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Magneton [QC: 0/2] [GP: 0/1]

[OVERVIEW]
Magneton is a somewhat versatile Pokemon, which can function as a wallbreaker or a revenge killer while being able to pivot out well with Volt Switch. Despite Magneton's mediocre speed, it takes advantage of analytic with strong STAB moves allowing it to threaten common defensive walls such as Aromatisse and Vaporeon. Unfortunately, Magneton is walled by common Pokemon in this meta, especially ones that have Electric immunities such as Lanturn, Togedemaru and Galarian Stunfisk.


[SET]
name: Choice Specs
move 1: Flash Cannon
move 2: Volt Switch
move 3: Thunderbolt
move 4: Toxic
item: Choice Specs
ability: Analytic
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Toxic is to cripple Pokemon that Magneton does not threaten with its double stab such as Lanturn. Analytic is the only viable ability as it provides further attacking power. This is used over Magnet Pull because Magneton has no need and does not want to trap the common steel types such as Aggron in the tier that usually are able to beat it with Earthquake, or Silvally-Steel which either runs Flamethrower or pivots out with Parting Shot or U-turn. Specs Magneton is very good at weakening teams to be cleaned up later by sweepers, and thus teammates such as Quiver Dance Ribombee or Swords Dance Absol appreciate Magneton on the team. Teammates such as Virizion are appreciated as it can threaten many of Magneton's counters as well as being able to come in freely on Electric-resists from Magneton's Volt Switch.

[SET]
name: Sturdy Boots
move 1: Flash Cannon
move 2: Thunderbolt
move 3: Volt Switch
move 4: Thunder Wave / Toxic
item: Heavy-Duty Boots
ability: Sturdy
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Volt Switch allows Magneton to gain offensive momentum. Thunder Wave or Toxic in the final slot is to cripple opposing Pokemon such as Silvally-Ghost or Lanturn. This set functions as a revenge killer abusing the Sturdy + Boots combo allowing it to reliably come in and deal damage for the team, as well as providing a bit of momentum for more offensive Pokemon on the team. Pokemon like Weezing are appreciated teammates for Magneton as it counters Fighting-types like Toxicroak and Virizion, and in Weezing's case, provides a Ground immunity. Pokemon like Virizion are again good teammates as it pressures Magneton's answers and is capable of abusing Magneton's Volt Switch to switch in freely and wreak havoc on the opposing team.

[CREDITS]
- Written by: [[BulbaBrain, 477336]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
No sorry it still wasn't clear but these are absolutely not the set changes we talked about on Discord.
1. No defensive. Nuke it entirely. It's an awful set and I have no clue what it's doing here at all, we seemed to be on the same page on this one.
2. Specs really really needs volt and tbolt and does not need Teleport at all.
3. There is absolutely no reason why you would want Steel Beam, a move that causes recoil, on a set designed to abuse Sturdy. The power is absolutely not worth it. I would be slotting Thunder Wave or Toxic in the final slot.
4. Your Boots+Sturdy set still has Analytic as the ability. And Analytic even gets talked about in the set comments so I know it's not an accident.
5. Boots+Sturdy still runs max speed Timid because Magneton is awful defensively and would rather be able to revenge kill anything.
6. Teleport is still bad on Boots+Sturdy and at absolute best could get a brief "although you could try Teleport" mention in the writeup but is way too poor to deserve any kind of slash let alone before Volt Switch
 
Changes implemented, thanks for the feedback. On point 4 it was an accident i'm just really really stupid and clearly wasnt thinking straight.

