Matezoide vs Complications: I cant think of a legit title

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Rules said:
3v3 FE Singles
2 Day DQ (I will tag relatively quickly after that time has passed)
3 Subs
2 Recoveries/5 Chills
0 Megas
0 Z Stones
All Items
ASB Arena
Switch=Ok

Complications
Garen (M) Chesnaught
chesnaught.gif

Nature: Adamant (+Atk, -Sp. Atk)

Abilities: Overgrow/Bulletproof (AHA Unlocked)

Type: Grass/Fighting

Stats:
HP: 100
Atk: 5 (+)
Def: 5
Sp. Atk: 2 (-)
Sp. Def: 3
Spe: 64
Total: 21
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 3
AC: 5/5

Moves:
Growl (*)
Vine Whip (*)
Rollout (*)
Bite (*)
Leech Seed (*)
Pin Missile (*)
Needle Arm
Wood Hammer
Pain Split
Seed Bomb
Spiky Shield
Hammer Arm
Feint
Body Slam
Giga Impact

Spikes (*)
Synthesis (*)
Quick Guard (*)
Defense Curl (*)
Belly Drum (*)

Protect (*)
Substitute (*)
Toxic (*)
Rock Slide (*)
Brick Break (*)
Dragon Claw
Roar
Taunt
Smack Down
Earthquake
Dig
Reflect
Low Sweep
Payback
Stone Edge

Drain Punch
Low Kick
Endeavor
Zen Headbutt
Block
Dual Chop
Focus Punch
Frenzy Plant
Helping Hand
Iron Head
Iron Tail
Super Fang
Superpower
Thunder Punch
Clawitzer (M) Schwerer Gustav
clawitzer.gif

Nature: Modest (+Sp. Atk, -Atk)

Abilities: Mega Launcher

Type: Water

Stats:
HP: 100
Atk: 2 (-)
Def: 3
Sp. Atk: 6 (+)
Sp. Def: 3
Spe: 59
Total: 19
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 1

Moves:
Splash (*)
Water Gun (*)
Water Sport (*)
Vice Grip (*)
Bubble (*)
Flail (*)
Bubblebeam (*)
Swords Dance (*)
Water Pulse
Muddy Water
Aura Sphere
Dark Pulse
Dragon Pulse
Heal Pulse

Aqua Jet (*)
Crabhammer (*)
Endure (*)
Entrainment (*)
Helping Hand (*)

Protect (*)
Toxic (*)
Substitute (*)
Scald (*)
Ice Beam (*)
U-Turn
Venoshock
Sludge Bomb
Sludge Wave
Shadow Ball
Hyper Beam
Rest
Sleep Talk
Focus Blast
Giga Impact
Rock Slide
Flash Cannon
Surf
Dive
Swagger
Attract

Bounce
Icy Wind
Magnezone (Lightningbolt Zolt) (M)
Spr_5b_462.png

Nature: Calm (+Sdef, -Atk)

Type:
Electric/Steel

Abilities:
Magnet Pull/Sturdy/Analytic (DW Unlocked)

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Magnetic Flux
Electric Terrain
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Mirror Coat
Barrier
Lock-On
Electro Ball
Gyro Ball

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (*)
Light Screen
Reflect
Toxic
Protect
Substitute
Shock Wave
Explosion
Hyper Beam
Thunder
Bide
Endure
Rain Dance
Charge Beam
Double Team
Agility
Teleport

Gravity
ElectroWeb
Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)
Recycle

Matezoide
Spr_4h_094.png
gengar-mega.png

<Yachiru> [Gengar] (F)
Nature: Timid (- Attack, +Speed, +19% Accuracy regular, +26% Accuracy Mega)

Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: A cute ghost used by Matezoide during the Little Cup Tournament, she was selected as his prize for Third place. While she misses her old partners, particulary Fat Tony, her big objective was always earning freedom to explore the world beyond the tournament comitee's poll of mons. Now a Gengar and finally having limbs, Yachiru is always ready to display her power.

