Gen 1 Magneton (UU Mini) [GP 1/1]

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pac

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MAGNETON WOOOOO YEAH

[OVERVIEW]

Magneton fills a specific role as a strong special attacker that lures Ground-type Pokemon. It boasts the most powerful Thunderbolt in the tier, notably threatening to 2HKO defensive staples like Vaporeon and Tentacruel. Ground-types such as Dugtrio and Golem regularly come in to attempt punishing it for its poor coverage, which can be exploited by aggressively switching in Ground-type checks like Articuno, Tangela, and Dragonite. Given its low Speed, Magneton is also one of the better ways to punish paralyzed Pokemon.

However, Magneton faces a myriad of issues that cause it to be forgone on most teams. Its terribly slow Speed leaves it hard to switch in and susceptible to Wrappers such as Tentacruel, Dragonite, and Pinsir. Its coverage is atrocious, (comma) leaving it struggling versus Ground- and Grass-types like Dugtrio, Tangela, Venusaur, and the occasional Golem. While it can act as bait that creates opportunities for Pokemon like Tangela and Articuno, relying constantly on prediction leads to Magneton being inconsistent.Magneton also dislikes paralysis, as it loses its ability to outspeed slower and paralyzed foes. It competes with Electabuzz, which outclasses it in all areas but raw damage, and with Raichu and Electrode, both faster Pokemon with more distinguishing features like Surf or Explosion.

[SET]
name: Bulky Special Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic

[SET COMMENTS]

Thunderbolt threatens 2HKOs Vaporeon, Tentacruel, Articuno, Persian, Omastar, Dewgong, and Kangaskhan, as well as OHKOs Dodrio, Gyarados, and Aerodactyl. Thunder Wave gives Magneton a tool to cripple faster Wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a slim chance to 3HKO Dugtrio. Rest grants Magneton greater longevity, with the multitude of Wrappers in the tier granting it chances to burn sleep turns. However, a sleeping Magneton is setup fodder for Agility users, namely Dragonite, Articuno, and Dodrio. Alternatively, Toxic most consistently checks Wrappers such as Dragonite, Tangela, and Dragonair. Toxic also punishes Dugtrio and Golem, with Golem being forced to use Explosion much earlier and take chip damage if repeatedly switched in.

Magneton's movepool is rather poor, so its customization options are minimal. Thunder turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes it inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra, Venusaur, and Dugtrio, but the recharge turns often leave Magneton in terrible situations. Rest and Toxic could be used together, granting Magneton longevity versus Wrappers. However, this forces you to either decrease the consistency of your paralysis spreading or make Magneton completely toothless versus Dugtrio.

Magneton pairs especially well with Dugtrio checks, as it often baits Dugtrio into switching in. Tangela works well with this, taking minimal damage from Earthquake and Rock Slide and threatening back with status or Mega Drain. Pokemon like Dragonite and Articuno can also work well with this strategy. Dragonite can trade with Dugtrio by using Blizzard as Dugtrio uses Toxic to stop a possible AgiliWrap sweep, putting Dugtrio in KO range of Magneton's Double-Edge. Articuno can switch in and set up on the Ground- and Grass-types that Magneton lures, and Magneton threatens Articuno's checks like Vaporeon and Omastar with 2HKOs.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Volk, 530877]]
- Grammar checked by: [[CyroGyro, 331519]]
 
Last edited:
Opening this up to QC! Its a bit on the shorter side right now, but im having trouble fleshing it out. Its an incredibly simple and niche mon. Help with that from QC would be appreciated.
 
Implement for QC 1/2. I may want to check again though, so if you change a lot don't be afraid to give me a shout. I think this analysis needs a bit of work.
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I'll also light a flare for meloyy, who I believe nominated Magneton on the VR. Perhaps they have some insight.

[OVERVIEW]

Magneton fills a specific role as a strong special attacker (This references the attack category, not the stat) that lures Ground-type Pokemon. Its Electric-typing and high Special grants it the most powerful Thunderbolt in the tier, threatening a 2HKOs on Vaporeon, Tentacruel, Articuno, Persian, and Kangaskhan, as well as a OHKOs on Dodrio, Gyarados, and Aerodactyl. Its Electric-typing also causes Ground-types such as Dugtrio and Golem to regularly come in and punish its poor coverage, which can be predicted and punished. (How, in this case? You haven't explained it.)

Mention that Magneton is one of the best ways to bully paralyzed Pokemon, especially late-game. The problem is getting to that point.

Consider moving the XHKOs to Set Details, and specifically note the standout calcs in the Overview. The Overview should be an introduction to sell the Pokemon, rather than the guide to actually using it.


However, Magneton faces a myriad of issues that causes it to be forgone on most teams. Its terribly slow Speed leaves it susceptible to wrappers such as Tentacruel, Dragonite, and Pinsir. Its coverage isn't great, leaving it struggling versus Dugtrio and the occasional Golem. While this acts as a bait that can be punished by aggressively switching in Pokemon like Tangela or Gyarados, relying constantly on prediction leads to Magneton being an inconsistent Pokemon.

You should also mention that Electabuzz does literally everything better except damage output, even in the bait department.

[SET]
name: Offensive (Since you have Rest, maybe Bulky Special Attacker works better. Entirely subjective, though.)
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic (Unless you want to be food for Dragonite, add this. Maybe even make it the first slash.)

[SET COMMENTS]

Thunderbolt is Magneton's strongest attack, threatening the majority of the tier with massive damage. Thunder Wave gives Magneton a tool to cripple faster Pokemon, granting it a better matchup versus wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a chance to 3HKO Dugtrio. (Elaborate on why you're actually using it then, this is worded like an OO. Say something like "While Magneton's Attack is poor, Double-Edge is its best option to punish Dugtrio switching in, dealing significant damage on a critical hit.".) Rest grants Magneton greater longevity, with the multitude of wrappers in the tier granting it chances to burn sleep turns. Finally, Toxic can be used as the most consistent check to AgiliWrap strategies employed by Dragonite and Dragonair.

