some damage calculations to exhibit Magneton's power:</p>

<ul class=”damage_calculation”>
<li>Thunderbolt vs 252 HP / 252 SpD Careful Registeel: 35.71% - 42.31%</li>
<li>Thunderbolt vs 4 HP / 0 SpD Venusaur: 39.74% - 47.02%</li>
<li>Thunderbolt vs 252 HP / 252 SpD Calm Clefable: 47.21% - 55.58%</li>
<li>Thunderbolt vs 252 HP / 216 SpD Careful Altaria: 48.59% - 57.63%</li>
<li>Flash Cannon vs 4 HP / 0 SpD Venusaur: 67.55% - 79.47%</li>
<li>Flash Cannon vs 252 HP / 252 SpD Careful Torterra - 41.12% - 48.73%</li>
<li>Hidden Power Water vs 252 HP / 252 SpD Sassy Steelix: 63.28% - 74.58%</li>
<li>Hidden Power Grass vs 40 HP / 252 SpD Careful Lanturn: 50.87% - 59.85%</li>
<li>Explosion vs 4 HP / 252 Def Chansey: 93.46% - 100%
</ul>

[Additional comments]
<p>The given EVs allow Magneton to outspeed, trap and OHKO Jolly Aggron. Max Special Attack and a Rash nature allow Magneton to hit as hard as possible and the rest go into Attack to power up Explosion. Should one pick Signal Beam in the last slot, the preferred nature is Modest and the Attack EVs should be distributed into HP so Magneton's average bulk is not compromised. Thunder is another daring option over Explosion. While the 70% accuracy is a huge turnoff, its power can allow Magneton to 2HKO Registeel with a layer of Spikes most of the time, and utterly maim switch-ins. If one is using Magneton on a Rain Dance team, Thunder may not be a bad idea at all, and could even go over Thunderbolt.</p>

<p>It should be noted that while it may be extremely tempting to bring Magneton out and start spamming Thunderbolt from the get go, one must avoid this temptation, because although Thunderbolt is a fantastic STAB move to use, it does have its disadvantages. Dangerous Ground-types such as Rhyperior, Torterra and especially Dugtrio are all itching to switch into Thunderbolt, before proceeding to set up, or in Dugtrio's case, completely remove Magneton from the field. Due to this, it is usually better for Magneton to start off by scouting with either Flash Cannon or Hidden Power to catch Ground-types or Electric-resistant Pokemon first (or scout the opponent's team beforehand), and then using Thunderbolt only when the coast is clear.</p>

<p>Chansey can switch into any attack Magneton can throw out apart from Explosion and heal itself with with Wish or Softboiled. Due to this, strong Fighting-type teammates such as Hitmonlee and Hariyama are recommended, since they can easily scare off Chansey. Dugtrio can also be employed to trap and take out Chansey without too much trouble. Specially Defensive Torterra, when at full health, is also a good check to Magneton, as it is immune to Thunderbolt, can avoid being 2HKOed by Flash Cannon, and OHKO back with Earthquake. Swords Dance Leafeon is also a good partner to Magneton due to this reason, as it is able to set up on Torterra and proceed to sweep. In exchange, Magneton can trap and severely weaken Registeel beyond repair for Leafeon. After two Thunderbolts from Magneton, then it will be too weak to stand up to Swords Dance Leafeon's assaults. Nasty Plot Mismagius is another Pokemon that can easily take advantage of a weakened Registeel. Since Magneton can also weaken Steelix with Hidden Power Water, so Pokemon that can sweep with it weakened are also good partners to Magneton. With Steelix gone, Swords Dance Scyther, Swellow, Choice Band Kangaskhan and other physical Normal- and Flying-types can sweep teams with a lot less effort. Altaria is possibly Magneton's best friend, synergising extremely well with it; resisting every type in the game together. With opposing Steel-types weakened or removed, Altaria can fearlessly devastate an opposing team with its Dragon Danced Outrages. In return, Magneton also easily scares away Milotic (although do not switch into any of Milotic's STAB attacks, as they will greatly damage Magneton). Other UU Dragon-types such as Shelgon and Dragonair achieve similar results.</p>
Excellent write-up, I say..
 
