Maxim and ZT battle in the Theater

3v3 FE Singles
2 Day player DQ, 3 day ref DQ
Items: All
Everything else standard
Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.

While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."

Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.

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"Ah, Hello, I trust you've found this place without too many issues?"

You shake your head, to which the man responds.

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"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. A few things about the arena before we get started. First, you can tell our stagehands to roll out a "Setting" every time you switch Pokemon. Don't worry overmuch about it, it just gives your moves a bit of extra oomph. Next, you'll want to pick out some props for your Pokemon. I have a large list of rules regarding it, but suffice to say it'll change your typing effectiveness just a little bit. That's pretty much all I have to say, just don't try and knock your opponent's props off, we can't have costumes going off in the middle of the production after all!"

Effects in Detail:
1. Every time a Pokemon is sent out onto the battlefield, the trainer must choose a "Setting" to place his Pokemon in. All that is really required here is a typing that is strong in this setting. The setting can be anything the trainer can imagine flavor-wise, so long as it's in good taste. Whichever typing you choose will get +1 BAP for all moves of that type...for both sides of the field. This setting may change every time a Pokemon comes in, even if they have been in before. Important: You MUST choose a setting and specify what effect that setting has, otherwise it will default to a Normal Arena that gives +1 BAP to Normal typed moves.

2. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness. The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop. Unlike Settings, these props are permanent and may not be changed if the Pokemon comes out again.

Rulings:
a. A prop ticks a resistance/weakness either one tier up/down. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x.

b. A prop must either create or intensify a weakness.

c. Props do not count as items for the purposes of Fling, Unburden, etc.

d. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.

e. Immunities cannot be affected by props at all.

f. Props cannot put a weakness past 4x, or a resistance past 1/4x.

g. The Normal typing cannot be affected by a Prop (basically, you can't say all Pokemon have Normal resistance)

h. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.

i. Any moves that change the user's typing are considered disabled while they wear a prop. Moves that change an opponent's typing are banned.


3. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, or change the position of an item are not allowed.

Tl:Dr Version
1. Make sure to set a typing for your Setting every time you send out a Pokemon
2. You may choose a prop to change your resistances/weaknesses by one each.
3. Items cannot be prevented from having their effect.

Team Maxim:
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Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type:
Normal


Abilities:
Forecast


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 1

Attacks (29):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex
Endure
Future Sight
Psych Up

Icy Wind
Tailwind

Protect
Thief
Flamethrower
Solarbeam
Thunder
Thunderbolt
Ice Beam
Energy Ball
Shadow Ball
Thunder Wave
Scald
Double Team
Substitute

Special Moves:
Dispel

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Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal


Abilities:
Immunity/Thick Fat/Gluttony (H)


Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC:6/6
MC:0
AC:5/5

Attacks (45):
Headbutt
Belly Drum
Body Slam
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Rollout
Crunch
Sleep Talk
Rest
Heavy Slam
Giga Impact
Block

Counter
Double-Edge
Zen Headbutt
Selfdestruct
Whirlwind

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Endure
Dynamicpunch

Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Thunder
Zap Cannon
Flamethrower
Fire Blast
Shadow Ball
Brick Break
Rock Slide
Retaliate
Surf

MajorUrsa.png

Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

Type:
Normal


Abilities:
Guts/Quick Feet/Unnerve (H)


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (32):
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest
Thrash

Counter
Close Combat
Double-Edge
Night Slash
Yawn

Sleep Talk
Dynamic Punch
Ice Punch
Fire Punch
Thunder Punch
Seed Bomb
Endure

Protect
Taunt
Torment
Earthquake
Rock Slide
Shadow Claw
Swords Dance
Double Team
Brick Break
Smack Down

Team ZhengTann:
Starmie - Charla (U)
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Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.

Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aurora Beam
Barrier
Brine
Bubblebeam
Camouflage
Dive
Endure
Harden
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psychock
Rain Dance
Rapid Spin
Recover
Reflect
Rest
Scald
Signal Beam
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Thunder Wave
Thunderbolt
Water Gun
Muk - Cana (F)
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Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.


Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.



Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-10%)
Size Class: 4
Weight Class: 6

EC: 5/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Acid Armour
Acid Spray
Block
Dark Pulse
Disable
Fire Punch
Flamethrower
Giga Drain
Harden
Ice Punch
Imprison
Mean Look
Minimize
Mud Bomb
Mud-Slap
Pain Split
Poison Gas
Pound
Protect
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Sludge
Sludge Bomb
Thunderbolt
ThunderPunch
Toxic
Venoshock
Froslass - Juvia (F)
478.png

Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.


Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type:
Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold.



Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by the effects.

Abilities:
Ability 1: Snow Cloak
Type: Passive
Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.

Ability 2: Cursed Body (DW Unlocked)
Type: Passive
When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Captivate
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Endure
Fake Tears
Frost Breath
Hail
Headbutt
Hex
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Powder Snow
Protect
Rain Dance
Rollout
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Spikes
Spite
Substitute
Sucker Punch
Toxic
Wake-up Slap
Water Pulse
Weather Ball
Maxim sends out + equips
ZhengTann does likewise + orders
Maxim orders​
 
7Wv0cgL.png

"Testing testing! Ow I think that hurt my eardrums a bit, you guys think you can tone the microphone down a bit? Test 1..2..3. All right, that's perfect right there!"

351.png

"Boss, I think we have a visitor."

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"Oh hello there trainer. I'm sorry, but this ASB Gym is closed for testing right at the moment...

Although, now that I think on it, if you're wanting a battle, I was just about to test the mechanics of the arena. I think it would be really good for testing this thing if I had a real opponent! I can definitely arrange for you to get average counters for a match of this size. You'll do it? Thanks!"

A few minutes later.

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"Ahem, Lights! Oh for the love of...would you get rid of that spotlight that's shining in my face? How do you expect me to battle if I'm blind? Thanks. Anyways, let's start with the Setting, test how fast you two can get on with that. Uh, what do I want? Well I guess let's try something simple, perhaps an Active Volcano? Let's have that give a +1 BAP to Fire typed attacks. According to the rules of the arena Castform can't actually equip a prop, though I think an Everstone ought to suffice."

351.png
w/ Everstone
Prop: None

"Yeah right, you're just annoyed that I'm too small for any of the props to fit."
 
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We're gonna need a clarification on whether Switch is allowed or not.

The girls came in and thought they'd be able to watch a prince's play, but then the owner of the theater asks them to audition instead!
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"Uhm, should we really do this?"
121.png

"Oh come on, it'll be alright. I've always wanted to be a star.."
89.png

"Well then, you go ahead and have fun first."
121.png

"Hmm... This costume looks fun! How do I look?"
478.png

"Ooh, you look fresh and slender?"
121.png
waterstone.png

"... Are you saying I'm fat?"

And so the story begins. Originally the land was barren and void of life, but over time, the Goddess took pity upon it, and brought life to temper the rage of the elements. And so the Shamans were born - to protect the balance between life and death, peace and rage. And today, an aspiring apprentice trains under her mentor, the most renowned weather-shifter of all time.

Charla the Starmie, holding a Water Stone and wearing the Shaman's Cowl (Resists Grass, weak to Psychic, now neutral on both). Also, since I'm sending out I get to change the settings for the play right? Going for a Shallow Pond, boosting BAP of Water-type attacks by 1.

Minimize > Surf > Surf
IF Cumulus-Castform is under the effects of Protective actions at A2 or A3, THEN replace that action with Light Screen instead.
IF Surf is Disabled, THEN replace that action with Scald instead.
 
(Switch=OK if that sounds good to you.)

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"Well, that might've been a bad choice. No matter, it's time to fight."

351.png

"All right!"

Rain Dance~Clear Smog~Thunder
If Clear Smog would have no effect upon Minimize, then use Thunder A2
 
I assume that your above sub is reffering to whether or not Clear Smog would lower Starmie's evasion (which it won't)

Pre-round:
351.png

Cumulus the Castform
HP: 100
EN: 100
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: None
Field Effects:
None​
121.png

Charla the Starmie
HP: 90
EN: 100
Stats: 2/3/6/3/115
SC/WC: 2/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: None​
Begin round 1
Action 1:
Order: Starmie, Castform

Starmie used Minimize
+1 Evasion (permanent)
-1 Size Class
-9 Energy
Starmie energy: 91

Castform used Rain Dance
It started to rain
-10 Energy
Castform energy: 90


Action 2:Order: Starmie, Castform

Starmie used Surf
Crit(8435): No
Damage: (9+3+9-6+3+1)(2/3)=12 1/3
-6 Energy
Castform health: 87 2/3
Starmie energy: 85