Magneton's movepool is rather poor, so its customization options are minimal. Thunder is Magneton's strongest attack, (You just said Thunderbolt is. Reword one or the other accordingly.) granting it extreme damage output that turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes this strategy inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra and Venusaur, but the recharge turns often leave Magneton in terrible situations. Finally, Toxic can be used as the most consistent check to AgiliWrap strategies employed by Dragonite and Dragonair.

Magneton pairs especially well with Dugtrio checks, as it consistently baits Dugtrio into switching in. Tangela works especially well with this, taking minimal damage from either Earthquake or Rock Slide and threatening back with either status or STAB Mega Drain. Pokemon like Dragonite, Gyarados, and Articuno can also work well with this strategy. Talk about where to use Magneton, imo it's kind of a Rhydon-type deal.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
[/QUOTE]
 
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Was told to look again. Definitely QC 1/2 this time.
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(AP) = Add Period / Full Stop


[OVERVIEW]

Magneton fills a specific role as a strong special attacker that lures Ground-type Pokemon. Its Electric-typing and high Special grants it the most powerful Thunderbolt in the tier, threatening notable 2HKOs versus defensive staples like Vaporeon and Tentacruel. Its Electric-typing also causes Ground-types such as Dugtrio and Golem to regularly come in and punish its poor coverage, which can be predicted and punished by aggressively switching in Ground-type checks like Gyarados, Tangela, and Dragonite. Magneton is also one of the best better ways to punish paralyzed Pokemon, as its slow Speed is mitigated due to the Speed drop from paralysis.

However, Magneton faces a myriad of issues that causes it to be forgone on most teams. Its terribly slow Speed leaves it susceptible to wrappers such as Tentacruel, Dragonite, and Pinsir, cutting into its valuable special bulk. Its coverage isn't great, leaving it struggling versus Dugtrio and the occasional Golem. While this acts as a bait that can be punished by aggressively switching in Pokemon like Tangela or Gyarados, relying constantly on prediction leads to Magneton being an inconsistent Pokemon. In addition to this, it competes with Electabuzz, a fellow Electric-type Pokemon that's blazingly fast with good coverage, outclassing Magneton in all areas except for damage output.

Because it often wants to be used when Dugtrio is gone and faster threats are paralyzed, Magneton doesn't like to be paralyzed much. Consider adding this.

[SET]
name: Bulky Special Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic

[SET COMMENTS]

Thunderbolt is Magneton's strongest consistent attack, threatening 2HKOs on Vaporeon, Tentacruel, Articuno, Persian, and Kangaskhan, as well as OHKOs on Dodrio, Gyarados, and Aerodactyl. Thunder Wave gives Magneton a tool to cripple faster Pokemon, granting it a better matchup versus wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a chance to 3HKO Dugtrio. Rest grants Magneton greater longevity, with the multitude of wrappers in the tier granting it chances to burn sleep turns. Alternatively, Toxic can be used as the most consistent check to AgiliWrap strategies employed by Dragonite and Dragonair. (I guess Toxic also punishes Dugtrio and Golem to some degree, especially the latter considering it's forced to Explode much earlier and can't constantly switch in without sustaining damage)

Magneton's movepool is rather poor, so its customization options are minimal. Thunder is Magneton's strongest attack, granting it extreme damage output that turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes this strategy inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra and Venusaur, but the recharge turns often leave Magneton in terrible situations. (AP)

Consider the idea of running both Rest and Toxic, which can actually let Magneton live a decently long time against wrappers. It's nothing astounding but it's ok. Substitute may also be a decent thing to fish for against paralyzed Pokemon but it's very much a "win more" option, so don't be afraid to leave it out.

Magneton pairs especially well with Dugtrio checks, as it consistently baits Dugtrio into switching in. Tangela works especially well with this, taking minimal damage from either Earthquake or Rock Slide and threatening back with either status or STAB Mega Drain. Pokemon like Dragonite, Gyarados, and Articuno can also work well with this strategy. Magneton can be used in a few different ways. In the midgame, it's typically used to bait Dugtrio in order to support teammates like Tangela. However, Magneton can also be used in the endgame once its foes are paralyzed and its checks are gone, in order to prey on their Speed drops and threaten a sweep with its powerful STAB Thunderbolts.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [name, id]]
- Grammar checked by: [[name, id]]
 
Was told to look again. Definitely QC 1/2 this time.
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(AP) = Add Period / Full Stop


[OVERVIEW]

Magneton fills a specific role as a strong special attacker that lures Ground-type Pokemon. Its Electric-typing and high Special grants it the most powerful Thunderbolt in the tier, threatening notable 2HKOs versus defensive staples like Vaporeon and Tentacruel. Its Electric-typing also causes Ground-types such as Dugtrio and Golem to regularly come in and punish its poor coverage, which can be predicted and punished by aggressively switching in Ground-type checks like Gyarados, Tangela, and Dragonite. Magneton is also one of the best better ways to punish paralyzed Pokemon, as its slow Speed is mitigated due to the Speed drop from paralysis.

However, Magneton faces a myriad of issues that causes it to be forgone on most teams. Its terribly slow Speed leaves it susceptible to wrappers such as Tentacruel, Dragonite, and Pinsir, cutting into its valuable special bulk. Its coverage isn't great, leaving it struggling versus Dugtrio and the occasional Golem. While this acts as a bait that can be punished by aggressively switching in Pokemon like Tangela or Gyarados, relying constantly on prediction leads to Magneton being an inconsistent Pokemon. In addition to this, it competes with Electabuzz, a fellow Electric-type Pokemon that's blazingly fast with good coverage, outclassing Magneton in all areas except for damage output.

