Manectric (Full Revamp) +

This re-vamp came about because I felt it needed it. A lot of the descriptions were very lacking, I added quite a bit to the Other Options, EVs and Counters sections which I found very un-informative. I included some damage calculations on the Mixed set and I have added additional comments to all three sets. I am also doing a test of a Howl set with Caelum at the moment, and I would be interested on what the rest of the community has to think about that as well:

http://www.smogon.com/dp/pokemon/manectric
dpmfa310.png


[SET]
name: Special Sweeper
move 1: Thunderbolt
move 2: Flamethrower
move 3: Hidden Power Grass
move 4: Substitute / Charge Beam
item: Petaya Berry / Life Orb
ability: Static
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
ivs: 30 Atk / 30 SpA

[SET COMMENTS]
<p>A simple but effective special sweeping set up, hammer opponents with powerful STAB Thunderbolts and beat down Grass-types with Flamethrower. The IVs provided return Hidden Power Grass, which offers the best coverage in UU, as it hits Golem, Gastrodon, Quagsire, Lanturn and Whiscash for super effective damage.</p>

<p>The final slot is mostly filler, but either choice can help power Manectric up in preparation for a sweep. Charge Beam can grab you a Special Attack boost, it can be utilized when finishing off a slower weakened Pokémon, and will have the same effect as a Petaya Berry after one boost. Substitute works with Petaya Berry to give Manectric a power boost for sweeping and also helps protect against status. If you're not using Petaya Berry, then Life Orb is a good choice to give Manectric some extra power, without having to waste 75% of its health to do so.</p>

<p>The EVs provided allow Manectric to reach its maximum sweeping potential by maxing out Speed and Special Attack. If running the Substitute and the boosting Berry strategy you may elect to use the alternative 12 HP / 244 SpA / 252 Spe spread to allows the Berry to activate after only three Substitutes.</p>

[SET]
name: Mixed Attacker
move 1: Thunderbolt
move 2: Flamethrower
move 3: Hidden Power Grass
move 4: Crunch
item: Life Orb
ability: Static
nature: Hasty
evs: 84 Atk / 208 SpA / 216 Spe
ivs: 30 Atk / 30 SpA

[SET COMMENTS]
<p>Manectric’s special sets are often easily countered by dedicated special walls, and they also have large problems with Calm Mind and Light Screen users. This set attempts to rectify that problem. UU’s common special walls such as Hypno and Grumpig can be dealt with by investing a small amount in Attack and using Crunch.</p>

<p>Hypno is 2HKOed by Crunch after Stealth Rock with the given EVs and Grumpig is 2HKOed no matter what. By removing these counters it becomes easier for Manectric to sweep an opponents team. The removal of its counters by this method may swing the game opening up holes, and allowing Manectric or another Special sweeper to clean up easily. Note that this set will not be enough to beat Clefable who will still not be 2HKOd and may opt to Thunder Wave or set up on you.</p>

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Overheat
move 3: Hidden Power Grass
move 4: Signal Beam / Thunder
item: Choice Specs
ability: Static
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
ivs: 30 Atk / 30 SpA

[SET COMMENTS]
<p>This set packs more immediate power than the first two sets and is best used for hit and runs. Overheat is the more powerful option for a Fire attack and will allow Manectric to do more damage over two turns than Flamethrower. Thunderbolt is a necessary STAB. Hidden Power Grass is used for reasons already stated, although an alternative Hidden Power type could be used here if you have a special need for it. The last move is mainly filler. Thunder can be used to hit Grumpig and Hypno with a bit more power, and will do more damage than Singal Beam, but if you prefer Signal Beam's reliability it is your move of choice. Thunder will definitely 2HKO standard Grumpig and Hypno, assuming it hits. Signal Beam will have a harder time accomplishing that job. Hyper Beam is a quirky alternative that is basically a suicide move, the main purpose of which being to hit Camerupt for up to 90% damage; otherwise it is a poor option though. Make sure the likes of Aggron are out of the way before trying it, or you will give it a free turn to set up a Substitute. A number of Manectric’s support options can also go in the last spot if you have need of them.</p>