Abilities:

Cursed Body (Passive):


When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Shadow Tag (Mega Evolution. Passive):
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

EC: 9/9
MC: 0
AC: N/A

Stats


HP: 90
Attack: 2 (-)
Defense: 2
SpA: 5
SpD: 3
Speed: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Stats (Mega)


HP: 90
Attack: 2 (-)
Defense: 3
SpA: 7
SpD: 3
Speed: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

Moves

Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Punch
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond


Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Energy Ball
Protect
Substitute
Focus Blast
Infestation
Hyper Beam
Foul Play
Rain Dance
Thief
Sunny Day
Counter
Zap Cannon
Metronome
Skull Bash
Sludge Wave
Focus Punch
Mimic
Dynamic Punch
Role Play
Psych Up
Haze
Double-Team
Icy Wind
Rest
Trick
Sleep-Talk
Brick-Break

Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
Tyrantrum.png


<Tyrantrum> [Randall] (M)
Nature: Jolly (+Spe, -SpA. +8% Acc)

Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


About: A cloned Tyrunt, Randall posses a great curiosity about the past. Not the past he comes from, but rather, archeology. The knowledge, the treasures, the legacy left by older civilizations.....it is all so fascinating for the pokemon. He feels, inside his heart, that much can be learned from the past, in order to create a brighter future. Whenever he is around an archeology site, he cant help but poke around, much to his owner's worry.

Abilites:

Strong Jaw (Passive):

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.


Rock Head (HA UNLOCKED, Passive):

This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves


Tail Whip (*)
Tackle (*)
Roar (*)
Stomp (*)
Bide (*)
Stealth Rock (*)
Bite (*)
Charm (*)
Crunch
Dragon Tail
Horn Drill
Head Smash
Giga Impact
Thrash

Rest
Sleep-Talk
Bulldoze
Dragon Claw (*)
Rock Polish
Rock Slide (*)
Substitute (*)
Earthquake (*)
Brick-Break (*)
Protect
Stone Edge
Sandstorm
Dig

Fire Fang (*)
Ice Fang (*)
Poison Fang (*)
Dragon Dance (*)
Thunder Fang (*)
Spr_5b_389.png

<Torterra> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass/Ground

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face.


Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 1
AC: 5/5

Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm
Crunch
Giga Drain
Earthquake
Wood Hammer

Grass Pledge
Return (*)
Reflect
Light Screen (*)
Solarbeam (*)
Substitute
Protect (*)
Toxic (*)
Stealth Rock
Endure
Stone Edge
Worry Seed
Grass Knot
Hyper Beam
Hidden Power (Ice)
Sandstorm
Double-Team
Bulldoze

Bullet Seed
Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)
Iron Head
Outrage
Block
Frenzy Plant
Grassy Terrain

[/Hid

LET'S GET THIS PARTY STARTED
Complications S/E
Matezoide S/E/O
Complications O
I T​
 
It is good to be back.

Gengar, Black Sludge!


Sludge Wave -> Venoshock -> Sludge Wave

If Spikes AND Chest isn't Taunted, use Magic Coat that action the first time and Taunt the second
If Pain Split AND Chest isn't taunted, use Taunt that action
If Taunt AND Chest isn't taunted, use Taunt that action
 
chesnaught.gif

"Vile scourge..."
Earthquake-Roar-Earthquake
If Earthquake is disabled A3, use Payback on that action instead.

*If Roar does not affect Ghost-types, change action string to Earthquake-Payback-Earthquake, and maintain Sub 1.*
 
chesnaught.gif
focusband.png
#FBand
Overgrow/Bulletproof
100/100
5/5/2/3/64
Status: OK!
gengar.gif
blacksludge.png
#Sludge
Cursed Body
90/100
2/2/5/3/127
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GENGAR uses Sludge Wave
Crit: 9874
Effect: 7131
Damage: (10+3+7.5-4.5)*1.5=24 20
-6en

CHESNAUGHT uses Earthquake
Crit: 3835
Damage: (10+7.5-3)*1.5=21.75
CB: 5752
-7en

GENGAR Black Sludge +2HP

2ND ACTION

GENGAR uses Venoshock
Crit: 7976
Damage: (7+3+7.5-4.5)*1.5=19.5
-7en

CHESNAUGHT uses Roar
-7en

GENGAR Black Sludge +2HP

3RD ACTION

GENGAR uses Sludge Wave
Crit: 3928
Effect: 70001
Damage: (10+3+7.5-4.5)*1.5=24 20
-6en