Because it often wants to be used when Dugtrio is gone and faster threats are paralyzed, Magneton doesn't like to be paralyzed much. Consider adding this.

[SET]
name: Bulky Special Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic

[SET COMMENTS]

Thunderbolt is Magneton's strongest consistent attack, threatening 2HKOs on Vaporeon, Tentacruel, Articuno, Persian, and Kangaskhan, as well as OHKOs on Dodrio, Gyarados, and Aerodactyl. Thunder Wave gives Magneton a tool to cripple faster Pokemon, granting it a better matchup versus wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a chance to 3HKO Dugtrio. Rest grants Magneton greater longevity, with the multitude of wrappers in the tier granting it chances to burn sleep turns. Alternatively, Toxic can be used as the most consistent check to AgiliWrap strategies employed by Dragonite and Dragonair. (I guess Toxic also punishes Dugtrio and Golem to some degree, especially the latter considering it's forced to Explode much earlier and can't constantly switch in without sustaining damage)

Magneton's movepool is rather poor, so its customization options are minimal. Thunder is Magneton's strongest attack, granting it extreme damage output that turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes this strategy inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra and Venusaur, but the recharge turns often leave Magneton in terrible situations. (AP)

Consider the idea of running both Rest and Toxic, which can actually let Magneton live a decently long time against wrappers. It's nothing astounding but it's ok. Substitute may also be a decent thing to fish for against paralyzed Pokemon but it's very much a "win more" option, so don't be afraid to leave it out.

Magneton pairs especially well with Dugtrio checks, as it consistently baits Dugtrio into switching in. Tangela works especially well with this, taking minimal damage from either Earthquake or Rock Slide and threatening back with either status or STAB Mega Drain. Pokemon like Dragonite, Gyarados, and Articuno can also work well with this strategy. Magneton can be used in a few different ways. In the midgame, it's typically used to bait Dugtrio in order to support teammates like Tangela. However, Magneton can also be used in the endgame once its foes are paralyzed and its checks are gone, in order to prey on their Speed drops and threaten a sweep with its powerful STAB Thunderbolts.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [name, id]]
- Grammar checked by: [[name, id]]

Implemented! This is ready for a 2nd QC!
 
This is very well written pacattacc, though if I could call for you to add anything to this analysis it would be an expansion on Magneton's synergy with Articuno. Being the best at luring Ground-types and Grass-types in UU; Magneton can assist with safely bringing in Articuno multiple times throughout a game who benefits greatly from being able to fish for freeze, whittle down checks over time, attempt to set up a sweep late game, or just further generate offensive momentum. From my experience, Articuno has been a more noteworthy partner for Magneton than Dragonite and Gyarados if you are mainly using it as a lure. If you want Magneton to sweep you can pair it with Dragonite to trade with an opposing Dugtrio with a sequence like this:

Use Magneton to lure in Dugtrio -> Double to Dragonite -> Blizzard the Dugtrio as they Toxic so they are in range of Double-Edge from Magneton

I am not a big fan of this strategy, or trying to turn Magneton into a sweeper in general, but it is a somewhat consistent way to weaken Dugtrio for Magneton that you could choose to mention if you want. (More effective than pairing it with Electrode, which I tried and achieved very little success with). Anyways keep up the good work, and thanks to PvK for mentioning me.
 
This is very well written pacattacc, though if I could call for you to add anything to this analysis it would be an expansion on Magneton's synergy with Articuno. Being the best at luring Ground-types and Grass-types in UU; Magneton can assist with safely bringing in Articuno multiple times throughout a game who benefits greatly from being able to fish for freeze, whittle down checks over time, attempt to set up a sweep late game, or just further generate offensive momentum. From my experience, Articuno has been a more noteworthy partner for Magneton than Dragonite and Gyarados if you are mainly using it as a lure. If you want Magneton to sweep you can pair it with Dragonite to trade with an opposing Dugtrio with a sequence like this:

Use Magneton to lure in Dugtrio -> Double to Dragonite -> Blizzard the Dugtrio as they Toxic so they are in range of Double-Edge from Magneton

I am not a big fan of this strategy, or trying to turn Magneton into a sweeper in general, but it is a somewhat consistent way to weaken Dugtrio for Magneton that you could choose to mention if you want. (More effective than pairing it with Electrode, which I tried and achieved very little success with). Anyways keep up the good work, and thanks to PvK for mentioning me.

Implemented! Hadn't thought of that Dragonite interaction much so this was interesting.
 
I'm not entirely sure how ready I am to QC this Pokemon, considering I have little experience with it, but I'm going to drop some thoughts on it for now.

Its Electric-typing also causes Ground-types such as Dugtrio and Golem to regularly come in and punish its poor coverage, which can be predicted and punished by aggressively switching in Ground-type checks like Gyarados, Tangela, and Dragonite.
This sentence is a tad misleading. My first issue is that it is trying very hard to spin a very negative aspect of Magneton into something positive. While Magneton certainly can lure Ground-type Pokemon, this isn't exactly a strength, as it is contingent on the fact that it really can't do anything to them. It would be significantly more useful if Magneton could actually threaten this pool of Pokemon instead of forcing the user to rely on switching, which could be dangerous. This statement is directly analogous to saying "Zapdos is good because it lures Rhydon." This is ludicrous; Rhydon's ability to wall Zapdos is indisputably a downside to Zapdos. While it may be worth mentioning that this interaction exists, it seems like a huge reach to lead with this in the positive portion of the introduction. Moreover, it isn't even really consistent. While Ground-types might switch in, there is no guarantee that this will happen. Tangela, for example, completely walls Magneton and would feel pretty comfortable switching in in most cases. Depending on the situation, Pokemon like Hypno, Electabuzz, and Venusaur could just as easily work their way into battle against Magneton. This should be scrapped, reworded, and relocated.

