[OVERVIEW]
Magneton's niche lies in Magnet Pull, allowing it to trap the metagame's defensive Steel-types like Stakataka, Copperajah, and Escavalier. Even though it has no coverage move to hit them super effectively, it can eventually boost past them with Charge Beam, especially with the survivability it gets from Eviolite + Iron Defense + Rest. Though specific, this niche can be highly valuable when used to support teammates like Indeedee-F and Sylveon that desperately need Steel-types being gone. However, outside of trapping them, Magneton offers little to no defensive use or utility compared to the metagame's other Steel-types, making it outclassed by them for a teamslot. It is also dead-weight outside of the Steel-type matchup due to its overall poor offensive presence and passivity.
[SET]
name: Trapper
move 1: Charge Beam
move 2: Iron Defense
move 3: Rest
move 4: Flash Cannon
item: Eviolite
ability: Magnet Pull
nature: Bold
evs: 252 HP / 200 Def / 56 Spe
[SET COMMENTS]
Set Details
====
Charge Beam gives Magneton a boosting option to eventually beat Steel-types and, once they're KOed, threaten the opposing team afterwards. Flash Cannon heavily damages Stakataka after boosting with Charge Beam and gives Magneton coverage for a plethora of foes, such as certain Ground-types, Sylveon, Diancie, and Tyrantrum. A physically defensive spread alongside Eviolite and Iron Defense lets it comfortably go toe-to-toe with the Steel-types it's supposed to beat such as Stakataka, Copperajah, and specially defensive Escavalier, notably letting it take on the former two's super effective Body Press and Superpower, respectively. Rest gives Magneton a form of recovery, and, though rarely relevant, wasting two turns when asleep can make sure it wins the PP stall matchup if it does come to it. The Speed EVs let Magneton outspeed Modest Alolan Exeggutor.
Magneton is found on offensive teams alongside teammates like Indeedee-F, Sylveon, Alolan Exeggutor, and Galarian Articuno that appreciate it removing Steel-types. Even though the former three generally carry Fire-type coverage moves, the removal of Steel-types allows them to much more freely spam their STAB attacks without having to predict, especially with Stakataka's neutrality to Fire. Moreover, Alolan Exeggutor helps in pressuring Ground-types like Gastrodon and Quagsire that would halt Magneton completely, while Galarian Articuno can bring Magneton in safely via U-turn against its Steel-type switch-ins.
[STRATEGY COMMENTS]
Other Options
====
Toxic lets Magneton lure in and punish Ground- and Electric-types like Gastrodon, Quagsire, and Rotom-C that otherwise wall it completely, while Thunder Wave punishes foes like Salazzle and Vileplume that attempt to exploit its passivity. However, deviating from the listed set makes trapping Steel-types needlessly more difficult. A fully offensive set with Thunderbolt, Flash Cannon, Volt Switch, and Tri Attack alongside Choice Specs can be used to still chip down the Steel-types significantly. If so, Analytic can also be used to turn Magneton into a potent wallbreaker that is even more difficult to switch into.
Checks and Counters
====
**Ground-type Pokemon and Coverage Moves**: Mudsdale, Quagsire, and Gastrodon completely wall Magneton's attacks. Offensive Pokemon like Silvally-Ground, Aerodactyl, and Golurk can outspeed Magneton and heavily damage it with their Ground-type attacks, though they have to be wary of the Defense boosts it has accumulated.
**Fighting-type Pokemon and Coverage Moves**: Toxicroak, Tauros, and Gallade can significantly dent Magneton with their Fighting-type attacks, but only if its Defenses are unboosted. Swords Dance Escavalier and Iron Defense Stakataka can flip the matchup easily, as they can safely set up on Magneton and retaliate with a +6 Close Combat and Body Press, respectively.
**Special Attackers**: Salazzle and Choice Specs users like Sylveon, Exploud, and Indeedee-F can overwhelm or straight up OHKO Magneton by taking advantage of its weaker Special Defense. Rotom-C is a notable check because it resists both of Magneton's attacks, can cripple it with Trick, and can gain momentum with Volt Switch on a forced switch.
