Hey guys, this is my 2nd RMT. I made the basic construct of this team at the very beginning of sumo, which is why its very reminiscent of oras with a fini on it. In disbelieve the gale wings nerf truely made Talon unusable and being subject to constant mockery therefore, i developed an unhealthy obsession to prove anyone wrong and making it work somehow. Eventually i used this team to get reqs during the dugtrio suspect test, shortly after peaking #1 at suspects end. With that being said, i hope you enjoy the rmt and give it a shot.
Teambuilding Process
The Sets
Talonflame @ Flyinium Z
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flame Charge
- Flare Blitz
Set description and usage tips
We all know the gale wings nerf hit Talon really hard, but this one set actually plays perfectly to Talon's strenghts since a z-move Brave Bird at full health not only has prioritity and with BP 190 is stronger than the banded equivalent but also doesnt inflict recoil or helmet/barbs damage thus keeping gale wings intact. Swords dance is just a great setup move that, in conjunction with skystrike, actually packs a huge hit, allowing Talon to muscle trough bulky waters (decent talon answears in oras) like fini, toxapex (with some chip/rocks dmg) or even lando and heatran to some extend, while ohkoing frailer flying resists like koko at +2.
Flame charge seems like a gimmicky move but works exceptionally well on this set. Especially late game it can pick of weakend mons then proceding to swep scarfers or naturally faster mons (bar scarf phero, which needs Talon weakend to revenge anyway) with the appropriate stab of BB/Flare Blitz, flame charge also works great with sd since the latter significantly boosts the formers KO-potential, often resulting in some snowball like sweeping scenarios. Since flame charge does not inflict recoil its also great in delaying the point at which Talon dies to recoil or puts himself in range of opposing priority/scarf phero.
Talonflame is supposed to be a suicide bomber with this set, so honestly there is no space for roost (which doesnt really work with the gale wings nerf and Talon's subpar bulk without hp investment), so try to eigther punch holes in the opposing defenses early game (potentially healing wishing it later) or keep it healthy till late game, focus on winning the hazard war and await the right moment to (sky)strike.
Some games Talon wont get to sweep but still can be a tremendous asset to the team by revenge killing scary setup-sweepes like dd lando, skystrike gyara, mence (only little chip needed for save OHKO), pinsir, volcarona and pheromosa. The revenge killing aspect and possesion of usable flying stab after having used the z-move is what really sets Talon apart from common skystrike user.
The preferred nature on this set is adamant, the power boost is significant and max speed is just enough to outrun base 110's, most notable mega metagross. Jolly wouldnt give Talon further outspeeds at +1 and would only come in handy against greninja.
+2 252+ Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 0 HP / 0 Def Tapu Koko: 284-334 (101 - 118.8%) -- guaranteed OHKO
252+ Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 0 HP / 4 Def Landorus-Therian:
(84.9 - 100%) -- 6.3% chance to OHKO
+2 252+ Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 248 HP / 196+ Def Tapu Fini: 339-399 (98.8 - 116.3%) -- 87.5% chance to OHKO (never saw not ohkoing tbh)
+2 252+ Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 252 HP / 232+ Def Toxapex: 268-316 (88.1 - 103.9%) -- guaranteed OHKO after Stealth Rock (knock off venu comin into play)
252+ Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 0 HP / 4 Def Landorus-Therian:
(84.9 - 100%) -- 6.3% chance to OHKO
+2 252+ Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 248 HP / 196+ Def Tapu Fini: 339-399 (98.8 - 116.3%) -- 87.5% chance to OHKO (never saw not ohkoing tbh)
+2 252+ Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 252 HP / 232+ Def Toxapex: 268-316 (88.1 - 103.9%) -- guaranteed OHKO after Stealth Rock (knock off venu comin into play)
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Defog
- Nature's Madness
- Taunt
Ability: Misty Surge
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Defog
- Nature's Madness
- Taunt
