Making Circles

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The Overlay
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In Depth
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Metagross/4Crankin'
Ability: Clear Body
Item: Occa Berry
Nature: Adamant (+Atk -SpA)
EV: 252 HP/252 Atk/6 Spe
Moveset:
- Stealth Rock
- Explosion
- Earthquake
- Bullet Punch

Down Deeper:
Metagross plays the leading role in this show here. With its natural bulkiness it can hold its own against many of the most common leads in this Metagame. If it survives and it has completed its task, basically just to set up Stealth Rock, then it can act as a fairly decent physical hitter too. He holds an Occa Berry to guarantee that he gets Stealth Rock up on Azelf and Infernape, or any lead that carries mean Fire moves. This is a basic LeadGross set so there isn't much to explain there except I opted for Earthquake over Meteor Mash for increased sweeping capabilities.

Synergy:
Fire: Salamence, Latias, Heatran, Swampert
Ground: Salamence, Latias

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Scizor/Fisticuffs (M)
Ability: Technician
Item: Life Orb
Nature: Adamant (+Atk -SpA)
EV: 32 HP/252 Atk/224 Spe
Moveset:
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor <-----Hopefully, soon to be Bug Bite

Down Deeper:
I really don't like this thing, which is odd because Scyther is one of my favorite Pokemon of all time, but anyone can honestly say that he is amazing. He can come in on Ice (Ice Beam/Ice Shard etc), Ghost (Shadow Ball/Shadow Sneak etc), Dragon (Outrage/Draco Meteor etc), and a multitude of different attack types due to its Steel typing. To add to that with his typing he is granted only one weakness, Fire (Flamethrower/Fire Fang etc). This is the basic Swords Dance set for Scizor. I chose Superpower over Brick Break because I am a power hungry fool and I chose X-Scissor for STAB though I was half tempted just to go for Pursuit, which I may do anyway, I hate when Gengars get away >:(.

Synergy:
Fire: Salamence, Latias, Heatran, Swampert

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Salamence/WingDouche (M)
Ability: Intimidate
Item: Life Orb
Nature: Naive (+Spe -SpD)
EV: 232 Atk/26 SpA/252 Spe
Moveset:
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake

Down Deeper:
Once he has set up there are very few things that can prevent him from sweeping. He can come in on Fire (Flamethrower/Fire Fang etc), Water (Surf/Aqua Jet etc), Fighting (Close Combat/Aura Sphere etc), Ground (Earthquake/Earth Power etc), and other uncommon attack types (Grass and Bug) which can then set up on and begin his sweeping. Again another basic set only there aren't any options that I told over the norm.

Synergy:
Ice: Metagross, Scizor, Heatran
Rock: Metagross, Swampert
Dragon: Metagross, Scizor, Heatran

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Latias/Foxy Mamma (F)
Ability: Levitate
Item: Life Orb
Nature: Timid (+Spe -Atk)
EV: 6 HP/252 SpA/252 Spe
Moveset:
- Calm Mind
- Dragon Pulse
- Surf
- Recover

Down Deeper:
This is the second and last new recruit for a team of mine, if you have seen my other standard team. She comes in on Fire (Flamethrower/Fire Fang etc), Water (Surf/Aqua Jet etc), Electric (Thunderbolt/Thunder Fang etc), Fighting (Close Combat/Aura Sphere etc), Ground (Earthquake/Earth Power etc), then Grass and Psychic but they are rarely seen in Standard as attack types. With her special bulkiness and multitude of resistances to common attack types she can come in easily and set up a Calm Mind or two and just wall and sweep. Standard Calm Mind Latias with Recover in the last slot to shrug of resisted attacks and Life Orb recoil.

Synergy:
Ice: Metagross, Scizor, Heatran
Bug: Scizor, Salamence, Heatran
Ghost: Scizor, Heatran
Dragon: Metagross, Scizor, Heatran
Dark: Scizor, Heatran

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Heatran/PisShizz (M)
Ability: Flash Fire
Item: Choice Scarf
Nature: Rash (+SpA -SpD)
EV: 6 Atk/252 SpA/252 Spe
Moveset:
- Explosion
- Fire Blast
- Earth Power
- Dragon Pulse

Down Deeper:
Scarfed Heatran is the greatest revenge killer of all time in my opinion. He has X4 weakness to Earthquake so its doesn't see play outside of coming in after a Pokemon goes down, but he does get the job done well. He could come in on many different types of attacks, due to its Steel typing, such as Fire (Flamethrower/Fire Fang etc), Ice (Ice Beam/Ice Shard etc), Ghost (Shadow Ball/Shadow Sneak etc), Dragon (Outrage/Draco Meteor), and other not as common attack types. Though the fear of Ground attacks does keep him back, but again he gets the job done. Standard Choice Scarf Heatran set nothing really to explain there.

Synergy:
Water: Salamence, Latias
Fighting: Salamence, Latias
Ground: Salamence, Latias

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Swampert/UpDaBum (M)
Ability: Torrent
Item: Leftovers
Nature: Relaxed (+Def -Spe)
EV: 240 HP/18 Atk/252 Def
Moveset:
- Roar
- Surf
- Earthquake
- Ice Beam

Down Deeper:
Another Pokemon with only one weakness and even better its an attack that is rarely seen outside of Hidden Power, Grass! Swampert is the only true defensive guy on this team though it counters many Pokes in the OU. He comes in on Fire (Flamethrower/Fire Fang etc), Electric (Thunderbolt/Thunder Fang), Rock (Stone Edge/AncientPower etc), and then random stuff like Steel and Poison type attacks. Its the Standard MixPert set only I opted for Surf over Hydro Pump surprisingly and chose Roar as his utility move.

Synergy:
Grass: Metagross, Scizor, Salamence, Latias, Heatran

So again here is the team:
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Comment and rate please. Any and all criticism and opinions are welcome here. Thank you.
 
Aerodactyl: Most likely a lead so Bullet Punched by Metagross right off the bat. Otherwise the switch goes to Swampert to Surf all over Aerodactyl.

Alakazam: Heatran switches in on anything except Focus Blast and threatens with Fire Blast. Scizor and Metagross can switch into anything but Hidden Power Fire and Scizor can X-Scissor/Bullet Punch Alakazam, while Metagross can Bullet Punch. Latias comes in on anything but Signal Beam and will Dragon Pulse for good damage.

Azelf: Seen as a lead most of the time so will get a Bullet Punch from Metagross, in case that Azelf runs Taunt. Heatran can switch on a Flamethrower/Fire Blast for a +1, Heatran also can deal with Azelf’s other hits decently. Latias resists Psychic and Fire so Latias can switch in on Azelf’s Psychic/Flamethrower/Fire Blast.

Blissey: Scizor will switch in if Blissey doesn’t have Flamethrower. Metagross doesn’t mind Thunder Wave too much so Metagross can threaten Blissey and its lower defensive spectrum. Salamence resists Flamethrower and can 2HKO with Outrage.

Breloom: Salamence is sort of a counter if Breloom doesn’t run Stone Edge. Otherwise I have no other real switch into this.

Bronzong: Heatran can switch into Bronzong’s Gyro Ball and should OHKO with Fire Blast. Salamence carries Fire Blast and is immune to Earthquake though will take a bit from Gyro Ball.

Celebi: Salamence can take Celebi’s Grass Knot, hopefully it doesn’t run Hidden Power Ice, and with threaten with Fire Blast. As long as Celebi doesn’t opt for Earth Power, Heatran switches in and just annihilates Celebi.

Cresselia: Scizor X-Scissors Cresselia for 240 power because of Super Effective, and STAB. Metagross walls Cresselia and can wear them down with its Bullet Punch.

Dragonite: Swampert will out stall Dragonite’s extra bulk over other Dragons and still hits hard with Ice Beam.

Dusknoir: Heatran can easily take Dusknoir down if it doesn’t pack Earthquake, which Heatran can then switch in on Will-O-Wisp for a +1 for Fire Blast.

Electivire: Swampert walls any Electivire who doesn’t feeling like carrying Hidden Power Grass and hits Electivire with STAB Super Effective Earthquakes.