[Other Options]
<p>Most of Manectric’s options lie in alternative Hidden Power types. Ice is the most obvious, and will allow it to hit Nidoking, Nidoqueen and Altaria for super effective damage. It should be noted, however, that Overheat will have the same base power against the Nidos, and a Choice Specs Thunderbolt will also 2HKO Altaria. If you attempt to use Manectric in OU battles, it is the preferred choice, as it allows you to hit Gliscor and Salamence hard, but at the expense of coverage against Swampert. Hidden Power Water is your only option against Camperupt, but will leave you helpless against Lanturn, Quagsire and Gastrodon.</p>

<p>Manectric has a few team support options too. It can use Thunder Wave to cripple opposing sweepers, or it can use Toxic as a nasty surprise against its counters that aren’t named Clefable. Light Screen can aid its ability to take special hits, or help it to set up a team mate. In OU battles, Signal Beam is Manectric’s best bet against Celebi, and it is also useful in UU for hitting bulky Psychic-types. On the Life Orb set, Signal Beam will definitely OHKO standard Celebi after Stealth Rock, whereas Flamethrower will only muster 57% - 68% damage. Lastly, Discharge can be used to mirror the effects of both Thunderbolt and Thunder Wave, but will not work consistently.</p>

[EVs]
<p> There are a few nice numbers that Manectric can hit if EVd properly. You will probably choose to max out its Speed but if tieing with other Manectric is not important to you, 330 Speed (216 EVs) will give you the ability to outrun base 100s and neutral Base 90s holding a Choice Scarf, in OU Battles the same will work as you can also hit neutral base 115s and positive Speed base 100s such as Salamence. 32 HP EVs will reach a magic Life Orb number, but 28 EVs will make its HP divisible by four, allowing it to get a pinch boost in only three Substitutes.</p>

[Opinion]
<p>Manectric’s great Speed and Special Attack make it a good candidate for Choice Specs and it will hit hard with Overheat and STAB Thunderbolt; the same principle holds for the Life Orb set too. Manectric is an above average special attacker but it is outclassed in many areas by other Electric-types. Its fellow special attackers, like Jolteon and Raikou, have superior offensive stats and almost completely outclass it in OU, so its special attacking prowess only really has a chance to shine in the UU metagame. Other Electric-types such as Raichu, and even Plusle or Minun, have wider movepools, most notably in terms of support options. It is also let down by its very average defenses, which will not allow it to take repeated hits when switching in. If you are using Manectric, focus on its Speed and Special Attack to get a job done. It is outclassed in Support jobs.</p>

[Counters]
<p>Cradily is the number one counter for Manectric. It can easily survive four Thunderbolts and OHKO back with Earthquake, it can also Recover off damage and accomplishes this task even better in a Sandstorm, courtesy of its Special Defense boost. Choice Specs Flamethrower is the best that Manctric can muster against it and will only 3HKO with Stealth Rock in play. Grumpig and Hypno can both handle its Thunderbolts quite well and throw up a Light Screen or boost with Calm Mind. They should both be wary of the mixed set, as a Life Orb Crunch will 2HKO with Stealth Rock damage. Standard Claydol (252 HP / 0 SpD) fears only a Specs or Life Orb boosted Hidden Power, which will 2HKO 90% of the time with Stealth Rock up, but if it switches in on anything else it can OHKO back with either Earthquake or Earth Power. More specially defensive versions of Claydol do not need to worry as they will not suffer the 2HKO and can freely attack back. Muk will survive three Thunderbolts from a Life Orb set if holding Leftovers and will 2HKO back with Poison Jab.</p>

