SM OU Mawile Offense ~1650 (all help appreciated)

Hello Smogon users, I'm quite new to USUM after quitting somewhere in the middle of ORAS. After seeing that mega Mawile was unbanned for this generation I decided to see if it was as devastating as in early XY. This thing hits like an absolute truck, totally decimating fat teams. This is my first real attempt at a team this generation so any help is much appreciated! Lets get into the team!
tapukoko.gif
mawile-mega.gif
greninja-ash.gif
landorus-therian.gif
heatran.gif
tangrowth-f.gif


In Depth:

mawile-mega.gif


Here's the star of the show, 4 attack mega mawile. I decided to go with an all out attacker because of the sheer power that this monster has. It is so slow that it is basically a sucker punch machine after it gets the SD on a switch, so to me the added coverage was much more valueable. I decided to go with sucker punch over steel stab because I think that priority is still nice to have against offense so at the very least it can get a revenge kill or chip damage on something for a shuriken sweep.

Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang

tapukoko.gif


I decided to pair Mawile with koko for a few reasons. First off, mawile struggles vs offense generally and koko is arguably the biggest pain for offense to face. Second, i couldn't resist the electric terrain Tpunch combination. I went with a more utility set because of how important koko often is in the battle. its nice to get a roost on a forced switch to keep this monster healthy, also for the fact that I don't have the most reliable hazard removal. I personally prefer the u-turn over volt switch because it allows koko to pick up momentum regardless of if they have a ground type.

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Roost
- U-turn

greninja-ash.gif


With 4 attack mawile, I wanted two things in this spot. First I knew i wanted spikes on this team because chip damage is often very important for koko and mawile to ensure ko's. Second,I wanted a more reliable sweeper. Greninja seemed to fit the bill because it is the go to for offensive spikes, but also because of how much pressure mawile and koko can put on the typical greninja counters. its is so easy to double to Mawile and get a free hit every time ferrothorn, bulu, tangrowth, magearna, etc. come in to try and check this beast.

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

landorus-therian.gif


The team was very clearly needed a ground immunity and a more reliable fighting resist than koko so landorus was added to the team. It ended up being scarf landorus because even with greninja and koko I still wanted a little more speed control, and it makes it a more reliable u-turn user. Defog is the fourth move here just in case the opponent manages to get hazard stacks. Hp ice over stone edge is to stop zygarde from just destroying me after one dd, although this is not even a real answer to that monster.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog

tangrowth-f.gif


The team auto lost to rain at this point, and also needed a reliable blanket check to the normal offense killers like koko and ash greninja. Tangrowth fit nicely here as regenerator lets it take a beating, but still be a reliable switch in when needed. The set is very standard, and I opted for the HP Ice to help a little bit more with the Zygarde MU a little more.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake

heatran.gif


The last mon added was Heatran. This is the spot I still cant figure out on this team. I went with heatran because as it was the team did not have a rock setter yet nor did it have a steel type. Heatran adds a lot of pressure to the steel and grass types that give greninja. The bad news for heatran is that it compounds the teams weakness to ground moves, which can be pretty annoying. Honestly I think a more valueable pokemon can be in this spot, and hopefully a rater can help me!

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Importable:

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Roost
- U-turn

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake


Again, any help and suggestions will be taken into consideration as I'm still quite new to USUM and want to get back into the swing of things. Thank You!
 
Hey strong team you have here!

The change I would recommend is AV Tangrowth -> AV Tapu Bulu. As you stated your team is quite weak to Ground, Grassy Terrain can alleviate this somewhat by halving the power of Earthquake, this also provides Heatran and Mawile with passive recovery, which is nice to get some longevity. With Horn Leech and terrain you still have decent recovery, however I understand that giving up Regenerator is hard.
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
OR:
There are a couple of drawbacks to Bulu, mainly that it will weaken Landorus's EQ and can be hard to manage along side Koko's terrain for the TPunch. So you could alternatively swap Tangrowth -> Ferrothorn, use this as your rock setter and blanket rain check, its not as good as Tangrowth for this, but going any further up the ladder Rain will become fairly rare. Then you can swap Heatran -> Toxapex. Ferro and Toxapex is a very strong defensive core. This gives you a Spike setter and absorber, really helping to put things in range of Water Shuriken, as well as adding the Fire resist you desperately need. You could opt out of the Tangrowth swap to form a Regenerator core, however relying only on Toxic Spikes and not rocks will mean you really struggle with Electric Seed Hawlucha, as this can just set up and Roost on Lando and survive Water Shuriken from 100%.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Knock Off

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic Spikes
 
Hey dude, cool team! I actually built a very similar team based on maw/koko/gren and have used it to great success. All three are super fun mons to use. I have a few changes in mind for your team that you could try:

Defensive lando could work well on this team. Either rocky helmet or leftovers is the item, I like helmet alot but leftovers might help check zyg better. Now from your description you said you wanted a rocker but also wanted a scarfer, and weren't sure about heatran. One possibility you could consider is scarf landorus -> defensive landorus and heatran -> scarf latios

First of all adding a defensive lando will now give you a more reliable zyg answer as well as a rocker. This now frees up the heatran slot to use scarf latios. You can run draco/psyshock/defog/trick to keep the defog pressure. Alternatively scarf Kartana with defog is a solid choice too but offers little defensive synergy if that's what you're lookin for.

Next I would suggest 216 speed on mawile so you can outspeed min speed mscizor so you can nail that thing with a fire fang before it uturns out. Otherwise if you feel better about the zyg mu with def lando and scarf lati you can run hp fire on tang to not give scizor free turns against you since it can be very dangerous vs you late game.

Finally I'd consider taunt on tapu koko over roost or uturn. This one is maybe one to try out but it's certainly a matter of preference. I like taunt to help vs webs/trick room/stall. Taunting chansey is great to wear it down for ash gren to sweep later but uturning on it into maw in e-terrain means you obliterate the skarmory coming in anyway. Just something to think about! Anyway, I hope I could be helpful! :)
 
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