NFE Mareanie [Done]

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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[SET]
name: Special Wall
move 1: Recover
move 2: Scald / Toxic Spikes
move 3: Knock Off
move 4: Haze
item: Eviolite
ability: Regenerator
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

Mareanie functions as a great special wall thanks to its multiple recovery options and supportive coverage. Recover gives Mareanie the opportunity to regain its HP immediately, while its ability Regenerator can help Mareanie regain HP when pivoting. Scald can burn physical attackers like Piloswine and Thwackey, while Toxic Spikes offers an opportunity to spread status against vulnerable teams once opposing Poison-types are eliminated. Knock Off debilitates walls like Gloom and Galarian Corsola and also threatens special wallbreakers like Kadabra and Hattrem. Haze prevents some sweepers, such as Shell Smash Wartortle, RestTalk Klang, and Calm Mind Lampent, from setting up and breaking past Mareanie.

Mareanie should be played as a specially defensive pivot that switches into attackers like Lampent and Tangela in order to force them out. Try pairing Mareanie with physically defensive Pokemon like Galarian Corsola, Clefairy, and Gloom to help deal with physical attackers like Thwackey, Galarian Linoone, and Machoke. Clefairy and Galarian Corsola also form a great entry hazard-stacking core with Toxic Spikes Mareanie, with the former luring in Hattrem for a Knock Off, and the latter trapping and removing Hattrem with Whirlpool to let Mareanie spam its status moves far more freely. Other bulky Pokemon like Machoke and Klang appreciate Mareanie scouting stronger attacks for them, as it can easily switch into Moonblast and Flamethrower from Clefairy and Lampent, respectively. While Mareanie has a weakness to Earthquake, it could be worthwhile to stay in and use Knock Off on tanks that use Earthquake, such as Piloswine and Machoke, if removing their Eviolite is essential for the team’s win condition; in these cases, pair Mareanie with offensive sweepers like Kadabra and Dartrix. Otherwise, Ground-type checks such as Wartortle and Galarian Corsola can help. Late-game, it could be beneficial to sack Mareanie by spamming Haze in the face of Shell Smash Wartortle or Dragon Dance Fraxure so that they do not sweep and remain slow enough to be revenge killed by offensive teammates like Kadabra and Galarian Linoone.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Marjane, 355753], [[Crystalites, 226429]]
- Grammar checked by: [[queez, 229690]]
 
Last edited:
[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Knock Off
move 4: Haze / Toxic Spikes (i think toxic should be slashed here as well as a third option)
item: Eviolite
ability: Regenerator
nature: Impish
evs: 252 HP / 252 Def / 4 SpA

Mareanie functions as decent physical wall with its multiple recovery options and supportive coverage. Recover gives Mareanie the opportunity to regain its HP immediately, while its ability Regenerator can help Mareanie stay healthy when pivoting. Scald is chosen for its chance to Burn physical attackers like Piloswine and Trapinch. Knock Off provides a way to debilitate walls like Gloom and Galarian Corsola, while also threatening special wallbreakers like Haunter and Hattrem. Haze prevents some sweepers like RestTalk Klang, Bulk Up Torracat, and Nasty Plot Togetic from setting up and breaking past Mareanie. Alternatively, Toxic Spikes offers a way for Mareanie to break down bulkier Pokemon like Charjabug and Machoke when they switch in, but usually is less effective with the popularity of Hattrem, Gloom, and Roselia which block or remove this entry hazard. (I'd mention how this is a great way to get threats in range of ko by weakening sweepers that usually need their health up like wartortle)

Mareanie should be played as a defensive pivot to switch into physical attackers like Klang and Raboot and force them out. Try pairing Mareanie with specially defensive Pokemon like Ferroseed, Klang, and Carkol that appreciate its defensive attributes, Fighting-type resistance, and reliable recovery options. Other bulky Pokemon like Machoke and Klang appreciate Mareanie scouting stronger attacks for them, as it can easily switch into Moonblast and Fire Blast from Clefairy and Torracat, respectively. While Mareanie has a weakness to Earthquake (maybe mention a good partner that could help mareanie out when facing ground types, maybe clef or gorsola) , it could be worth it to stay in and use Knock Off on tanks like Piloswine and Machoke if removing their Eviolite is essential for the team’s win condition; in this case, try pairing Mareanie with offensive sweepers like Haunter and Dartrix. Mareanie is often non-threating to common entry hazard setters like Roselia, Ferroseed, and Charjabug, so having anti-entry hazard Pokemon like Hattrem and Togetic is essential. Late game, it could be better to sack Mareanie by spamming Haze in the face of Shell Smash Wartortle or Dragon Dance Fraxure so that they do not sweep, and so that they still remain slow enough to be revenge killed by offensive teammates like Pikachu and Galarian Linoone.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
great work as always, qc 1/2

marjane-QC.gif
 
qc 2/2 once implemented. Great job as usual.

add remove comments
[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Knock Off
move 4: Haze / Toxic Spikes / Toxic
item: Eviolite
ability: Regenerator
nature: Impish
evs: 252 HP / 252 Def / 4 SpA

