Gen 5 Mawile [QC 1/1] [GP 1/1] [DONE]

Akir

A true villain!
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[OVERVIEW]

Mawile is blessed with two powerful abilities in Sheer Force and Intimidate as well a good Steel typing, letting Mawile's unassuming stats go a considerable distance. Sheer Force combined with Swords Dance makes Mawile a fearsome wallbreaker, and Intimidate mixed with Mawile's coveted Steel typing allows it to function as a defensive tank. However, Mawile's lack of Speed and reliable recovery limit its effectiveness in both roles.

[SET]
name: Swords Dance Wallbreaker
move 1: Swords Dance
move 2: Iron Head
move 3: Sucker Punch
move 4: Ice Punch / Fire Fang / Thunder Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 192 HP / 252 Atk / 64 Spe

[SET COMMENTS]
Swords Dance pushes Mawile's Attack to a considerable level, and in combination with Life Orb and Sheer Force, this makes Mawile able to 2HKO a considerable amount of the tier such as Torterra, Vileplume, and Duosion. Sucker Punch gives Mawile a priority option to make up for its lackluster Speed and potentially KO faster threats like Zebstrika. The last moveslot is dedicated to any of these coverage moves: Ice Punch hits Ground-types like Stunfisk and Torterra, Fire Fang hits Steel-types such as Bronzor and Klang, and Thunder Punch hits Water-types such as Swanna and Frillish. It is also possible to drop Sucker Punch for a second coverage move, but the overall utility of Sucker Punch makes it recommended to keep. The given EVs spread lets Mawile outspeed uninvested Pokemon with base 55 Speed such as Ursaring as well as uninvested Torterra while minimizing Life Orb damage, but a faster or bulkier spread can also be utilized depending on the team.

While Mawile is excellent at wallbreaking, it can still be walled depending on its chosen coverage move. If Ice Punch is not chosen, Stunfisk easily walls Mawile, so a partner like Torterra can be great to round out that weakness. If Fire Fang is not chosen, Bronzor and Klang can wall Mawile, so Monferno and Scraggy can make for good partners. If Thunder Punch is not chosen, then Frillish can wall Mawile, making a teammate like Vileplume a strong choice. Pokemon that can sweep after Mawile is done wallbreaking make for a good offensive combo, so sweepers like Huntail and Fraxure make for excellent partners. Revenge killers such as Zebstrika and Choice Scarf Swanna can also be effective for taking on faster threats that Mawile might struggle with otherwise.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Iron Head
move 3: Toxic
move 4: Knock Off / Pain Split
item: Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
With Intimidate and its Steel typing, Mawile can make for a decent physically defensive tank, walling threats like Purugly and Dodrio. Thanks to Intimidate, Mawile causes a lot of switches, making Stealth Rock both easy to set up and potent in use. Iron Head is a reliable STAB option, and Toxic is used for reliable chip damage. Knock Off is recommended for the last moveslot to get rid of common items like Leftovers and Eviolite, crippling Pokemon such as Stunfisk and Klang, but Pain Split can be used to patch up Mawile's lack of consistent recovery thanks to its low base HP. However, Mawile usually gets more opportunities to use Knock Off than it would with Pain Split.

Many dedicated defensive cores prefer sturdier Steel-types like Bronzor due to their better longevity, so defensive Mawile tends to find a home on more offensive teams that are looking for a reliable tank and appreciate the disruption of Intimidate and Knock Off that Mawile provides. Mawile is weak to Fire- and Fighting-type moves and worn down notably by entry hazards, so Tentacool is a particularly good option for a partner, while Tentacool also appreciates Mawile tanking physical hits as well. Mawile also is weak to common Ground-type attacks, so Pokemon like Maractus can also make for good partners. Maractus and Tentacool both can also set up Spikes and Toxic Spikes respectively, synergizing with Mawile's ability to force switches very well. Other defensive Pokemon such as Frillish, Vileplume, and even Jumpluff can also make for good teammates by covering Mawile's weaknesses and healing any status conditions and damage it has taken.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
and then there was 3 :extremecheems: GP Team
[OVERVIEW]

Mawile was blessed with two powerful abilities in Sheer Force and Intimidate as well as good Steel typing, letting Mawile's unassuming stats go a considerable distance. Sheer Force combined with Swords Dance makes Mawile into a fearsome wallbreaker, and Intimidate mixed with Mawile's coveted Steel typing allows Mawile to function as a defensive tank. However, Mawile's lack of Speed and recovery means that Mawile is limited in how effective it can be in either role. Even so, the right Mawile set in the right place at the right time has the potential to be a true menace to your opponent. (Would probably mention somewhere here how Mawile can function as both a wallbreaker and a wall, which is extremely rare down in PU and gives you some surprise factor.)

