ORAS OU Manaphy Genie HO

Hi there :] This is my first RMT so forgive me if I make any mistakes. Anyway on to the team :]


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Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Psychic

Manaphy is a very unique pokemon because of it's access to an amazing boosting move call Tail Glow. Manaphy is also famous for its ability to run a train on stall. This also helps with a very problematic bulky pokemon called mega sableye. The moveset is fairly standard. Tail Glow is for boosting up, Surf for STAB and Ice Beam for coverage. The last slot has Psychic because Mega Venusaur usually stops Manaphy. The evs let me outspeed max speed base 70's. There is no need to outspeed the zards because Manaphy can not guarantee the OHKO on either.

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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

With the moveset I chose on Manaphy he would be susceptible to water types. This is where Venusaur comes in. He is also 1/3 of a FWG core. The moveset is straight off the analysis. Giga Drain and Sludge Bomb for STAB. HP fire for coverage against steels like ferrothorn and skarmory. Synthesis is there for recovery. The evs let me outspeed Azumarill which is a problematic pokemon against my team.

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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Taunt
- Earth Power

Heatran is a great pokemon as it can fulfill many roles in this meta. I needed stealth rocks and something not too passive which led me to offensive air balloon tran. Fire Blast for STAB, Earth Power for other Heatran, Taunt to stop CM clef and any slower hazards setter. Speed evs let me outspeed adamant excadrill, jolly mega cross and most Mew sets.

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Knock Off
- Hidden Power [Ice]
- Thunderbolt
- Thunder Wave

Since a lot of my mons are pretty slow and are special attackers, knock off Thundurus looked like a good partner. Knock Off is a great move which cripples an annoying special sponge called Chansey. Thunder Wave is also great because it can stop a sweeper or slow down stuff for Manaphy. Thunderbolt and hp ice go without saying.

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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Rock Slide
- Psychic
- Focus Blast

Landorus forms a nice genie core with thundurus and it appreciates special walls weakened. I have Rock Slide on lando so I can hit mega Charizard x and y, both threats to my team. Earth Power for STAB, Psychic for coverage against mega venusar and Focus Blast to hit Ferrothorn. The evs are very standard.

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect

Ferrothorn right now is the most underwhelming pokemon on this team. Almost every game I play with this team Ferrothorn does nothing besides set up hazards and as fodder. The most useful thing ferro does is wall the non hp fire lati@s. I use spikes because heatran already has rocks. Gyro Ball over power whip for aforementioned lati@s.

Thanks you for reading and rate fairly :]
 
THREAT LIST

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Keldeo - Keldeo can be a problem if venu is weakened but I do have Thundurus to revenge kill if it is not scarfed.

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Talonflame - Talon can be a problem especially if it's SD. The only thing I reliably have to check this is tran but if it's weakened and Talonflame is at +2 it's pretty much gg.

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Mega Latias - CM Stored Power sets can 6-0 me if it gets enough boosts. The only thing I have for this is Ferrothorn.
 
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Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Rain Dance
- Rest

I would definitely add Rain Dance, and possibly Rest over Psychic. It gives Manaphy a lot more sustainability to take down Stall teams. It also powers up Surf, and +6 Surf in the Rain breaks down anything that is not immune to it. Psychic is a good option for Mega Venusaur, but Landorus and Thundurus can also break Venusaur down, making it less needed.

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Knock Off
- Hidden Power [Flying]
- Thunderbolt
- Superpower

Superpower allows Thundurus to beat Chansey. It also allows Thundy to lure and beat Ferrothorn, clearing the way for Manaphy. Hidden Power Flying beats Mega Venusaur, which Manaphy has trouble with if it is mono-attacking. Defiant also benefits a mixed set more than Prankster T-Wave. Otherwise, a Prankster set of Nasty Plot / Thunderbolt / Hidden Power [Ice or Flying] / Thunder Wave would work. As it stands your Thundurus is more of an awkward hybrid of the Nasty Plot and Wallbreaker sets. Nothing wrong with that, but there's more potential there.

I'm not too sure Rock Slide on Landorus is the best move (Earth Power kills Char-X anyway), but if you feel it fits a need it's fine. Rock Polish would be worth looking into, giving you some speed against quicker teams.
 
sick team looks like XY balance imo just one thing is that You should just slap on more evs on tran since your only taunting slower threats you can throw on more evs in hp to deal with spatk like latios for exa, also put toxic or stone edge on tran since its your only reliable switch into talonflame and zards which is a huge problem to this team now that I look at it besides that cool team. SRocks on Lando instead of rockslide lets you beat talonflame with tran and rockslide isnt really viable on Lando since you already have the form of psychic.

SETS-
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 148 HP / 108 SpA / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge/Toxic
- Taunt
- Earth Power

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Stealth Rock

Mag storm on tran lets you trap latis and Chanseys so that manaphy has an easier time dealing with stall also I suggest Energy ball on manaphy instead of psychic since tran beats saur anyways and you dont wanna get stopped by suicune,rotom-w and fat fish. Left edge and toxic as an option since toxic widdles chansey and edge hits FIRE/FLYING hope the changes help bro.
 
sick team looks like XY balance imo just one thing is that You should just slap on more evs on tran since your only taunting slower threats you can throw on more evs in hp to deal with spatk like latios for exa, also put toxic or stone edge on tran since its your only reliable switch into talonflame and zards which is a huge problem to this team now that I look at it besides that cool team. SRocks on Lando instead of rockslide lets you beat talonflame with tran and rockslide isnt really viable on Lando since you already have the form of psychic.

SETS-
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 148 HP / 108 SpA / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge/Toxic
- Taunt
- Earth Power

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Stealth Rock

Mag storm on tran lets you trap latis and Chanseys so that manaphy has an easier time dealing with stall also I suggest Energy ball on manaphy instead of psychic since tran beats saur anyways and you dont wanna get stopped by suicune,rotom-w and fat fish. Left edge and toxic as an option since toxic widdles chansey and edge hits FIRE/FLYING hope the changes help bro.
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Rain Dance
- Rest

I would definitely add Rain Dance, and possibly Rest over Psychic. It gives Manaphy a lot more sustainability to take down Stall teams. It also powers up Surf, and +6 Surf in the Rain breaks down anything that is not immune to it. Psychic is a good option for Mega Venusaur, but Landorus and Thundurus can also break Venusaur down, making it less needed.

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Knock Off
- Hidden Power [Flying]
- Thunderbolt
- Superpower

Superpower allows Thundurus to beat Chansey. It also allows Thundy to lure and beat Ferrothorn, clearing the way for Manaphy. Hidden Power Flying beats Mega Venusaur, which Manaphy has trouble with if it is mono-attacking. Defiant also benefits a mixed set more than Prankster T-Wave. Otherwise, a Prankster set of Nasty Plot / Thunderbolt / Hidden Power [Ice or Flying] / Thunder Wave would work. As it stands your Thundurus is more of an awkward hybrid of the Nasty Plot and Wallbreaker sets. Nothing wrong with that, but there's more potential there.

I'm not too sure Rock Slide on Landorus is the best move (Earth Power kills Char-X anyway), but if you feel it fits a need it's fine. Rock Polish would be worth looking into, giving you some speed against quicker teams.
Thank you both for the rates. Will try out the recommendations :]
 
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