Matezoide is an overused crappy pun. (Matezoide vs Complications)

Geodude6

Look at my shiny CT!
Challenging the n00b Matezoide!!!
3v3 FE Singles
All Items
All Abilities
2 Recoveries/5 Chills
Switch=Ok
2 Subs
Arena: Steel Gym Arena (Test, not yet named)
Description: An old iron mine in the dessert, littered with the scraps of metal from machines and the earth itself. A sandstorm like no other whips around the air, but because of all of the metal shards, it has special properties:
-All normal effects of the Sandstorm weather condition occur, however, because there is as much metal as sand in the storm, only Steel and Rock types gain said effects
-The metal in the air provides steel types with heightened abilities, increasing the accuracy of all of their moves by a flat 10%
-Any steel type that does not already have the Levitate command gains it
-A well runs by the mine to supply it with water; external water sources are available
-No external plant life is available
-Because of the location, it is impossible to summon rain or hail. However, sun can be summoned, but the metalstorm will still be in effect. Additionally, as it is already active, Sandstorm cannot be summoned.
Faite me (BAN ME PLEASE)
(I accept)
Empoleon (Napoleon) (M)
Spr_5b_395.png

Nature: Relaxed +Def, -Spe, -10 Evasion
Type:
Water:
Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.
Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)
Defiant (DW Unlocked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.
Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool
Hydro Pump
Agility (*)
Yawn (*)
Mud Sport (*)
Aqua Ring
Mud-Slap
Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard
Avalanche
Bulldoze
Toxic
Hidden Power Electric (7)
Icy Wind
Knock Off
Hydro Cannon
Signal Beam
Stealth Rock
Vacuum Wave
Bronzong (Bolshevik)
437.png

Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate
Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
Passive
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (Unlocked)
Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Future Sight
Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head
Sleep Talk
Skill Swap
Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Block
Bulldoze
Protect
Trick Room
Charge Beam
Shadow Ball
Rest
Rock Slide
Explosion
Psychic
Toxic
Excadrill (M) The Boulder
Spr_5b_530.png

Nature: Adamant (+Atk, -SAtk)
Type:
Ground:
Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Sand Rush
Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.
Sand Force
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.
Mold Breaker*
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)
Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Scratch (*)
Mud Sport (*)
Rapid Spin (*)
Mud Slap (*)
Fury Swipes (*)
Metal Claw (*)
Dig (*)
Hone Claws (*)
Drill Run
Fissure
Swords Dance
Earthquake
Horn Drill
Iron Defense (*)
Crush Claw (*)
Skull Bash (*)
Submission
Earth Power
Brick Break (*)
X-Scissor (*)
Rock Slide (*)
Protect
Giga Impact
Double Team
Sandstorm
Aerial Ace
Shadow Claw
Poison Jab
Substitute
Bulldoze
Rock Tomb
Toxic
Rest
Rock Smash
Facade
Giga Impact
Cut
Stealth Rock
Iron Head
Magnet Rise
Sleep Talk
Thankies.
Spindalina.png
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):

This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (DW UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: NA
MC: 0
DC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Brick Break
Calm Mind
Covet
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Protect
Retaliate
Return
Rock Slide
Shadow Ball
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable
jc0u.png

<Flareon> [Bridget] (Female)
Nature: Rash (+ Sp.Attack, - Sp.Def)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (DW UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass (7)
Overheat
Protect
Reflect
Rest
Shadow Ball (*)
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon
Wish (*)
Yawn (*)
Flail (*)
Endure
Charm
Simi_Bravo.png
<Simisage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)
Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.
Abilites:
Gluttony (Passive):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW UNLOCKED, Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Stats
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch
Grass Knot
Attract(*)
Brick-Break
Dig(*)
Double-Team
Endeavor
Focus Blast
Frustration
Giga Drain
Giga Impact
Gunk Shot
Helping Hand
Hidden-Power Ice (7 BP)
Hyper Beam
Iron Tail
Knock Off
Low Sweep
Payback
Protect
Return
Rock-Slide
Rock Smash
Rock Tomb
Shadow-Claw(*)
Solar Beam
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Taunt
Uproar
Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Magical Leaf
Bullet Seed
Low Kick

Comp sends out first.
 
"Matezoide... I see you are the first person to honor me with a battle in my natural element. I'll be interested to see how you respond."

"I find that Bolshevik is a versatile Pokemon to begin battle with. Allow me to demonstrate."
RussianBronzong_zpsf110a895.png

Rare Candy
 
''Show me what you got, Comp!''


Spindalina.png
@Everstone

This one is mine!




Contrary ON

Superpower -> Fire Punch -> Superpower



If Reflect is up when you would attack, use Brick Break that action and push-back
If Double-Team clones are up A1, A2 or A3, use Hyper Voice that action and push-back
 
Matezoide:
Spindalina.png

Spinda
Type: Normal
Status: Healthy
HP: 90
EN: 100
Item: Everstone
Stats: 5/4/4/4/52
SC: 2
WC: 1
Other: Contrary ON, -10% Eva
Complications:
RussianBronzong_zpsf110a895.png

Bolshevik
Type: Steel/Psyquic
Status: Healthy
HP: 100
EN: 100
Item: Rare Candy
Stats: 4/5/3/5/28
SC: 3
WC: 8
Other: -10% Eva​
Shrapnel (∞)​
A1
Spinda's Superpower
-8 EN
Crit: (<625) 2206
[12+5(1.5)-5(1.5)]=12
Stat change: +1 Atk Spinda, +1 Def Spinda
Bronzong's Trick
-6 EN
Spinda acquired Rare Candy!
Bronzong acquired Everstone!

