[Match Called] Twitch Plays ASB Pt 3: Double the Anarchy! Feat. Glacier Knight and tavok

Geodude6

Look at my shiny CT!
Team tavok:
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Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (121/121) - Maxxed, 8 CC Bonus

- After You
- Amnesia
- Attract
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bubblebeam
- Bulldoze
- Captivate
- Charm
- Chip Away
- Confide
- Counter
- Covet
- Crunch
- Curse
- Defense Curl
- Double-Edge
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Giga Impact
- Gunk Shot
- Harden
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Mega Kick
- Mega Punch
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psywave
- Pursuit
- Rage
- Rain Dance
- Recyle
- Reflect
- Refresh
- Rest
- Retaliate
- Return
- Rock Climb
- Rock Slide
- Rock Smash
- Rock Tomb
- Rollout
- Round
- Sandstorm
- Screech
- Secret Power
- Seed Bomb
- Seismic Toss
- Self-Destruct
- Shadow Ball
- Shock Wave
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Splash
- Stockpile
- Strength
- Submission
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Swallow
- Sweet Kiss
- Tackle
- Take Down
- Thunder
- Thunderbolt
- Thunder Punch
- Toxic
- Uproar
- Water Gun
- Water Pulse
- Whirlpool
- Whirlwind
- Wild Charge
- Work Up
- Yawn
- Zap Cannon
- Zen Headbutt
One of Tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience.

He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.

Gambo is quite curious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.

He doesn't talk much, but he has a deep trust in both his trainer and his partners. He's also the one most of his teammates look up to, and he supports all of them as much as he can.

If there is a tough fight coming, Gambo is the one to fall back on.
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Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +8% Acc., -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
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Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +19% Acc., -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:

HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (65/82)

- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psyshock
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt

About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
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Sturdy (Bronzong (-))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (62/73)

- Block
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Iron Head
- Light Screen
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Rllout
- Safeguard
- Sandstorm
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Toxic
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
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Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (76/129):

- Ally Swith
- Brick Break
- Bulldoze
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Earthquake
- Encore
- Endure
- False Swipe
- Feint
- Fire Punch
- Focus Blast
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Grudge
- Heal Pulse
- Helping Hand
- Hypnosis
- Ice Punch
- Icy Wind
- Imprison
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magical Leaf
- Mean Look
- Memento
- Mimic
- Nightmare
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Rest
- Safeguard
- Shadow Sneak
- Sing
- Skill Swap
- Slash
- Sleep Talk
- Snatch
- Stored Power
- Substitute
- Taunt
- Telekinesis
- Teleport
- Thief
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Wish
- Zen Headbutt
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Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
323-m.png

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

- Sheer Force (Toggle) (MEGA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-) (-10% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (53/80)

- Amnesia
- Ancient Power
- Body Slam
- Bulldoze
- Curse
- Dig
- Double-Edge
- Earth Power
- Earthquake
- Ember
- Endure
- Eruption
- Explosion
- Facade
- Fire Blast
- Fissure
- Flame Burst
- Flame Charge
- Flamethrower
- Flash Cannon
- Focus Energy
- Giga Impact
- Growl
- Growth
- Heat Wave
- Hidden Power (Ice)
- Hyper Beam
- Incinerate
- Iron Head
- Lava Plume
- Magnitude
- Mimic
- Mud-Slap
- Overheat
- Protect
- Rest
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Self-Destruct
- Sleep Talk
- Solar Beam
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Swagger
- Tackle
- Take Down
- Toxic
- Will-O-Wisp
- Yawn
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Frogger (Greninja (M))
Nature: Hasty (+Spe, -Def, +22% accuracy)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+) (+23% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5
KOC: 0



Moves (40/??):

- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Dive
- Double Team
- Fling
- Grass Knot
- Growl
- Gunk Shot
- Hydro Pump
- Hyper Beam
- Ice Beam
- Lick
- Low Kick
- Mat Block
- Mind Reader
- Mud Sport
- Night Slash
- Pound
- Protect
- Quick Attack
- Rock Slide
- Role Play
- Round
- Shadow Sneak
- Sleep Talk
- Smack Down
- Smokescreen
- Snatch
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Found along Dientes in a cave near a spring, the two shiny water types had stolen some food from the group before being found.