Set description and usage tips
No need to really explain much, its just your standard physical defensive fini creeping the jolly base 50 speedtier by 3 points (a benchmark that shouldnt really exist to begin with). In a non stall matchup the only thing it should do is checking phero and ash ninja (in which being healthy for the ladder is more important) and defogging. Bar Ferrothorn it does well against most rock setter (which Talon takes advantage of). Tapu fini might be one of the most prepared for mon in sumo, so always be aware and dont let yourself get lured. The team is rather dependend on the defog and might fall apart with rocks (+spikes) up. Moonblast is the preferred attacking move since hitting phero, mence, dnite, sabeley and chomp far outweights the extra damage on lando and heatran provided by scald/surf while naturess madness (kinda) already hits steels for "neutral" damage. Tapu fini is the key player in dealing with stall (tho honestly no member is deadweight against the playstyle), tradeing leftovers for 50% on sabeley lets jirachi setup rocks more easily, misty terrain gives hoopa save switches into toxa, at which point eigther skarm or clef are most likely to be saced before dugtrio is able to trap, the former gone opens up for rachi+lando, while the ladder gone actually makes Talonflame a threat to stall.Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 104 Def / 136 SpD / 20 Spe
Calm Nature
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
- Knock Off/Giga Drain
Set description and usage tips
252 SpA Choice Specs Greninja Dark Pulse vs. 248 HP / 136+ SpD Venusaur: 133-157 (36.6 - 43.2%) -- guaranteed 3HKO after Stealth Rock
252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 248 HP / 136+ SpD Venusaur-Mega: 153-181 (42.1 - 49.8%) -- guaranteed 3HKO
252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 248 HP / 136+ SpD Venusaur-Mega: 153-181 (42.1 - 49.8%) -- guaranteed 3HKO
Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Iron Head
- U-turn
- Healing Wish
- Stealth Rock
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Iron Head
- U-turn
- Healing Wish
- Stealth Rock
Set description and usage tips
Jirachi serves as the mandatory steel type on the team, this specially defensive set with enough speed for jolly bandtar (another speed benchmark that shouldnt really exist) is one of the best tapu lele counter in the game (not getting 2hkod by specs hp fire), while it cant really touch large portions of the metagme, it takes a hit from every mon on the special spectrum, making it a very reliable rock setter with good matchup against common defogger (bar zapdos and skarm lol). With a little flinch"hax" you are pretty much guaranteed to get up rocks against stall. Against more offensive builds u turning for momentum generation is almost always the preferred option over setting up rocks, since you have to defog them most of the time anyway. While in no way a metagross counter, resisting its stab and ice punch lets you pivot between scarflando and rachi to somewhat deal with. Healing Wish is mostly used to bring back near dead overwhelmed fini or giving Talon a second chance at gale wings sweeping. Ooh yeah and always make rachi shiny, it might make a distracted opponent think you are z happy our lol.Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Set description and usage tips
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 164 Atk / 148 Def / 196 Spe
Adamant Nature
- Hyperspace Fury
- Ice Punch
- Gunk Shot
- Zen Headbutt
Set description and usage tips
Regarding the set: Hyperspace Fury is just a brainless, relatively easy to spam move and zen headbutt is the semi mandatory stab to hit toxapex really hard, apart from those, ice punch and gunk shot were mostly used to hit fairies (especially fini) and ohkoing defensive lando. Feel free to tailor the set according to your needs, drain punch is obviously still great to prevent ttar from trapping you (tho its not as common lately), while with mawilite about to be released even fire punch could work well (having a chance to ohko depending on its hp investment) is a great an option to and even fireis Your opponent most likely wont expect expect you to klick anything but hyperspace, so try to be agressive when predicting your opponents dark resist.
