McRanger v. Lou - LC Singles

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Team Ranger:
MrcRanger97 said:
I apologize if the sprites dont work
b21

Staryu (Patrick) (U)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Illuminate: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)

Natural Cure: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW Locked): Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+) (97.75 Rounded)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Aurora Beam
Barrier
Supersonic

Ice Beam
Protect
Surf

VS

Team Lou:

LouisCyphre said:
[a]Grotle[/a]
388.gif

Grotle ♂ - Kurmaraja
Nature: Sassy (SpD: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 31 (-)

Height Class: 2
Weight Class: 4
BRT: 16

EC: 8 / 9
MC: 0
DC: 1 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Crunch, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Giga Drain, Mega Drain
Status Moves - Curse, Leech Seed, Light Screen, Protect, Reflect, Synthesis, Withdraw

Kurmaraja is one who likes to throw around his weight and act large and in charge. Unfortunately for him, he has neither size nor weight as of yet. Someday, though, he'll be the big man on campus, and then he'll really show those posers how to carry one's self with swag.
[a]Azurill[/a]
298.gif

Azurill ♀ - Strongth
Nature: Quiet (SpA: +1, Spe -3, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Thick Fat - (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power - (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
(DW) Sap Sipper - (Dormant) - (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 17 (-)

Height Class: 1
Weight Class: 1
BRT: 9

EC: 7 / 9
MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Body Slam, Slam
Special Moves - Bubble, Ice Beam, Muddy Water, Water Gun
Status Moves - Charm, Encore, Light Screen, Protect, Splash, Tail Whip

Content with things as they are, Strongth has very little reason to complain about anything. She sees things in an optimistic light almost always. For Strongth, life is good!
[a]Scraggy[/a]
559.gif

Scraggy ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

Height Class: 1
Weight Class: 2
BRT: 15

EC: 5 / 6
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Brick Break, Counter, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Headbutt, Low Kick, Payback
Special Moves - lol
Status Moves - Leer, Protect, Sand-Attack, Swagger, Taunt

Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.


1v1 NFE Singles
All Abilities
Items On
2 Substitutions
ASB Arena

Lou sends out mons and gives items
Ranger gives items and orders
Lou orders
I ref.
 
Wait a minute, how many battles do I have? D:

Let's just, uh, get this one done quick. So I can have less.

Kurmaraja - Giga Drain | Protect | Giga Drain
 
I'm reffing from my phone, so please forgive the lack of formatting.
120.png

HP: 90/90
EN: 100/100

388.gif

HP: 100/100
EN: 100/100

Action One:

Staryu used Ice Beam!
(-7 EN)
Freeze chance: 4829/10000 (NO)
Crit chance: 4371/10000 (NO)
Damage: (10 + 4.5 - 3) * 1.5 = 17.25

Grotle used Giga Drain!
(-11 EN)
Crit chance: 6729/10000 (NO)
Damage: (8 + 6 - 3 + 3) * 1.5 = 21
Heal: 10.5

Action Two:

Grotle used Protect!
(-7 EN)
Grotle protected itself!

Staryu used Supersonic!
(-4 EN)
Grotle protected itself!

Action Three:

Staryu used Ice Beam!
(-7 EN)
Freeze chance: 2048/10000 (NO)
Crit chance: 8578/10000 (NO)
Damage: (10 + 4.5 - 3) * 1.5 = 17.25

Grotle used Giga Drain!
(-11 EN)
Crit chance: 19/10000 (YES)
Damage: (8 + 6 - 3 + 3 + 3) * 1.5 = 25.5
Heal: 13.25

120.png

HP:33/90
EN: 82/100

388.gif

HP: 89/100
EN: 71/100
 
Kurmaraja - Seed Bomb | Giga Drain | Seed Bomb
If Patrick orders Supersonic without ordering it twice in a row, Protect that action.
If Patrick orders Camouflage anywhere in the grass, begin to Superpower.
 
Using my phone for this post, can't be bothered to do calls for an obvious outcome...

Both players get two CC
Gristle gets 1 EC/1DC/3 MC/1 KOC
Staryu gets 1 EC/DC and 2 MC
I get 3 UC
 
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