Thanks Aeron, I appreciate it. Just one thing:

I didn't change this bit:
(there are only 2 actually: Milotic and Slowbro, the rest are all offensive)

There are actually quite a few bulky Waters in UU, Milotic, Slowbro, plus Blastoise and Slowking, while Azumarill is quite bulky, as well as Cloyster and Omastar.
 
GP CHECK 1/2

blue is additions
red is removals

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Water / Hidden Power Grass
move 4: Explosion / Signal Beam
item: Choice Specs
ability: Magnet Pull
nature: Rash / Modest
evs: 80 Atk / 252 SpA / 176 Spe
ivs: 30 SpA / 30 Spe

[Set comments]
<p>With the abundance of bulky Water-types and other Electric-weak Pokemon in the UU tier, Electric is one of the best STABs to have. Magneton boasts the highest Special Attack stat out of all the Electric-types available in UU, and this set takes full advantage of this by giving it a pair of utilizing Choice Specs. With rhose attached, With the boost from Choice Specs, Magneton reaches a monstrous 556 Special Attack (Factoring in the imperfect IVs from Hidden Power), which can leave gaping holes in the opponent's team. While Magneton's defenses are nothing to write home about and its Speed is subpar, it can still rely on its 13 resistances to switch in time and again multiple times during a match to deal dish out hefty blows. Thunderbolt is Magneton's main STAB move and will leave a gushing wound in any Pokemon that does not resist it. Flash Cannon is Magneton's secondary STAB and hurts most Pokemon that resist or are immune to Thunderbolt. While Hidden Power Grass has better coverage, Hidden Power Water is preferred to take advantage of Magneton's ability, Magnet Pull, allowing it to severely dent Steelix, and potentially allowing a teammate to sweep. Steelix. However, Hidden Power Grass is still a great option if one is not fussed about trapping Steelix, as it OHKOs OHKOes Quagsire and Gastrodon while 2HKOing Lanturn. Explosion rounds out the set by giving Magneton a means to OHKO Chansey after Stealth Rock damage. If one doesn't like blowing Magneton up, Signal Beam can be used over it to hit Grass-types like Tangrowth and Leafeon. Here are some damage calculations to exhibit Magneton's power:</p>

<ul class=”damage_calculation”>
<li>Thunderbolt vs 252 HP / 252 SpD Careful Registeel: 35.71% - 42.31%</li>
<li>Thunderbolt vs 4 HP / 0 SpD Venusaur: 39.74% - 47.02%</li>
<li>Thunderbolt vs 252 HP / 252 SpD Calm Clefable: 47.21% - 55.58%</li>
<li>Thunderbolt vs 252 HP / 216 SpD Careful Altaria: 48.59% - 57.63%</li>
<li>Flash Cannon vs 4 HP / 0 SpD Venusaur: 67.55% - 79.47%</li>
<li>Flash Cannon vs 252 HP / 252 SpD Careful Torterra - 41.12% - 48.73%</li>
<li>Hidden Power Water vs 252 HP / 252 SpD Sassy Steelix: 63.28% - 74.58%</li>
<li>Hidden Power Grass vs 40 HP / 252 SpD Careful Lanturn: 50.87% - 59.85%</li>
<li>Explosion vs 4 HP / 252 Def Chansey: 93.46% - 100%
</ul>

[Additional comments]
<p>The given EVs allow Magneton to outspeed, trap, and OHKO Jolly Aggron. Max Special Attack and a Rash nature allow Magneton to hit as hard as possible, and the rest remaining EVs go into Attack to power up Explosion. Should one pick Signal Beam instead of Explosion in the last slot, the preferred nature is Modest and the Attack EVs should be distributed into HP so Magneton's average bulk is not compromised. Thunder is another daring option over Explosion. While the 70% accuracy is a huge turnoff, its power can allow Magneton to 2HKO Registeel with a layer of Spikes most of the time, and utterly maim switch-ins. If one is using Magneton on a Rain Dance team, Thunder may not be a bad idea at all becomes much more appealing due to its perfect accuracy in rain, and could even go be used over Thunderbolt.</p>

<p>It should be noted that while it may be extremely tempting to bring Magneton out and start spamming Thunderbolt from the get go, one must avoid this temptation, because although Thunderbolt is a fantastic STAB move, it does have its disadvantages. Dangerous Ground-types such as Rhyperior, Torterra, and especially Dugtrio are all itching to switch into Thunderbolt, before proceeding and can use the free turn Thunderbolt gives them to set up, or in Dugtrio's case, completely remove Magneton from the field. Due to this, it is usually better for Magneton to start off by scouting with either Flash Cannon or Hidden Power to catch Ground-types or Electric-resistant Pokemon first, and then using Thunderbolt only when the coast is clear then using Thunderbolt later in the match after the opponent's team has been properly scouted.</p>

