
Hello fellows , my name's Lilligant , people might know me from PO but most people won't know who I am actually. When the ladder challenge was announced , I signed up under the alt UXQ Lilligant and got solid second place in the first week. I then tried to get 1800 after having 1798 and eventually got to 1824 which is the final #1 peak for now. The team I present now is the team I used for getting 1700 , because I used 4 teams in total for the weekand the peak. It is a stall team featuring some fun mons , and it is most certainly not designed to be perfect. I personally am a player that seeks perfection , but playing with a team that doesn't handle everything 100% of the time is incredibly fun , which is why I am presenting it here.
Without further introduction , I'll present the team.
Peak : http://imgur.com/roYxEBF
Song :

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 228 Def / 24 SDef / 8 Spd
Impish Nature
- Roost
- Toxic
- Brave Bird
- Sacred Fire
Physically defensive Ho-Oh , how much I have fallen in love with this thing is incredible.
Tanks hits like it's nothing , and not only is it's physical bulk incredibly high , its special bulk is still good enough to sponge most neutral hits.
Acts as a Mewtwo check unless rock move , checks Ekiller to an extent , also good to just spread status , maybe it be a burn with Sacred Fire or a Toxic.
EVs are straight forward to maximize physical bulk , 228 Impish hits a nice 300 and I just like that number so I put the rest into SDef. You will noticed throughout the RMT that I love speedcreeping aswell :] .
Roost to have reliable HP recovery , Toxic to hit things like Support Arceus and other Ho-Oh.
Brave Bird and Sacred Fire are the dual stabs of choice , both having incredibly high base power and even hitting like a truck if you have no Attack investment.
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Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Recover
- Toxic
- Mirror Coat
- Scald
Every team needs a good check or even full counter to Non-HP Grass Kyogre , so I chose to go with Gastrodon. Not only because I love that thing , but it even checks most special attackers that are not named Mewtwo. EVs straight forward to take special hits to the best of its ability.
Recover yet again for reliable recovery , Toxic to spread damaging status , Scald for burns and STAB.
The fun thing about this set is Mirror Coat. I don't really know how many people run it , but I always saw it as the most useful filler move Gastrodon can run. Essentially giving it a KO on anything barring dark types if you can live the special hit is a really nice thing.
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Just pretend it's a ghost .-.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
- Recover
- Defog
- Will-O-Wisp
- Judgment
I needed a surefire counter to Ekiller , turned out this thing isn't what I had hoped it to be , but if Will-O-Wisp connects it counters any type of Ekiller , also has the obligatory Defog that every stall team needs.
Can take pretty much every physical attacker on and cripple it , 24 speed let me outrun other Support Arceus forms that only run 20. Otherwise the EVs are straight forward maxing out Def and HP.
Recover for reliable recovery , Defog to remove opposing Hazards. Will-O-Wisp to cripple physical attackers and get residual damage on other things aswell , Judgment as stab so you are no Taunt bait.
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Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 SDef / 248 HP / 8 Atk
Sassy Nature
IVs: 0 Spd
- King's Shield
- Toxic
- Iron Head
- Shadow Ball
Standard Aegis to have a good Xerneas and Mewtwo check. EV's and Moveset are self explainatory.
The only thing I personally like to do is running Iron Head > Gyro Ball because of PP and the ability to hit slower stuff harder than Gyro Ball can.
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Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 8 Atk / 248 HP / 252 Def
Impish Nature
- Stealth Rock
- Rest
- Rock Blast
- Earthquake
Rhyperior is based. That is all.
EVs to tank Ho-Oh and other physical attackers as good as possible.
Stealth Rock because it's Stealth Rock , Rest for semi-reliable recovery and resting off potential status.
Rock Blast and Earthquake are the STABs of choice , with Earthquake still hitting decently hard without investment and Rock Blast shitting on Ho-Oh.
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Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 4 SAtk / 252 Def
Bold Nature
- Rest
- Sleep Talk
- Aromatherapy
- Moonblast
Every stall team needs a Cleric , and I opted for a physically defensive Xerneas because it checks Yveltal aswell. EVs are self explainatory , maxing out the physical bulk and HP.
Rest/Talk to have semi-reliable recovery , Aromatherapy because it removes status from my team and Moonblast is there because it hits decently hard and doesn't let me end up being Taunt bait.
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Okay so that is the RMT , I actually thought about changing some things , essentially either running CroXern or Banded Ho-Oh so opposing stall is easier to break , but I would have to change an insane amount of stuff for CroXern to fit in , Ho-Oh might just fit if I just change it to CB.
Have fun , talk shit , tell me what I could do to make it better and hey , have a nice day.
Importable : http://pastebin.com/5zFFgXDW