Castform used Thunder
Crit(8225): No
Effect(2874): Yes
Damage: (11+7.5-4.5)(3/2)=21
-8 Energy
Starmie health: 79
Castform energy: 82


Action 3:
Order: Starmie, Castform

Starmie is paralyzed!
Paralysis(1773): Yes

Castform used Thunder
Crit(4909): No
Damage: (11+7.5-4.5)(3/2)=21
-12 Energy
Starmie health: 58
Castform energy: 70
Post-round:
351-rainy.png

Cumulus the Castform
HP: 88
EN: 70
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: None
Field Effects:
Rain (4r)​
121.png

Charla the Starmie
HP: 58
EN: 85
Stats: 2/3/6/3/115
SC/WC: 1/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion), Paralysis(10%)​
Maxim orders
ZhengTann orders​
 
7Wv0cgL.png

"MINIMIZE? WHY WOULD YOU USE SUCH A HAX MOVE IN SUCH A SERIOUS FIGHT!?"

351-rainy.png

"Calm down master, you need to be prepared for everything. Besides that we didn't even miss."

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"Oh...right...carry on."

*Part of the Active Volcano setting falls down*

"Get that thing up now!"

Thunderbolt~Thunder~Thunder
If Light Screen then use Thunder Wave that action. Only do this once.
 
One of the good things about being paralysed is that Starmie's Analytic can actually come into play.
Recital said:
351-rainy.png

"To use the weather, to be at one with nature, is the way of the Guardians."
121.png

"Not to control, but to follow, and to protect - that is our way to repay the world."

Thunderbolt > Recover > Thunderbolt
 
Pre-round:
351-rainy.png

Cumulus the Castform
HP: 88
EN: 70
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: None
Field Effects:
Rain (4r)​
121.png

Charla the Starmie
HP: 58
EN: 85
Stats: 2/3/6/3/115 29
SC/WC: 1/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion), Paralysis(10%)​
Begin round 2
Action 1:
Order: Starmie, Castform

Castform used Thunderbolt
Hit(5365): Yes
Crit(3072): No
Effect(3570): No
Damage: (9+7.5-4.5)(3/2)=18
-7 Energy
Starmie health: 40
Castform energy: 63
Starmie used Thunderbolt
Paralysis(8506): No
Crit(2335): No
Effect(7611): No
Damage: (9+9-6+2)(3/2)=21
-7 Energy
Castform health: 67
Starmie energy: 77


Action 2:Order: Castform, Starmie

Castform used Thunder
Crit(4800): No
Effect(8402): No
Damage: (11+7.5-4.5)(3/2)=21
-8 Energy
Starmie health: 19
Castform energy: 55

Starmie used Recover
Paralysis(1040): No
+20 HP
-11 Energy
Starmie health: 39
Starmie energy: 66


Action 3:Order: Castform, Starmie

Castform used Thunder
Crit(6688): No
Effect(6383): No
Damage: (11+7.5-4.5)(3/2)=21
-12 Energy
Starmie health: 18
Castform energy: 43

Starmie was paralyzed
Paralysis(706): Yes
Post-round:
351-rainy.png

Cumulus the Castform
HP: 67
EN: 43
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: None
Field Effects:
Rain (3 rounds)​
121.png

Charla the Starmie
HP: 18
EN: 66
Stats: 2/3/6/3/115
SC/WC: 1/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion)​
ZhengTann orders
Maxim orders​
 
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EDIT: Oops, fixed as per below.
EDIT2: Tagging Maxim
Script said:
The training over, the wizened weather-shifter took shelter with the disciple under an umbrella tree, where once again they share lores of their kith and kin. And one of these stories, is about the old mentor's lover, who vanished into the snowy mountains many years ago...

478.png

"Whee, I'm up!"

Switch phase initiated, changing the setting to a Snowy Night (boosting BAP of Ice-type attacks by 1), with Juvia the Froslass coming in, holding a Focus Sash and a Glass Bracelet (Resists Fire, weak to Poison). Counterswitch?
 
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Switch phase initiated, changing the setting to a Snowy Night (boosting BAP of Ice-type attacks by 1), with Juvia the Froslass coming in, holding a Focus Sash and a Glass Bracelet (Resists Fire, weak to Fighting). Counterswitch?

I do not think that you can make the prop weak to a type it is immune to (ruling e).
 