e: I might write a bit more on the set comments bc it looks a bit short to me
 
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[OVERVIEW]
Magneton is a somewhat versatile Pokemon, which can function as a wallbreaker, a steel trapper, Magneton isn't trapping any of the Steels efficiently because none of them are fearful of Magneton. I.E gunfisk is immune to Elec and takes nothing from Flash Cannon so it's walled completely, Toge is immune to Volt as well and can Wish off any damage or simply U-turn into whatever, Steelvally has Flamethrower + Parting Shot or a sturdy abuser while being able to pivot out well with moves like Volt Switch and Teleport as well as displaying a great defensive typing only shared by Togedemaru. i mean true, it's a good defensive typing but the difference is that Toge has longevity unlike Magneton so they aren't comparable in that regard. Unfortunately, Magneton is walled by common Pokemon in this meta, especially ones that have Electric immunities via abilities such as Lanturn and Togedemaru. Furthermore, it is slow for such a fast tier and has below par HP and Special Defense stats, although its Analytic ability may utilise its slower speed to instead become an advantage. Instead of sounding negative about Mag being so slow, you could word this sentence to Mag's benefit by saying something like "Despite Magneton's lackluster Speed, it forces switches thanks to its powerful STAB moves, which is even further boosted by Analytic" --- if you do add this, mention BEFORE you list Mag's counters such as Toge, Fisk, Lanturn, etc. List Magneton's strengths before its weaknesses, and you can even use this as a way to transition into its negatives.

[SET]
name: Choice Specs
move 1: Flash Cannon
move 2: Volt Switch
move 3: Toxic
move 4: Thunderbolt
item: Choice Specs
ability: Analytic
nature: Modest Nature
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
This set turns Magneton into one of the most potent special wallbreakers in PU. Not true since it's completely countered by several common mons mentioned earlier. As usual, Toxic is to cripple Pokemon that Magneton does not damage too badly reword this to "threaten" instead with its double stab such as Lanturn. Analytic also makes it so that Magneton has a high chance to 3HKO Togedemaru with Flash Cannon, I wouldn't even mention the calc regarding Togedemaru first off because you aren't using Mag to break things it simply cannot break. That calc only works if Toge is offensive, but if it's Wish then Mag is literally doing nothing. and its somewhat slow speed for the tier allows it to run full speed to outspeed Pokemon that potentially would win against no-speed Magneton and still consistently gain an Analytic boost against faster Pokemon. This doesn't really make sense tbh. Magneton isn't getting an Analytic boost typically because it's slow. It's getting its boost as a way to punish teams needing to switch out of Magneton. I.E Talonflame, Mesprit, Silvally-Fairy, Jellicent, etc. However, this Magneton set is frail and is easily revenged killed; it appreciates Sticky Web support and paralysis, and thus is able to wallbreak without constantly getting forced out by faster Pokemon which beat Magneton. Add teammates like Virizion, which can punish all of its counters like Fisk/Lanturn/Toge and appreciates Mag's ability to bring Virizion in safely vs things like Elec-resists like Guzzlord.

[SET]
name: Sturdy Boots
move 1: Flash Cannon
move 2: Thunderbolt
move 3: Volt Switch / Teleport
move 4: Thunder Wave / Toxic
item: Heavy-Duty Boots
ability: Sturdy
nature: Modest Nature
evs: 252 HP / 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Boots + Sturdy allows Magneton to act as a lead, a pivot and a wallbreaker all at the same time, coming in without worrying about entry hazards breaking Sturdy and being able to act as a sort of suicide bomber with its base 120 Special Attack. Don't mention "suicide bomber", it's actual base SpA, or its ability to "act as a lead". 2 of these are just not correct and the stat thing is a given from the teambuilder, so no need to add it here. But regardless, reword this to say like Magneton can act as a revenge killer thanks to HDB in tandem with Sturdy. Volt Switch is used here in order to pivot in and out without worrying about hazards, reword this to say "Volt Switch allows Magneton to gain offensive momentum" or something along those lines, but no need to mention the "worrying about hazards" again since it should be mentioned in the sentence before this. but Teleport may be used for guaranteed momentum. The only reason Teleport would ever be used is if the opponent has a Mag-counter. The problem is though, if Mag runs into a counter then it is going to not be doing anything except for Teleporting until the counter is removed. That is why Teleport should NOT be recommended. Thunder Wave or Toxic in the final slot is to cripple opposing Pokemon such as? as a final resort or to open up for other breakers. This set is paired well with breakers that appreciate an already weakened team such as Magmortar, Archeops and Hitmonlee. Aside from the fact there are better teammate examples than these 3, mention briefly as to how these teammates benefit from Mag as well as how Mag appreciates them. I'd mention a teammate like Weezing for example. Not only does it provide Tspikes support to help wear down Lanturn, but it acts as a Ground immune as well as checks Fighting-types like Tox and Viriz. Keep in mind though, that this set is frail and slow, and its limited coverage allow resists to wall it. It is not a sustainable pivot and can only come in once or twice maximum without Sturdy getting broken or it getting 2HKO'd by a faster Pokemon. This is worded like it is trying to talk me out of using Magneton. That isn't what I want to see when I am looking for a guide on how to use Magneton. Its okay to list its negatives such as being walled by X, BUT I want to know how to use it.

