PU Maractus [QC 1/1] [GP 1/1] [DONE]

Akir

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[OVERVIEW]

With valuable resistances to Water, Ground, and Electric, as well as the even more valuable Spikes, Maractus blossoms in PU as the most versatile Spikes setter the tier has to offer. It can go either defensive or offensive, leveraging either its strong defensive synergies or its respectable power to force openings to lay down more Spikes. Maractus even has plenty of healing options in Giga Drain and Synthesis to make sure that it has plenty of opportunities to lay down even more Spikes throughout the match. Unfortunately, Maractus has neither the bulk to avoid being run over by stronger threats like Beheeyem and Stoutland nor the offensive prowess or coverage to be a true offensive threat, so it can struggle to keep up with other Grass-types like Torterra or Vileplume.

[SET]
name: Defensive
move 1: Spikes
move 2: Synthesis
move 3: Giga Drain
move 4: Knock Off / Hidden Power Ice / Toxic
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
The last move is a choice of three; Knock Off is recommended for its general utility in getting rid of useful items like Eviolite on targets such as Bronzor, Natu, and Duosion, and Hidden Power Ice adds coverage to counter Flying- and Grass-types like Natu and Torterra. Toxic can also be used for additional chip damage on top of the Spikes, and it notably targets Monferno that would switch in to force out Maractus. The Speed EVs are to outspeed Natu, giving Maractus the ability to remove Natu's Eviolite or finish it off with Hidden Power Ice before it switches out or heals with Roost. Maractus can also run 136 Speed EVs to outspeed neutral nature Marowak, but this digs heavily into Defense.

The Spikes that Maractus provides is a huge boon for offensive teammates like Zebstrika and Monferno because they help keep their offensive pressure up. Maractus tends to attract the attention of common Fire-, Ice-, and Flying-types such as Monferno, Sneasel, and Dodrio, so teammates that can switch into those threats such as Frillish and Bronzor make for good partners. Maractus also makes for a good switch-in for Ground- and Water-types like Stunfisk and Golduck, so Pokemon that appreciate having those threats handled such as Zebstrika and Monferno also make for good partners. Pokemon that can threaten common entry hazard removal Pokemon like Tentacool and Natu, such as Zebstrika and Banette, are also excellent additions to its team. As a final note, Maractus pairs up well with Zweilous, since Zweilous is able to absorb the Fire-type attacks thrown at Maractus and then utilize Roar to rack up Spikes damage on the opposing team.

[SET]
name: Offensive
move 1: Spikes
move 2: Synthesis
move 3: Giga Drain / Seed Bomb
move 4: Hidden Power Ice / Sucker Punch
item: Leftovers
ability: Water Absorb / Storm Drain
nature: Modest / Adamant
evs: 248 HP / 124 SpA / 136 Spe or 248 HP / 124 Atk / 136 Spe

[SET COMMENTS]
This set still focuses on setting Spikes over the course of the game but is able to use its offensive prowess to force out entry hazard control and threaten out certain Ground- and Water-types such as Marowak and Golduck. The Speed EVs are to outspeed maximum Speed neutral nature Marowak with enough offensive investment to OHKO 0 HP Marowak after Stealth Rock with Giga Drain. Seed Bomb is an alternative STAB option for 2HKOing the most popular hazard control option of 0 Defense Tentacool, which is something that the specially offensive variant can only dream of, so the choice of STAB attacks comes down to survivability with Giga Drain or better threatening Tentacool with Seed Bomb. Between the two, Giga Drain is the preferred STAB option for its useful healing and reasonable enough power. Hidden Power Ice is the preferred coverage option for hitting Grass- and Flying-types like Torterra and Natu, but Sucker Punch is the less useful option that can be used alongside Seed Bomb as an unusual priority option. While not mandatory, it is recommended that Hidden Power Ice is paired with Giga Drain and Sucker Punch is paired with Seed Bomb so that the EV spreads allow Maractus to get the most out of its coverage. Water Absorb is still the preferred ability due to the potential healing making up for Maractus's lower defenses, but more aggressive players might want to reach for Storm Drain for some potential Special Attack boosts to make Giga Drain even stronger. Two EV spreads are also listed, one for if Maractus is using Giga Drain and the other for if it is using Seed Bomb.