CHESNAUGHT uses Earthquake
Crit: 5493
Damage: (10+7.5-3)*1.5=21.75
CB: 6850
-7en

GENGAR Black Sludge +2HP

!roll 2=1
Tyrantrum

TL;DR
652.png
-60HP -21EN
094.png
-38HP -19EN
=======
chesnaught.gif
focusband.png
#FBand
Overgrow/Bulletproof
40/79
5/5/2/3/64
Status: OK!
tyrantrum.gif
#???
Strong Jaw/Rock Head
100/100
5/5/1/2/82
Status: OK!
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Matezoide equips Tyrantrum
Complications Orders
Matezoide Orders
I Toon!
 
Pain Split-Low Kick-Drain Punch
If Tyrantrum is in the evasive stage of Dig when you would attack, use Earthquake on that action instead and push actions down.
If Tyrantrum would use a successful P/E action, use Synthesis on the first instance and Spikes on the second and push actions down.
If Tyrantrum is behind a Substitute when you would attack, change that action to Low Kick on the first instance, Drain Punch on the second, and Low Kick on the third, and push down.
 
Substitute (25) -> Giga Impact + Ice Fang -> Ice Fang

If you aren't behind a Sub A2, Ice Fang that action.


Toon let me know you don't consider the combo to be legal pls
 
Last edited:
chesnaught.gif
focusband.png
#FBand
Overgrow/Bulletproof
40/79
5/5/2/3/64
Status: OK!
tyrantrum.gif
jawfossil.png
#Jaw
Strong Jaw/Rock Head
100/100
5/5/1/2[3]/82
Status: OK!
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

TYRANTRUM uses Substitute
-24en

CHESNAUGHT uses Low Kick
Crit: 9490
Damage: (12+3+7.5-7.5)*1.5=22.5
-6en

2ND ACTION

CHESNAUGHT uses Drain Punch
Crit: 7598
Damage: (8+3+7.5-7.5)*1.5=12 Substitute
Recover: 1.25 (there's like 2.5hp on the sub)
-11en

TYRANTRUM uses GIGA FROSTY BITE
Crit: 7577 (625)
Effect: 4432 (1000)
Damage: (23+5+7.5-7.5)*1.5=42 KO'd
-24en

TL;DR
652.png
-41HP -17EN
697.png
-25HP -48EN
=======
chesnaught.gif
focusband.png
#FBand
Overgrow/Bulletproof
KO/62
5/5/2/3/64
Status: OK!
tyrantrum.gif
jawfossil.png
#Jaw
Strong Jaw/Rock Head
75/52
5/5/1/2[3]/82
Status: Cooldown, sluggish the actionafter
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Complications replaces the thing
Matezoide Orders
Complications Orders
I Toon!
 
chesnaught.gif

"De... macia..."

th_Trainersprite.png

"Huh... that didn't go as well as I planned... worry not Garen, the first serious match is always a rude awakening. Now, let's try something different!"

magnezone.gif

Lightningbolt Zolt @ Charged Stone


sigh "Let's get this over with so I can go back to not caring..."

"Zolt—"

"Enough!"
 
Sorry, Garen, you are always going to be my favorite Bruiser.

Fire Fang -> Fire Fang -> Dig

If Magnezone is under the effects of Reflect, use Brick Break that action
If successful P/E action, Stealth Rock that action
 
magnezone.gif
#Charge
Magnet Pull/Sturdy/Analytic
100/100
2/4/5[6]/4/60
Status: OK!
652.png
KO'd
tyrantrum.gif
jawfossil.png
#Jaw
Strong Jaw/Rock Head
75/52
5/5/1/2[3]/82
Status: Cooldown, sluggish the actionafter
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

MAGNEZONE uses Flash Cannon
Crit: 943 (625)
Effect: 5219 (1000)
Damage: (8+3+2+9-4.5)*1.5=26.25
-5en

2ND ACTION

TYRANTRUM uses Fire Fang
Crit: 2451
Effect 1: 3411
Effect 2: 4543
Damage: (7+5+7.5-6-1)*1.5=18.75
-5en

MAGNEZONE uses Flash Cannon
Crit: 8846 (625)
Effect: 213 (1000) YES
Damage: (8+3+2+9-4.5)*1.5=26.25
-9en

