Gen 5 Mantine [QC 1/1] [GP 1/1] [DONE]

Akir

A true villain!
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[OVERVIEW]

Mantine is a Pokemon with many wonderful things going for it on paper. Excellent defensive typing that lets it switch into Monferno and Swanna, a great defensive ability in Water Absorb, and supremely high Special Defense all suggest that it is a Pokemon that would find a niche in BW PU as a sought-after wall. However, a weakness to Stealth Rock and 4x weakness to Electric, lack of recovery outside of Rest and Leftovers, notable passivity, and a mediocre support movepool unfortunately keep Mantine from achieving any true potential.

[SET]
name: Special Wall
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Toxic / Hidden Power Electric / Air Slash
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 248 HP / 44 Def / 212 SpD

[SET COMMENTS]
Rest is for healing off any damage and status, and Sleep Talk is for making sure Mantine isn't too passive while asleep. Scald is the go-to STAB option for inflicting burn, and the fourth moveslot has multiple options. Toxic wears down foes more quickly than what a burn can achieve but can be redundant with Scald's burn. Hidden Power Electric is also a good pick for properly countering Water-types that Mantine wants to switch into such as Swanna and Golduck, and Air Slash is good as a secondary STAB move for hitting Grass-types that may switch in such as Maractus and Vileplume. The EVs are to avoid a 2HKO from Life Orb Swanna's Hurricane, with the rest of the investment thrown into Defense to better take hits from threats like Monferno and Mawile.

Stealth Rock is a huge factor into whether or not Mantine can safely switch into attacks. As such, hazard control Pokemon like Tentacool and Natu are important partners to consider to make sure Stealth Rock doesn't ruin Mantine's ability to tank hits from Swanna and Monferno. Mantine also folds to Electric- and Rock-type attacks from common threats like Zebstrika and Rampardos, so switch-ins like Stunfisk and Torterra can also make for good partners. Mantine does have excellent role compression in that it is a switch-in for Monferno, Swanna, and Simisear, so teammates such as Bronzor, Marowak, and Vileplume that get beaten by them really appreciate having Mantine on the team. Mantine does heavily struggle with keeping itself healthy as well, so partners like Audino that can pass Wish and Vileplume that can heal status with Aromatherapy are also good. Physically defensive teammates such as Bronzor and Vileplume also pair well with Mantine, as they can absorb the physical attacks pointed at Mantine while Mantine takes all of the special attacks and spread burns.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[OVERVIEW]

Mantine is a Pokemon with many wonderful things going for it on paper. Excellent defensive typing that can switch into Monferno and Swanna, a great defensive ability with Water Absorb, and supremely high SpDef all suggest a Pokemon that would find a niche in BW PU as a sought-after wall. Weakness However, weakness to Stealth Rock, lack of recovery outside of Rest and Leftovers, and a mediocre support movepool unfortunately keep Mantine from achieving any true potential.
(Maybe potentially mention its crippling weakness to Electric-type attacks and its relative passivity too.)
[SET]
name: Wall
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Toxic / Hidden Power [Electric] / Air Slash
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 248 HP / 44 Def / 212 SpDef

[SET COMMENTS]
Rest is for healing off any damage and status, and Sleep Talk is for making sure Mantine isn't too passive while Resting. Scald is the go-to STAB option for inflicting Burn, and the fourth moveslot has multiple options. Toxic is good for additional chip damage that want to be worn down more than what a Burn can achieve, but can be redundant with Scald's Burn. Hidden Power [Electric] is also a good pick for properly countering Water-types that Mantine wants to switch into such as Swanna and Golduck, and Air Slash is good for hitting Grass-types that may switch in such as Maractus or Vileplume. (Mention how it allows Mantine to have an alternative STAB which can be situtationally useful) The EVs are to avoid a 2HKO from Life Orb Swanna's Hurricane, with the rest of the investment thrown into Defense to better take hits from threats like Monferno or Mawile.