Even with an offensive spread, Maractus still struggles with being walled by most Steel- and Poison-types such as Bronzor and Vileplume, so Pokemon such as Simisear and Beheeyem that can break through those threats make for good partners. Wallbreakers like Simisear also appreciate the Spikes Maractus brings to help break through stubborn walls. Maractus also covers the Water-and Ground-type weaknesses of Simisear and Monferno. Maractus tends to attract Flying- and Ice-types such as Jumpluff, Dodrio, and Sneasel, so Pokemon like Bronzor and Mawile pair well with Maractus to absorb those hits while setting up Stealth Rock. It is important to note that offensive Maractus is not a wallbreaker and primarily serves to threaten certain common threats like Stunfisk and Tentacool, so teammates like Monferno and Swanna that tend to draw in these threats appreciate the synergy offensive Maractus offers the most by helping position Maractus in front of these threats.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/akir.231726/
- Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
- Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[OVERVIEW]

With valuable resistances to Water, Ground, and Electric, as well as the even more valuable move Spikes, Maractus blossoms in PU as the most versatile Spikes setter the tier has to offer. It can go either defensive or offensive, leveraging either its strong defensive synergies or its respectable power to force openings to lay down more Spikes. Maractus even has plenty of healing options in Giga Drain and Synthesis to make sure that it has plenty of opportunities to lay down even more Spikes throughout the match. Unfortunately, Maractus does not quite have the bulk to avoid being run over by stronger threats like Beheeyem and Stoutland, nor does it have the offensive prowess or coverage to be a true offensive threat either. (Mention that it also often competes heavily with the grass-type slot with tort and plume. While it does have spikes which is super nice and pure typing is good too, the others are generally bulkier and / or stronger so it can be difficult to justify it at times.)

[SET]
name: Defensive
move 1: Spikes
move 2: Synthesis
move 3: Giga Drain
move 4: Knock Off / Hidden Power Ice / Toxic
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
Giga Drain is the preferred STAB move for its healing properties over other stronger STAB options. (generally dont need to explain stabs) The last move is a choice of three; Knock Off is recommended for its general utility in a tier that relies heavily on Eviolite (maybe mention some examples of Pokemon who rely on evio ie bronzong, duo, and natu?), and Hidden Power Ice adds coverage to counter Flying- and Grass-types like Natu and Torterra. Toxic can also be used for additional chip damage on top of the Spikes, with notable targets like Monferno switching in to force out Maractus. The Speed EVs are to outspeed Natu, giving Maractus the ability to Knock Off Natu's Eviolite or finish it off with Hidden Power Ice before it switches out or Roosts. (You could mention you could ev up to 136 to beat maro, although it cuts into your bulk pretty badly. Dont slash it on the ev but its worth the OO.)

Maractus tends to attract the attention of common Fire-, Ice-, and Flying-types such as Monferno, Sneasel, and Dodrio, so teammates that can switch into those threats such as Frillish and Bronzor make for good partners. Maractus also makes for a good switch-in for Ground- and Water-types like Stunfisk and Golduck, so Pokemon that appreciate having those threats handled such as Zebstrika and Monferno also make for good partners. The Spikes that Maractus provides is also a huge boon for offensive teammates like the mentioned Zebstrika and Monferno as well for helping keep their offensive pressure up. (Subjective but since spikes is slashed first i think you should mention some offensive teammates at the start. Also, adding a note of things that beat tenta and natu is good as both can limit spiking. (Yes i get that Maractus can take on Natu but its not always ideal) ) As a final note, Maractus pairs up well with Zweilous, since Zweilous is able to absorb the Fire-type attacks thrown at Maractus and then utilize Roar to rack up Spikes damage on the opposing team.