Its terribly slow Speed leaves it susceptible to wrappers such as Tentacruel, Dragonite, and Pinsir, cutting into its valuable special bulk.
I don't really know what "cutting into its valuable special bulk means." Also, it's not that slow. Base 70 is nothing to write home about, but it does tie Dewgong and outpace all the other bulky Water-type Pokemon. Considering these are the Pokemon most threatened by a STAB Thunderbolt, it's a decent benchmark to sit at. It could be worse.

Its coverage isn't great, leaving it struggling versus Dugtrio and the occasional Golem.
I'd be harsher here, the coverage is honestly pretty horrendous, being the worst of the Electric-type Pokemon (at least Electrode has Explosion). It also struggles a lot with Grass- and Electric-type Pokemon because of it's horrific coverage. Tangela is especially difficult to break. Hypno and, to a lesser extent, Kadabra bully it pretty hard as well. Frankly, Venusaur might be one of Magneton's better partners as it threatens all of those Pokemon except Kadabra, provided sleep is still on the table.

Magneton also dislikes paralysis, as it wants to outspeed its foes through paralysis.
"Magneton also dislikes paralysis, as it loses its ability to outspeed slower and paralyzed foes."

In addition to this it competes with Electabuzz, a fellow Electric-type Pokemon that's blazingly fast with good coverage, outclassing Magneton in all areas except for damage output.
You should really mention Raichu and Electrode here as well. Magneton has the fewest distinguishing factors out of the bunch and truly is the weakest link. Meanwhile, Electabuzz, Raichu, and Electrode genuinely contribute to the metagame. I'd like to guide players to a pool of better options if we can.

Thunderbolt is Magneton's strongest consistent attack, threatening 2HKOs on Vaporeon, Tentacruel, Articuno, Persian, and Kangaskhan, as well as OHKOs on Dodrio, Gyarados, and Aerodactyl.
You may as well chuck Omastar and Dewgong in the 2HKO category as well. Emphasize the one good trait Magneton has. It also wouldn't hurt to add a sentence or two to illustrate how to switch Magneton in and how what you can pressure. Resting and paralyzed Water-type Pokemon are good candidates, for example.

Rest grants Magneton greater longevity, with the multitude of wrappers in the tier granting it chances to burn sleep turns.
There are some pretty clear drawbacks with Rest that should probably be noted. Scoring a 2HKO isn't too hard and much of the tier can 3HKO Magneton. And of course, we got APT on the table.

Hyper Beam is Magneton's strongest attack versus Kadabra and Venusaur, but the recharge turns often leave Magneton in terrible situations
It's your strongest move against Tangela and Dugtrio as well.

However, this forces you to either decrease the consistency of your Paralysis spreading, or make you completely defenseless versus Dugtrio.
Bit of a nitpick, but you're not really "defenseless" but "offenseless." "Offenseless" is a bit obscure as a word, so maybe say "toothless" or something.

Magneton pairs especially well with Dugtrio checks, as it consistently baits Dugtrio into switching in.
Again, this is iffy and stuff like Electabuzz arguably does it better thanks to the paralysis chance associated with Body Slam.

In the midgame, it's typically used to bait Dugtrio in order to support teammates like Tangela.
Again, it's worth illustrating how exactly Magneton gets in in the first place.

However, it can also be used in the endgame once its foes are paralyzed and its checks are gone, in order to prey on their Speed drops and threaten a sweep with its powerful STAB Thunderbolts.
Hot damn this sounds hard to pull off. Just rattle off in your head the feats you need to pull off to get this in order. Not saying it's impossible, but it doesn't sound easy.

I'll leave it at that for now. I'll try to get some experience with or against Magneton if I can in the meantime.
 
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I'm not entirely sure how ready I am to QC this Pokemon, considering I have little experience with it, but I'm going to drop some thoughts on it for now.


This sentence is a tad misleading. My first issue is that it is trying very hard to spin a very negative aspect of Magneton into something positive. While Magneton certainly can lure Ground-type Pokemon, this isn't exactly a strength, as it is contingent on the fact that it really can't do anything to them. It would be significantly more useful if Magneton could actually threaten this pool of Pokemon instead of forcing the user to rely on switching, which could be dangerous. This statement is directly analogous to saying "Zapdos is good because it lures Rhydon." This is ludicrous; Rhydon's ability to wall Zapdos is indisputably a downside to Zapdos. While it may be worth mentioning that this interaction exists, it seems like a huge reach to lead with this in the positive portion of the introduction. Moreover, it isn't even really consistent. While Ground-types might switch in, there is no guarantee that this will happen. Tangela, for example, completely walls Magneton and would feel pretty comfortable switching in in most cases. Depending on the situation, Pokemon like Hypno, Electabuzz, and Venusaur could just as easily work their way into battle against Magneton. This should be scrapped, reworded, and relocated.


I don't really know what "cutting into its valuable special bulk means." Also, it's not that slow. Base 70 is nothing to write home about, but it does tie Dewgong and outpace all the other bulky Water-type Pokemon. Considering these are the Pokemon most threatened by a STAB Thunderbolt, it's a decent benchmark to sit at. It could be worse.


I'd be harsher here, the coverage is honestly pretty horrendous, being the worst of the Electric-type Pokemon (at least Electrode has Explosion). It also struggles a lot with Grass- and Electric-type Pokemon because of it's horrific coverage. Tangela is especially difficult to break. Hypno and, to a lesser extent, Kadabra bully it pretty hard as well. Frankly, Venusaur might be one of Magneton's better partners as it threatens all of those Pokemon except Kadabra, provided sleep is still on the table.


"Magneton also dislikes paralysis, as it loses its ability to outspeed slower and paralyzed foes."


