Making Circles (OU RMT)

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The Overlay
metagross.png
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In Depth
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Metagross/4Crankin'
Ability: Clear Body
Item: Occa Berry
Nature: Adamant (+Atk -SpA)
EV: 252 HP/252 Atk/6 Spe
Moveset:
- Stealth Rock
- Explosion
- Earthquake
- Bullet Punch

Down Deeper:
Metagross plays the leading role in this show here. With its natural bulkiness it can hold its own against many of the most common leads in this Metagame. If it survives and it has completed its task, basically just to set up Stealth Rock, then it can act as a fairly decent physical hitter too. He holds an Occa Berry to guarantee that he gets Stealth Rock up on Azelf and Infernape, or any lead that carries mean Fire moves. This is a basic LeadGross set so there isn't much to explain there except I opted for Earthquake over Meteor Mash for increased sweeping capabilities.

Synergy:
Fire: Salamence, Latias, Heatran, Swampert
Ground: Salamence, Latias

212Scizor.png

Scizor/Fisticuffs (M)
Ability: Technician
Item: Life Orb
Nature: Adamant (+Atk -SpA)
EV: 32 HP/252 Atk/224 Spe
Moveset:
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor <-----Hopefully, soon to be Bug Bite

Down Deeper:
I really don't like this thing, which is odd because Scyther is one of my favorite Pokemon of all time, but anyone can honestly say that he is amazing. He can come in on Ice (Ice Beam/Ice Shard etc), Ghost (Shadow Ball/Shadow Sneak etc), Dragon (Outrage/Draco Meteor etc), and a multitude of different attack types due to its Steel typing. To add to that with his typing he is granted only one weakness, Fire (Flamethrower/Fire Fang etc). This is the basic Swords Dance set for Scizor. I chose Superpower over Brick Break because I am a power hungry fool and I chose X-Scissor for STAB though I was half tempted just to go for Pursuit, which I may do anyway, I hate when Gengars get away >:(.

Synergy:
Fire: Salamence, Latias, Heatran, Swampert

salamence.png

Salamence/WingDouche (M)
Ability: Intimidate
Item: Life Orb
Nature: Naive (+Spe -SpD)
EV: 232 Atk/26 SpA/252 Spe
Moveset:
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake

Down Deeper:
Once he has set up there are very few things that can prevent him from sweeping. He can come in on Fire (Flamethrower/Fire Fang etc), Water (Surf/Aqua Jet etc), Fighting (Close Combat/Aura Sphere etc), Ground (Earthquake/Earth Power etc), and other uncommon attack types (Grass and Bug) which can then set up on and begin his sweeping. Again another basic set only there aren't any options that I told over the norm.

Synergy:
Ice: Metagross, Scizor, Heatran
Rock: Metagross, Swampert
Dragon: Metagross, Scizor, Heatran

latias.png

Latias/Foxy Mamma (F)
Ability: Levitate
Item: Life Orb
Nature: Timid (+Spe -Atk)
EV: 6 HP/252 SpA/252 Spe
Moveset:
- Calm Mind
- Dragon Pulse
- Surf
- Recover

Down Deeper:
This is the second and last new recruit for a team of mine, if you have seen my other standard team. She comes in on Fire (Flamethrower/Fire Fang etc), Water (Surf/Aqua Jet etc), Electric (Thunderbolt/Thunder Fang etc), Fighting (Close Combat/Aura Sphere etc), Ground (Earthquake/Earth Power etc), then Grass and Psychic but they are rarely seen in Standard as attack types. With her special bulkiness and multitude of resistances to common attack types she can come in easily and set up a Calm Mind or two and just wall and sweep. Standard Calm Mind Latias with Recover in the last slot to shrug of resisted attacks and Life Orb recoil.

Synergy:
Ice: Metagross, Scizor, Heatran
Bug: Scizor, Salamence, Heatran
Ghost: Scizor, Heatran
Dragon: Metagross, Scizor, Heatran
Dark: Scizor, Heatran

heatran.png

Heatran/PisShizz (M)
Ability: Flash Fire
Item: Choice Scarf
Nature: Rash (+SpA -SpD)
EV: 6 Atk/252 SpA/252 Spe
Moveset:
- Explosion
- Fire Blast
- Earth Power
- Dragon Pulse

Down Deeper:
Scarfed Heatran is the greatest revenge killer of all time in my opinion. He has X4 weakness to Earthquake so its doesn't see play outside of coming in after a Pokemon goes down, but he does get the job done well. He could come in on many different types of attacks, due to its Steel typing, such as Fire (Flamethrower/Fire Fang etc), Ice (Ice Beam/Ice Shard etc), Ghost (Shadow Ball/Shadow Sneak etc), Dragon (Outrage/Draco Meteor), and other not as common attack types. Though the fear of Ground attacks does keep him back, but again he gets the job done. Standard Choice Scarf Heatran set nothing really to explain there.

Synergy:
Water: Salamence, Latias
Fighting: Salamence, Latias
Ground: Salamence, Latias

swampert.png

Swampert/UpDaBum (M)
Ability: Torrent
Item: Leftovers
Nature: Relaxed (+Def -Spe)
EV: 240 HP/18 Atk/252 Def
Moveset:
- Roar
- Surf
- Earthquake
- Ice Beam

Down Deeper:
Another Pokemon with only one weakness and even better its an attack that is rarely seen outside of Hidden Power, Grass! Swampert is the only true defensive guy on this team though it counters many Pokes in the OU. He comes in on Fire (Flamethrower/Fire Fang etc), Electric (Thunderbolt/Thunder Fang), Rock (Stone Edge/AncientPower etc), and then random stuff like Steel and Poison type attacks. Its the Standard MixPert set only I opted for Surf over Hydro Pump surprisingly and chose Roar as his utility move.

Synergy:
Grass: Metagross, Scizor, Salamence, Latias, Heatran

So again here is the team:
metagross.png
Spr_4h_212_f.png
Spr_4d_373.png
Spr_4p_380.png
Spr_4p_485.png
Spr_4d_260.png


Comment and rate please. Any and all criticism and opinions are welcome here. Thank you.
 
Please read the rules and take particular note of rule 13:

RMT rules said:
13. You are only permitted to have one active RMT thread open at any given time. Don't post a new team every 2 weeks, wait some time before posting another RMT.

Your last RMT has been posted not even 10 days ago.
 
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