<p>Probopass can easily take two Thunderbolts and hit back with Earth Power, or cripple it Thunder Wave. Camerupt is immune to Electric, resists Fire and is neutral to both Hidden Power Ice and Grass. STAB Earthquake or Earth Power will bring down Manectric. Pokemon with a combination of Water and Ground-typing such as Gastrodon and Quagsire beat it if he doesn't have Hidden Power Grass. Nidoqueen does a decent job of countering it if it isn't packing Hidden Power Ice; just beware of repeated hits from Overheat on the Choice Specs set. Lanturn is also a good reliable counter since it cannot be 2HKOed by Hidden Power Grass, and it regains Health from Thunderbolt and resists Flamethrower.</p>
 
Are you fucking serious? Not even a word of Signal Beam in UU? Personally, I never, ever use Hyper Beam on the Choice Specs set, and Signal Beam hits those Psychic Special Walls like Hypno and Grumpig for at least 5-10% more than Thunderbolt. Hyper Beam also can just be avoided by smart switching. That's the only reason you would even want to post this in the Platinum Updates Forum... :/
 
In the first set, are the Def Evs really necessary? Just put them into speed. Having them in defense is just basically filling so they may as well contribute to its sweeping capability.
 
Are you fucking serious? Not even a word of Signal Beam in UU? Personally, I never, ever use Hyper Beam on the Choice Specs set, and Signal Beam hits those Psychic Special Walls like Hypno and Grumpig for at least 5-10% more than Thunderbolt. Hyper Beam also can just be avoided by smart switching. That's the only reason you would even want to post this in the Platinum Updates Forum... :/

OK right. First of all lower your tone. Yes I missed Signal Beam on the Specs set, but I posted it in here because it MENTIONS platinum things such as Signal Beam and Magnet Rise, there therfore it cannot go in Analysis Workshop. Second of all, Lower your tone, no one thinks you're hard for coming in here and just swearing randomly in the most "professional" part of the forums. Just point out mistakes and suggested correction, and don't be a prick. Fixed.

In the first set, are the Def Evs really necessary? Just put them into speed. Having them in defense is just basically filling so they may as well contribute to its sweeping capability.

There is nothing else to outspeed rendering extra Speed EVs useless, I just realised he should be hitting 229 not 230, so thanks. (EDIT: going from 212-216 give him 2 Speed Points, so there is no need to change the spread.)

EDIT: Added signal Beam to the Specs set but noted that Thunder will still do more damage to Grumpig and Hypno. Also made mention of Hyper Beam in set comments but took it out of the slashes.
 
I'm still half asleep so I may have missed some stuff but the following jumped out at me ...


Lastly, Discharge can be used to mirror the effects of both Discharge and Thunder Wave, but will not work consistently

Perhaps its my sleep addled brain but this doesn't make sense to me ...


In the coutners section Craydily should be Cradily ...

and Lanturn, whilst mentioned in the other options, seems to be missing entirely, which is odd as its certainly more dependable than some that have been mentioned.

Probopass can easily take two Thunderbolts and hit back with Earth Power, or Thunder Wave.

Perhaps it should read "or cripple it with Thunder Wave",

Nidoking and Nidoqueen do a decent job of countering it if he isn't packing Hidden Power Ice; just beware of repeated hits from Overheat on the Choice Specs set

Queeny I'll give you as she tends to be more bulky, but I'm not convinced about the 'king ... most generally lacks the defences to take even neutral hits particularly well.

Hope this was of some help ... and makes sense.
 
Thanks. Yeah I'll remove Nidoking, that was something I missed from the old analysis. Fixed the Probopass bit, and changed Craydily. Not quite sure how I missed Lanturn but I will mention that as well.

As for Discharge, I was trying to convey the fact that it can paralyse and deal damage at the same time, but will not have the desired effect on every turn of use.
 
As for Discharge, I was trying to convey the fact that it can paralyse and deal damage at the same time, but will not have the desired effect on every turn of use.

Right didn't get that ... I think the problem is

Discharge can be used to mirror the effects of both Discharge and Thunder Wave

Should the second "Discharge" be Thunderbolt or such?
 
