XY OU Manaphy Working OU?!

I’ve been playing pokemon for some time now but I’ve never made a competitive team. I’ve decided to give it a go and this is what I’ve come up with.

So I was thinking of making a team but I wasn’t too sure who to run it around; I didn’t want something too common like your Greninja and Talonflame’s – I wanted something good, but often over-looked… so I created ‘Team Manaphy’:


Here is what the team looks like so far:



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Manaphy @ Leftovers

Ability: Hydration

EV’s: 50HP / 252 SpA / 206 Se

Nature: Timid

Tail Glow
Surf
Ice Beam
Energy Ball

This is your common ‘Tail Glow’ Manaphy Set. This set can be used as a wall-breaker or a late game sweep, as well as a lead! With base 100 stats all round, Manaphy can take hits (physical or special) and dish out hits. The moves offer great coverage (O/2HKO most things that don’t resist it) [though predictable] and can really limit what the opponent switches in. The only true comfortable switch-in’s are Venusaur, Thundurus and Ferrothorn. The EV’s are distributed so that Manaphy gains a bit of extra bulk, providing it with more longevity.



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Jolteon @ Choice Specs

Ability: Volt Absorb

EV’s: 4 HP / 252 SpA / 252 Spe

Nature: Timid

Volt Switch
Thunderbolt
Shadow Ball
HP Ice

In the current meta-game, it seems that Thundurus are running riot and that means big problems for my Manaphy (who gets out sped & OHKO’d by them). Jolteon seems like the appropriate check for this. Able to come in and absorb the electric attack and reply with a Specs HP ice (or volt-switch) can really injury a Thundurus. Jolteon can also be a late-game sweeper as well – Specs offers that power that can really damage anything that doesn’t resit it.



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Landorus-Therian @ Choice Scarf

Ability: Intimidate

EV’s: 4 Def / 252 Atk / 252 Spe

Nature: Jolly

Earthquake
U-turn
Rock Slide
Knock Off

Lando-T… well what can I say about him, he is OU for a reason; offers a good volt-turn partnership with Jolteon and hits many things hard. I’ve given it Rock Slide over stone edge because I am tired of the s.edge miss (which can be very costly as times). The EV’s have been arranged so that I can maximise Lando’s attack whilst also out speeding threats such as Mega-Charizard X after a DD. I’ve noticed that my team can have trouble with Psychic types so having Knock-off and U-turn gives me the coverage to hit them/cripple them (Item-loss).



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Heatran @ Leftovers

Ability: Flash Fire

EV’s: 248 HP / 224 SpD / 36 Spe

Nature: Calm

Lava Plume
Roar
Will-O-Wisp
Earth Power

Heatran is my specially defensive mon – he can come in on opposing Ferrothorns or Venusaurs and force the switch out, or Roar those annoying Clefables out. He can take hits for days and cripple with the Will-o or the L.plume! E.power is used over Toxic to hit opposing Heatran’s. I originally had stealth rock but I realised it was better suited on another pokemon and I think I really needed someone with Roar.




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Mamoswine @ Focus Sash

Ability: Thick Fat

EV’s: 4 HP / 252 Atk / 252 Spe

Nature: Jolly

Ice Shard
Earthquake
Knock-Off
Stealth Rock

Though this is a Lead-Mamoswine set, I find its uses elsewhere. Ice-shard can force out opposing Lando/Thundo (allowing me to set up my rocks for free). Not to mention that it’s always good to have priority on something. Knock-Off isn’t seen often and can be used on Slowbro switch-ins etc. For times that the sash is broken upon entry, max speed EV’s ensure that Mamoswine will hit something hard before it goes down.



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Venusaur @ Venusaurite

Ability: Chlorophyll -> Thick Fat

EV’s: 252 HP / 230 Def / 6 SpA / 20 Spe

Nature: Bold

Sludge Bomb
Synthesis
Giga Drain
HP Fire

We’ve all be there, Ferrothorn or Breloom comes in… something gets seeded or put to sleep (commence stall or set up). Or Smeargle leads and it tries to set up numerous hazards by first putting you asleep. Well Mega-Venusaur is my answer to those problems. Immune to all of those stuff, Venusaur can proceed to HP Fire them. Sludge Bomb is used for Dragons, fairy’s and Flying, whilst Giga Drain is used for recovery. Venusaur is essentially my defensive wall and can take hits for days. It gives me an excellent defensive core to pivot round with Heatran and helps get rid of mons to help other teammates (Jolteon and Manaphy) sweep.





There we go guys; this is my team that I created and I’d really appreciate your views and comments.
I’ve played 20 games with it on PS and lost twice (my own fault not the teams).

I was wondering whether I need someone with defog or a spinner perhaps?



Many thanks in advance

Gman11 :’)
 
It's always a good idea to have a spinner/defogger on a team and I find that your team kinda looks weak to most forms of latios(especially ones running surf), and choice scarf latios (which is very hard to counter). A solution for this would be to have either a gengar or change your manaphy set to include a bit more special bulk. Other than that, this team looks pretty good!
 
Thanks for the reply! If i were to use Gengar who would i replace?
and what ev's would you recommend for Manaphy for the bulk?
 
Thanks for the reply! If i were to use Gengar who would i replace?
and what ev's would you recommend for Manaphy for the bulk?
Maybe try replacing jolteon, and for Manaphy, I would try running only 16 speed and max out HP, and put the rest in Sp. Def.(Use pokemonshowdown.com/damagecalc)
I would suppose that with the change in EV's it would life a life orb draco meteor from latios
Manaphy @ Leftovers

Ability: Hydration

EV’s: 240HP / 252 SpA / 16 Se

Nature: Timid

Tail Glow
Surf
Ice Beam
Energy Ball try running hidden power electric

As for the gengar, I would normally say jolteon, but without it, you would be weak to ddance gyarados. I'm really not sure what you should replace for gengar, all of your team members have a specific job. The only one is manaphy, but that is what the team is centered around, so that's out of the question. Now that I look at it, you really only need to keep your lando alive and you will be able to take on latios(except for choice scarf but who uses choice scarf latios) :] for manaphy, you should also try rinnung hidden power electric for gyarados, just in case jolteon gets worn out.
 
I'm going to apply these changes and see what happens... I like the idea of a bulky Tail Glow Manaphy - but it will mean that initial power will be limited with the change in EV's. And changing energy ball for HP electric for one mon? is that really necessary?
I just faced a scarfed Latios and i beat it (though it did take some plays)
 
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