SS OU Majorly's Weekly Team Dump (CM Lando + Scarf RegiD)

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Hey. So, DLC2 has dropped off around last night, i wasnt able to stay up long, but enough of that and here's the news. Today, for all those who don't have (good) teams, I will be dumping one successful DLC2 Team each week for you. Don't worry about these teams being bad, I have always check on the ladder (a few battles), to ensure that they are awesome and ready for a dumping. As an experienced player, I have learned the ways of the building, so these teams will obviously be good, please do not report to me, if they are bad, because if you think they are, that means you are. It's simple :). This Team is a Team Dump, so the thread will be locked


:landorus:(regidraco):tapu-bulu::pheromosa::mew::garchomp: <-- paste


:sm/landorus:
im back and broken (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Calm Mind
- Sludge Bomb
- Psychic

Obviously, as you can see from the title, it says "Lando" so ofc Lando is on the team, and as you can see, Landorus is first, so it is obviously
our main star of the team, and ofc our set is based off of Calm Mind, as you can also see. Once Landorus sets up at least 2 calm minds,
Landorus becomes a dangerous sweeper, don't even try to Hydro Pump or use a special attack on this, you're already dead, just accept
your pokemon's fate. They're probably gone. The whole reason why this thing is a monster because of Sheer Force, Sheer Force just boosts
it's attacks with secondary effects by x1.3, and with Life Orb, that is another x1.3. That's literally 150+ power for this moveset
if I recall correctly that the moves are secondary effects.

(regidraco)
op (Regidrago) @ Choice Scarf
Ability: Dragon's Maw
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dragon Energy
- Explosion
- Hammer Arm

Again, As you can see from the title, Regidrago, is our next pokemon. The reason why I picked Regidrago is because when
paired with scarf, you outspeed most mons without losing health which makes Dragon Energy even stronger! And, if I recall
correctly, Dragon's Maw also boosts SpA which is very essential to the damage that Dragon Energy and Draco Meteor does. I also
picked it because it's cool ;).

:sm/tapu-bulu:
bulku (Tapu Bulu) @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 16 Atk / 176 SpD / 68 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Close Combat
- Nature's Madness

I chose Tapu Bulu because it breakes through bulky mons such as Clefable and probably Toxapex
if my Landorus has been taken out, and I am counting on RegiDrago and Pheromosa to win me
the game. Tapu Bulu can take a 4 Flamethrowers or Ice Beams, from Genesect, and also check it with CC,
which is crucial because I have to protect Regidrago and Landorus, who are, my main sweepers, and stars,
also main pokemon to help me win the game. Also it's good when paired with Hazards
Another reason why I picked this mon is because, I like it, and it just returned, so why not???

:sm/pheromosa:
skinny (Pheromosa) @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Close Combat
- Ice Beam
- Rapid Spin
- U-turn

Pheromosa is our last mon that will lead us to victory. But sadly, this mon's defense and SpD is so bad, so just one hit, could completely end it.
I like the mon though, and everyone thinks it's broken, but when you face Clefable, or maybe Toxapex, this thing gets completely walled super hard.
When paired with Hazards, it can help weaken things with its insane 137 base attack, and CC. It also threaten bugs that try to come in it's CC, while
resisting it with Ice Beam. Tapu Bulu and Landorus can take out Fairies, and Pheromosa can help back by weakening important mons that could prevent them from
doing what they really need to do. Pheromosa is supposed to take away hazards that weaken Regidrago which is really bad, and also Tapu Bulu. :)

:ss/mew:

Hiii (Mew) @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz

Mew's amazing bulk lets it set up rocks and spikes with ease, without dying to unboosted mons. Mew stops those that it's faster
than from using anything other than damaging moves, like hazards, or their own taunt. Mew can also stop pokemon with boosts from sweeping
the whole team because I know it can survive, and force the mon into switching into a random one, using Red Card. Mew also sends back
predicted status with it's ability Synchronize, outplaying the opponent and pressuring them, and mess up their plans.

:sm/garchomp:
rough, no touch (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Lax Nature
- Stealth Rock
- Dragon Tail
- Flamethrower
- Toxic

Garchomp is capable of checking numerous physical attackers, such as Urshifu-R or Urshifu, by just crippling them with it's Rocky Helmet +
Rough Skin combination. It sets up Stealth Rock,and pressure defoggers that come in, using Toxic. Also with Dragon Tail, it pressures and annoys
pokemon trying to sweep using Dragon Tail to force them out, and reset their stat boosts, very very annoying,
which should be the purpose of this garchomp.




This thread is not for rating, it's for a Team Dump, asking mods to please lock this.




 
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