Stealth Rock is a huge factor into whether or not Mantine can safely switch in to attacks. As such, hazard control like Tentacool or Natu are important partners to consider to make sure Stealth Rock doesn't ruin Mantine's ability to tank hits from Swanna or Monferno. Mantine also folds from Electric- or Rock-type attacks from common threats like Zebstrika or Rampardos, so a switch-in like Stunfisk or Torterra can also make for good partners. Mantine does have excellent role compression for being a switch-in for Monferno, Swanna, and Simisear, so teammates such as Bronzor, Marowak, or Vileplume also really appreciate having Mantine on the team. Mantine does heavily struggle with keeping itself healthy as well, so partners like Audino who can pass Wish or Vileplume who can heal status with Aromatherapy are also good partners.
(Maybe mention PsyDef walls like Plume or whatever it can make a pretty stellar defensive backbone with. Also mention that since the chance of a Scald Burn can deter Physical Attackers like Maro or Shiftry coming in, Pokemon checked by these two and others like having mantine around to spread burn / tox on them)
[CREDITS]
- Written by: [https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
Pretty simple mon to write about, 1/2!
GP Team
 
Last edited:
:pmd/mantine:

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[OVERVIEW]

Mantine is a Pokemon with many wonderful things going for it on paper. Excellent defensive typing that can lets it switch into Monferno and Swanna, a great defensive ability with in Water Absorb, and supremely high SpDef Special Defense all suggest that it is a Pokemon that would find a niche in BW PU as a sought-after wall. Weakness However, a weakness to Stealth Rock and 4x weakness to Electric, lack of recovery outside of Rest and Leftovers, notable passiveness passivity, and a mediocre support movepool unfortunately keep Mantine from achieving any true potential.

[SET]
name: Special Wall
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Toxic / Hidden Power Electric / Air Slash
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 248 HP / 44 Def / 212 SpDef SpD

[SET COMMENTS]
Rest is for healing off any damage and status, and Sleep Talk is for making sure Mantine isn't too passive while Resting asleep. Scald is the go-to STAB option for inflicting burn, and the fourth moveslot has multiple options. Toxic is good for additional chip damage that want to be worn down more wears down foes more quickly than what a burn can achieve, (RC) but can be redundant with Scald's burn. (Shortened for brevity; consulted in Discord DMs.) Hidden Power Electric is also a good pick for properly countering Water-types that Mantine wants to switch into such as Swanna and Golduck, and Air Slash is good as an alternate secondary ("Alternate" implies that Air Slash replaces Scald.) STAB move for hitting Grass-types that may switch in such as Maractus and Vileplume. The EVs are to avoid a 2HKO from Life Orb Swanna's Hurricane, with the rest of the investment thrown into Defense to better take hits from threats like Monferno or and Mawile.

Stealth Rock is a huge factor into whether or not Mantine can safely switch in to into attacks. As such, hazard control Pokemon like Tentacool and Natu are important partners to consider to make sure Stealth Rock doesn't ruin Mantine's ability to tank hits from Swanna and Monferno. Mantine also folds from to Electric- or and Rock-type attacks from common threats like Zebstrika and Rampardos, so a switch-in switch-ins like Stunfisk and Torterra can also make for good partners. Mantine does have excellent role compression for being in that it is a switch-in for Monferno, Swanna, and Simisear, so teammates such as Bronzor, Marowak, and Vileplume also that get beaten by them really appreciate having Mantine on the team. (Consulted in Discord DMs.) Mantine does heavily struggle with keeping itself healthy as well, so partners like Audino who that can pass Wish and Vileplume who that can heal status with Aromatherapy are also good partners. Physically defensive partners teammates such as Bronzor and Vileplume also pair well with Mantine, as they can absrb absorb the physical attacks pointed at Mantine while Mantine takes all of the special attacks and spread Burn spreads burns.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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