BH Marshadow [QC 2/2] [GP 1/1]

Chessking345

Impostering
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OMPL Champion
[SET]
name: Setup Sweeper
move 1: Multi-Attack
move 2: Close Combat
move 3: Shell Smash / Dragon Dance
move 4: Recover / Taunt / Stealth Rock
item: Ghost Memory
ability: Mold Breaker / Tough Claws
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Marshadow has access to perfect neutral coverage between its STAB moves, allowing it to punish traditional Ghost-type resistances like Snorlax and Umbreon with Close Combat. Multi-Attack is the Ghost-type STAB move of choice, making Marshadow self-Imposter-proof when equipped with a Ghost Memory, since Imposter users will be unable to harm Marshadow while it can retaliate with a super effective STAB move against them. Shell Smash provides a strong boost to Marshadow's offenses, allowing it to break past very bulky Pokemon like Melmetal and Eternatus. Dragon Dance is an alternate setup option that doesn't compromise bulk and has more PP, but it leaves Marshadow unable to hit certain benchmarks like OHKOing Melmetal or and Eternatus with Tough Claws. Recover increases Marshadow's longevity, allowing it to mitigate damage from entry hazards and weaker moves such as U-turn and Anchor Shot. Alternatively, Taunt can shut down Prankster Pokemon as well as prevent recovery, increasing Marshadow's wallbreaking potential. Stealth Rock is an option as well to take advantage of switches and chip down potential checks to Marshadow. An Adamant nature is preferred, as there are no notable Pokemon that Marshadow needs a Jolly nature to outspeed, and the extra power helps Marshadow to OHKO Zamazenta and Zacian with Tough Claws and increases the likelihood of it OHKOing Fur Coat Melmetal with Mold Breaker at +2. Mold Breaker ignores defensive abilities including Fur Coat, Unaware, and Magic Bounce, while Tough Claws boosts Marshadow's immediate damage output, allowing it to hit the above benchmarks as well as do more damage against Pokemon such as Mandibuzz.

Marshadow is severely crippled by Knock Off, which removes its Ghost-type STAB option and allows opposing Ghost-types and Imposter users to wall it, so it appreciates a Knock Off switch-ins such as Zacian-C, Melmetal, and Poison Heal users such as Reshiram. Bulky Pokemon such as Melmetal, Seismitoad, and Eternatus can check faster Pokemon that threaten Marshadow, including Zacian-C, Zeraora, and Galarian Darmanitan-Z. They can also provide slow pivoting with U-turn or Teleport to bring in Marshadow safely without risking it coming in on moves like Knock Off and Will-O-Wisp. VoltTurn users such as Zacian-C and Choice Specs Kyurem-W help chip down Pokemon into KO range of Marshadow's attacks, as well as provide immediate offensive presence to pressure bulky Prankster users that Marshadow cannot overcome, such as Eternatus and Mandibuzz. Even when boosted, Marshadow fails to OHKO many targets, so entry hazard setters such as Zacian-C, Poison Heal Golisopod, and Zamazenta also help chip down Pokemon such as Zamazenta and Eternatus into KO range to prepare for a sweep.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[MAMP, 225453], [a loser, 410702]]
- Grammar checked by: [[bigtalk, 466663]]
 
Last edited:
comments in red+bold
[SET]
name: Setup Sweeper
move 1: Multi-Attack
move 2: Close Combat
move 3: Shell Smash / Dragon Dance
move 4: Recover / Taunt / Stealth Rock
item: Ghost Memory
ability: Mold Breaker / Tough Claws
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Marshadow, when compared to Dragapult, trades a faster Speed tier for a very useful secondary STAB that allows it to pressure Dark- and Normal- type switch-ins and less vulnerability to Refrigerate Extreme Speed the comparison to dragapult is unnecessary, just explain what marsh does. Multi-Attack is the Ghost STAB move of choice, making Marshadow self-improof when equipped with a Ghost Memory, since Imposter users are unable to harm Marshadow while it can retaliate with super effective STAB. Shell Smash provides a strong boost to Marshadow's offenses, allowing it to break past very bulky Pokemon like Melmetal and Eternatus. Dragon Dance is an alternate setup option that doesn't compromise bulk, has more pp, but leaves Marshadow unable to hit certain benchmarks like OHKOing Melmetal or Zamazenta with Tough Claws. Recover increases Marshadow's longevity, allowing it to mitigate entry hazards and weaker moves such as U-turn and Anchor Shot. Alternatively, Taunt can shut down Prankster Pokemon as well as prevent recovery, increasing Marshadow's wallbreaking potential. Stealth Rock is an option as well to abuse switches and chip down potential checks to Marshadow. An Adamant nature is necessary for Marshadow to OHKO Melmetal, Zamazenta or Zacian with Tough Claws at +2 +2 tough claws ohkos melmetal with jolly too. Mold Breaker ignores defensive abilities including Fur Coat, Unaware, and Magic Bounce, while Tough Claws boosts Marshadow's immediate damage output, allowing it to hit the above benchmarks as well as do more damage against Pokemon such as Mandibuzz.