Cradily is a 100% manectric counter and should be emphasized. Thunderbolt doesn't even come close to a 4HKO on 252/0 Cradily, and Flamethrower is a 3HKO with Stealth Rock up. If Cradily has 252/252 Careful, then even a Modest Choice Specs Flamethrower will not 3HKO.
 
Stealth Bumping for more attention and checking from the community. Would still like more opinions on a Howl set, whether people will feel it's viable enough.
 
Howl seems...meh. I guess I wouldn't really know until I used/saw it, but Howl is generally used on Physical Attackers that have no better way to boost their attack; not on Special Attackers that are using it for surprise factor/decency. It's seems possible, though.
 
This re-vamp came about because I felt it needed it. A lot of the descriptions were very lacking, I added quite a bit to the Other Options, EVs and Counters sections which I found very un-informative. I included some damage calculations on the Mixed set and I have added additional comments to all three sets. I am also doing a test of a Howl set with Caelum at the moment, and I would be interested on what the rest of the community has to think about that as well:

http://www.smogon.com/dp/pokemon/manectric
dpmfa310.png

[SET]
name: Special Sweeper
move 1: Thunderbolt
move 2: Flamethrower
move 3: Hidden Power Grass
move 4: Substitute / Charge Beam
item: Petaya Berry / Life Orb
ability: Static
nature: Timid
evs: 32 HP / 8 Def / 252 SpA / 216 Spe
ivs: 30 Atk / 30 SpA

[SET COMMENTS]
<p>A simple but effective special sweeping set up, hammer opponents with powerful STAB Thunderbolts and beat down Grass-types with Flamethrower. The IVs provided return Hidden Power Grass, which offers the best coverage in UU, as it hits Golem, Gastrodon, Quagsire, Lanturn and Whiscash. Other Options provides further discussion of alternative Hidden Power types that you might consider using.</p>

<p>The final slot is mostly filler, but either choice can help power Manectric up in preparation for a sweep. Charge Beam can grab you a Special Attack boost, it can be utilized when finishing off a slower weakened Pokémon, and will have the same effect as a Petaya Berry after one boost. Substitute works with Petaya Berry to give Manectric a power boost for sweeping and also helps protect against status. If you're not using Petaya Berry, then Life Orb is a good choice to give Manectric some extra power, without having to waste 75% of his health to do so.</p>

<p>The EVs listed allow Manectric to hit 330 Speed, enough to beat all base 100s and neutral Scarf base 60s such as Wailord. 32 HP EVs allow you to hit 289 HP, a perfect Life Orb number, Special Attack is then maxed and the rest placed in Defense. If you use Substitute and Petaya, the alternative EV spread 28 HP / 12 Def / 252 SpA / 216 Spe is preferred as it allows Manectric to get the boost after just three substitutes.</p>

[SET]
name: Mixed Attacker
move 1: Thunderbolt
move 2: Flamethrower
move 3: Hidden Power Grass
move 4: Crunch
item: Life Orb
ability: Static
nature: Hasty
evs: 84 Atk / 208 SpA / 216 Spe
ivs: 30 Atk / 30 SpA

[SET COMMENTS]
<p>Manectric’s special sets are often easily countered by dedicated special walls, and they also have large problems with Calm Mind and Light Screen users. This set attempts to rectify that problem. UU’s common Calm Minders such as Hypno, Grumpig and Claydol are all hit hard by a Life Orb Crunch as the damage calculations show:</p>

<h3>Damage Calculations</h3>

<pre>
Life Orb Crunch vs. Standard 56 Def / 252 HP Hypno: 43.9% - 51.9%
Life Orb Crunch vs. Standard 0 Def / 252 HP Grumpig: 51.1% - 60.4%
Life Orb Crunch vs. Standard 144 Def / 252 HP Claydol: 34.6% - 40.7%
</pre>

