Well, the main idea I had was to create an offensive team that would help sweep the classic garchomp set so I quickly thought of the infallible magnezone and from there it was created
CONSTRUCTION
when I already had my main offensive core I realized that it was quite devil to urshifu rs so I decided to place slowbro but that made me weak to overturn so I decided to place heatran spd that slows it down quite well and can catch other mons with magma storm and can place the stealth rocks but this left me very weak to earthquakes so I decided to place rillaboom that attenuates them a bit and gives me a good priority and also the good synergy it does with magnezone but I still thought it was quite weak to the earthquakes and I also needed a speed control and a defoger and the first thing that came to mind was the omnipotent landorus and so is the team for now that has worked quite well for me even as my arena teams now I am in the 1525 points
TEAM
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Scale Shot
Probably the best set sweeper in the whole game and if I can get rid of corvinigth and skarmory it can sweep quietly, it also gives me a good early game wallbreaker
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 116 SpA / 140 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Iron Defense
- Thunderbolt
- Body Press
I chose this set because it can be very annoying and it can resist quite well after an iron defense in the grassy arises, it gets rid of ferrothorn quite well and the metal birds I place it for this function and I think it is the best in she
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Bold Nature
IVs: 0 Atk
- Future Sight
- Scald
- Slack Off
- Teleport
It is my main physical defense and my barrier against urshifu rs, it helps a lot with future sigth at the time of the offense and gives me great support with teleport the 32 evs in spd are to resist a kingdra meteor draco and the others in physical defense that do not affect too much
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Grassy Glide
- Wood Hammer
- Knock Off
I decided to place this set on the sd because it gives me an immediate damage plus the priority and the knock off that I did not give to landorus in addition to helping with the earthquakes against but it also hurts mine place adamant on jolly for the greatest possible damage
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Magma Storm
- Taunt
my special defensive rock setter helps me a lot with dragapult specs and tapu lele specs without focus blast I can also easily catch volcarona which can be a nuisance but is quite weak to enemy earthquakes, the taunt is to avoid enemy hazards and other enemy states and boosts
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Earthquake
- U-turn
- Defog
- Stone Edge
place this set for speed control and a good defoger, landorus is always a good mon with his intimidation and gives a good game with u-turn
WEAKNESSES
-rillaboom sd can be quite a hassle that if I can't control with risky predictions it's gg
-dragapult dd can also be quite annoying as I can't do much against it
-Boosted garchomp can sweep the team if I don't play right the intimidation of landorus and the priority of rillabom
-the stall is a bit annoying but nothing you can't control
Thank you very much for reading I await your opinions.
CONSTRUCTION
when I already had my main offensive core I realized that it was quite devil to urshifu rs so I decided to place slowbro but that made me weak to overturn so I decided to place heatran spd that slows it down quite well and can catch other mons with magma storm and can place the stealth rocks but this left me very weak to earthquakes so I decided to place rillaboom that attenuates them a bit and gives me a good priority and also the good synergy it does with magnezone but I still thought it was quite weak to the earthquakes and I also needed a speed control and a defoger and the first thing that came to mind was the omnipotent landorus and so is the team for now that has worked quite well for me even as my arena teams now I am in the 1525 points
TEAM
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Scale Shot
Probably the best set sweeper in the whole game and if I can get rid of corvinigth and skarmory it can sweep quietly, it also gives me a good early game wallbreaker
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 116 SpA / 140 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Iron Defense
- Thunderbolt
- Body Press
I chose this set because it can be very annoying and it can resist quite well after an iron defense in the grassy arises, it gets rid of ferrothorn quite well and the metal birds I place it for this function and I think it is the best in she
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Bold Nature
IVs: 0 Atk
- Future Sight
- Scald
- Slack Off
- Teleport
It is my main physical defense and my barrier against urshifu rs, it helps a lot with future sigth at the time of the offense and gives me great support with teleport the 32 evs in spd are to resist a kingdra meteor draco and the others in physical defense that do not affect too much
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Grassy Glide
- Wood Hammer
- Knock Off
I decided to place this set on the sd because it gives me an immediate damage plus the priority and the knock off that I did not give to landorus in addition to helping with the earthquakes against but it also hurts mine place adamant on jolly for the greatest possible damage
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Magma Storm
- Taunt
my special defensive rock setter helps me a lot with dragapult specs and tapu lele specs without focus blast I can also easily catch volcarona which can be a nuisance but is quite weak to enemy earthquakes, the taunt is to avoid enemy hazards and other enemy states and boosts
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Earthquake
- U-turn
- Defog
- Stone Edge
place this set for speed control and a good defoger, landorus is always a good mon with his intimidation and gives a good game with u-turn
WEAKNESSES
-rillaboom sd can be quite a hassle that if I can't control with risky predictions it's gg
-dragapult dd can also be quite annoying as I can't do much against it
-Boosted garchomp can sweep the team if I don't play right the intimidation of landorus and the priority of rillabom
-the stall is a bit annoying but nothing you can't control
Thank you very much for reading I await your opinions.