
Merry valentines day smogon, since I am alone on valentines i made a team with my friend hiye and the team ended up peaking number 1. So i decided to share the team. The team is around hazard stacking then winning with clef! Oh and you have a manetric-mega cause manetric-mega is hawt and can put alot of pressure on teams espeically with hazards up.








So first we began with the mega which we chose as mega-manetric cuz we dont like ho teams! jk i just named a ramdom mon tbh and therefore we started with manetric.
Next we decided on landorus-therian because stealth rocks are kewl and volt u-turning with manetric-mega is kewl too. landorus is also a flying type so we can escape from all those ground moves that wanna hit manetric!
Next we really got stuck here cause we didnt know how to move forward. So we decided to choose the everything counter, status abosorber clefable! Clefable helped the team absorb status and is a good win con and clefable is just clefable and annoying to most teams.
Next we notice how the team was weak to talonflame cuz it can spread wil-o-wisp and altough clef can abosorb the wil-o-wisp it cant really beat talon 1v1. So we decided on heatran. This also helps us vs other clefable and other fairy types like sylveon and is a great mon to take fire hits.
Ok so now the team dosent really have a water resisit so things like keldeo can pressure this team af. And since the team had no hazard control we wanted something that can recover on its own so we decided on slowbro since it can recover with regen and spread twaves and scald burn things.
Ok. so we really wanted a hazard remover on this team but we notice that team is really weak to bisharp. So we decided to run spikes so we can handle hazards teams with hazards off our own and we needed a mon that could beat bisharp so we decided on chesnaught. chesnaught helped us vs dark types and made a nice fire,water, grass core lol.

Next we decided on landorus-therian because stealth rocks are kewl and volt u-turning with manetric-mega is kewl too. landorus is also a flying type so we can escape from all those ground moves that wanna hit manetric!


Next we really got stuck here cause we didnt know how to move forward. So we decided to choose the everything counter, status abosorber clefable! Clefable helped the team absorb status and is a good win con and clefable is just clefable and annoying to most teams.



Next we notice how the team was weak to talonflame cuz it can spread wil-o-wisp and altough clef can abosorb the wil-o-wisp it cant really beat talon 1v1. So we decided on heatran. This also helps us vs other clefable and other fairy types like sylveon and is a great mon to take fire hits.




Ok so now the team dosent really have a water resisit so things like keldeo can pressure this team af. And since the team had no hazard control we wanted something that can recover on its own so we decided on slowbro since it can recover with regen and spread twaves and scald burn things.





Ok. so we really wanted a hazard remover on this team but we notice that team is really weak to bisharp. So we decided to run spikes so we can handle hazards teams with hazards off our own and we needed a mon that could beat bisharp so we decided on chesnaught. chesnaught helped us vs dark types and made a nice fire,water, grass core lol.








Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
Ok so manetric troubles offense alot and can also provide the team with volt switch to give me a little bit of momentum. I chose manetric-mega over lopunny-mega because manetric can help me with pinsir which otherwise troubles this team. Thunderbolt is manetric hardest hitting stab move, volt switch gives the team momentum, hidden power ice lets manetric hit ground types like garchomp, gliscor and landours-therian. Flamethrower is chosen over overheat because no one stays in with ferro and scizor on manetric and getting to minus 2 is bad! Also i have hazards so flamethrower + hazard should be enuf to oko ferro/scizors and other steels.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
I chose using Landorus-t as my Stealth Rocker because it is one of the few Stealth Rockers that can get up rocks and gain momentum. I chose to use Knock Off over Stone Edge because it helps me wear down other opposing Stealth Rockers or Defensive mons easier such as opposing Landorus-t, Hippowdon, Ferrothorn, Skarmory, and Clefable. U-turn on landours-therian and volt switch on manetric forms a volt turn core which is pretty cool too.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: 0 Atk
- Knock Off
- Moonblast
- Calm Mind
- Soft-Boiled
Clefable is a great mon. It can usally calm mind up and over sweep teams. I chose knock off cause shed stall is annoying imo. And knock off also helps with heatran as u knock off their leftovers so its harder for them to beat clef 1v1 and u can set up all over it if they dont have a steel move. You can use twave over knock off if u want cuz twave is a great move. Moonblast is clefable hardest stab moves. Calm Mind lets clefable set up and makes it a win con. Soft-Boiled to let clefable stay alive and healthy.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Atk / 252 SpD
Calm Nature
- Stone Edge
- Toxic
- Lava Plume
- Taunt
Heatran provides for me a very good Talonflame answer, potential Latios switch in, Cleflable answer, and something that generally gives stall a hard time. I run max spd because zard y gives this team a hard time. This is also the reason why I run Stone Edge so i can hit talonflames and zard y. I run toxic to widdle mons down i have lava plume because It has a 30% chance to burn like scald and i run taunt to do what taunt does like stop clefable from setting up.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Slack Off
- Psyshock
- Scald
Slowbro gives this team a water resist so it helps vs things like kabutops/keldeo etc and also can help vs fire types that heatran cant deal with like fire types that run earthquake like zard x. Thunder wave is used to slow things down and stop them from moving! Slack Off is to stay healthy and alive, Psyshock is used as a stab move to hit fighting types like keldeo,conkeldurr etc and scald is like the best move in the game with the 30% chance to burn.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Spiky Shield
- Drain Punch
Chesnaught is the spiker and the bisharp check for the team. Leech seed to let chesnaught recover for itself and other members of the team. Spikes to hazard stack up. Drain Punch so i can hit the dark types like bisharp. Spiky shield to scout out moves on choice mons and lets me beat things like bounce gyardos 1v1 and can help me widdle down mons.

No switch ins to this monster. You can try to dodge a focus blast with tran and lava plume and put it in range of thunderbolt from manetric.

Calm Mind alakazam poops this team since it outspeeds every mon and can 2ko everything. Esepically since i dont have twave on clefable so uhh try not to let it calm mind.

I dont have a switch in especially since landorus dosent have stone edge but ur oppoent dosent know that! But u can deal with this mon with manetric-mega.
oml it's 1 ez (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
oml it's 2 ez (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Calm Mind
- Soft-Boiled
oml it's 3 ez (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Drain Punch
- Spiky Shield
oml it's 4 ez (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
oml it's 5 ez (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Slack Off
- Psyshock
- Scald
oml it's 6 ez (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Atk / 252 SpD
Gentle Nature
- Stone Edge
- Toxic
- Lava Plume
- Taunt
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
oml it's 2 ez (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Calm Mind
- Soft-Boiled
oml it's 3 ez (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Drain Punch
- Spiky Shield
oml it's 4 ez (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
oml it's 5 ez (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Slack Off
- Psyshock
- Scald
oml it's 6 ez (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Atk / 252 SpD
Gentle Nature
- Stone Edge
- Toxic
- Lava Plume
- Taunt
Shoutout:
None I have no Friends
None I have no Friends
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