MAGNETON WOOOOO YEAH
[OVERVIEW]
Magneton fills a specific role as a strong special attacker that lures Ground-type Pokemon. It boasts the most powerful Thunderbolt in the tier, notably threatening to 2HKO defensive staples like Vaporeon and Tentacruel. Ground-types such as Dugtrio and Golem regularly come in to attempt punishing it for its poor coverage, which can be exploited by aggressively switching in Ground-type checks like Articuno, Tangela, and Dragonite. Given its low Speed, Magneton is also one of the better ways to punish paralyzed Pokemon.
However, Magneton faces a myriad of issues that cause it to be forgone on most teams. Its terribly slow Speed leaves it hard to switch in and susceptible to Wrappers such as Tentacruel, Dragonite, and Pinsir. Its coverage is atrocious, (comma) leaving it struggling versus Ground- and Grass-types like Dugtrio, Tangela, Venusaur, and the occasional Golem. While it can act as bait that creates opportunities for Pokemon like Tangela and Articuno, relying constantly on prediction leads to Magneton being inconsistent.Magneton also dislikes paralysis, as it loses its ability to outspeed slower and paralyzed foes. It competes with Electabuzz, which outclasses it in all areas but raw damage, and with Raichu and Electrode, both faster Pokemon with more distinguishing features like Surf or Explosion.
[SET]
name: Bulky Special Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic
[SET COMMENTS]
Thunderbolt threatens 2HKOs Vaporeon, Tentacruel, Articuno, Persian, Omastar, Dewgong, and Kangaskhan, as well as OHKOs Dodrio, Gyarados, and Aerodactyl. Thunder Wave gives Magneton a tool to cripple faster Wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a slim chance to 3HKO Dugtrio. Rest grants Magneton greater longevity, with the multitude of Wrappers in the tier granting it chances to burn sleep turns. However, a sleeping Magneton is setup fodder for Agility users, namely Dragonite, Articuno, and Dodrio. Alternatively, Toxic most consistently checks Wrappers such as Dragonite, Tangela, and Dragonair. Toxic also punishes Dugtrio and Golem, with Golem being forced to use Explosion much earlier and take chip damage if repeatedly switched in.
Magneton's movepool is rather poor, so its customization options are minimal. Thunder turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes it inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra, Venusaur, and Dugtrio, but the recharge turns often leave Magneton in terrible situations. Rest and Toxic could be used together, granting Magneton longevity versus Wrappers. However, this forces you to either decrease the consistency of your paralysis spreading or make Magneton completely toothless versus Dugtrio.
Magneton pairs especially well with Dugtrio checks, as it often baits Dugtrio into switching in. Tangela works well with this, taking minimal damage from Earthquake and Rock Slide and threatening back with status or Mega Drain. Pokemon like Dragonite and Articuno can also work well with this strategy. Dragonite can trade with Dugtrio by using Blizzard as Dugtrio uses Toxic to stop a possible AgiliWrap sweep, putting Dugtrio in KO range of Magneton's Double-Edge. Articuno can switch in and set up on the Ground- and Grass-types that Magneton lures, and Magneton threatens Articuno's checks like Vaporeon and Omastar with 2HKOs.
[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Volk, 530877]]
- Grammar checked by: [[CyroGyro, 331519]]
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