[SET]
name: Offensive
move 1: Spikes
move 2: Synthesis
move 3: Giga Drain / Wood Hammer
move 4: Hidden Power Ice / Sucker Punch
item: Leftovers
ability: Water Absorb
nature: Modest / Adamant
evs: 248 HP / 124 SpA / 136 Spe or 248 HP / 124 Atk / 136 Spe

[SET COMMENTS]
This set still focuses on setting Spikes over the course of the game but is able to use its offensive prowess to force out hazard control and threaten out certain Ground- and Water-types such as Marowak and Golduck. The Speed EVs are to outspeed max Speed neutral nature Marowak with enough offensive investment to OHKO 0 HP Marowak after Stealth Rock with Giga Drain. Wood Hammer cuts heavily into Maractus's survivability due to the intense recoil but works as an alternative and more powerful STAB attack with a chance to OHKO Tentacool after Stealth Rock or one layer of Spikes, so the choice of STAB attack comes down to survivability with Giga Drain or pure power with Wood Hammer. Between the two, Giga Drain is the preferred STAB option though for its useful healing and reasonable enough power. Hidden Power Ice is the preferred coverage option for hitting Grass- and Flying-types like Torterra and Natu, but Sucker Punch is the less useful option but can be used alongside Wood Hammer as an unusual priority option. (you want to add the note that giga and hp ice go together and wood hammer and sucker go together.) Water Absorb is still the preferred ability due to the potential healing making up for Maractus's lower defenses and patching up some recoil from Wood Hammer. Two EV spreads are also listed, one for if Maractus is using Giga Drain and the other for if it is using Wood Hammer.

Even with an offensive spread, (add a comma) Maractus still struggles with being walled by most Steel- and Poison-types such as Bronzor and Vileplume, so Pokemon such as Simisear and Beheeyem that can break through those threats make for good partners. Wallbreakers like Simisear also appreciate the Spikes Maractus brings to help break through stubborn walls. Maractus also covers the Water-and Ground-type weaknesses of Simisear and Monferno, making them exceptionally good partners. Maractus also tends to attract in Flying- and Ice-types such as Jumpluff, Dodrio, and Sneasel, so Pokemon like Bronzor and Mawile pair well with Maractus to absorb those hits while also setting up Stealth Rock. It is important to note that offensive Maractus is not a wallbreaker and primarily serves to threaten certain common threats like Stunfisk and Tentacool, so teammates like Monferno and Swanna that tend to draw in these threats appreciate the synergy offensive Maractus offers the most by helping position Maractus in front of these threats.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/akir.231726/
- Quality checked by: https://www.smogon.com/forums/members/bella.567483/
- Grammar checked by: [[name, id]]
1/1, nice work!
uhBella.gif
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Bella3.gif

GP Team
 
Last edited:
:pmd/maractus:

[OVERVIEW]

With valuable resistances to Water, Ground, and Electric, as well as the even more valuable move Spikes, Maractus blossoms in PU as the most versatile Spikes setter the tier has to offer. It can go either defensive or offensive, leveraging either its strong defensive synergies or its respectable power to force openings to lay down more Spikes. Maractus even has plenty of healing options in Giga Drain and Synthesis to make sure that it has plenty of opportunities to lay down even more Spikes throughout the match. Unfortunately, Maractus does not quite have has neither the bulk to avoid being run over by stronger threats like Beheeyem and Stoutland (RC) nor does it have the offensive prowess or coverage to be a true offensive threat either, so it can struggle to keep up with other Grass-types like Torterra or Vileplume.

[SET]
name: Defensive
move 1: Spikes
move 2: Synthesis
move 3: Giga Drain
move 4: Knock Off / Hidden Power Ice / Toxic
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 172 Def / 84 Spe

[SET COMMENTS]
The last move is a choice of three; Knock Off is recommended for its general utility in getting rid of useful items like Eviolite on targets such as Bronzor, Natu, and Duosion, and Hidden Power Ice adds coverage to counter Flying- and Grass-types like Natu and Torterra. Toxic can also be used for additional chip damage on top of the Spikes, with notable and it notably targets like Monferno switching that would switch in to force out Maractus. The Speed EVs are to outspeed Natu, giving Maractus the ability to Knock Off remove Natu's Eviolite or finish it off with Hidden Power Ice before it switches out or Roosts heals with Roost. Maractus can also run 136 Speed EVs to outspeed neutral nature Marowak, (AC) like the set below but this digs heavily into Defense.

