
qc: Scpinion / Eien / Zarif
gp: Eien
[OVERVIEW]
Dark
========
* Mandibuzz has excellent natural bulk distributed fairly evenly throughout all of its defensive stats, allowing it to be a great defensive pivot and a reliable Defog user.
* Having a Dark / Flying typing allows it to have a neutrality to Fighting- and Bug-type attacks along with an immunity to Ground-type attacks, which are all extremely important for Dark teams. For example, it is a great switch-in to both Heracross and Breloom and ensures Excadrill cannot freely spam Earthquake.
* It functions as the only viable form of entry hazard removal on Dark teams.
* Mandibuzz has great utility options in the form of Foul Play, Taunt, and U-turn. While Foul Play threatens physical setup sweepers and Taunt is a great stallbreaking move, it can also pivot out with U-turn to gain momentum.
* It forms an excellent defensive core along with Tyranitar, as they cover each other's weaknesses fairly well.
* Mandibuzz has reliable recovery in Roost which allows Mandibuzz to be a constant switch-in to threats such as Mega Metagross and Mega Pinsir.
* While it is a defensive Pokemon, it still sits at a pretty decent base 80 speed tier, allowing it to outpace many other walls and Taunt them before they can status it.
* Mandibuzz is fairly dead weight in certain matchups such as against Fairy- or Electric-type teams outside of Defogging.
* Unfortunately, being a Flying-type means that it will have to take 24% to come in when it attempts to Defog.
[SET]
name: Physically Defensive Defogger (Dark)
move 1: Roost
move 2: Foul Play
move 3: Defog
move 4: U-turn / Taunt
item: Rocky Helmet / Leftovers
ability: Overcoat
nature: Impish
evs: 248 HP / 244 Def / 16 Spe
[SET COMMENTS]
Moves
========
* Roost gives Mandibuzz longevity, allowing it to stall out Pokemon such as Heracross and Excadrill.
* Foul Play takes the role of being Mandibuzz's main STAB move. It allows Mandibuzz to beat setup sweepers such as Mega Scizor and Belly Drum Azumarill, and do solid damage against to common threats such as Mega Metagross.
* Defog allows Mandibuzz to remove entry hazards and allows its teammates to switch in more often with no fear of residual damage, which is great for relieving pressure on Dark's defensive core.
* Mandibuzz has a couple of options for the fourth moveslot. Firstly, it has U-turn, which allows it to pivot out into a strong wallbreaker such as Hoopa-U and gain momentum.
* Secondly, it has Taunt, which can stop slower Pokemon from setting up and shut down common defensive answers such as Celesteela and Porygon2.
Set Details
========
* Overcoat allows Mandibuzz to be unaffected by powder moves, such as Sleep Powder or Spore, and take no residual damage from sand or hail, which let's it ignore the chip damage from Tyranitar's Sand Stream.
* Rocky Helmet is the superior item because it ensures a KO on Belly Drum Azumarill after using Foul Play, although Leftovers is still a decent option to increasing Mandibuzz's longevity even further.
* 248 HP EVs allow Mandibuzz to take one less damage from Stealth Rock.
* 16 Speed EVs allow it to outspeed maximum speed Adamant Azumarill as well as uninvested base 80's including Venusaur.
* The rest of the EVs are dumped into Defense and used with an Impish nature to allow Mandibuzz to tank at least one hit from most physical setup sweepers.
Usage Tips
========
* Mandibuzz should often be switching in on physical attackers such as Mega Metagross that can't 2HKO to fire off a Foul Play, Defog, preserve itself with Roost, or gain momentum with U-turn.
* Mandibuzz should be coming in on physical setup sweepers such as Mega Scizor or Dragonite to immediately threaten them with Foul Play.
* As a key member of Dark's defensive core, it is a prime target for strong Z-moves, so Mandibuzz should use Roost if it can survive the hit, but it switch out otherwise.
* Preserve Mandibuzz in key matchups such as when facing Fighting- or Bug-type teams. While Mandibuzz has solid bulk, it cannot switch into a Mega Pinsir's Frustration or a +2 Hawlucha High Jump Kick.
* Roost whenever possible so that it will be healthy to either Defog again or have the HP to take a setup Pokemon's attack and react with Foul Play.
* Try to keep Mandibuzz safe from poison and burns, since it is often switching in on Stealth Rock already and it doesn't want to be taking unnecessary damage.
* U-turn should be used to safely bring in strong wallbreakers against walls like Porygon2 that enjoy switching into Mandibuzz normally.
* Taunt is extremely helpful for shutting down common counters to Mandibuzz such as Chansey or Celsteela, which are reliant on utility moves.
* Mandibuzz should attempt to switch into predicted Stealth Rock so it can Defog immediately and avoid needing to take damage.