7Wv0cgL.png

"All right, acting seems good, sound is reaching the audience. Lighting is also good, nice work on giving the spotlight to Froslass there, nice touch. Hmm, we probably need to test the music system, but I think I'll leave that up to Froslass or do it myself if she doesn't want to."

Counterswitch Declined
 
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Actually, Maxim chooses to accept or deny the counterswitch. If you deny it, as it seems like you will do, then ZhengTann would order, then Maxim. If Maxim wants to accept, though, then Maxim would order then ZhengTann.
 
Narration said:
She was beautiful and dignified, a warrior of her own kind. Never one to lie dependent upon others, the old mentor's lover has no need to prove herself in guardianship - her role was clear when one would see her dedication to her job. But her origins were never known to anyone - except, of course, the old mentor, who first met her...
351.png

"You would deny me of my path?"
478.png

"No, but I would not have you denying the path of others."

Toxic > Spikes > Hex
IF Cumulus-Castform uses Sunny Day, THEN replace the next action with Hail, pushing remaining queue back.
IF Cumulus-Castform uses Double Team, THEN replace the next action with Shock Wave, pushing remaining queue back.
 
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Pre-round:
351-rainy.png

Cumulus the Castform
HP: 67
EN: 43
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: None
Field Effects:
Rain (3 rounds)
Snowy Night (+1 BAP to Ice-type moves)​
478.png

Juvia the Froslass
HP: 100
EN: 100
Stats: 2/3/3/3/127
SC/WC: 3/3
Item: Focus Sash
Prop: Glass Bracelet(-Fire, +Poison)
Other: +19 Accuracy

121.png

Charla the Starmie
HP: 18
EN: 66
Stats: 2/3/6/3/115
SC/WC: 1/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion)
Begin round 3
Action 1:
Order: Froslass, Castform

Froslass used Toxic
Castform was poisoned!
-7 Energy
Castform energy: 93

Castform used Substitute
-12 Energy

Castform was hurt by the poison (-1 HP)
Castform health: 51


Action 2:
Order: Froslass, Starmie

Froslass used Spikes
-8 Energy

Castform used Hydro Pump
Hit(9625): No
-7 Energy

Castform was hurt by the poison (-1 HP)
Castform health: 50


Action 2:
Order: Froslass, Castform

Froslass used Hex
Crit(332): Yes
Damage: (13+3+3+4.5-6)=17.5
Castform's substitute faded
-7 Energy
Froslass energy: 78

Castform used Scald
Crit(6525): No
Effect(6323): No
Cursed Body(4980): No
Damage: (8+3+7.5-4.5+3-2)=15
Froslass health: 85
-5 Energy
Castform energy: 19

Castform was hurt by the poison(-1 HP)
Castform health: 49
Post-round:
351-rainy.png

Cumulus the Castform
HP: 49
EN: 18
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: Toxic (2 d/a)
Field Effects:
Rain (2 rounds)
Snowy Night (+1 BAP to Ice-type moves)​
478.png

Juvia the Froslass
HP: 85
EN: 78
Stats: 2/3/3/3/127
SC/WC: 3/3
Item: Focus Sash
Prop: Glass Bracelet(-Fire, +Poison)
Other: +19 Accuracy

121.png

Charla the Starmie
HP: 18
EN: 66
Stats: 2/3/6/3/115
SC/WC: 1/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion)
Maxim orders
ZhengTann orders​
 
Last edited:
Mulan you've forgotten the effects of Focus Sash reducing BAP by 2 as long as Froslass is above half of her HP - Froslass should be at 85 HP post-round. Also, you've forgotten to show Cursed Body rolls on Castform's Scald.
Script said:
351.png

"The ones I seek is deserving of their judgement. As a guardian to another, I ask that you let me pass."
478.png

"Deserving? We are protectors, not executioners. Who are we to presume that much of our duties?"

351.png

"What I am doing now is for the sake of protection of the many! To defend the peace, sometimes weeds must be culled!"
478.png

"Oh? And who are we to judge whether to give life, or death, to others?"