The Spikes that Maractus provides is also a huge boon for offensive teammates like the mentioned Zebstrika and Monferno as well for helping because they help keep their offensive pressure up. Maractus tends to attract the attention of common Fire-, Ice-, and Flying-types such as Monferno, Sneasel, and Dodrio, so teammates that can switch into those threats such as Frillish and Bronzor make for good partners. Maractus also makes for a good switch-in for Ground- and Water-types like Stunfisk and Golduck, so Pokemon that appreciate having those threats handled such as Zebstrika and Monferno also make for good partners. Pokemon that can also threaten common entry hazard removal Pokemon like Tentacool and Natu, such as Zebstrika and Banette, are also excellent additions to its team. As a final note, Maractus pairs up well with Zweilous, since Zweilous is able to absorb the Fire-type attacks thrown at Maractus and then utilize Roar to rack up Spikes damage on the opposing team.

[SET]
name: Offensive
move 1: Spikes
move 2: Synthesis
move 3: Giga Drain / Seed Bomb
move 4: Hidden Power Ice / Sucker Punch
item: Leftovers
ability: Water Absorb / Storm Drain
nature: Modest / Adamant
evs: 248 HP / 124 SpA / 136 Spe or 248 HP / 124 Atk / 136 Spe

[SET COMMENTS]
This set still focuses on setting Spikes over the course of the game but is able to use its offensive prowess to force out entry hazard control and threaten out certain Ground- and Water-types such as Marowak and Golduck. The Speed EVs are to outspeed max maximum Speed neutral nature Marowak with enough offensive investment to OHKO 0 HP Marowak after Stealth Rock with Giga Drain. Seed Bomb is an alternative STAB attack option for 2HKOing the most popular hazard control option of 0 Defense Tentacool, which is something that the Special Attack specially offensive variant can only dream of, so the choice of STAB attack attacks comes down to survivability with Giga Drain or better threatening Tentacool with Seed Bomb. Between the two, Giga Drain is the preferred STAB option though for its useful healing and reasonable enough power. Hidden Power Ice is the preferred coverage option for hitting Grass- and Flying-types like Torterra and Natu, but Sucker Punch is the less useful option but that can be used alongside Seed Bomb as an unusual priority option. While not mandatory, it is recommended that Hidden Power Ice is paired with Giga Drain and Sucker Punch is paired with Seed Bomb so that the EV spreads allow Maractus to get the most out of their its coverage. Water Absorb is still the preferred ability due to the potential healing making up for Maractus's lower defenses, but more aggressive players might want to reach for Storm Drain for some potential Special Attack boosts for making to make Giga Drain even stronger. Two EV spreads are also listed, one for if Maractus is using Giga Drain and the other for if it is using Seed Bomb.

Even with an offensive spread, Maractus still struggles with being walled by most Steel- and Poison-types such as Bronzor and Vileplume, so Pokemon such as Simisear and Beheeyem that can break through those threats make for good partners. Wallbreakers like Simisear also appreciate the Spikes Maractus brings to help break through stubborn walls. Maractus also covers the Water-and Ground-type weaknesses of Simisear and Monferno (RC) making them exceptionally good partners. Maractus also tends to attract in Flying- and Ice-types such as Jumpluff, Dodrio, and Sneasel, so Pokemon like Bronzor and Mawile pair well with Maractus to absorb those hits while also setting up Stealth Rock. It is important to note that offensive Maractus is not a wallbreaker and primarily serves to threaten certain common threats like Stunfisk and Tentacool, so teammates like Monferno and Swanna that tend to draw in these threats appreciate the synergy offensive Maractus offers the most by helping position Maractus in front of these threats.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/akir.231726/
- Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
- Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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