Team Options
========
* Tyranitar and Mandibuzz cover each other's weaknesses well and form a solid defensive core. While Mandibuzz helps out with Tyranitar's Fighting- and Ground-type weaknesses, Tyranitar's great Special Defense stat, which is further bolstered in the sand, helps with Mandibuzz's Electric- and Ice-type weaknesses.
* All Dark-types benefit from its Defogging capabilities as well as it's neutrality to both Fighting- and Bug-type.
* Strong attackers such as Bisharp and Crawdaunt can deal with Pokemon that Mandibuzz without Taunt is fully walled by such as Chansey or Celsteela. Bisharp especially helps against slower Ice- and Rock-types such as Cradily and Piloswine.
* Mega Sableye takes pressure off of Mandibuzz with its immunity to Fighting-type attacks and ability to reflect Stealth Rock and status. If Mandibuzz is using U-turn over Taunt, it could pivot Mega Sableye into an expected Stealth Rock as well. Finally, Mega Sableye functions as a great wincon with Calm Mind, which allows it to set up on and beat many of the defensive Pokemon that switch into Mandibuzz and can cripple or break walls like Chansey that are reliant on their items.
* Weavile especially appreciates Mandibuzz's ability to clear Stealth Rock.
* Alolan Muk and Bisharp both help with Mandibuzz's Fairy weakness tremendously. Alolan Muk specifically is the only switch-in to Magearna, an insanely threatening Pokemon to Dark teams.
* Hoopa-U and Ash-Greninja are both great options to U-turn out into when pivoting. While Choice Band Hoopa-U can break bulky Water-types and fire off Gunk Shots against Fairy-types, Battle Bond Greninja enjoys having extra chances to transform after being pivoted in.
[STRATEGY COMMENTS]
Other Options
=============
Dark
--------
* While a specially defensive set is a possibility, it is suboptimal when compared to the physically defensive set because Mandibuzz's main role, being a wall that stops physical setup sweepers, is now much harder. Running 248 HP / 108 Special Defense / 136 Defense / 16 Speed will allow it to take 2 Focus Blast's from Landorus, though.
* A more offensive set of Foul Play + Tailwind + U-turn is also a possibility. Mandibuzz will still cover threatening setup sweepers while maintaining switch initiative for its offensive teammates and possibly allowing a late-game sweep. Although this set looks decent on paper, it has a hard time fitting on teams because offensive teams can't afford the loss of momentum to set up this utility, and balance teams prefer Defog support.
* Toxic is an option to cripple walls that try to switch into it; however, Dark teams normally prefer the other utility it offers with Taunt or U-turn.
Checks and Counters
===================
Dark
--------
**Fairy-types**: As with most Dark-types, Mandibuzz badly against Fairy-types that will completely shut it down and take it out easily. For example, Magearna easily switches in against Mandibuzz with the threat of Fleur Cannon and the option of setting up safely.
**Electric-types**: Mandibuzz doesn't have the bulk or damage output to take on Electric-types such as Xurkitree, Tapu Koko, Zapdos, and Rotom Wash and usually ends up not even being able to get off a Defog.
**Ice-types**: Ice-types such as Alolan Ninetails, Lapras, and Kyurem-B will take it out easily, although it usually can get off a Defog against Avalugg or Mamoswine if needed.
**Rock-types**: Rock teams can take out Mandibuzz extremely easily with strong attackers such as Rhyperior, Alolan Golem, and Tyranitar. Terrakion especially threatens Mandibuzz because of Justified, which will let it take advantage of any attempted Foul Plays.
**Walls**: Pokemon such as Porygon2, Toxapex, and Celesteela will shut down Mandibuzz, and many walls will threaten it with potential status, although using Taunt will allow Mandibuzz to shut down many of these walls.
**Status**: Already being weak to Stealth Rock means being affected by status from Pokemon such as Chansey will wear down Mandibuzz fairly quickly.
**Strong Wallbreakers**: Pokemon such as Choice Specs Kingdra, Choice Band Diggersby, and Choice Specs Volcanion will have no trouble dealing with Mandibuzz with their powerful STAB attacks.
**Stallbreakers**: Being Taunted often shuts down Mandibuzz, so Pokemon such as Mew and Gliscor are excellent counters. Opposing Mega Sableye's Magic Bounce can even reflect Mandibuzz's own Taunt.
**Strong Special Attackers**: Pokemon such as Greninja, Keldeo, and Mega Charizard Y capitalize on Mandibuzz's weaker Special Defense stat to beat it. Setup sweepers such as Volcarona and Manaphy don't fear anything Mandibuzz can do, allowing them to set up safely against it and threaten to sweep.
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