<p>We can see here that Hypno is definitely 2HKOd after Stealth Rock with these EVs, Grumpig is 2HKOd no matter what, but unfortunately you will need a Defense drop and a bit of luck to 2HKO a Claydol coming in on the switch. Once Manectric’s counters have been eliminated, he can proceed to sweep with its untouched Special Attack stat. The removal of its counters by this method may swing the game opening up holes, and allowing Manectric or another Special sweeper to clean up easily. Note that this set will not be enough to beat Clefable who will still not be 2HKOd and may opt to Thunder Wave or set up on you.</p>

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Overheat
move 3: Hidden Power Grass
move 4: Signal Beam / Thunder
item: Choice Specs
ability: Static
nature: Timid
evs: 36 HP / 252 SpA / 220 Spe
ivs: 30 Atk / 30 SpA

[SET COMMENTS]
<p>This set packs more immediate power than the first two sets and is best used for hit and runs. Overheat is the more powerful option for a Fire attack and will allow him to do more damage over two turns than Flamethrower. Thunderbolt is a necessary STAB. Hidden Power Grass is used for reasons already stated, although an alternative Hidden Power type could be used here if you have a special need for it. The last move is mainly filler. Thunder can be used to hit Grumpig and Hypno with a bit more power, and will do more damage than Singal Beam, but if you prefer Signal Beam's reliability it is your move of choice. Thunder will definitely 2HKO standard Grumpig and Hypno assuming it hits, Signal Beam will have a harder time accomplishing that job. Hyper Beam is a quirky alternative that is basically a suicide move, the main purpose of which being to hit Camerupt for up to 90% damage. Make sure the likes of Aggron are out of the way before trying it, or you will give him a free turn to set up a Substitute. A number of Manectric’s support options can also go in the last spot if you have need of them.</p>

[OTHER OPTIONS]
<p>Most of Manectric’s options lie in alternative Hidden Power types. Ice is the most obvious, and will allow you to hit Nidoking, Nidoqueen and Altaria for super-effective damage. It should be noted, however, that Overheat will have the same base power against the Nidos, and a Choice Specs Thunderbolt will also 2HKO Altaria. If you attempt to use Manectric in OU battles, it is the preferred choice, as it allows you to hit Gliscor and Salamence hard, but at the expense of coverage against Swampert. Hidden Power Water is your only option against Camperupt, but will leave you helpless against Lanturn, Quagsire and Gastrodon.</p>

<p>Manectric has a few team support options too. He can use Thunder Wave to cripple opposing sweepers, or he can use Toxic as a nasty surprise against his counters that aren’t named Clefable. Light Screen can aid his ability to take special hits, or help him to set up a team mate. Magnet Rise will remove Manectric’s only weakness, but he will generally want to utilize his Speed and Special Attack to beat opponents. Taking neutral hits is not Manectric’s forte. In OU battles, Signal Beam is Manectric’s best bet against Celebi, and it is also useful in UU for hitting bulky Psychic-types. On the Life Orb set Signal Beam will definitely OHKO after Stealth Rock, whereas Flamethrower will only muster 57% - 68% damage. Lastly, Discharge can be used to mirror the effects of both Thunderbolt and Thunder Wave, but will not work consistently.</p>

[EVs]
<p> There are a few nice numbers that Manectric can hit if EVd properly. 330 Speed (216 EVs) is recommended for UU Battles for the ability to out speed base 100s and neutral Scarf Base 90s, in OU Battles the same is recommended as you can also hit neutral base 115s, such as Starmie and +Speed base 100s such as Salamence. 32 HP EVs will reach a magic Life Orb number, but 28 EVs will make his HP divisible by four, allowing him to get a pinch boost in only three Substitutes.</p>

<p>After you have sorted out Speed and HP the rest is very simple, max out the attacking Stat of choice, note that this will only be Attack if attempting to use a Howl set, and then stick the rest in the Defensive stat that you feel you need them more in.</p>