You should really mention Raichu and Electrode here as well. Magneton has the fewest distinguishing factors out of the bunch and truly is the weakest link. Meanwhile, Electabuzz, Raichu, and Electrode genuinely contribute to the metagame. I'd like to guide players to a pool of better options if we can.


You may as well chuck Omastar and Dewgong in the 2HKO category as well. Emphasize the one good trait Magneton has. It also wouldn't hurt to add a sentence or two to illustrate how to switch Magneton in and how what you can pressure. Resting and paralyzed Water-type Pokemon are good candidates, for example.


There are some pretty clear drawbacks with Rest that should probably be noted. Scoring a 2HKO isn't too hard and much of the tier can 3HKO Magneton. And of course, we got APT on the table.


It's your strongest move against Tangela and Dugtrio as well.


Bit of a nitpick, but you're not really "defenseless" but "offenseless." "Offenseless" is a bit obscure as a word, so maybe say "toothless" or something.


Again, this is iffy and stuff like Electabuzz arguably does it better thanks to the paralysis chance associated with Body Slam.


Again, it's worth illustrating how exactly Magneton gets in in the first place.


Hot damn this sounds hard to pull off. Just rattle off in your head the feats you need to pull off to get this in order. Not saying it's impossible, but it doesn't sound easy.

I'll leave it at that for now. I'll try to get some experience with or against Magneton if I can in the meantime.

Forgot to mention, I implemented this with some discussion with Volk over Discord for those also interested in analyzing this.
 
Oh yeah, this exists.

Its Electric-typing and high Special grants it the most powerful Thunderbolt in the tier, threatening notable 2HKOs versus defensive staples like Vaporeon and Tentacruel.
Change "grants" to "grant" for the subject-verb agreement.

Its coverage is atrocious leaving it struggling versus Dugtrio and the occasional Golem.
It is also horrendous against Grass- and Electric-type Pokemon. Tangela sets up Growth for free and Venusaur gets a 3HKO. Electabuzz and Raichu can't do much without Seismic Toss, but they should win the 1v1 or at least incapacitate it pretty thoroughly.

While this acts as a bait that can be punished by aggressively switching in Pokemon like Tangela or Articuno, relying constantly on prediction leads to Magneton being an inconsistent Pokemon.
First, replace "this acts" with "it can act." Second, there are a lot of drawbacks laden in this sentence that should really be enumerated. For one, just getting Magneton in is a real challenge, so using it to bait in Ground-type Pokemon just to switch out is easier said than done, so you should probably elaborate on that. Being slower than every Partial-trapper aside from Tangela isn't helpful either. Also, you have no guarantee that Dugtrio or Golem will even come in, as your opponent (1) may wish to keep them healthy/unrevealed for later or (2) just not even have either. So while your switch to Vaporeon or whatever might help you if Magneton lures in Dugtrio, it isn't going to help you if instead Venusaur or Electabuzz is your opponent's main reply to Magneton. Considering what you bait in isn't really that consistent, other Electric-type Pokemon are pretty much universally better (I know this is mentioned later on, but wow, is Magneton underwhelming).

In addition to this it competes with Electabuzz, a fellow Electric-type Pokemon that's blazingly fast with good coverage, outclassing Magneton in all areas except for damage output, as well as Raichu and Electrode, both Pokemon with more distinguishing features like Surf and Explosion respectively.
I think it is worth mentioning the Speed difference for Raichu and Electrode as well, as it is a big reason why they are able to exert a much greater presence in the tier (they can scare off Tentacruel, out-maneuver partial-trappers, enable sleepers like Venusaur, etc.), despite their much lower offensive stats. Also, put a comma after "Explosion."

Thunder Wave gives Magneton a tool to cripple faster Pokemon, granting it a better matchup versus wrappers such as Tentacruel and sweepers such as Persian and Electabuzz.
Better matchup compared to what? Itself without Thunder Wave?

Double-Edge is Magneton's best option for combatting Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a chance to 3HKO Dugtrio.
A very slim chance:
Magneton Double-Edge vs. Dugtrio: 79-94 (28.9 - 34.4%) -- 3.6% chance to 3HKO

However, a sleeping Magneton is setup fodder for the multitude of Agility users in the tier, namely Dragonite, Articuno, and Dodrio.
Articuno and Dodrio even have a fair shot at 2HKOing Magneton, meaning the can potentially sweep right through it if they correctly predict the Rest or a double switch.

Alternatively, Toxic can be used as the most consistent check to AgiliWrap strategies employed by Dragonite and Dragonair.
It's also not bad for Tangela as it can force a switch even if it starts using Growth, though this only really works once.

However, its poor accuracy makes this strategy inconsistent.
"This strategy" can just be "it."

Magneton pairs especially well with Dugtrio checks, as it consistently baits Dugtrio into switching in.
You got a random indentation after this line. Also, be careful with the word "consistently." As I said before, (1) Dugtrio won't always come in, (2) some teams have alternate answers to Magneton that complicate predictions, and (3) some teams just don't have Dugtrio.

Magneton itself can be used in a few different ways. In the midgame, it's typically used to bait Dugtrio in order to support teammates like Tangela, coming in on sleeping Pokemon or Pokemon that it threatens out like Gyarados and Omastar. However, it can also occasionally be used in the endgame once its foes are paralyzed and its checks are gone, in order to prey on their Speed drops and threaten a sweep with its powerful STAB Thunderbolts.
I'm pretty sure you covered all of this already. If there are certain ideas here that you want to keep, see if you can weave them into the Introduction of the first paragraph of the Set Details. If not, you can probably just delete this entirely.

Honestly, I'm reluctant to give this a QC, but that probably has more to do with how dismal Magneton is versus the actual quality of the content here. This analysis probably just isn't necessary, especially now that NU has a pretty good one. Assuming we make the changes I discussed with May regarding the lower-end Pokemon on the Viability Rankings, I have a pretty strong feeling that Magneton will not stay ranked. But alas, I will give this QC 2/2 once these changes are implemented. Cheers.
 
