[OVERVIEW]
Mantine is a Pokemon with many wonderful things going for it on paper. Excellent defensive typing that lets it switch into Monferno and Swanna, a great defensive ability in Water Absorb, and supremely high Special Defense all suggest that it is a Pokemon that would find a niche in BW PU as a sought-after wall. However, a weakness to Stealth Rock and 4x weakness to Electric, lack of recovery outside of Rest and Leftovers, notable passivity, and a mediocre support movepool unfortunately keep Mantine from achieving any true potential.
[SET]
name: Special Wall
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Toxic / Hidden Power Electric / Air Slash
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 248 HP / 44 Def / 212 SpD
[SET COMMENTS]
Rest is for healing off any damage and status, and Sleep Talk is for making sure Mantine isn't too passive while asleep. Scald is the go-to STAB option for inflicting burn, and the fourth moveslot has multiple options. Toxic wears down foes more quickly than what a burn can achieve but can be redundant with Scald's burn. Hidden Power Electric is also a good pick for properly countering Water-types that Mantine wants to switch into such as Swanna and Golduck, and Air Slash is good as a secondary STAB move for hitting Grass-types that may switch in such as Maractus and Vileplume. The EVs are to avoid a 2HKO from Life Orb Swanna's Hurricane, with the rest of the investment thrown into Defense to better take hits from threats like Monferno and Mawile.
Stealth Rock is a huge factor into whether or not Mantine can safely switch into attacks. As such, hazard control Pokemon like Tentacool and Natu are important partners to consider to make sure Stealth Rock doesn't ruin Mantine's ability to tank hits from Swanna and Monferno. Mantine also folds to Electric- and Rock-type attacks from common threats like Zebstrika and Rampardos, so switch-ins like Stunfisk and Torterra can also make for good partners. Mantine does have excellent role compression in that it is a switch-in for Monferno, Swanna, and Simisear, so teammates such as Bronzor, Marowak, and Vileplume that get beaten by them really appreciate having Mantine on the team. Mantine does heavily struggle with keeping itself healthy as well, so partners like Audino that can pass Wish and Vileplume that can heal status with Aromatherapy are also good. Physically defensive teammates such as Bronzor and Vileplume also pair well with Mantine, as they can absorb the physical attacks pointed at Mantine while Mantine takes all of the special attacks and spread burns.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Mantine is a Pokemon with many wonderful things going for it on paper. Excellent defensive typing that lets it switch into Monferno and Swanna, a great defensive ability in Water Absorb, and supremely high Special Defense all suggest that it is a Pokemon that would find a niche in BW PU as a sought-after wall. However, a weakness to Stealth Rock and 4x weakness to Electric, lack of recovery outside of Rest and Leftovers, notable passivity, and a mediocre support movepool unfortunately keep Mantine from achieving any true potential.
[SET]
name: Special Wall
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Toxic / Hidden Power Electric / Air Slash
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 248 HP / 44 Def / 212 SpD
[SET COMMENTS]
Rest is for healing off any damage and status, and Sleep Talk is for making sure Mantine isn't too passive while asleep. Scald is the go-to STAB option for inflicting burn, and the fourth moveslot has multiple options. Toxic wears down foes more quickly than what a burn can achieve but can be redundant with Scald's burn. Hidden Power Electric is also a good pick for properly countering Water-types that Mantine wants to switch into such as Swanna and Golduck, and Air Slash is good as a secondary STAB move for hitting Grass-types that may switch in such as Maractus and Vileplume. The EVs are to avoid a 2HKO from Life Orb Swanna's Hurricane, with the rest of the investment thrown into Defense to better take hits from threats like Monferno and Mawile.
Stealth Rock is a huge factor into whether or not Mantine can safely switch into attacks. As such, hazard control Pokemon like Tentacool and Natu are important partners to consider to make sure Stealth Rock doesn't ruin Mantine's ability to tank hits from Swanna and Monferno. Mantine also folds to Electric- and Rock-type attacks from common threats like Zebstrika and Rampardos, so switch-ins like Stunfisk and Torterra can also make for good partners. Mantine does have excellent role compression in that it is a switch-in for Monferno, Swanna, and Simisear, so teammates such as Bronzor, Marowak, and Vileplume that get beaten by them really appreciate having Mantine on the team. Mantine does heavily struggle with keeping itself healthy as well, so partners like Audino that can pass Wish and Vileplume that can heal status with Aromatherapy are also good. Physically defensive teammates such as Bronzor and Vileplume also pair well with Mantine, as they can absorb the physical attacks pointed at Mantine while Mantine takes all of the special attacks and spread burns.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: