I’ve been playing pokemon for some time now but I’ve never made a competitive team. I’ve decided to give it a go and this is what I’ve come up with.
So I was thinking of making a team but I wasn’t too sure who to run it around; I didn’t want something too common like your Greninja and Talonflame’s – I wanted something good, but often over-looked… so I created ‘Team Manaphy’:
Here is what the team looks like so far:
Manaphy @ Leftovers
Ability: Hydration
EV’s: 50HP / 252 SpA / 206 Se
Nature: Timid
Tail Glow
Surf
Ice Beam
Energy Ball
This is your common ‘Tail Glow’ Manaphy Set. This set can be used as a wall-breaker or a late game sweep, as well as a lead! With base 100 stats all round, Manaphy can take hits (physical or special) and dish out hits. The moves offer great coverage (O/2HKO most things that don’t resist it) [though predictable] and can really limit what the opponent switches in. The only true comfortable switch-in’s are Venusaur, Thundurus and Ferrothorn. The EV’s are distributed so that Manaphy gains a bit of extra bulk, providing it with more longevity.
Jolteon @ Choice Specs
Ability: Volt Absorb
EV’s: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Volt Switch
Thunderbolt
Shadow Ball
HP Ice
In the current meta-game, it seems that Thundurus are running riot and that means big problems for my Manaphy (who gets out sped & OHKO’d by them). Jolteon seems like the appropriate check for this. Able to come in and absorb the electric attack and reply with a Specs HP ice (or volt-switch) can really injury a Thundurus. Jolteon can also be a late-game sweeper as well – Specs offers that power that can really damage anything that doesn’t resit it.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EV’s: 4 Def / 252 Atk / 252 Spe
Nature: Jolly
Earthquake
U-turn
Rock Slide
Knock Off
Lando-T… well what can I say about him, he is OU for a reason; offers a good volt-turn partnership with Jolteon and hits many things hard. I’ve given it Rock Slide over stone edge because I am tired of the s.edge miss (which can be very costly as times). The EV’s have been arranged so that I can maximise Lando’s attack whilst also out speeding threats such as Mega-Charizard X after a DD. I’ve noticed that my team can have trouble with Psychic types so having Knock-off and U-turn gives me the coverage to hit them/cripple them (Item-loss).
Heatran @ Leftovers
Ability: Flash Fire
EV’s: 248 HP / 224 SpD / 36 Spe
Nature: Calm
Lava Plume
Roar
Will-O-Wisp
Earth Power
Heatran is my specially defensive mon – he can come in on opposing Ferrothorns or Venusaurs and force the switch out, or Roar those annoying Clefables out. He can take hits for days and cripple with the Will-o or the L.plume! E.power is used over Toxic to hit opposing Heatran’s. I originally had stealth rock but I realised it was better suited on another pokemon and I think I really needed someone with Roar.
Mamoswine @ Focus Sash
Ability: Thick Fat
EV’s: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Ice Shard
Earthquake
Knock-Off
Stealth Rock
Though this is a Lead-Mamoswine set, I find its uses elsewhere. Ice-shard can force out opposing Lando/Thundo (allowing me to set up my rocks for free). Not to mention that it’s always good to have priority on something. Knock-Off isn’t seen often and can be used on Slowbro switch-ins etc. For times that the sash is broken upon entry, max speed EV’s ensure that Mamoswine will hit something hard before it goes down.
Venusaur @ Venusaurite
Ability: Chlorophyll -> Thick Fat
EV’s: 252 HP / 230 Def / 6 SpA / 20 Spe
Nature: Bold
Sludge Bomb
Synthesis
Giga Drain
HP Fire
We’ve all be there, Ferrothorn or Breloom comes in… something gets seeded or put to sleep (commence stall or set up). Or Smeargle leads and it tries to set up numerous hazards by first putting you asleep. Well Mega-Venusaur is my answer to those problems. Immune to all of those stuff, Venusaur can proceed to HP Fire them. Sludge Bomb is used for Dragons, fairy’s and Flying, whilst Giga Drain is used for recovery. Venusaur is essentially my defensive wall and can take hits for days. It gives me an excellent defensive core to pivot round with Heatran and helps get rid of mons to help other teammates (Jolteon and Manaphy) sweep.
There we go guys; this is my team that I created and I’d really appreciate your views and comments.
I’ve played 20 games with it on PS and lost twice (my own fault not the teams).
I was wondering whether I need someone with defog or a spinner perhaps?