Last edited:
Implemented! One note.

It is also horrendous against Grass- and Electric-type Pokemon. T

I implemented Grass, for Electric I think its important that they lose the 1v1 convincingly if they dont have Seismic Toss, and Electabuzz doesnt like taking TWave. Plus, its unlikely in my experience for them to run Electabuzz AND Dugtrio so trading your Magneton for their Buzz is a very beneficial trade that supports your own Tentacruel and whatnot.
 
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green = comments

View attachment 366025
MAGNETON WOOOOO YEAH

[OVERVIEW]

Magneton fills a specific role as a strong special attacker that lures Ground-type Pokemon. Its Electric-typing and high Special grant it the most powerful Thunderbolt in the tier, threatening notable 2HKOes versus defensive staples like Vaporeon and Tentacruel. Its Electric-typing also causes Ground-types such as Dugtrio and Golem to regularly come in and punish its poor coverage, which can be predicted and punished by aggressively switching in Ground-type checks like Articuno, Tangela, and Dragonite. Magneton is also one of the better ways to punish paralyzed Pokemon, as its slow Speed is mitigated due to the Speed drop from paralysis.

However, Magneton faces a myriad of issues that causes it to be forgone on most teams. Its terribly slow Speed leaves it susceptible to wrappers such as Tentacruel, Dragonite, and Pinsir,(RH)cutting into its valuable special bulk. Its coverage is atrocious leaving it struggling versus Ground- and Grass-types like Dugtrio, Tangela, Venusaur, and the occasional Golem. While this it can act as a bait that can be punished punish them by aggressively switching in Pokemon like Tangela or Articuno, relying constantly on prediction leads to Magneton being an inconsistent Pokemon. In addition to this, Magneton's slow Speed and poor defensive typing makes it hard to switch-in switch in in the first place. Magneton also dislikes paralysis, as it loses its ability to outspeed slower and paralyzed foes. In addition to this it competes with Electabuzz, a fellow Electric-type Pokemon that's blazingly fast with good coverage, outclassing Magneton in all areas except for damage output, as well as Raichu and Electrode, both also faster Pokemon with more distinguishing features like Surf and Explosion, respectively.

[SET]
name: Bulky Special Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic

[SET COMMENTS]

Thunderbolt is Magneton's strongest consistent attack, threatening 2HKOes on Vaporeon, Tentacruel, Articuno, Persian, Omastar, Dewgong, and Kangaskhan, as well as OHKOes on Dodrio, Gyarados, and Aerodactyl. Thunder Wave gives Magneton a tool to cripple faster Pokemon, improving its matchup versus wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting (you don’t need to, but you could change this to ‘combating’)Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a slim chance to 3HKO Dugtrio. Rest grants Magneton greater longevity, with the multitude of wrappers in the tier granting it chances to burn sleep turns. However, a sleeping Magneton is setup fodder for the multitude of Agility users in the tier, namely Dragonite, Articuno, and Dodrio. Alternatively, Toxic can be used as the most consistent check to partial trappers wrappers such as Dragonite, Tangela, and Dragonair. Toxic also punishes Dugtrio and Golem, with Golem being forced to Explode much earlier and taking chip damage if repeatedly switched in.

Magneton's movepool is rather poor, so its customization options are minimal. Thunder is Magneton's strongest attack, granting it extreme damage output that turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes it inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra, Venusaur, and Dugtrio, but the recharge turns often leave Magneton in terrible situations. Rest and Toxic could also be used together, granting Magneton longevity versus wrappers. However, this forces you to either decrease the consistency of your Paralysis spreading, or make you completely toothless versus Dugtrio.

Magneton pairs especially well with Dugtrio checks, as it often baits Dugtrio into switching in. Tangela works well with this, taking minimal damage from either Earthquake or Rock Slide and threatening back with either status or STAB Mega Drain. Pokemon like Dragonite and Articuno can also work well with this strategy. Dragonite can trade with Dugtrio, by hitting it with Blizzard as it uses Toxic to stop a possible AgiliWrap sweep. Once Dugtrio has been hit with Blizzard, it is in range of being KOed by Magneton's Double-Edge. Articuno can switch in on the Pokemon that Magneton lures, and either deal massive damage with STAB Blizzard or set up with Agility. In addition to this, Magneton threatens Articuno's checks like Vaporeon and Omastar with 2HKOes.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Volk, 530877]]
- Grammar checked by: [[name, id]]
good job! :blobthumbsup:
 
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blue = add
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green = comments

View attachment 366025
MAGNETON WOOOOO YEAH

[OVERVIEW]

Magneton fills a specific role as a strong special attacker that lures Ground-type Pokemon. Its Electric-typing and high Special grant it the most powerful Thunderbolt in the tier, threatening notable 2HKOes versus defensive staples like Vaporeon and Tentacruel. Its Electric-typing also causes Ground-types such as Dugtrio and Golem to regularly come in and punish its poor coverage, which can be predicted and punished by aggressively switching in Ground-type checks like Articuno, Tangela, and Dragonite. Magneton is also one of the better ways to punish paralyzed Pokemon, as its slow Speed is mitigated due to the Speed drop from paralysis.

However, Magneton faces a myriad of issues that causes it to be forgone on most teams. Its terribly slow Speed leaves it susceptible to wrappers such as Tentacruel, Dragonite, and Pinsir,(RH)cutting into its valuable special bulk. Its coverage is atrocious leaving it struggling versus Ground- and Grass-types like Dugtrio, Tangela, Venusaur, and the occasional Golem. While this it can act as a bait that can be punished punish them by aggressively switching in Pokemon like Tangela or Articuno, relying constantly on prediction leads to Magneton being an inconsistent Pokemon. In addition to this, Magneton's slow Speed and poor defensive typing makes it hard to switch-in switch in in the first place. Magneton also dislikes paralysis, as it loses its ability to outspeed slower and paralyzed foes. In addition to this it competes with Electabuzz, a fellow Electric-type Pokemon that's blazingly fast with good coverage, outclassing Magneton in all areas except for damage output, as well as Raichu and Electrode, both also faster Pokemon with more distinguishing features like Surf and Explosion, respectively.