With their hideout discovered, the two of them prepared for their last stand.

Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.

After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.

Touched by Tavok's actions, the two little guys decided to join him in his journey.

Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.

When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.
Team Glacier Knight:
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Piloswine [Snuggles, "The Tank"] (Female)

Nature: Sassy (+spd, -spe)

About Snuggles: As you can tell from striking a conversation with him, Glacier is very fond of the Mamoswine family. Snuggles is actually one of Truffles's nieces: Being the litter of 6 swinub, Truffles has a very extensive family. His eldest brother, Hamhock, had twins, but Snuggles was unable to stay with family, due to unknown circumstances shrouded in mystery. Nevertheless, Glacier gladly adopted his best friend's Niece, and loves Snuggles like his own child.

Snuggles used to be the baby of the whole team, guarded by her protective Uncle, but evolving has given her some strength and respect. She is still a young one, and wishes to prove herself to Glacier and Truffles that she can handle her own problems and situations. She can be headstrong and stubborn, but is willing to do anything for those two fellows that helped her get out of danger and live a life of adventure on the road.

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ancient Power
Peck
Horn Attack
Ice Fang
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Ice Shard
Take Down
Flail
Blizzard
Amnesia

Icicle Crash
Body Slam
Rock Slide
Super Power
Bite
Stealth Rock

Protect
Bulldoze
Substitute
Hail
Giga Impact
Double Team
Dig
Endeavor
Toxic
Stone Edge
Rock Slide
Reflect

36 moves
514.png
Simisear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Info on Fernando: Fernando was the third of the three pokemon Glacier first received when beginning his pokemon journey. Fernando was given as a symbol of his Father's fiery passion and skill as the Inferno Knight.


Type:
Fire


Abilities:
Gluttony/Blaze (DW UNLOCKED)

Stats:


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
AC: 5/5 DW unlocked

Attacks:

Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch
Fire Blast
Recycle
Play Nice

Fire Punch*
Low Kick*
Tickle*
Nasty Plot
Heat Wave
Helping Hand
Role Play
Low Kick
Superpower
Covet
Fire Spin

Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep
Protect
Dig
Overheat
Will-O-Wisp
Rock Slide
Grass Knot

39 Moves (40 Moves)

FLAME ON!
00:04 Deck_Knight I will allow your homosexual Simisear attract. But only as a signature move named "Flame On!". Yes, it must have the exclamation point in the name. No, it cannot be a Pokemon other than Simisear.
NecturnaSprite_FrontNorm.png
Nadine the Necturna (F)
Types: Grass / Ghost

Abilities: Forewarn / Telepathy (H, Unlocked)

Nature: Quiet (+SpA, -Spe)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10%)
SC: 3
WC: 4
BRT: 23

EC: 6/6
MC: 2
AC: 5/5

Attacks: (42 Moves)
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Absorb
Horn Leech
Pain Split
Shadow Ball
Power Whip
Forest's Curse
Natural Gift

Gravity
Future Sight
Leaf Storm
Nightmare
Transform (Sketched)
Leaf Blade

Stone Edge
Will-O-Wisp
Hidden Power (Fire)
Torment
Protect
Knock Off
Seed Bomb
Shadow Ball
Skill Swap
Grass Knot
Trick
Worry Seed
Giga Drain
Psychic
Snatch
Thief
Solarbeam
Rest
Sleep Talk
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Victreebel (Champ) (M)
Nature
: Quiet (+Spa, -Spe)

Type: Grass/Poison

Abilities:
Chlorophyll/Gluttony (unlocked)


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Swallow
Spit Up
Stock Pile
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf
Wring Out
Leaf Tornado
Leaf Storm
Leaf Blade
Weather Ball
Synthesis
Worry Seed
Giga Drain
Encore
Magical Leaf

Seed Bomb
Sleep Talk
Bug Bite
Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot
Rest
Solarbeam
Toxic
Venoshock
Endure
Bide
Infestation
Thief

Total Moves: 39
224.png

Nature: Mild (+spa -def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.

Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Moody (Dream World/Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Constrict
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Ice Beam
Hydro Pump
Bullet Seed
Signal Beam
Water Pulse
Soak
Hyper Beam
Wring Out


Acid Spray
Mud Shot
Water Spout
Rock Blast
Octazooka
Entrainment
Seed Bomb
Bounce
Flail
Gunk Shot
Swift

Thunder Wave
Sludge Bomb
Energy Ball
Payback
Flash Cannon
Mud Slap
Return
Rest
Sleep Talk
Incinerate
Secret Power
Flamethrower
Psychic
Scald
Surf
Rain Dance
Mimic
Hidden Power (Fairy)
Charge Beam
Protect
Toxic
Dive
Smack Down
Brine
Fire Blast
Facade
Thief
Blizzard
Substitute
Waterfall
Whirlpool
Endure


58 Moves
461.png
Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Pressure [Passive]: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)
SC: 2
WC: 3
BRT: 21


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Punishment
Beat Up
Foul Play

Crush Claw
Ice Punch
Fake Out
Foresight
Counter
Feint
Pursuit
Spite
Low Sweep
Bite
Moonlight
Whirlpool
Assist
Mud-Slap
Fury Cutter
Icicle Crash

Low Kick
Knock Off
Iron Tail
Power-Up Punch
Toxic
Facade
Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
Focus Punch
X-Scissor
Hail
Shadow Claw
Reflect
Surf
Strength
Cut
Thief
Retaliate
Swagger
Dream Eater
Psych Up

71 Moves

Twitch Plays ASB (TPASB)
6v6 FE Doubles
1 day ref DQ / N/A player DQ
2 recovers / 5 chills
Switch=KO
No substitutions
Items Pre-Equipped
All Abilities
1 Mega Evolution
Each participant gets one post per round


A post will be one move for a challenger, no double posting. For example, if I want Kecleon to use Feint Attack on the enemy's Doublade, I would say:
Feint Attack Doublade
in a post. However, if someone beat me to the post, the move will be the next Pokemon (if applicable). Every 12 legal posts, this match will be reffed. Ideally, reffings will take place every day.

Due to problems from the last TPASBs, I had considered banning combos and self-KO moves. But I won't. Instead, you are allowed to use them, but you must not use them to troll. An example of such a "troll order" can be found here or here. If a participant posts such an order (and it should be fairly obvious if it is), I will ignore that order and make a post saying as such, probably in big bold red capital letters. Combos and self-KO moves in general are kosher though as long as they are being used strategically.

Something that is banned, though, is attacking your doubles partner only, except when they would benefit from it in some way (eg, Water Pulse on an ally Mollux or Absorb on an ally Azumarill)

Also Glacier can't post for tavok's mons, and vice versa.

Good luck, and PRAISE THE HELIX FOSSIL

Past TPASBs:
Birkal vs dogfish44 (the original, reffed by Gemoftheday)
Avnomke vs Gemoftheday (a 6v6 singles, reffed by Rainman Legends)


Roll2: (1=Glacier, 2=tavok): 1 (Glacier orders first)

Order of Operations
Someone sends out tavok mon 1
Someone sends out tavok mon 2
Someone sends out Glacier mon 1
Someone sends out Glacier mon 2
Someone orders Glacier mon 1 A1
Someone orders Glacier mon 1 A2
Someone orders Glacier mon 1 A3
Someone orders Glacier mon 2 A1
Someone orders Glacier mon 2 A2
Someone orders Glacier mon 2 A3
Someone orders tavok mon 1 A1
Someone orders tavok mon 1 A2
Someone orders tavok mon 1 A3
Someone orders tavok mon 2 A1
Someone orders tavok mon 2 A2
Someone orders tavok mon 2 A3
I Ref.

Rinse and repeat.
 
NEW POLICY to encourage a faster pace, users can now post twice per round (but still no double posts)
 
ACTIONS IN

Weavile: Beat Up Metagross~Beat Up Metagross~Night Slash Metagross
Necturna: Will-O-Wisp Metagross~Shadow Ball Metagross~Skill Swap (Forewarn <-> Protean)

Greninja: Mat Block~Taunt Necturna~Low Kick Weavile
Metagross: [MEGA EVOLVE] Substitute (15)~Bullet Punch Necturna~Rock Slide


Reffing will commence shortly.
 
tavok:
658.png

Greninja
Type: Water/Dark
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Rare Candy
Stats: 3/2/5/3/141
Abilities: Torrent, Protean
SC: 3
WC: 3
Buffs: +23% Acc
Debuffs: N/A