3RD ACTION

TYRANTRUM uses Dig
-6en

MAGNEZONE uses Barrier
-7en

TYRANTRUM uses Dig
Barrier'd
-4en

TL;DR
462.png
-19HP -21EN
697.png
-53HP -15EN
=======
magnezone.gif
#Charge
Magnet Pull/Sturdy/Analytic
81/79
2/4/5/4/60
Status: +2 Def
652.png
KO'd
tyrantrum.gif
jawfossil.png
#Jaw
Strong Jaw/Rock Head
22/37
5/5/1/2[3]/82
Status: -1 SpD
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Complications Orders
Matezoide Orders
I Toon!
 
Last edited:
I should have +2 def and Tyrantrum should have -1 SDef if I'm not mistaken?

Flash Cannon-Flash Cannon-Flash Cannon

If Tyrantrum uses a successful P/E action, use Light Screen on the first instance and Agility on the second.
If Tyrantrum uses Dig, use Protect on the first instance, Reflect on the second, and Protect on the third.
 
magnezone.gif
#Charge
Magnet Pull/Sturdy/Analytic
81/79
2/4/5/4/60
Status: +2 Def
652.png
KO'd
tyrantrum.gif
jawfossil.png
#Jaw
Strong Jaw/Rock Head
22/37
5/5/1/2[3]/82
Status: -1 SpD
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

MAGNEZONE uses Protect
-7en

TYRANTRUM uses Dig
DAmage: (8+7.5-6-1)*2.25+(-4)=15.125
-14en

MAGNEZONE -6.95en

2ND ACTION

TYRANTRUM uses Protect
-7en

MAGNEZONE uses Light Screen
-10en

3RD ACTION

TYRANTRUM uses Dig
-6en

MAGNEZONE uses Reflect
-10en

TYRANTRUM uses Dig
Crit: 487 (625) CRITICAL HIT!!!
DAmage: (8+3+7.5-6-1)*2.25=25.875
-4en

TL;DR
462.png
-26HP -34EN
697.png
-0HP -31EN
=======

FIELD
Reflect (5a)
Light Screen (4a)
------->
[Comp]​
magnezone.gif
#Charge
Magnet Pull/Sturdy/Analytic
55/45
2/4/5/4/60
Status: +1 Def
652.png
KO'd
tyrantrum.gif
jawfossil.png
#Jaw
Strong Jaw/Rock Head
22/6
5/5/1/2[3]/82
Status: OK!
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Matezoide Orders
Complications Orders
I Toon!
 
Sorry

Brick Break*3


If P/E move, Chill that action, but not consecutively
If Reflect, Chil that action
If Light Screen, Chill that action
 
FIELD
Reflect (5a)
Light Screen (4a)
------->
[Comp]​
magnezone.gif
#Charge
Magnet Pull/Sturdy/Analytic
55/45
2/4/5/4/60
Status: +1 Def
652.png
KO'd
tyrantrum.gif
jawfossil.png
#Jaw
Strong Jaw/Rock Head
22/6
5/5/1/2[3]/82
Status: OK!
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

TYRANTRUM uses Brick Break
Crit: 4594
Damage: (8*0.5+7.5-6-1)*1.5+(-2)=4.75
-6en

MAGNEZONE uses Agility
-7en

TL;DR
462.png
-5HP -5EN
697.png
-26HP -6EN
=======
magnezone.gif
#Charge
Magnet Pull/Sturdy/Analytic
50/40
2/4/5/4/60 [150]
Status: +2 Spe
652.png
KO'd
tyrantrum.gif
jawfossil.png
#Jaw
Strong Jaw/Rock Head
22/ENKO
5/5/1/2[3]/82
Status: OK!
094.png
blacksludge.png
#Sludge
Cursed Body
52/81
2/2/5/3/127
Status: OK!

Matezoide replaces Tyrantrum
Complications Orders
Matezoide Orders
I Toon!
 
Last edited:
Dont worry about it you big dork.

Switching to Ana @ Focus Band

Seed Bomb -> Giga Drain -> Seed Bomb

If D/E action, use Block that action and push-back
If U-Turn, use Stealth Rock that action, but only once, and push-back
If damaging Ice type move in a combination A3, Substitute (15) that action
 
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