Many thanks in advance
Gman11 :’)
So I was thinking of making a team but I wasn’t too sure who to run it around; I didn’t want something too common like your Greninja and Talonflame’s – I wanted something good, but often over-looked… so I created ‘Team Manaphy’:
Here is what the team looks like so far:
Manaphy @ Leftovers
Ability: Hydration
EV’s: 50HP / 252 SpA / 206 Se
Nature: Timid
Tail Glow
Surf
Ice Beam
Energy Ball
This is your common ‘Tail Glow’ Manaphy Set. This set can be used as a wall-breaker or a late game sweep, as well as a lead! With base 100 stats all round, Manaphy can take hits (physical or special) and dish out hits. The moves offer great coverage (O/2HKO most things that don’t resist it) [though predictable] and can really limit what the opponent switches in. The only true comfortable switch-in’s are Venusaur, Thundurus and Ferrothorn. The EV’s are distributed so that Manaphy gains a bit of extra bulk, providing it with more longevity.
Jolteon @ Choice Specs
Ability: Volt Absorb
EV’s: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Volt Switch
Thunderbolt
Shadow Ball
HP Ice
In the current meta-game, it seems that Thundurus are running riot and that means big problems for my Manaphy (who gets out sped & OHKO’d by them). Jolteon seems like the appropriate check for this. Able to come in and absorb the electric attack and reply with a Specs HP ice (or volt-switch) can really injury a Thundurus. Jolteon can also be a late-game sweeper as well – Specs offers that power that can really damage anything that doesn’t resit it.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EV’s: 4 Def / 252 Atk / 252 Spe
Nature: Jolly
Earthquake
U-turn
Rock Slide
Knock Off
Lando-T… well what can I say about him, he is OU for a reason; offers a good volt-turn partnership with Jolteon and hits many things hard. I’ve given it Rock Slide over stone edge because I am tired of the s.edge miss (which can be very costly as times). The EV’s have been arranged so that I can maximise Lando’s attack whilst also out speeding threats such as Mega-Charizard X after a DD. I’ve noticed that my team can have trouble with Psychic types so having Knock-off and U-turn gives me the coverage to hit them/cripple them (Item-loss).
Heatran @ Leftovers
Ability: Flash Fire
EV’s: 248 HP / 224 SpD / 36 Spe
Nature: Calm
Lava Plume
Roar
Will-O-Wisp
Earth Power
Heatran is my specially defensive mon – he can come in on opposing Ferrothorns or Venusaurs and force the switch out, or Roar those annoying Clefables out. He can take hits for days and cripple with the Will-o or the L.plume! E.power is used over Toxic to hit opposing Heatran’s. I originally had stealth rock but I realised it was better suited on another pokemon and I think I really needed someone with Roar.
Mamoswine @ Focus Sash
Ability: Thick Fat
EV’s: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Ice Shard
Earthquake
Knock-Off
Stealth Rock
Though this is a Lead-Mamoswine set, I find its uses elsewhere. Ice-shard can force out opposing Lando/Thundo (allowing me to set up my rocks for free). Not to mention that it’s always good to have priority on something. Knock-Off isn’t seen often and can be used on Slowbro switch-ins etc. For times that the sash is broken upon entry, max speed EV’s ensure that Mamoswine will hit something hard before it goes down.
Venusaur @ Venusaurite
Ability: Chlorophyll -> Thick Fat
EV’s: 252 HP / 230 Def / 6 SpA / 20 Spe
Nature: Bold
Sludge Bomb
Synthesis
Giga Drain
HP Fire
We’ve all be there, Ferrothorn or Breloom comes in… something gets seeded or put to sleep (commence stall or set up). Or Smeargle leads and it tries to set up numerous hazards by first putting you asleep. Well Mega-Venusaur is my answer to those problems. Immune to all of those stuff, Venusaur can proceed to HP Fire them. Sludge Bomb is used for Dragons, fairy’s and Flying, whilst Giga Drain is used for recovery. Venusaur is essentially my defensive wall and can take hits for days. It gives me an excellent defensive core to pivot round with Heatran and helps get rid of mons to help other teammates (Jolteon and Manaphy) sweep.
There we go guys; this is my team that I created and I’d really appreciate your views and comments.
I’ve played 20 games with it on PS and lost twice (my own fault not the teams).
I was wondering whether I need someone with defog or a spinner perhaps?
Many thanks in advance
Gman11 :’)