I'm getting kind of bored of rain dance teams, and they are catching on pretty quick on shoddy it seems. So I went with a sunny day team, and I'm having a little bit of trouble. Rain dance was so much easier, but I think that Ludicolo and Kingdra made it that way with their godliness.
So, gimme some input please.
Jolteon (?) @ Focus Sash
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Sunny Day
- Agility
- ThunderboltI've never used anything but Jolteon for starting up weather. I dunno who else I would try. I've used Ninjask a few times, but as soon as he comes out people switch in and phaze me out. T-bolt if the opponent starter is weak to it.
Shiftry (?) @ Expert Belt
Ability: Chlorophyll
EVs: 252 HP/112 Atk/96 Spd/48 SpAtk
Mild nature (+SAtk, -Def)
- Grass Knot
- Brick Break
- Hidden Power [Ice]
- Rock Slide
440 Speed with Clorophyll. Mixed sweeper, I was thinking of using Life Orb over Expert Belt.
Exeggutor (?) @ Heat Rock
Ability: Chlorophyll
EVs: 164 HP/220 Spd/126 SAtk
Modest nature (+SAtk, -Atk)
- Sunny Day
- Sleep Powder
- Psychic
- Solarbeam
Sunny day Backup, since Jolteon usually isn't a safe switch to get it back up. Fast sleeper, and then pound away with Solarbeam or Psychic.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Seed Flare
- Synthesis
- Hidden Power [Ice]
- Leech Seed
Shaymin can deal out pretty decent dmg and take hits pretty well too. I don't feel the EV's are too sharp, but eh. This thing outstalled a Blissey last night somehow.
Tangrowth (?) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/128 Atk/128 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Power Whip
- Hidden Power [Fire]
- Brick Break
Another Physical attacker, with HP Fire there for whatever.
Drapion (?) @ Life Orb
Ability: Sniper
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Spd, -SAtk)
- Night Slash
- Brick Break
- Earthquake
- Fire Fang
So, I've been doing well I suppose. I just feel like it's missing something. I got pretty destroyed by a Hail team last night, but the opponent was rocking my ass with out-prediction. I don't really like using too many OU's, my team might almost count as all BL...haha. But I'm thinking I might need to bite the bullet and go with Heatran or Arc for that fire-catch.
I'd really appreciate some input. I feel like I'm lacking, and could use some help.
Thanks a lot for reading.
So, gimme some input please.

Jolteon (?) @ Focus Sash
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Sunny Day
- Agility
- ThunderboltI've never used anything but Jolteon for starting up weather. I dunno who else I would try. I've used Ninjask a few times, but as soon as he comes out people switch in and phaze me out. T-bolt if the opponent starter is weak to it.

Shiftry (?) @ Expert Belt
Ability: Chlorophyll
EVs: 252 HP/112 Atk/96 Spd/48 SpAtk
Mild nature (+SAtk, -Def)
- Grass Knot
- Brick Break
- Hidden Power [Ice]
- Rock Slide
440 Speed with Clorophyll. Mixed sweeper, I was thinking of using Life Orb over Expert Belt.

Exeggutor (?) @ Heat Rock
Ability: Chlorophyll
EVs: 164 HP/220 Spd/126 SAtk
Modest nature (+SAtk, -Atk)
- Sunny Day
- Sleep Powder
- Psychic
- Solarbeam
Sunny day Backup, since Jolteon usually isn't a safe switch to get it back up. Fast sleeper, and then pound away with Solarbeam or Psychic.

Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Seed Flare
- Synthesis
- Hidden Power [Ice]
- Leech Seed
Shaymin can deal out pretty decent dmg and take hits pretty well too. I don't feel the EV's are too sharp, but eh. This thing outstalled a Blissey last night somehow.

Tangrowth (?) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/128 Atk/128 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Power Whip
- Hidden Power [Fire]
- Brick Break
Another Physical attacker, with HP Fire there for whatever.

Drapion (?) @ Life Orb
Ability: Sniper
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Spd, -SAtk)
- Night Slash
- Brick Break
- Earthquake
- Fire Fang
So, I've been doing well I suppose. I just feel like it's missing something. I got pretty destroyed by a Hail team last night, but the opponent was rocking my ass with out-prediction. I don't really like using too many OU's, my team might almost count as all BL...haha. But I'm thinking I might need to bite the bullet and go with Heatran or Arc for that fire-catch.
I'd really appreciate some input. I feel like I'm lacking, and could use some help.
Thanks a lot for reading.