Marshadow is severely crippled by Knock Off, which removes its Ghost STAB option and allows Imposter users to wall it, so it appreciates a Knock Off switch-in such as Zacian-C, Melmetal, and Poison Heal users such as Reshiram. Bulky Pokemon such as Melmetal, Seismitoad, and Eternatus can check faster Pokemon that threaten Marshadow, including Zacian-C, Zeraora, and Galarian Darmanitan-Z. They can also provide slow pivoting with U-turn or Teleport to safely bring in Marshadow without risking moves like Knock Off and Will-o-Wisp. Voltturn users such as Zacian-C and Choice Specs Kyurem-W help chip down Pokemon into range of Marshadow's attacks, as well as provide immediate strong presence to pressure bulky Prankster users that Marshadow cannot overcome, such as Eternatus and Mandibuzz. Hazard setters such as Zacian-C, Poison Heal Golisopod and Zamazenta also help chip down Pokemon such as Zamazenta and Eternatus into range to prepare for a sweep.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 1/2
 
add delete (comments)
[SET]
name: Setup Sweeper
move 1: Multi-Attack
move 2: Close Combat
move 3: Shell Smash / Dragon Dance
move 4: Recover / Taunt / Stealth Rock
item: Ghost Memory
ability: Mold Breaker / Tough Claws
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Marshadow has access to perfect neutral coverage between its STABs, allowing it to punish traditional Ghost-resists like Snorlax and Umbreon with Close Combat. Multi-Attack is the Ghost STAB move of choice, making Marshadow self-improof when equipped with a Ghost Memory, since Imposter users are unable to harm Marshadow while it can retaliate with super effective STAB. Shell Smash provides a strong boost to Marshadow's offenses, allowing it to break past very bulky Pokemon like Melmetal and Eternatus. Dragon Dance is an alternate setup option that doesn't compromise bulk, has more pp, but leaves Marshadow unable to hit certain benchmarks like OHKOing Melmetal or Eternatus (I think this is more noteworthy than Zama. Plus, you mention Zama below anyway) Zamazenta with Tough Claws. Recover increases Marshadow's longevity, allowing it to mitigate entry hazards and weaker moves such as U-turn and Anchor Shot. Alternatively, Taunt can shut down Prankster Pokemon as well as prevent recovery, increasing Marshadow's wallbreaking potential. Stealth Rock is an option as well to abuse switches and chip down potential checks to Marshadow. An Adamant nature is necessary for Marshadow to OHKO Zamazenta or Zacian with Tough Claws or Fur Coat Melmetal with Mold Breaker at +2 (Jolly MB +2 CC has a 37.5% chance to OHKO Melmetal. Don't wanna get too technical/wordy here, but you could say ada is necessary for zama/zac and gives a higher chance for fc melm). Mold Breaker ignores defensive abilities including Fur Coat, Unaware, and Magic Bounce, while Tough Claws boosts Marshadow's immediate damage output, allowing it to hit the above benchmarks as well as do more damage against Pokemon such as Mandibuzz.