Shadow Ball > Hex > Shadow Ball
 
Pre-round:
351-rainy.png

Cumulus the Castform
HP: 49
EN: 18
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: Toxic (2 d/a)
Field Effects:
Rain (2 rounds)
Snowy Night (+1 BAP to Ice-type moves)​
478.png

Juvia the Froslass
HP: 85
EN: 78
Stats: 2/3/3/3/127
SC/WC: 3/3
Item: Focus Sash
Prop: Glass Bracelet(-Fire, +Poison)
Other: +19 Accuracy

121.png

Charla the Starmie
HP: 18
EN: 66
Stats: 2/3/6/3/115
SC/WC: 1/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion)
Begin round 4
Action 1:
Order: Froslass, Castform

Froslas used Shadow Ball
Crit(6331): No
Effect(2484): No
Damage: (8+3+4.5-6)=9.5
Castform health: 39.5
-5 Energy
Froslass energy: 73

Castform chilled
+12 Energy
Castform energy: 30

Castform was hurt by poison (-2 HP)
Castform health: 37.5


Action 2:
Order: Froslass, Castform

Froslass used Hex
Crit(8410): No
Damage: (13+3+4.5-6)=14.5
Castform health: 23
-7 Energy
Froslass energy: 66

Castform used Thunder
Crit(2357): No
Effect(4202): No
Cursed Body(296): Yes
Damage: (11+7.5-4.5-2)=12
Froslass health: 73
-8 Energy
Castform energy: 22

Castform was hurt by poison (-2 HP)
Castform health: 21


Action 3:
Order: Froslass, Castform

Froslass used Shadow Ball
Crit(2784): No
Effect(7632): No
Damage: (8+3+4.5-6)=9.5
Castform health: 11.5
-5 Energy
Froslass energy: 61

Castform used Hydro Pump
Hit(8979): No
-7 Energy
Post-round:
351-rainy.png

Cumulus the Castform
HP: 9
EN: 15
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: Toxic (3 d/a), Cursed Body(Thunder, 4a)
Field Effects:
Rain (1 round)
Snowy Night (+1 BAP to Ice-type moves)​
478.png

Juvia the Froslass
HP: 73
EN: 61
Stats: 2/3/3/3/127
SC/WC: 3/3
Item: Focus Sash
Prop: Glass Bracelet(-Fire, +Poison)
Other: +19 Accuracy

121.png

Charla the Starmie
HP: 18
EN: 66
Stats: 2/3/6/3/115
SC/WC: 1/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion)
ZhengTann orders
Maxim orders​
 
Narration said:
Struck by the simplicity of the statement, the then-young mentor realized a simple truth - that the guardians are protectors of life, not destroyers of it.
478.png

"Can you give life to those undeserving of death?"
351.png

"... No."
478.png

"Then who are we to grant death to those undeserving of life?"
351.png

"..... You are right. I will yield, for now. Yet my duty obliges me to continue my pursuit. Unless you can convince my peers otherwise, then I will have no choice but to keep on."

Hex > Shadow Ball > Hex
IF Cumulus-Castform is under the effects of Protective/Evasive moves, THEN replace that action with Chill and push remaining queue back.
 
Pre-round:
351-rainy.png

Cumulus the Castform
HP: 9
EN: 15
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: Toxic (3 d/a), Cursed Body(Thunder, 4a)
Field Effects:
Rain (1 round)
Snowy Night (+1 BAP to Ice-type moves)​
478.png

Juvia the Froslass
HP: 73
EN: 61
Stats: 2/3/3/3/127
SC/WC: 3/3
Item: Focus Sash
Prop: Glass Bracelet(-Fire, +Poison)
Other: +19 Accuracy

121.png

Charla the Starmie
HP: 18
EN: 66
Stats: 2/3/6/3/115
SC/WC: 1/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion)
Begin round 5
Action 1:

Order: Froslass, Castform

Froslass used Hex
Damage>=9
Castform fainted
-7 Energy
Post-round:
351.png

Cumulus the Castform
HP: KO
EN: KO
Stats: 3/4/5/4/70
SC/WC: 1/1
Ability: Forecast
Item: Everstone
Other: KOed
Field Effects:
Snowy Night (+1 BAP to Ice-type moves)​
478.png

Juvia the Froslass
HP: 73
EN: 54
Stats: 2/3/3/3/127
SC/WC: 3/3
Item: Focus Sash
Prop: Glass Bracelet(-Fire, +Poison)
Other: +19 Accuracy, 1 KOC

121.png

Charla the Starmie
HP: 18
EN: 66
Stats: 2/3/6/3/115
SC/WC: 2/4
Abilities: Illuminate/Natural Cure/Analytic
Item: Water Stone
Prop: Shaman's Cowl(-Grass, + Psychic)
Other: Minimize(SC 1, +1 Evasion)
Maxim sends out + equips + orders
ZhengTann orders​
 
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