A2
Spinda's Fire Punch
-6 EN
Crit: (<625) 7579
[8+3(1.5)-4(1.5)]+2=8.5
Effect: (<1000) 2408
Bronzong's Skill Swap
-6 EN
Spinda acquired Levitate and lost Contrary!
Bronzong acquired Contrary and lost Levitate!

A3
Spinda's Superpower
-8 EN
Crit: (<625) 8934
[12+3(1.5)-4(1.5)]+2=12.5
Stat change: -1 Atk Spinda, -1 Def Spinda
Bronzong's Heavy Slam
-9 EN
Crit: (<625) 9938
[4+2(8-1)+3+4(1.5)-2(1.5)]=24​
Matezoide:
Spindalina.png

Spinda
Type: Normal
Status: Healthy
HP: 60
EN: 78
Item: Rare Candy
Ability: Own Tempo, Tangled Feet, Levitate
Stats: 3/2/2/2/52
SC: 2
WC: 1
Other: -10% Eva​
Complications:
RussianBronzong_zpsf110a895.png

Bolshevik
Type: Steel/Psyquic
Status: Healthy
HP: 67
EN: 79
Item: Everstone
Ability: Contrary, Heatproof, Heavy Metal
Stats: 4/4/3/4/28
SC: 3
WC: 8
Other: Contrary ON, -10% Eva​
Shrapnel (∞)
EDIT: Forgot arena effects.
 
Last edited:
I hate it when I post slowly :/

"I did not go through all that work just to have you get your item back."
Bronzong-Excadrill @ Life Orb
Counter switch?
 
Bleh, fine.


Simisage! @ Leaf Stone

Low Sweep -> Giga Drain -> Seed Bomb


If damaging bug type move outside of a combo, use Dig that action, but not twice in a row and push-back.
If Double-Team clones are up when you would attack, use Magic Leaf that action
 
Last edited:
Wait, we arent fighting in the ASB Arena?


Ugh, waited your post for so long i completely forgot about the arena -_-
 
Last edited:
-Onion_Bubs- Leaf Stone: The affected Pokemon enters battle with Overgrow activated. Enhances Chlorophyll to triple (3x) the | Affected Pokemon's Speed when activated. Increases the Base Attack Power of all attacks with "Leaf" in their name by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by
-Onion_Bubs- one (1) Rank. If the highest true base stat is tied, each Rank is raised.
///
-Onion_Bubs- Life Orb: Increases the Base Attack Power of all attacks by three (3), but deals two (2) damage to the Pokemon for each attack it makes that hits successfully. The recoil is only one (1) damage if the attack is a single-hit move with four (4) Base Attack Power after ability adjustments. Attacks that hit multiple Pokemon only inflict recoil once.
Matezoide:
Simi_Bravo.png

Johnny Bravo
Type: Grass
Status: Healthy
HP: 100
EN: 100
Item: Leaf Stone
Stats: 5/2/5/3/127
SC: 2
WC: 3
Other: +16% Acc
Complications:
Spr_5b_530.png

The Boulder
Type: Steel/Ground
Status: Healthy
HP: 110
EN: 100
Item: Life Orb
Stats: 6/2/1/3/88
SC: 1
WC: 3
Other: None​
A1
Excadrill's Dig
-9 EN
Simisage's Low Sweep
-4 EN
Excadrill's Dig
-2 HP
Crit: (<625) 7735
[8+3+3+5(1.5)+1-2(1.5)+2]*0.67=14.405

A2
Excadrill's Dig
-13 EN
Simisage's Giga Drain
-11 EN
Excadrill's Dig
-2 HP
Crit: (<625) 5486
[8+3+3+5(1.5)+1-2(1.5)+2]*0.67=14.405

A3
Excadrill's Dig
-17 EN
Simisage's Seed Bomb
-5 EN
Excadrill's Dig
-2 HP
Crit: (<625) 4358
[8+3+3+5(1.5)+1-2(1.5)+2]*0.67=14.405

Matezoide:
Simi_Bravo.png

Johnny Bravo
Type: Grass
Status: Healthy
HP: 51
EN: 80
Item: Leaf Stone
Stats: 5/2/5/3/127
SC: 2
WC: 3
Other: +16% Acc
Complications:
Spr_5b_530.png

The Boulder
Type: Steel/Ground
Status: Healthy
HP: 104
EN: 61
Item: Life Orb
Stats: 6/2/1/3/88
SC: 1
WC: 3
Other: None​
 
Last edited:
14.405*3=43.215+6 (sandstorm)=49 damage. Simisage should have 51 HP left. Also, I'll order in a little bit now that sand force has been fixed.
 
Poison Jab - X-Scissor - Poison Jab
If Simisage uses a damaging evasive move, and Excadrill is slower than Simisage, and Excadrill is not taunted, use Magnet Rise on the first instance and Earthquake on any following instances.
If Simisage has active double team clones when you would attack, use Aerial Ace.
 
Last edited:
Matezoide has forfeit (read his signature).

Rewards:
Complications: 2 CC
- Napoleon the Empoleon: 3 MC
- The Boulder the Excadrill: 3 MC
- Bolshevik the Bronzong: 3 MC

Geodude6: Not claiming any UC for this since it was so riddled with errors.
 
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