<p>Chansey can switch into any attack Magneton can throw dish out apart from Explosion and heal itself with Wish or Softboiled. Due to this, strong Fighting-type teammates such as Hitmonlee and Hariyama are recommended, since they can easily scare off Chansey. Dugtrio can also be employed to trap and take out Chansey without too much trouble. Specially Defensive Torterra, when at full health, is also a good check to Magneton, as it is immune to Thunderbolt, can avoid being isn't 2HKOed by Flash Cannon, and can OHKO back with Earthquake. Swords Dance Leafeon is also a good partner to Magneton due to this reason, as it is able to set up on Torterra and proceed to sweep. In exchange, Magneton can trap and severely weaken Registeel beyond repair for Leafeon. After two Thunderbolts, then it Registeel will be too weak to stand up to Swords Dance Leafeon's assaults. Nasty Plot Mismagius is another Pokemon that can take advantage of a weakened Registeel. Magneton can also weaken Steelix with Hidden Power Water, so Pokemon that can sweep with it weakened are also good partners to Magneton. With Steelix gone, Swords Dance Scyther, Swellow, Choice Band Kangaskhan and other physical Normal- and Flying-types can sweep teams with a lot less effort. Altaria is possibly Magneton's best friend teammate, synergising extremely well with it; resisting in fact, the pair resists every type in the game together. With opposing Steel-types weakened or removed, Altaria can fearlessly devastate an opposing team with its Dragon Danced Dance-boosted Outrages. Magneton also easily scares away Milotic (although do not switch into any of Milotic's STAB attacks, as they will greatly damage Magneton). Other UU Dragon-types such as Shelgon and Dragonair achieve similar results.</p>

some sticky prose in certain parts, but wonderful grammar and a very good analysis overall!

gp2.png
 
removals in red
additions in bold

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Water / Hidden Power Grass
move 4: Explosion / Signal Beam
item: Choice Specs
ability: Magnet Pull
nature: Rash / Modest
evs: 80 Atk / 252 SpA / 176 Spe
ivs: 30 SpA / 30 Spe

[SET COMMENTS]
<p>With the abundance of bulky Water-types and other Electric-weak Pokemon in the UU tier, Electric is one of the best STABs to have. Magneton boasts the highest Special Attack stat out of all the Electric-types available in UU, and this set takes full advantage of that by utilizing Choice Specs. With the boost from Choice Specs, Magneton reaches a monstrous 556 Special Attack (factoring in the imperfect IVs from Hidden Power), which allows it to leave gaping holes in the opponent's team. While Magneton's defenses are nothing to write home about and its Speed is subpar, it can still rely on its 13 resistances to switch in multiple times during a match to dish out hefty blows by relying on its 13 resistances. Thunderbolt is Magneton's main STAB attack and will badly hurt leave a gushing wound [this imagery sounds a bit...too violent] in any Pokemon that does not resist it. Flash Cannon is Magneton's secondary STAB move and hurts most Pokemon that resist or are immune to Thunderbolt. While Hidden Power Grass has better coverage alongside Magneton's STAB attacks, Hidden Power Water is preferred since it allows Magneton to take full advantage of its ability, Magnet Pull, by allowing it to severely dent Steelix. However, Hidden Power Grass is still a great option if one is not worried about trapping Steelix, as it OHKOes Quagsire and Gastrodon while 2HKOing Lanturn. Explosion rounds out the set by giving Magneton a means to OHKO Chansey after Stealth Rock damage. If one doesn't like blowing Magneton up, Signal Beam can be used over Explosion in order to hit Grass-types like Tangrowth and Leafeon for super effective damage. Here are some damage calculations to exhibit Magneton's power:</p>

