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Marksman's Madness (Bulky Offense)

Marksman’s MADNESS (A bulky offense team)


Hi guys, my name’s Marksman. I have been battling competitively for about a year, and this was my first team that I really felt deserved an rmt. I peaked at about 1250 on the smogon standard ou ladder with this team, which is the highest I have ever been by about 100 points. Now, let’s get into the meat of this post:

This team is bulky offense and has a great synergy together. Scizor and Ferrothorn can bait the fire attacks so that Heatran can get that flash fire boost. Gliscor covers this teams fighting weakness, and ferrothorn is a great check to rain teams.


Team Building Process:

I wanted to start off with Heatran, and build a team around him
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My next addition was Salamence, as I had been interested about the scarf moxiemence that has been rising in usage.
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I knew that Heatran functioned best with a few things to lure fire attacks, so I added Ferrothorn and Scizor.
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At this point, I knew that I needed a weather inducer to counter other weather, in essence. I knew that I couldn’t use politoed, as that would be completely counterproductive to Heatran. I first decided on Ninetales, as I thought the boost to Fire Blast would be useful.
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I noticed that my team was rather weak to fighting type attacks, so I tried a defensive gyarados with intimidate.
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After testing this group, I realized that gyarados did not accomplish its job because it would just get ravaged by a stone edge from a terrakion or landorus, which are two of the biggest reasons for that slot. Therefore, I replaced him with gliscor.
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Finally, after testing this was for a while, I found that the boost ninetales gave was not too useful; I realized that most of my team was immune to the sandstorm damage, and for this reason added tyranitar.
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The Members:
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Raul (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4hp / 252 SpA / 252 Spe
Nature: Timid (+Spe –Atk)
Stealth Rock: Somebody has got to have it, and Heatran usually has the most opportunity to set them up.
Fire Blast: STAB 120 Base Power coming off of 394 SpA is nothing to scoff at.
Earth Power: Heatran’s best coverage move, hits opposing Heatran, Tyranitar, Tentacruel, and opposing fire types in general.
Hidden Power (Ice): Considering Heatran is a steel type, it needs a way to hit opposing dragons hard when it switches in to powerful dragon attacks. It also hits Gliscor and Landorus for an OHKO on the switch.
Overview: I created this team around Heatran, as it is one of my favorite pokes. I used to run modest nature for maximum power, but after my entire team got ripped apart by a max speed adamant mamoswine I decided to switch to timid to out speed.



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Puff (Salamence) (F) @Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naughty (+Atk –Sdef)

Outrage: Main STAB, however I only use this mid to end game after all of the opponent’s revenge killers or steel types are gone, or I need it to land a KO.
Dragon Claw: Reliable STAB, less power but much less risk than outrage.
Earthquake: Used to hit grounded steel types like jirachi, heatran, and magnezone
Fire Blast: Scizor and Ferrothorn. No more to say about that.
Overview: Salamence is one of the best revenge killers because of its sheer power. It hits over 400 attack, and with a 120 STAB attack only resisted by steel it is also one of the best late game clean up sweepers in the game. Moxie only adds to this, as it hits 607 attack after one moxie boost.



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Edward (Scizor) (M) @Choice Band
Trait: Technician
EVs: 212 Hp / 252 Atk / 44 Spe
Nature: Adamant ( +Atk –SpA)

Bullet Punch: The crux of the set. Bullet Punch allows for a 90 base power priority move that easily revenge kills things like terrakion and weakened sweepers.
U-Turn: This move not only hits like a truck, but allows for an immediate switch into a counter, so you always have the advantage.
Superpower: Filler move for the most part, can be used to predict heatran or to hit blissey.
Pursuit: Another filler move, can be used to trap lati@s, gengar, or espeon, but usually it is just better to U-Turn or bullet punch against these foes.
Overview: Scizor is obviously a great pokemon, as has been on top of usage stats for a few months. I pretty much only use the first two moves on this set. Early game, I use U-Turn to keep momentum, and Bullet Punch to revenge kill set up sweepers or sweep late game.



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G6 (Gliscor) (M) @Toxic Orb
Trait: Poison Heal
EVs: 252 Hp / 184 Def / 72 Spe
Nature: Impish (+Def –SpA)

Earthquake: Main STAB attack and good for hitting things like terrakion, infernape, and heatran.
Toxic: This set is based around toxic, which allows gliscor to cripple anything that is not immune to toxic. This allows gliscor to check a large amount of bulky offense and stall teams.
Substitute: Sub allows gliscor to, in tandem with protect, stall for 32 turns. It eases prediction as it can sup on the switch and then toxic or eq.
Protect: Allows for scouting, as well as toxic stalling easier.
Overview: Gliscor really is the glue that holds the team together. It checks this team’s heavy fighting weakness, and can also wall most physical attackers in this metagame. Speed EVs are to outspeed base 100s without any investment.