376-m.png

Metagross
Type: Steel/Psychic
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Metagrossite
Stats: 6/6/3/4/127
Abilities: Clear Body, Light Metal, Tough Claws
SC: 4
WC: 9
Buffs: +19% Acc
Debuffs: N/A
Glacier Knight:
461.png

Weavile
Type: Dark/Ice
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Razor Claw
Stats: 6/3/1/3/144
Abilities: Pressure, Pickpocket
SC: 2
WC: 3
Buffs: +24% Acc
Debuffs: N/A

NecturnaSprite_FrontNorm.png

Necturna
Type: Grass/Ghost
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Miracle Seed
Stats: 5/4/4/5/70
Abilities: Forewarn, Telepathy
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva​

A1
Greninja's Mat Block
-13.875 EN
Weavile's Beat Up
-11 EN
Crits: (<1250) 2026, 1454, 6516, 9293, 2241, 8181
[18+3+6(1.5)-6(1.5)]*1.5=31.5 "dmg"
Metagross' Substitute
-12 EN
-15 HP
Necturna's Will-O-Wisp
-7 EN
nope.avi

A2
Metagross' Bullet Punch
-3 EN
Crit: (<625) 8596
[4+3+6(1.5)-4(1.5)+2]=12 dmg Necturna
Weavile's Beat Up
-15 EN
Crits: (<1250) 687, 6175, 6841, 1982, 5409, 4053 (1 crit)
[18+3+1+6(1.5)-6(1.5)]*1.5=33 dmg Meta -> 18 spillover
Greninja's Taunt
-9 EN
Necturna's Shadow Ball
-5 EN
Crit: (<625) 7456
[8+3+4(1.5)-4(1.5)]*1.5=16.5
Effect: (<2000) 4408

A3
Weavile's Night Slash
-5 EN
Crit: (<5000) 2676
[7+3+3+6(1.5)-6(1.5)+3]*1.5=24 dmg Meta
Greninja's Low Kick
-6.5 EN
Crit: (<625) 4888
[6+3+3(1.5)-3(1.5)+2]*2.25=16.5 dmg Weavile
Metagross' Rock Slide
-8 EN
On Weavile
Crit: (<625) 2501
[(8*0.75)+6(1.5)-3(1.5)]*1.5=15.75
On Necturna
Crit: (<625) 3873
[(8*0.75)+6(1.5)-4(1.5)]=9
Effect: (<3000) 1915
Necturna's Skill Swap
FLINCH

tavok:
658.png

Greninja
Type: Fighting
Status: Healthy
HP: 100 (100%)
EN: 71%
Item: Rare Candy
Stats: 3/2/5/3/141
Abilities: Torrent, Protean
SC: 3
WC: 3
Buffs: +23% Acc
Debuffs: N/A

376-m.png

Metagross
Type: Steel/Psychic
Status: Healthy
HP: 27 (27%)
EN: 77%
Item: Metagrossite
Stats: 6/6/3/4/127
Abilities: Clear Body, Light Metal, Tough Claws
SC: 4
WC: 9
Buffs: +19% Acc
Debuffs: N/A
Glacier Knight:
461.png

Weavile
Type: Dark/Ice
Status: Healthy
HP: 68 (68%)
EN: 69%
Item: Razor Claw
Stats: 6/3/1/3/144
Abilities: Pressure, Pickpocket
SC: 2
WC: 3
Buffs: +24% Acc
Debuffs: N/A

NecturnaSprite_FrontNorm.png

Necturna
Type: Grass/Ghost
Status: Healthy
HP: 79 (79%)
EN: 88%
Item: Miracle Seed
Stats: 5/4/4/5/70
Abilities: Forewarn, Telepathy
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva​

Order of Operations
Someone orders Greninja A1
Someone orders Greninja A2
Someone orders Greninja A3
Someone orders Metagross A1
Someone orders Metagross A2
Someone orders Metagross A3
Someone orders Weavile A1
Someone orders Weavile A2
Someone orders Weavile A3
Someone orders Necturna A1
Someone orders Necturna A2
Someone orders Necturna A3

Ref.
 
Metagross A1

Bullet Punch + Hammer Arm (Weavile)


Reason: Metagross will faint in 1 Beat Up of Weavile... So before fainting, it has right to do this...
 
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