<ul class=”damage_calculation”>
<li>Thunderbolt vs 252 HP / 252 SpD Careful Registeel: 35.71% - 42.31%</li>
<li>Thunderbolt vs 4 HP / 0 SpD Venusaur: 39.74% - 47.02%</li>
<li>Thunderbolt vs 252 HP / 252 SpD Calm Clefable: 47.21% - 55.58%</li>
<li>Thunderbolt vs 252 HP / 216 SpD Careful Altaria: 48.59% - 57.63%</li>
<li>Flash Cannon vs 4 HP / 0 SpD Venusaur: 67.55% - 79.47%</li>
<li>Flash Cannon vs 252 HP / 252 SpD Careful Torterra - 41.12% - 48.73%</li>
<li>Hidden Power Water vs 252 HP / 252 SpD Sassy Steelix: 63.28% - 74.58%</li>
<li>Hidden Power Grass vs 40 HP / 252 SpD Careful Lanturn: 50.87% - 59.85%</li>
<li>Explosion vs 4 HP / 252 Def Chansey: 93.46% - 100%</li>
</ul>

[ADDITIONAL COMMENTS]
<p>The given EVs allow Magneton to outspeed, trap, and OHKO Jolly Aggron. Max Special Attack and a Rash nature allow Magneton to hit as hard as possible, and the remaining EVs go into Attack to power up Explosion. Should one pick Signal Beam Beam instead of Explosion in the last slot, a Modest nature is the preferred nature is Modest and the Attack EVs should be distributed into HP so Magneton's average bulk is not compromised. Thunder is another daring option over Explosion. While the 70% accuracy is a huge turnoff, its power allows Magneton to 2HKO Registeel with a layer of Spikes most of the time, while utterly maiming almost all switch-ins. If one is using Magneton on a Rain Dance team, Thunder becomes much more appealing, due to its perfect accuracy in rain, and could even be used over Thunderbolt.</p>

<p>It should be noted that while it may be extremely tempting to bring Magneton out and start spamming Thunderbolt from the get-go, one must avoid this temptation, because although Thunderbolt is a fantastic STAB move, it does have its disadvantages. Dangerous Ground-types such as Rhyperior, Torterra, and especially Dugtrio are all itching to switch into Thunderbolt, and can use the free turn Thunderbolt gives them to set up, or, in Dugtrio's case, completely remove Magneton from the field. Due to this, it is usually better for Magneton to start off by scouting with either Flash Cannon or Hidden Power to catch Ground-types or Electric-resistant Pokemon first, and then only using Thunderbolt later in the match after the opponent's team has been properly scouted.</p>

<p>Chansey can switch into any attack Magneton can dish out apart from Explosion and heal itself with Wish or Softboiled. Due to this, strong Fighting-type teammates such as Hitmonlee and Hariyama are recommended, since they can easily scare off Chansey. Dugtrio can also be employed to trap and take out Chansey without too much trouble. Specially Defensive Torterra, when at full health, is also a good check to Magneton, as it is immune to Thunderbolt, isn't 2HKOed by Flash Cannon, and can OHKO back with Earthquake. Swords Dance Leafeon is a good partner to Magneton due to this reason, as it is able to set up on Torterra and proceed to sweep. In exchange, Magneton can trap and severely weaken Registeel beyond repair for Leafeon. After two Thunderbolts, Registeel will be too weak to stand up to Swords Dance Leafeon's assaults. Nasty Plot Mismagius is another Pokemon that can take advantage of a weakened Registeel. Magneton can also weaken Steelix with Hidden Power Water, so Pokemon that can sweep when Steelix is weakened are also good partners for Magneton. With Steelix gone, Swords Dance Scyther, Swellow, Choice Band Kangaskhan and other physical Normal- and Flying-types can sweep teams with a lot less effort. Altaria is possibly Magneton's best teammate, synergizing extremely well with it; in fact, the pair resists every type in the game. With opposing Steel-types weakened or removed, Altaria can fearlessly devastate an opposing team with its Dragon Dance-boosted Outrages. Magneton also easily scares away Milotic (although do not switch into any of Milotic's STAB attacks, as they will greatly damage Magneton), which is helpful because Milotic can severely damage Altaria with Ice Beam or remove its boosts with Haze. Other UU Dragon-types such as Shelgon and Dragonair achieve similar results.</p>

GP CHECK 2/2
(INSERT STAMP HERE)
 
Good job on this. Just next time, remember to CAPS Lock SET COMMENTS and ADDITIONAL COMMENTS, and leave a space between those two and the beginning of the paragraph. Like so:

[SET COMMENTS]
(space)
blah blah.

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