[SET]
name: Bulky Special Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic

[SET COMMENTS]

Thunderbolt is Magneton's strongest consistent attack, threatening 2HKOes on Vaporeon, Tentacruel, Articuno, Persian, Omastar, Dewgong, and Kangaskhan, as well as OHKOes on Dodrio, Gyarados, and Aerodactyl. Thunder Wave gives Magneton a tool to cripple faster Pokemon, improving its matchup versus wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting (you don’t need to, but you could change this to ‘combating’)Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a slim chance to 3HKO Dugtrio. Rest grants Magneton greater longevity, with the multitude of wrappers in the tier granting it chances to burn sleep turns. However, a sleeping Magneton is setup fodder for the multitude of Agility users in the tier, namely Dragonite, Articuno, and Dodrio. Alternatively, Toxic can be used as the most consistent check to partial trappers wrappers such as Dragonite, Tangela, and Dragonair. Toxic also punishes Dugtrio and Golem, with Golem being forced to Explode much earlier and taking chip damage if repeatedly switched in.

Magneton's movepool is rather poor, so its customization options are minimal. Thunder is Magneton's strongest attack, granting it extreme damage output that turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes it inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra, Venusaur, and Dugtrio, but the recharge turns often leave Magneton in terrible situations. Rest and Toxic could also be used together, granting Magneton longevity versus wrappers. However, this forces you to either decrease the consistency of your Paralysis spreading, or make you completely toothless versus Dugtrio.

Magneton pairs especially well with Dugtrio checks, as it often baits Dugtrio into switching in. Tangela works well with this, taking minimal damage from either Earthquake or Rock Slide and threatening back with either status or STAB Mega Drain. Pokemon like Dragonite and Articuno can also work well with this strategy. Dragonite can trade with Dugtrio, by hitting it with Blizzard as it uses Toxic to stop a possible AgiliWrap sweep. Once Dugtrio has been hit with Blizzard, it is in range of being KOed by Magneton's Double-Edge. Articuno can switch in on the Pokemon that Magneton lures, and either deal massive damage with STAB Blizzard or set up with Agility. In addition to this, Magneton threatens Articuno's checks like Vaporeon and Omastar with 2HKOes.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Volk, 530877]]
- Grammar checked by: [[name, id]]
good job! :blobthumbsup:

Implemented
 
GP 1/1
[OVERVIEW]

Magneton fills a specific role as a strong special attacker that lures Ground-type Pokemon. Its Electric-typing and high Special grant it It boasts the most powerful Thunderbolt in the tier, threatening notable 2HKOes versus notably threatening to 2HKO defensive staples like Vaporeon and Tentacruel. Its Electric-typing also causes Ground-types such as Dugtrio and Golem to regularly come in and punish to attempt punishing it for its poor coverage, which can be predicted and punished exploited by aggressively switching in Ground-type checks like Articuno, Tangela, and Dragonite. Given its low Speed, Magneton is also one of the better ways to punish paralyzed Pokemon, as its slow Speed is mitigated due to the Speed drop from paralysis.

However, Magneton faces a myriad of issues that cause it to be forgone on most teams. Its terribly slow Speed leaves it hard to switch in and susceptible to Wrappers such as Tentacruel, Dragonite, and Pinsir. Its coverage is atrocious, (comma) leaving it struggling versus Ground- and Grass-types like Dugtrio, Tangela, Venusaur, and the occasional Golem. While it can act as a bait that can punish them by aggressively switching in bait that creates opportunities for Pokemon like Tangela or and Articuno, relying constantly on prediction leads to Magneton being an inconsistent Pokemon. In addition to this, Magneton's slow Speed and poor defensive typing makes it hard to switch in. Magneton also dislikes paralysis, as it loses its ability to outspeed slower and paralyzed foes. In addition to this it It competes with Electabuzz, a fellow Electric-type Pokemon that's blazingly fast with good coverage, outclassing Magneton in all areas except for damage output, as well as which outclasses it in all areas but raw damage, and with Raichu and Electrode, both also faster Pokemon with more distinguishing features like Surf and or Explosion, respectively.

[SET]
name: Bulky Special Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic

[SET COMMENTS]

Thunderbolt is Magneton's strongest consistent attack, threatening 2HKOes on Vaporeon, Tentacruel, Articuno, Persian, Omastar, Dewgong, and Kangaskhan, as well as OHKOes on and OHKOes Dodrio, Gyarados, and Aerodactyl. Thunder Wave gives Magneton a tool to cripple faster Pokemon, improving its matchup versus Wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a slim chance to 3HKO Dugtrio. Rest grants Magneton greater longevity, with the multitude of Wrappers in the tier granting it chances to burn sleep turns. However, a sleeping Magneton is setup fodder for the multitude of Agility users in the tier, namely Dragonite, Articuno, and Dodrio. Alternatively, Toxic can be used as the most consistent check to wrappers most consistently check Wrappers such as Dragonite, Tangela, and Dragonair. Toxic also punishes Dugtrio and Golem, with Golem being forced to Explode use Explosion much earlier and taking take chip damage if repeatedly switched in.

Magneton's movepool is rather poor, so its customization options are minimal. Thunder is Magneton's strongest attack, granting it extreme damage output that turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes it inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra, Venusaur, and Dugtrio, but the recharge turns often leave Magneton in terrible situations. Rest and Toxic could also be used together, granting Magneton longevity versus Wrappers. However, this forces you to either decrease the consistency of your paralysis spreading, (comma) or make you Magneton completely toothless versus Dugtrio.