Empoleon: If Empoleon has not received his Petaya boost Latias can switch in on anything but Empoleon’s Ice Beam and set up with Calm Mind fitting it to tank Empoleon and just hit with Dragon Pulse for +6 resisted damage, while taking hits to its +6 Special Defense. Salamence can come in on Swords Dance variants to Intimidate and hit with Earthquake, while resisting Empoleon’s Aqua Jet and Earthquake.

Flygon: Heatran coming to revenge kill Flygon with its Dragon Pulse, while Flygon has been locked into Outrage is the only real way I can douse Flygon.

Forretress: Salamence can come in on an Earthquake and hit with Fire Blast. If Forretress opts for Gyro Ball then Heatran comes in and hits with her Fire Blast.

Gengar: Scizor resists Gengar’s Shadow Ball so he can switch in and Bullet Punch him to oblivion. Heatran can come in on anything except Focus Blast and will get a +1 from Hidden Power Fire then push with Fire Blast.

Gliscor: Swampert will come in on virtually all of Gliscor’s attacks and hits him hard with STAB Surfs and x4 Ice Beams.

Gyarados: No real counters here because all of my Water resists fear Earthquake, Stone Edge, Ice Fang, or a combination of the 3. This could pose a problem if not predicted upon correctly.

Heatran: Swampert walls Heatran if it lacks Hidden Power Grass. Latias comes in on anything but Heatran’s Dragon Pulse otherwise it will be given the time to set up.

Heracross: Salamence resists both of Heracross’ STAB moves and punches with a Fire Blast. Heatran will out run even Scarf variants of Heracross, plus she resists Megahorn, and threatens with her Fire Blast too. Scizor can also revenge kill Heracross with Bullet Punch.

Hippowdon: Swampert loves coming in on Stone Edge and then out stalls Hippowdon by hammering it with STAB Surfs.

Infernape: If Infernape does not pack a Hidden Power Ice then Salamence has a ball switching in, resisting all other typical attack types on Infernape, setting up, and just hitting Infernape with the broom. Swampert has the chance against Infernape if it holds a Choice item or it just doesn’t have Grass Knot. Latias also resists all the attack types of a typical Infernape and OHKOs with her Surf.

Jirachi: Swampert resists Fire and Thunder Punches so he can come in on physical variants and hit with STAB Earthquake. Metagross can hold up anything on a physical variant except for Fire Punch and will Earthquake if given the chance.

Jolteon: Swampert can barely phaze Jolteon out, only if Jolteon opts out of Hidden Power Grass though.

Kingdra: No counters in sight, Kingdra can mean a lot of trouble here.

Latias: Scizor can come in if Latias has Specs and is locked into a Dragon move and hit with X-Scissor until it goes down. Metagross can come in and Bullet Punch because of its natural durability. Heatran can come in on a Dragon attack or Hidden Power Fire and Dragon Pulse Latias out of there.

Lucario: Salamence resists Close Combat and intimidates Lucario while out speeding him and hitting with either Fire Blast or Earthquake. Heatran can check against Lucario, by resisting Bullet Punch and ExtremeSpeed, and pushes him back with Fire Blast or Earth Power.

Machamp: No real counters here because all my Fighting resists fear a Stone Edge and or Ice Punch.

Magnezone: Latias can switch in on all of Magnezone’s attacks, save for Explosion, and set Calm Mind up. Swampert can come in and use Earthquake if Magnezone hasn’t used Magnet Rise yet.

Mamoswine: Scizor can come in on an Ice Shard and OHKO back with Bullet Punch. Same with Heatran come in on Ice Shard but will hit back with Fire Blast instead. Metagross can pull off the same maneuver though for all of these they must come in on Ice Shard.

Metagross: Swampert can phaze Metagross while hitting it with STAB Earthquakes or Surfs. Salamence is immune to Earthquake and can come in and hit with Fire Blast or Earthquake with no trouble, unless Metagross is running Bullet Punch.

Ninjask: With Stealth Rock set up Swampert can Roar him twice, once if Ninjask switched in on Stealth Rock already. Scizor and Metagross can Bullet Punch Ninjask to death.

Porygon-Z: Scizor and Metagross can Bullet Punch for good damage on Scarfed variants of Porygon-Z and Scizor can Superpower it if he can out-speed Porygon-Z. Heatran can come in if Porygon-Z is locked into Tri Attack or Ice Beam and hit with Fire Blast.