[CREDITS]
- Written by: [[BulbaBrain, 477336]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
[OVERVIEW]
Magneton is a somewhat versatile Pokemon, which can function as a wallbreaker or a sturdy abuser revenge killer while being able to pivot out well with Volt Switch as well as displaying a great defensive typing only shared by Togedemaru, although Magneton lacks recovery and longevity. this point is not important as its mediocre bulk means it's never gonna switch into anything without taking a huge chunk. its awkward speed tier doesnt help it in that regard either Despite Magneton's mediocre speed, it forces switches with threatening STAB attacks, which are further boosted by Analytic. true but this is also lacking in info. what am i supposed to force out? why did u mention its stabs? what do they hit? smth along the lines of "magneton can also take advantage of analytic thanks to its stab moves allowing it to threaten common defensive threats like x and y" Unfortunately, Magneton is walled by common Pokemon in this meta, especially ones that have Electric immunities such as Lanturn, Togedemaru and the Stunfisks Galarian Stunfisk.


[SET]
name: Choice Specs
move 1: Flash Cannon
move 2: Volt Switch
move 3: Toxic Thunderbolt
move 4: Thunderbolt Toxic
item: Choice Specs
ability: Analytic
nature: Modest / Timid - it's useful against stuff like ada tsareena and absol Nature
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Toxic is to cripple Pokemon that Magneton does not threaten with its double stab such as Lanturn. Analytic is the only viable ability as it provides further attacking power, and punishes teams that contain Pokemon that Magneton forces to switch out, allowing it to get a free analytic-boosted attack off. this should be more abt why analytic > magnet pull; a huge part of the magnets's niche through the gens has been magnet pull. u already explain what analytic does in the overview so there's no need to expand much about that However, this Magneton set is frail and is easily revenged killed; it appreciates and paralysis, and thus is able to wallbreak without constantly getting forced out by faster Pokemon which beat Magneton. i'm not at all a fan of this point, it's not something magneton necessarily needs to work proprely and i'd much rather have u mention mons that appreciate magneton weakening down stuff so they can clean late-game. qd bee is a good example Teammates such as Virizion are appreciated as it can threaten many of Magneton's counters such as Togedemaru and the Stunfisks Galarian Stunfisk, as well as being able to come in freely on Electric-resists like Guzzlord and Heliolisk from Magneton's Volt Switch. this should just be reworded to say that it appreciates partners like viriz that can pressure its answer & appreciate its volt switch instead. it's pretty much already what u said but there's no need to make a distinction between galarfisk, rat & guzz n helio

[SET]
name: Sturdy Boots
move 1: Flash Cannon
move 2: Thunderbolt
move 3: Volt Switch
move 4: Thunder Wave / Toxic
item: Heavy-Duty Boots
ability: Sturdy
nature: Modest Nature
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Volt Switch allows Magneton to gain offensive momentum. Thunder Wave or Toxic in the final slot is to cripple opposing Pokemon such as the Silvallies Silvally-Ghost or Lanturn. This set is paired well with breakers such as Magmortar, Archeops and Hitmonlee which appreciate an already weakened team, especially one that has been paralyzed by Thunder Wave, or chipped down by Magneton's STAB or toxic. magneton doesnt work like that though, it's a revenge killer thanks to the combination of boots + sturdy and this point completely misses the point of why u should run magneton They also appreciate Magneton's ability to Volt Switch into them to create opportunities to get kills. Weezing is also an appreciated teammate for Magneton as it not only provides Toxic Spikes support to help wear down Lanturn, idk running twave / toxic + tspikes seems p redundant but it acts as a Ground immune as well as counters Fighting-types like Toxicroak and Virizion.