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Big THREAT (Tyranitar) (M) @Leftovers
Trait: Sand Stream
EVs: 252 Hp / 60 Atk / 176 SpA / 20 Spe
Nature: Quiet (+SpA –Spe)
Substitute:
Allows for a protected focus punch… not much else to say.
Focus Punch: 150 Base power fighting attack which allows for massive damage to anything that doesn’t resist it.
Crunch: STAB attack that gives good coverage against ghost and psychic types as well as good neutral coverage.
Ice Beam: I use it to catch gliscor and landorus off guard, as well as stop dragons from setting up on me.
Overview: Tyranitar’s monstrous stats allow for such a high damage output it is amazing. Max hp is used so that s-tosses won’t break the sub. Quiet nature is used because T-Tar won’t be out speeding much anyway, and defenses are important on a guy like this.



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Ferry (Ferrothorn) (F) @Leftovers
Trait: Iron Barbs
EVs: 252 Hp / 84 Def / 172 Sdef
Nature: Careful (+Sdef –SpA)
Spikes:
Help my attackers to get easier knock outs, and is just a good move in general.
Thunder Wave: Since the only real mediocre stat of both Heatran and T-Tar is their speed stat, t-wave works perfectly with this team. It slows down the offensive pokes on the other team as they switch in trying to prevent more spikes going down.
Leech Seed: Gives me some added recovery, and is very useful against other walls like skarmory or blissey.
Power Whip: Perfect for hitting Water types that are very annoying to this team.
Overview: Ferrothorn is just an unbelievable poke. It helps my sweepers by setting up spikes and t-wave, is very hard to take down with leech seed and leftovers recovery, and is the perfect rain counter as it walls most rain sweepers and can return with either a power whip or a t-wave.





Threat List:

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With the four moves Lanodus usually carries, he can hit my whole team, barring ferrothorn, for super effective damage. The easiest way for me to kill it is to predict the switch- in to heatran, or to bate it into switching into t-tar as I sub, and then proceed to ice beam it.

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Gengar can be a big problem for this team, as nothing can really take two hits from it. The best way I have found to deal with it is to go into scizor as he subs, break the sub with bullet punch, hope he doesn’t disable, and then force him out.

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Tentacruel can be very hard for me to take down, because both heatran and gliscor can’t really switch into it, and switching in Salamence is just a 30% risk of having it completely crippled.

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Substitute hydreigon completely wrecks this team as if it carries dragon pulse, fire blast, and focus blast, it can hit everything on my team super effectively.
 
I have a question to ask what if your team go against a Sunny day Team wouldn't your scizor and Ferrothorn be in big trouble...also did you ever try having a hydregion on your team it could work well to counter celibi and Trick room Reunclius.
 
I have a question to ask what if your team go against a Sunny day Team wouldn't your scizor and Ferrothorn be in big trouble...also did you ever try having a hydregion on your team it could work well to counter celibi and Trick room Reunclius.

Well I don't have much problem with celebi or sun teams because I have heatran to hard counter celebi and heatran and gliscor are both very good against sun. The job of scizor and ferro is to lure the fire type attacks anyway for heatran. As for TR Reuniclus, scizor can usually check it and hydreigon wouldn't work since Reuniclus just uses TR on the switch and OHKO'd by focus blast
 
Apart from the threats you listed, Steels, especially Skarmory, also look like a problem. TauntSkarm completely walls and sets up again Ferrothorn, Gliscor, Scizor, and Mence locked into Outrage. The team is also incredibly vulnerable to Rain stalls, nothing on your team can break through Tentacruel + Skarmory.

Probably the simplest change you can make (and I apologise for being boring) is to use a Rotom-W over your Salamence . ScarfMence is a great pokemon but at the moment it's just compounding your weakness to bulky steels. In addition, Scizor revenge kills most of the same threats that Mence does (Latios and other Dragons especially). Rotom-W helps a lot against all your team's current threats, except for Hydreigon.

Finally, as an optional change, try SpDef Hippowdon over Tyranitar. More or less walls Sub Hydreigon and forces it out (forcing the opponent to take SR damage and an extra 25% if they used Sub). The stuff Tyranitar beats (Reuniclus, Latios etc) is already covered pretty well by Scizor and Heatran. You may even want to try Scarf Scizor for the extra reliability against Alakazam, Latios, and Hydreigon.
 
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