Mareanie functions as decent physical wall with its multiple recovery options and supportive coverage. Recover gives Mareanie the opportunity to regain its HP immediately, while its ability Regenerator can help Mareanie stay healthy when pivoting. Scald is chosen for its chance to Burn physical attackers like Piloswine and Trapinch. Knock Off provides a way to debilitate walls like Gloom and Galarian Corsola, while also threatening special wallbreakers like Haunter and Hattrem. Haze prevents some sweepers like RestTalk Klang, Bulk Up Torracat, and Nasty Plot Togetic from setting up and breaking past Mareanie. Alternatively, Toxic Spikes and Toxic both offer a way for Mareanie to break down bulkier Pokemon like Charjabug and Machoke, and can help put them in range of the team's sweepers, but usually is less effective with the popularity of Hattrem, Gloom, and Roselia which block or absorb these moves.

Mareanie should be played as a defensive pivot to switch into physical attackers like Klang and Raboot and force them out. Try pairing Mareanie with specially defensive Pokemon like Ferroseed, Klang, and Carkol that appreciate its defensive attributes, Fighting-type resistance, and reliable recovery options. (I'd mention how Ferroseed and Carkol can also form a great hazard-stacking core with Mareanie where the former can lure in Hattrem and chip it with Knock Off, and the latter can straight up trap and remove Hattrem with Fire Spin letting Mareanie spam its status moves far more freely) Other bulky Pokemon like Machoke and Klang appreciate Mareanie scouting stronger attacks for them, as it can easily switch into Moonblast and Fire Blast from Clefairy and Torracat, respectively. While Mareanie has a weakness to Earthquake, it could be worth it to stay in and use Knock Off on tanks like Piloswine and Machoke if removing their Eviolite is essential for the team’s win condition; in this case, try pairing Mareanie with offensive sweepers like Haunter and Dartrix. Otherwise, Ground-type checks such as Wartortle and Galarian Corsola can help. Mareanie is often non-threating to common entry hazard setters like Roselia, Ferroseed, and Charjabug, so having anti-entry hazard Pokemon like Hattrem and Togetic is essential. Late game, it could be better to sack Mareanie by spamming Haze in the face of Shell Smash Wartortle or Dragon Dance Fraxure so that they do not sweep, and so that they still remain slow enough to be revenge killed by offensive teammates like Pikachu and Galarian Linoone.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Marjane, 355753], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
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[SET]
name: Physical Wall
move 1: Recover
move 2: Scald / Toxic Spikes
move 3: Knock Off
move 4: Haze
item: Eviolite
ability: Regenerator
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

Mareanie functions as a decent special wall with thanks to its multiple recovery options and supportive coverage. Recover gives Mareanie the opportunity to regain its HP immediately, while its ability Regenerator can help Mareanie stay healthy regain HP when pivoting. Scald is chosen for its chance to can b(lowercase b)urn physical attackers like Piloswine and Thwackey, while Toxic Spikes offers an opportunity to spread status against vulnerable teams once opposing Poison-types are eliminated. Knock Off debilitate debilitates walls like Gloom and Galarian Corsola,(remove comma) while and also threatening threatens special wallbreakers like Kadabra and Hattrem. Haze prevents some sweepers,(add comma) like such as Shell Smash Wartortle, RestTalk Klang, and Calm Mind Lampent,(add comma) from setting up and breaking past Mareanie.

Mareanie should be played as a specially defensive pivot to switch that switches into attackers like Lampent and Tanglea Tangela in order to force them out. Try pairing Mareanie with physically (you mention physical attackers later in this sentence, so I'm assuming you're referring to physically defensive pokemon here?) defensive Pokemon like Galarian Corsola, Clefairy, and Gloom to help deal with physical attackers like Thwackey, Galarian Linoone, and Machoke. Clefairy and Galarian Corsola also form a great entry hazard-stacking core with Toxic Spikes Mareanie, with the former luring in Hattrem for a Knock Off, and the latter trapping and removing Hattrem with Whirlpool to let Mareanie spam its status moves with more ease far more freely. Other bulky Pokemon like Machoke and Klang appreciate Mareanie scouting stronger attacks for them, as it can easily switch into Moonblast and Flamethrower from Clefairy and Torracat, respectively. While Mareanie has a weakness to Earthquake, it could be worth it worthwhile to stay in and use Knock Off on tanks that use Earthquake, such as like Piloswine and Machoke,(add comma) if removing their Eviolite is essential for the team’s win condition; in these cases, pair Mareanie with offensive sweepers like Kadabra and Dartrix. Otherwise, Ground-type checks such as Wartortle and Galarian Corsola can help. Late-(add hyphen)game, it could be better beneficial to sack Mareanie by spamming Haze in the face of Shell Smash Wartortle or Dragon Dance Fraxure so that they do not sweep and remain slow enough to be revenge killed by offensive teammates like Kadabra and Galarian Linoone.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Marjane, 355753], [[Crystalites, 226429]]
- Grammar checked by: [[username1, userid1]]
GP 1/1 :)
 
Last edited:
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