[OPINION]
<p>Manectric’s great Speed and Special Attack make him a good candidate for Choice Specs and he'll hit hard with Overheat and STAB Thunderbolt, the same principle holds for the Life Orb set too. Manectric is an above average special attacker, but his shallow move pool lets him down. His fellow Electric-types like Jolteon, Raichu and even Plusle and Minun have superior move pools, most notably in terms of support options. He is also let down by his very average defences, which will not allow him to take repeated hits when switching in. If you are using Manectric focus on his Speed and Special Attack to get a job done. He is outclassed in Support jobs.</p>

[COUNTERS]
<p>Cradily is the number one counter for Manectric. He can easily survive four Thunderbolts and OHKO back with Earthquake, it can also Recover off damage and accomplishes this task even better in a Sandstorm, courtesy of its Special Defense boost. Choice Specs Flamethrower is the best that Manctric can muster against it and will only 3HKO with Stealth Rocks up. Grumpig and Hypno can both handle his Thunderbolts quite well and throw up a Light Screen or boost with Calm Mind. They should both be wary of the mixed set, as a Life Orb Crunch will 2HKO. Claydol fears only a Specs or Life Orb boosted Hidden Power, which will 2HKO 90% of the time with Stealth Rock up, but if he switches in on anything else he can OHKO back with Earth Power. More specially Defensive versions of Claydol do not need to worry as they will not suffer the 2HKO and can freely attack back. Muk will survive three Thunderbolts from a Life Orb set if holding Leftovers and will 2HKO back with Poison Jab.</p>

<p>Probopass can easily take two Thunderbolts and hit back with Earth Power, or cripple it Thunder Wave. Camerupt is immune to Electric, resists Fire and is neutral to both Hidden Power Ice and Grass. STAB Earthquake or Earth Power will bring down Manectric, if it isn’t using Hidden Power Water. Pokemon with the combination of Ground and Water-types like Gastrodon and Quagsire beat it if he doesn't have Hidden Power Grass. Nidoqueen does a decent job of countering it if he isn't packing Hidden Power Ice; just beware of repeated hits from Overheat on the Choice Specs set. Lanturn is also a good reliable counter who will not be 2HKOd by Hidden Power Grass, restores Health from Thunderbolt and resists Flamethrower.</p>
 
ehm max speed on all sets please hp evs wont do anything tieing with scyther, other manectric and rapidash is more important than 9 extra hp which wont do anything
 
Thanks Venuom. To Slowbroking I changed it on the Purely Special sets. I prefer the EV distribution for that, if you sacrifice the SpA EVs you are losing the main point of the set, to sweep with special moves, if you sacrifice the Atk EVs you lose crucial KOs. So I swill leave that the same. Thanks for the heads up
 
2HKOd should be 2HKOed.

The Howl set seems really just not needed, what would be any different than the current "mixed" set, besides Howl, I guess.
 
In the opinion statement I don't really think it is correct, saying its movepool is all that shallow. As far as I know, the only other Electric Pokemon with a Fire Move is Zapdos with Heat Wave.

The only thing Manectric is missing from Jolteon's offensive movepool is Shadow Ball.

EDIT: Sounds better now :)
 
You make a good point, Joteon and Railou also have Shallow movepools I'll re-word it see what you think after that.

EDIT: Edited, any better. I tried to point out how he was outclassed in attacking and in supporting.
 