[SET]
name: Swords Dance Wallbreaker
move 1: Swords Dance
move 2: (make sure you add a space before Iron Head!) Iron Head
move 3: Sucker Punch
move 4: Ice Punch / Fire Fang / Thunderpunch Thunder Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 192 HP/ 252 Atk / 64 Spe

[SET COMMENTS]
Swords Dance is to push Mawile's Attack to a considerable level, and in combination with Life Orb and Sheer Force makes Mawile able to 2HKO a considerable amount of the tier. Iron Head is the preferred STAB, and even gets the bonus damage from Sheer Force. Sucker Punch gives Mawile a potential priority option to make up for its lackluster Speed, but does not benefit from Sheer Force so Mawile will take the chip damage from Life Orb (probably would mention what this allows it to pick off). The last move is dedicated to coverage and is very flexible: Ice Punch hits Ground-Types like Stunfisk or Torterra, Fire Fang hits Steel-Types such as Bronzor or Klang, and Thunderpunch Thunder Punch hits Water-Types such as Swanna or Frillish. Each are viable, so pick which coverage or STAB resistance you want Mawile to patch up and go with that move. It is also possible to drop Sucker Punch for a second coverage choice, but the overall utility of Sucker Punch makes it the recommended option. EVs are so Mawile outspeeds uninvested base 55s and most notably uninvested Torterra while also achieving an ideal Life Orb HP Number, but a faster or a bulkier set can also be utilized depending on the team.

While Mawile is excellent at breaking through a great number of walls, it can still be walled depending on Mawile's chosen coverage. If Ice Punch is not chosen, Stunfisk easily walls Mawile so a partner like Torterra can be a great partner to round out that weakness. If Fire Fang is not chosen, Bronzor and Klang can wall Mawile so Monferno or Scraggy can make good partners. If Thunderpunch is not chosen, then Frillish can wall Mawile so a teammate like Vileplume can be a strong choice. It is also important to keep in mind that Mawile excels in punching holes into the opponent but isn't as good at making use of those opportunities. Pokemon that can sweep after Mawile is done make for a good offensive combo, so choices like Huntail and Fraxure make for excellent partners. (Would mention stuff that takes out faster offensive threats Mawile cant take many hits from and makes its wallbreaking capitbilitys limited.)

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Iron Head
move 3: Toxic
move 4: Knock Off / Pain Split
item: Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
With Intimidate and Steel-typing, Mawile can make for a decent physically defensive tank, walling threats like Purugly and Dodrio. Thanks to Intimidate, Mawile causes a lot of switches, making Stealth Rock both easy to set up and potent in use. Iron Head is for a reliable STAB option, and Toxic is for reliable chip damage. The last moveslot is a choice between two options: Knock Off is strong utility to get rid of common items like Leftovers and Eviolite crippling Pokemon such as Stunfisk and Klang, while Pain Split can be used to patch up Mawile's glaring weakness of no consistent recovery. Out of these two options, Knock Off is the stronger pick but Pain Split is not a terrible choice thanks to Mawile's naturally lower HP. (So why is Knock Off the better pick?)

Paragraph 2: Usage tips, good Pokemon combinations
Mawile is weak to Fire- and Fighting-type moves and is worn down notably by entry hazards, so Tentacool is a particularly good option for a partner. (Mention how it forms a good defensive core with Mawile too) Mawile also is weak to common Ground-type attacks, so partners like Maractus can also make for good partners. Maractus and Tentacool both can also set up Spikes and Toxic Spikes respectively, synergizing with Mawile's ability to force switches very well. Other defensive choices such as Frillish, Torterra, Audino, Vileplume, Natu, and even Jumpluff (cut this down to just 3 Pokemon) can also make for good partners with Mawile by patching up Mawile's shortcomings. (But why?) Many dedicated defensive cores prefer sturdier Steel-types like Bronzor due to their better longevity, so defensive Mawile tends to find a home on more offensive teams that are looking for a reliable tank and appreciate the disruption of Intimidate and Knock Off that Mawile provides. (Methinks this should be at the start of this paragraph rather than the end, also mention stuff that an take advantage of Mawile walling out Purugly, Dodrio, and others.)

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Bella, 567483], [name, id]]
- Grammar checked by: [[name, id]]
1/1
uhBella (1).gif
[/SPOILER]
 
Last edited:
GP Team done
GP check 1/1

add remove highlight comment


[OVERVIEW]

Mawile was is blessed with two powerful abilities in Sheer Force and Intimidate as well as a good Steel typing, letting Mawile's unassuming stats go a considerable distance. Sheer Force combined with Swords Dance makes Mawile into a fearsome wallbreaker, and Intimidate mixed with Mawile's coveted Steel typing allows Mawile it to function as a defensive tank. However, Mawile's lack of Speed and reliable recovery means that Mawile is limited in how effective it can be limit its effectiveness in either both roles. Even so, the right Mawile set in the right place at the right time has the potential to be a true menace to your opponent. (filler)

[SET]
name: Swords Dance Wallbreaker
move 1: Swords Dance
move 2: Iron Head
move 3: Sucker Punch
move 4: Ice Punch / Fire Fang / Thunder Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 192 HP (AS) / 252 Atk / 64 Spe