[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073]]
Magneton's niche lies in Magnet Pull, allowing it to trap the metagame's defensive Steel-types like Stakataka, Copperajah, and Escavalier. Even though it has no coverage move to hit them super effectively, it can eventually boost past them with Charge Beam, especially with the survivability it gets from Eviolite + Iron Defense + Rest. Though specific, this niche can be highly valuable when used to support teammates like Indeedee-F and Sylveon that desperately need Steel-types being gone. However, outside of trapping them, Magneton offers little to no defensive use or utility compared to the metagame's other Steel-types, making it outclassed by them for a teamslot. It is also dead-weight outside of the Steel-type matchup due to its overall poor offensive presence and passivity.
[SET]
name: Trapper
move 1: Charge Beam
move 2: Iron Defense
move 3: Rest
move 4: Flash Cannon
item: Eviolite
ability: Magnet Pull
nature: Bold
evs: 252 HP / 200 Def / 56 Spe
[SET COMMENTS]
Set Details
====
Charge Beam gives Magneton a boosting option to eventually beat Steel-types and, once they're KOed, threaten the opposing team afterwards. Flash Cannon heavily damages Stakataka after boosting with Charge Beam and gives Magneton coverage for a plethora of foes, such as certain Ground-types, Sylveon, Diancie, and Tyrantrum. A physically defensive spread alongside Eviolite and Iron Defense lets it comfortably go toe-to-toe with the Steel-types it's supposed to beat such as Stakataka, Copperajah, and specially defensive Escavalier, notably letting it take on the former two's super effective Body Press and Superpower, respectively. Rest gives Magneton a form of recovery, and, though rarely relevant, wasting two turns when asleep can make sure it wins the PP stall matchup if it does come to it. The Speed EVs let Magneton outspeed Modest Alolan Exeggutor.
Magneton is found on offensive teams alongside teammates like Indeedee-F, Sylveon, Alolan Exeggutor, and Galarian Articuno that appreciate it removing Steel-types. Even though the former three generally carry Fire-type coverage moves, the removal of Steel-types allows them to much more freely spam their STAB attacks without having to predict, especially with Stakataka's neutrality to Fire. Moreover, Alolan Exeggutor helps in pressuring Ground-types like Gastrodon and Quagsire that would halt Magneton completely, while Galarian Articuno can bring Magneton in safely via U-turn against its Steel-type switch-ins.
[STRATEGY COMMENTS]
Other Options
====
Toxic lets Magneton lure in and punish Ground- and Electric-types like Gastrodon, Quagsire, and Rotom-C that otherwise wall it completely, while Thunder Wave punishes foes like Salazzle and Vileplume that attempt to exploit its passivity. However, deviating from the listed set makes trapping Steel-types needlessly more difficult. A fully offensive set with Thunderbolt, Flash Cannon, Volt Switch, and Tri Attack alongside Choice Specs can be used to still chip down the Steel-types significantly. If so, Analytic can also be used to turn Magneton into a potent wallbreaker that is even more difficult to switch into.
Checks and Counters
====
**Ground-type Pokemon and Coverage Moves**: Mudsdale, Quagsire, and Gastrodon completely wall Magneton's attacks. Offensive Pokemon like Silvally-Ground, Aerodactyl, and Golurk can outspeed Magneton and heavily damage it with their Ground-type attacks, though they have to be wary of the Defense boosts it has accumulated.
**Fighting-type Pokemon and Coverage Moves**: Toxicroak, Tauros, and Gallade can significantly dent Magneton with their Fighting-type attacks, but only if its Defenses are unboosted. Swords Dance Escavalier and Iron Defense Stakataka can flip the matchup easily, as they can safely set up on Magneton and retaliate with a +6 Close Combat and Body Press, respectively.
**Special Attackers**: Salazzle and Choice Specs users like Sylveon, Exploud, and Indeedee-F can overwhelm or straight up OHKO Magneton by taking advantage of its weaker Special Defense. Rotom-C is a notable check because it resists both of Magneton's attacks, can cripple it with Trick, and can gain momentum with Volt Switch on a forced switch.
[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073]]
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