this last section needs a lot of work. the partners dont make sense with this particular set, and it just seems like u either lack experience with it or just mentioned a bunch of overall solid threats

[CREDITS]
- Written by: [[BulbaBrain, 477336]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
do this and lmk once u're done, n sorry for taking so long
 
[OVERVIEW]
Magneton is a somewhat versatile Pokemon, which can function as a wallbreaker or a revenge killer depending on the set it's using while being able to pivot out well with Volt Switch. Despite Magneton's mediocre speed, it takes advantage of analytic Analytic with strong STAB moves allowing it to threaten force out common defensive walls such as Aromatisse and Vaporeon. Unfortunately, Magneton is walled by common Pokemon in this meta, especially ones that have Electric immunities such as Lanturn, Togedemaru, and Galarian Stunfisk.


[SET]
name: Choice Specs
move 1: Flash Cannon
move 2: Volt Switch
move 3: Thunderbolt
move 4: Toxic Teleport / Steel Beam / Toxic - teleport allows u to pivot out vs stuff like lanturn and lrod rat, and steel beam is just a really powerful nuke. for example, it ohkoes virizion switching in, which is not smth u can do with flash cannon. it also does 60% to scarf rat. if u have more questions / are unsure, bring it up in the analyses channel and we can discuss it further
item: Choice Specs
ability: Analytic
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Toxic is to cripple Pokemon that Magneton does not threaten with its double stab such as Lanturn. Analytic is the only viable ability as it provides further attacking power. This is used over Magnet Pull because Magneton has no need and does not want to trap the common steel types Steel-types such as Aggron in the tier that usually are able to beat it with Earthquake, or Silvally-Steel which either runs Flamethrower or pivots out with Parting Shot or U-turn. (well u're not supposed to switch into either? just keep it at "Magneton is unable to effectively beat Steel-types like Silvally-Steel and Togedemaru due to their access to pivoting moves and typing, respectively" dont just c/p this tho pls, reword it) Specs Magneton is very good at weakening teams to be cleaned up later by sweepers, and thus teammates such as Quiver Dance Ribombee or Swords Dance Absol appreciate Magneton on the team. (what pokemon does magneton weaken? do ur examples and magneton have any shared answers?) Teammates such as Virizion are appreciated as it can threaten many of Magneton's counters (like?) as well as being able to come in freely on Electric-resists from Magneton's Volt Switch. (well not really true. i'd make this more about how magneton can bring virizion in against its answers like lanturn and galarfisk with teleport)

[SET]
name: Sturdy Boots
move 1: Flash Cannon
move 2: Thunderbolt
move 3: Volt Switch
move 4: Thunder Wave / Toxic / Steel Beam - it allows u to rk a bunch of mons that u can with flash cannon like virizion, silvallies, and +2 ribombee
item: Heavy-Duty Boots
ability: Sturdy
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Volt Switch allows Magneton to gain offensive momentum. Thunder Wave or Toxic in the final slot is to cripple opposing Pokemon such as Silvally-Ghost or Lanturn. This set functions as a revenge killer abusing the Sturdy + Heavy-Duty Boots combo allowing it to reliably come in and deal damage for the team revenge kill threats like x and y, as well as providing a bit of momentum for more offensive Pokemon on the team. Pokemon like Weezing are appreciated teammates for Magneton as it counters Fighting-types like Toxicroak and Virizion, (the issue is that it doesnt need weezing to do that - magneton beats these examples in a 1v1. this set fits on more offensive team that need some sort of catch-all revenge killer, similarly to kadabra in earlier metas / sm pu)(change the team options to reflect that this set primarily fits on offensive teams) and in Weezing's case, provides a Ground immunity. Pokemon like Virizion are again good teammates as it pressures Magneton's answers and is capable of abusing Magneton's Volt Switch to switch in freely and wreak havoc on the opposing team.

[CREDITS]
- Written by: [[BulbaBrain, 477336]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
be sure to update set comments to reflect the new slashes, i'd like to give this another look before stamping though. if u have any questions u know where to find me
 
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