Marshadow is severely crippled by Knock Off, which removes its Ghost STAB option and allows Ghost-types and Imposter users to wall it, so it appreciates a Knock Off switch-in such as Zacian-C, Melmetal, and Poison Heal users such as Reshiram. (Marsh has an awkward speed tier and not great bulk, so it can only really setup on walls but also has to worry about them crippling it with wisp, knock, etc, so setup opportunities aren't super easy to come by. Basically, I feel like team support needs more emphasis here) Bulky Pokemon such as Melmetal, Seismitoad, and Eternatus can check faster Pokemon that threaten Marshadow, including Zacian-C, Zeraora, and Galarian Darmanitan-Z. They can also provide slow pivoting with U-turn or Teleport to safely bring in Marshadow without risking moves like Knock Off and Will-o-Wisp. Voltturn users such as Zacian-C and Choice Specs Kyurem-W help chip down Pokemon into range of Marshadow's attacks, as well as provide immediate strong presence to pressure bulky Prankster users that Marshadow cannot overcome, such as Eternatus and Mandibuzz. Hazard setters such as Zacian-C, Poison Heal Golisopod and Zamazenta also help chip down Pokemon such as Zamazenta and Eternatus into range to prepare for a sweep.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[MAMP, 225453], [a loser, 410702]]
- Grammar checked by: [[username1, userid1]]
Only a couple of comments, but nice work. QC 2/2 after implementing this stuff. Hit me up on discord for my two longer comments if you have questions.
a_loser-QC-small.gif
 
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
[SET]
name: Setup Sweeper
move 1: Multi-Attack
move 2: Close Combat
move 3: Shell Smash / Dragon Dance
move 4: Recover / Taunt / Stealth Rock
item: Ghost Memory
ability: Mold Breaker / Tough Claws
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Marshadow has access to perfect neutral coverage between its STABs STAB moves, allowing it to punish traditional Ghost-resists Ghost-type resistances like Snorlax and Umbreon with Close Combat. Multi-Attack is the Ghost Ghost-type STAB move of choice, making Marshadow self-improof self-Imposter-proof when equipped with a Ghost Memory, since Imposter users are will be unable to harm Marshadow while it can retaliate with a super effective STAB move (optional: "against them"). Shell Smash provides a strong boost to Marshadow's offenses, allowing it to break past very bulky Pokemon like Melmetal and Eternatus. Dragon Dance is an alternate setup option that doesn't compromise bulk (RC) and has more PP, but it leaves Marshadow unable to hit certain benchmarks like OHKOing Melmetal or and Eternatus with Tough Claws. Recover increases Marshadow's longevity, allowing it to mitigate damage from entry hazards and weaker moves such as U-turn and Anchor Shot. Alternatively, Taunt can shut down Prankster Pokemon as well as prevent recovery, increasing Marshadow's wallbreaking potential. Stealth Rock is an option as well to abuse take advantage of switches and chip down potential checks to Marshadow. An Adamant nature is preferred, (AC) as there are no notable Pokemon that Marshadow outspeeds with Jolly needs a Jolly nature to outspeed, and the extra power helps Marshadow to OHKO Zamazenta or and Zacian with Tough Claws and increases the likelihood of it OHKOing Fur Coat Melmetal with Mold Breaker at +2. Mold Breaker ignores defensive abilities including Fur Coat, Unaware, and Magic Bounce, while Tough Claws boosts Marshadow's immediate damage output, allowing it to hit the above benchmarks as well as do more damage against Pokemon such as Mandibuzz.

Marshadow is severely crippled by Knock Off, which removes its Ghost Ghost-type STAB option and allows opposing (optional) Ghost-types and Imposter users to wall it, so it appreciates a Knock Off switch-ins such as Zacian-C, Melmetal, and Poison Heal users such as Reshiram. Bulky Pokemon such as Melmetal, Seismitoad, and Eternatus can check faster Pokemon that threaten Marshadow, including Zacian-C, Zeraora, and Galarian Darmanitan-Z. They can also provide slow pivoting with U-turn or Teleport to safely bring in Marshadow safely without risking it coming in on moves like Knock Off and Will-O-Wisp. VoltTurn users such as Zacian-C and Choice Specs Kyurem-W help chip down Pokemon into KO range of Marshadow's attacks, as well as provide immediate strong offensive presence to pressure bulky Prankster users that Marshadow cannot overcome, such as Eternatus and Mandibuzz. Even when boosted, (AC) Marshadow fails to OHKO many targets, so entry hazard setters such as Zacian-C, Poison Heal Golisopod, (AC) and Zamazenta also help chip down Pokemon such as Zamazenta and Eternatus into KO range to prepare for a sweep.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[MAMP, 225453], [a loser, 410702]]
- Grammar checked by: [[username1, userid1]]
GP 1/1
 
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