[OPINION]
<p>Manectric’s great Speed and Special Attack make him a good candidate for Choice Specs and he'll hit hard with Overheat and STAB Thunderbolt, the same principle holds for the Life Orb set too. Manectric is an above average special attacker but he is outclassed in many areas by other Electric-types. His fellow special attackers like Jolteon and Raikou have superior offensive stats and almost completely outclass him in OU, his special attacking prowess only really has a chance to shine in the UU metagame .Other Electric-types such as Raichu and even Plusle or Minun have wider movepools, most notably in terms of support options. He is also let down by his very average defences, which will not allow him to take repeated hits when switching in. If you are using Manectric focus on his Speed and Special Attack to get a job done. He is outclassed in Support jobs.</p>

Just noticed this.
 
http://www.smogon.com/dp/pokemon/manectric
dpmfa310.png

[SET]
name: Special Sweeper
move 1: Thunderbolt
move 2: Flamethrower
move 3: Hidden Power Grass
move 4: Substitute / Charge Beam
item: Petaya Berry / Life Orb
ability: Static
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
ivs: 30 Atk / 30 SpA

[SET COMMENTS]

<p>The EVs listed allow Manectric to hit 330 Speed, enough to beat all base 100s and neutral Scarf base 60s such as Wailord. 32 HP EVs allow you to hit 289 HP, a perfect Life Orb number, Special Attack is then maxed and the rest placed in Defence. If you use Substitute and Petaya, the alternative EV spread 28 HP / 12 Def / 252 SpA / 216 Spe is preferred as it allows Manectric to get the boost after just three substitutes.</p>

[OPINION]
<p>Manectric’s great Speed and Special Attack make him a good candidate for Choice Specs and he'll hit hard with Overheat and STAB Thunderbolt; (semi-colons are used to join two independent clauses, correct me if I'm wrong on this one)the same principle holds for the Life Orb set too. Manectric is an above average special attacker, but he is outclassed in many areas by other Electric-types. His fellow special attackers, like Jolteon and Raikou, have superior offensive stats and almost completely outclass him in OU, so his special attacking prowess only really has a chance to shine in the UU metagame. (the space was before the period, instead of after.) Other Electric-types such as Raichu, and even Plusle or Minun, have wider movepools, most notably in terms of support options. He is also let down by his very average defenses, which will not allow him to take repeated hits when switching in. If you are using Manectric focus on his Speed and Special Attack to get a job done. He is outclassed in Support jobs.</p>

[COUNTERS]

<p>Probopass can easily take two Thunderbolts and hit back with Earth Power, or cripple it Thunder Wave. Camerupt is immune to Electric, resists Fire and is neutral to both Hidden Power Ice and Grass. STAB Earthquake or Earth Power will bring down Manectric, if it isn’t using Hidden Power Water. Pokemon with a combination of Water- and Ground-types (this following insertion doesn't make sense; either add dashes or ,like) - Gastrodon and Quagsire - beat it if he doesn't have Hidden Power Grass. Nidoqueen does a decent job of countering it if it (you kep refering to Manectric as "it", but then changed it to "him" here, so keep it as "it" for consistancing.) isn't packing Hidden Power Ice; just beware of repeated hits from Overheat on the Choice Specs set. Lanturn is also a good reliable counter who will not be 2HKOed by Hidden Power Grass, restores Health from Thunderbolt and resists Flamethrower.</p>

Changes are in red; comments / highlights are in blue. Most of them are purely punctuation and just help with a bit of natural flow, so they are therefore not necessary if you don't wish for them to be there. I'm fairly confident on that semi-colon, but correct me if I'm wrong.

I realize originally that the EV spread was 32 HP / 8 Defense / 252 SpAttack / 216 Speed, but since you edited it to a standard sweeper spread, you need to fix the sentence about the EVs.

I didn't edit pretty much the entire middle portion of the article, but I'll get back to you if I see other minor errors.
 
I reskimmed the analysis and noticed that,
1) I was mistaken in seeing that you used "it" instead of "he or him" the entire analysis, but
2) You still have gender discrepancies despite my mix-up. It doesn't matter if you refer to Manectric in the masculine or neuter state, but only use one of the two. There are some I missed from earlier, plus the one I foolishly said was wrong.
 
I'll go through it this evening looking out for the its and the hims. I'll go with it seeing as Manectric can be either gender

Sorted aout the "him" / "it" issues and changed all hims to its and all his to its. Also made some minor changes I noted on the way through.
 
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