Rhyperior: Swampert resists Rhyperior’s Stone Edge and can Surf on it.

Rotom-C: Heatran can come in on any attack and push with Fire Blast.

Rotom-F: Swampert is immune to Thunderbolt and takes neutral from Blizzard then hits with STAB Surfs.

Rotom-H: Swampert is immune to Thunderbolt and takes neutral from Blizzard then hits with STAB Surfs.

Rotom-S: Heatran comes in on anything and just Fire Blasts it away.

Rotom-W: Swampert comes in if Rotom-W doesn’t have Shadow Ball and Hidden Power Grass and hits with STAB Surfs. Heatran can come in on Will-O-Wisp and retaliate with Fire Blast.

Salamence: No real counters though Stealth Rock rips Salamence up. I can have my own Salamence set up Dragon Dance early game and come in if the opposing one hasn’t set up yet and hit it with Outrage. That’s basically the only hope.

Scizor: Heatran switches in on both of Scizor’s STAB types and hits with X4 Fire Blast.

Skarmory: Heatran switches in on both of Skarmory’s STAB types and hits with Fire Blast.

Smeargle: Metagross and Scizor have priority moves. Salamence after it has set up previously can hit it with either physical attack.

Snorlax: No real counters just have to keep hitting him.

Starmie: Latias has naturally bulky Special Defense and is only weak to Ice Beam so she Calm Minds up consecutively.

Suicune: Salamence and Latias resist Surf and if Suicune doesn’t have Ice Beam both will walk all over it by setting up.

Swampert: Latias resists Surf and Earthquake and takes Ice Beam well so she can set up and hammer it with STAB Dragon Pulse.

Tentacruel: Tentacruel gets exterminated by Swampert if it doesn’t have Giga Drain. Metagross takes STAB Swords Dance attacks and hits with Earthquake. Latias can come in and set up Calm Mind and wall sweep Tentacruel.

Togekiss: No real counters here.

Tyranitar: Scizor comes in and Superpowers or X-Scissors. Swampert resists Stone Edge and hits with STAB Earthquake.

Umbreon: Metagross and Scizor are both immune to Toxic and hit hard on Umbreon’s defense.

Vaporeon: Salamence can set up it Vaporeon doesn’t pack an Ice Beam.

Weavile: Scizor, Metagross, and Heatran resist both of Weavile’s STAB types and hurt with super effective attacks.

Zapdos: if Zapdos doesn’t have Hidden Power Grass then Swampert can phaze it out. Latias takes all of Zapdos’ attacks easily and sets up.
 
Magnezone could pose a few problems if it traps and kills Scizor. It could probably escape and come back in to kill Metagross. I don't know how to fix that but I'm just suggesting.

Well Obviously Zone can trap and kill Scizor but I doubt he will run a Shed Shell on Scizor just for Zone while Life Orb will greatly aid him more often.

Well a fairly well built team and I see your going for the offensive but to me it seems your Latias would greatly benefit your team with a Defensive Calm Mind set, standard and straight from Smogon.


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Latias @ Leftovers
Timid
~ Calm Mind
~ Recover
~ Dragon Pulse
~ Refresh / Hidden Power Fire / Reflect
128 HP / 128 SpA / 252 Spe

Simple enough, CM on a switch and if you want the Scizor problem gone that ruins your sweep run HP Fire.
If you can handle Scizor and friends then Refresh will of course stop Toxic, etc while reflect is just for..... lategame pwnage.

Bulky Latias gives you much needed bulk while still checking plenty of threats out there.

That's a quick rate I might be back later.
 
I'm sorry but I couldn't help but notice that you seem to rely on Salamence or Scizor to take many types.
I think that you should try a Naive nature on Heatran, to try and outspeed other Heatrans. Although Rash does work but you might not outspeed.
Apart from that, I can't really spot any other major flaws in the team. Its been well made in my opinion
 
Please realize that you're not allowed to post another RMT since your last RMT has been posted just 10 days ago. I locked your thread yesterday, and nothing has changed. Locking again under rule 13:

RMT rules said:
13. You are only permitted to have one active RMT thread open at any given time. Don't post a new team every 2 weeks, wait some time before posting another RMT.
 
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