[SET COMMENTS]
Swords Dance is to pushes Mawile's Attack to a considerable level, and in combination with Life Orb and Sheer Force, (AC) this makes Mawile able to 2HKO a considerable amount of the tier. (I think you should ask for QC input on what notable KO benchmarks +2 SFLO Iron Head achieves and integrate that into the second clause of the first sentence. This is partially because the next sentence doesn't provide any useful info for the reader.) Iron Head is the preferred STAB, and even gets the bonus damage from Sheer Force. Sucker Punch gives Mawile a potential priority option to make up for its lackluster Speed to and potentially KO faster threats like Zebstrika, but does not benefit from Sheer Force so Mawile will take the chip damage from Life Orb. (dex info) The last moveslot is dedicated to any of these coverage moves and is very flexible: Ice Punch hits Ground-Types Ground-types like Stunfisk or and Torterra, Fire Fang hits Steel-Types Steel-types such as Bronzor or and Klang, and Thunder Punch hits Water-Types Water-types such as Swanna or and Frillish. Each are viable, so pick which coverage or STAB resistance you want Mawile to patch up and go with that move. (filler, previous sentence already implies that it is up to the player's choice) It is also possible to drop Sucker Punch for a second coverage choice move, but the overall utility of Sucker Punch makes it the recommended option to keep. The given EVs spread are so lets Mawile outspeeds uninvested Pokemon with base 55s Speed and most notably uninvested Torterra (Are there any notable Pokemon with base 55 Speed? If there aren't, you can remove "uninvested Pokemon with base 55 Speed and most notably" entirely b/c outspeeding Torterra implies outspeeding that Speed tier) while also achieving an ideal minimizing Life Orb HP Number damage, but a faster or a bulkier set spread can also be utilized depending on the team.

While Mawile is excellent at wallbreaking through a great number of walls, it can still be walled depending on Mawile's its chosen coverage move. If Ice Punch is not chosen, Stunfisk easily walls Mawile, (AC) so a partner like Torterra can be a great partner to round out that weakness. If Fire Fang is not chosen, Bronzor and Klang can wall Mawile, (AC) so Monferno or and Scraggy can make for good partners. If Thunderpunch Thunder Punch is not chosen, then Frillish can wall Mawile, making so a teammate like Vileplume can be a strong choice. (You used "so" as a conjunction in the last two sentences.) It is also important to keep in mind that Mawile excels in punching holes into the opponent opposing team but isn't as good at making use of those opportunities. (I'm not sure what you're trying to say here. Are you saying that it's not good at sweeping?) Pokemon that can sweep after Mawile is done wallbreaking make for a good offensive combo, so choices sweepers like Huntail and Fraxure make for excellent partners. Revenge killers such as Zebstrika or and Choice Scarf Swanna can also be effective for taking on faster threats that Mawile might struggle with otherwise.

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Iron Head
move 3: Toxic
move 4: Knock Off / Pain Split
item: Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
With Intimidate and its Steel-typing Steel typing, (AC) Mawile can make for a decent physically defensive tank, walling threats like Purugly and Dodrio. Thanks to Intimidate, Mawile causes a lot of switches, making Stealth Rock both easy to set up and potent in use. Iron Head is for a reliable STAB option, and Toxic is used for reliable chip damage. The last moveslot is a choice between two options: Knock Off is strong utility to recommended for the last moveslot to get rid of common items like Leftovers and Eviolite, (AC) crippling Pokemon such as Stunfisk and Klang, while but Pain Split can be used to patch up Mawile's lack glaring weakness of no consistent recovery thanks to its low base HP. Out of these two options, Knock Off is the stronger pick due to However, Mawile usually gets more opportunities to use it but Knock Off than it would with Pain Split is not a terrible choice thanks to Mawile's naturally lower HP. (Condensed down the last two sentences for clarity and brevity.)

Many dedicated defensive cores prefer sturdier Steel-types like Bronzor due to their better longevity, so defensive Mawile tends to find a home on more offensive teams that are looking for a reliable tank and appreciate the disruption of Intimidate and Knock Off that Mawile provides. Mawile is weak to Fire- and Fighting-type moves and is worn down notably by entry hazards, so Tentacool is a particularly good option for a partner, (AC) while Tentacool also appreciates Mawile tanking physical hits as well. Mawile also is weak to common Ground-type attacks, so partners Pokemon like Maractus can also make for good partners. Maractus and Tentacool both can also set up Spikes and Toxic Spikes respectively, synergizing with Mawile's ability to force switches very well. Other defensive choices Pokemon such as Frillish, Vileplume, and even Jumpluff can also make for good partners teammates (You said "partners" a lot in this paragraph) with Mawile by patching up Mawile's shortcomings (this isn't needed because you already stated those shortcomings are right after this) by covering Mawile's weaknesses and healing Mawile from any status conditions and damage it has taken.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
 
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