252 Atk Tough Claws Metagross-Mega Meteor Mash vs. 0 HP / 148 Def Hoopa-Unbound: 255-300 (84.7 - 99.6%) -- guaranteed 2HKO
option:
252+ Atk Choice Band Hoopa-Unbound Fire Punch vs. 88 HP / 0 Def Mawile-Mega: 260-306 (98.8 - 116.3%) -- 87.5% chance to OHKO
option:
252+ Atk Choice Band Hoopa-Unbound Fire Punch vs. 88 HP / 0 Def Mawile-Mega: 260-306 (98.8 - 116.3%) -- 87.5% chance to OHKO
Threatlist
WIP, will be added soon
Import
WIP, will be added soon
Import
Talonflame @ Flyinium Z
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flame Charge
- Flare Blitz
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Defog
- Nature's Madness
- Taunt
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 104 Def / 136 SpD / 20 Spe
Calm Nature
- Knock Off
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Iron Head
- U-turn
- Healing Wish
- Stealth Rock
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 164 Atk / 148 Def / 196 Spe
Adamant Nature
- Hyperspace Fury
- Ice Punch
- Gunk Shot
- Zen Headbutt
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flame Charge
- Flare Blitz
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Defog
- Nature's Madness
- Taunt
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 104 Def / 136 SpD / 20 Spe
Calm Nature
- Knock Off
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Iron Head
- U-turn
- Healing Wish
- Stealth Rock
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 164 Atk / 148 Def / 196 Spe
Adamant Nature
- Hyperspace Fury
- Ice Punch
- Gunk Shot
- Zen Headbutt
Replays
http://replay.pokemonshowdown.com/gen7pokebankou-483582272 proof i was probably the first to use that set (26.11)
http://replay.pokemonshowdown.com/gen7pokebankoususpecttest-510604494 Talon both working as revenge killer and sweeper
http://replay.pokemonshowdown.com/gen7oususpecttest-531641132 Talon punching holes in the opponents defenses, opening up scarflando
http://replay.pokemonshowdown.com/gen7pokebankou-521321890 vs stall
http://replay.pokemonshowdown.com/gen7oususpecttest-538156125 prime example of a sd+flame charge sweep
http://replay.pokemonshowdown.com/gen7oususpecttest-538127250 agains most common smeargle web offense
more will be added soon
http://replay.pokemonshowdown.com/gen7pokebankoususpecttest-510604494 Talon both working as revenge killer and sweeper
http://replay.pokemonshowdown.com/gen7oususpecttest-531641132 Talon punching holes in the opponents defenses, opening up scarflando
http://replay.pokemonshowdown.com/gen7pokebankou-521321890 vs stall
http://replay.pokemonshowdown.com/gen7oususpecttest-538156125 prime example of a sd+flame charge sweep
http://replay.pokemonshowdown.com/gen7oususpecttest-538127250 agains most common smeargle web offense
more will be added soon
Shoutouts
special shoutouts to my eck calling buddies for enduring my consant Talon dickriding, love y'all <3 (no homo)
Liones for constantly abusing my need to prove talons viability to make me ladder and thinking weavile is a good mon (always makes me laugh).
Wings of Night for trolling the ou room with how talon is the best skystrike user (lando = noob) and conciding that while talon is shit, its at least not as bad as weavile, pinsir, zard x and weavile.
Mazar for not bringing it against lcans when it would have just won and being the only person to ever succesfully ice beam a lando with phero turn1, gl with your ubers game bro :]
Freestylerking for always getting me locked thus standing in the way of my efforts of convincing the ou room of talons viability, hope you can forgive me for using two non stab u-turner.
menci for thinking talon is utter shit while constantly losing to it, eventually inventing cresselia BO as a countermeasure (true story).
Leru for moral support, excellent ghostings during suspect (thats ash greninja, trust) and helping me editing since i am completly incapable in that regard.
Dokkerich for featuring the set in a 10 minute obs test live (stole the set wrong, but it actually might work better in uu this way), lets record more spl in the future :]
Eko just for being a cool dude, calling and teambuilding buddy. Hope you do well in PSL bro :]
Takato for losing against mono electric with stall, guess you should have wrapped them in "alo" serving as a faraday cage (nothing to do with the rmt, just had to let anyone know)
njnp for claiming he tried building around talon and considerd it to be ass (two things that just doesnt add up)
CK James for having my back during ou roomtours ("talon is still good") and almost 1v1ning a volcarona with spD talon
Vertex made a great analysis on the skystrike set, but please just delete the "/overheat" part, dont get how flame charge isnt the superior choice in almost all cases.
showdown ladder: for sacing mons than deciding to keep them, saying "wtf/lol talonflame" then losing to it and in general creating a very memorable, rage and lock inducing experience.
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