Magneton pairs especially well with Dugtrio checks, as it often baits Dugtrio into switching in. Tangela works well with this, taking minimal damage from either Earthquake or and Rock Slide and threatening back with either status or STAB Mega Drain. Pokemon like Dragonite and Articuno can also work well with this strategy. Dragonite can trade with Dugtrio, (comma) by hitting it with Blizzard as it using Blizzard as Dugtrio uses Toxic to stop a possible AgiliWrap sweep., (comma) putting Dugtrio in KO range of Once Dugtrio has been hit with Blizzard, it is in range of being KOed by Magneton's Double-Edge. Articuno can switch in and set up on the Pokemon Ground- and Grass-types that Magneton lures, and either deal massive damage with STAB Blizzard or set up with Agility. In addition to this, Magneton threatens Articuno's checks like Vaporeon and Omastar with 2HKOs.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Volk, 530877]]
- Grammar checked by: [[name, id]]
2HKOs is the plural, 2HKOes is the verb
 
GP 1/1
[OVERVIEW]

Magneton fills a specific role as a strong special attacker that lures Ground-type Pokemon. Its Electric-typing and high Special grant it It boasts the most powerful Thunderbolt in the tier, threatening notable 2HKOes versus notably threatening to 2HKO defensive staples like Vaporeon and Tentacruel. Its Electric-typing also causes Ground-types such as Dugtrio and Golem to regularly come in and punish to attempt punishing it for its poor coverage, which can be predicted and punished exploited by aggressively switching in Ground-type checks like Articuno, Tangela, and Dragonite. Given its low Speed, Magneton is also one of the better ways to punish paralyzed Pokemon, as its slow Speed is mitigated due to the Speed drop from paralysis.

However, Magneton faces a myriad of issues that cause it to be forgone on most teams. Its terribly slow Speed leaves it hard to switch in and susceptible to Wrappers such as Tentacruel, Dragonite, and Pinsir. Its coverage is atrocious, (comma) leaving it struggling versus Ground- and Grass-types like Dugtrio, Tangela, Venusaur, and the occasional Golem. While it can act as a bait that can punish them by aggressively switching in bait that creates opportunities for Pokemon like Tangela or and Articuno, relying constantly on prediction leads to Magneton being an inconsistent Pokemon. In addition to this, Magneton's slow Speed and poor defensive typing makes it hard to switch in. Magneton also dislikes paralysis, as it loses its ability to outspeed slower and paralyzed foes. In addition to this it It competes with Electabuzz, a fellow Electric-type Pokemon that's blazingly fast with good coverage, outclassing Magneton in all areas except for damage output, as well as which outclasses it in all areas but raw damage, and with Raichu and Electrode, both also faster Pokemon with more distinguishing features like Surf and or Explosion, respectively.

[SET]
name: Bulky Special Attacker
move 1: Thunderbolt
move 2: Thunder Wave
move 3: Double-Edge
move 4: Rest / Toxic

[SET COMMENTS]

Thunderbolt is Magneton's strongest consistent attack, threatening 2HKOes on Vaporeon, Tentacruel, Articuno, Persian, Omastar, Dewgong, and Kangaskhan, as well as OHKOes on and OHKOes Dodrio, Gyarados, and Aerodactyl. Thunder Wave gives Magneton a tool to cripple faster Pokemon, improving its matchup versus Wrappers such as Tentacruel and sweepers such as Persian and Electabuzz. Double-Edge is Magneton's best option for combatting Dugtrio and Grass-types, although its poor Attack stat makes the damage output low, with only a slim chance to 3HKO Dugtrio. Rest grants Magneton greater longevity, with the multitude of Wrappers in the tier granting it chances to burn sleep turns. However, a sleeping Magneton is setup fodder for the multitude of Agility users in the tier, namely Dragonite, Articuno, and Dodrio. Alternatively, Toxic can be used as the most consistent check to wrappers most consistently check Wrappers such as Dragonite, Tangela, and Dragonair. Toxic also punishes Dugtrio and Golem, with Golem being forced to Explode use Explosion much earlier and taking take chip damage if repeatedly switched in.

Magneton's movepool is rather poor, so its customization options are minimal. Thunder is Magneton's strongest attack, granting it extreme damage output that turns many of Thunderbolt's possible KOs into guaranteed ones. However, its poor accuracy makes it inconsistent. Hyper Beam is Magneton's strongest attack versus Kadabra, Venusaur, and Dugtrio, but the recharge turns often leave Magneton in terrible situations. Rest and Toxic could also be used together, granting Magneton longevity versus Wrappers. However, this forces you to either decrease the consistency of your paralysis spreading, (comma) or make you Magneton completely toothless versus Dugtrio.

Magneton pairs especially well with Dugtrio checks, as it often baits Dugtrio into switching in. Tangela works well with this, taking minimal damage from either Earthquake or and Rock Slide and threatening back with either status or STAB Mega Drain. Pokemon like Dragonite and Articuno can also work well with this strategy. Dragonite can trade with Dugtrio, (comma) by hitting it with Blizzard as it using Blizzard as Dugtrio uses Toxic to stop a possible AgiliWrap sweep., (comma) putting Dugtrio in KO range of Once Dugtrio has been hit with Blizzard, it is in range of being KOed by Magneton's Double-Edge. Articuno can switch in and set up on the Pokemon Ground- and Grass-types that Magneton lures, and either deal massive damage with STAB Blizzard or set up with Agility. In addition to this, Magneton threatens Articuno's checks like Vaporeon and Omastar with 2HKOs.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Volk, 530877]]
- Grammar checked by: [[name, id]]
2HKOs is the plural, 2HKOes is the verb

Implemented! Ready for Upload
 
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