Hey folks, today I thought I would share with you a team I used to get reqs for the Gliscor test.
This is a stall team revolving around keeping hazards off very consistently by virtue of having two defog birds.
Building Process






The original iteration I had featured












The next idea I had was to drop



Ironically the whole idea I had at first was building around weezing but it proved much too MU fishy and exploitable, which lead me to finally drop it eventually for







I also dropped Body Press in favor of Brave Bird

The Team

Talonflame @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Defog
- Will-O-Wisp
- Roost
Talonflame oh my god this mon is so much better than weezing that I'm gonna skip the minisprites. It defogs on Gholdengo, can check waterpon with tera if needed, ACTUALLY OUTRUNS STUFF, checks the axel mons nicely, hard stops rillaboom if/when corv is worn down, punishes u-turn from all sorts of things, does your taxes and washes your car.

Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Avalanche
- Body Press
- Rest
- Sleep Talk
Dondozo is here to sit on most physical threats. I decided not to go with Curse here as it restricted my choice of attack way too much. Avalanche is here to hit







Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Dark
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Calm Mind
- Soft-Boiled
- Stealth Rock
This is a standard









Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Protect
- Roost
- Brave Bird
Corviknight's role on this team is primarily to check mons like





Tera Dragon is chosen solely to stop

Brave Bird was added to the set because press is completely incapable of stopping




Protect allows us to effectively stop future sight shenanigans, as well as stall out pp from things such as




Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 168 SpD / 96 Spe
Careful Nature
- Earthquake
- Spikes
- Protect
- Knock Off
I ripped this set straight off supa's quag rmt which by now has been spammed to hell and back. For those who just yoink the paste from OU room without reading it however, specially defensive




Spikes and knock are necessary on most stall builds for progress making; despite me having two defoggers it is still easy to keep them up because this is a gliscor lol.
Tera water helps against








Toxapex @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Recover
- Baneful Bunker
- Haze
The Pex™ is here to stop threats such as CM






It's not often you actually have to tera this thing, but tera steel helps us LARP as





[SPOILER/]
specifically SupaGmoney who helped me fix some of these sets
i forget if cala_aa even did anything but i may as well shout him out for getting my ass into OUFL while im here
specifically SupaGmoney who helped me fix some of these sets
i forget if cala_aa even did anything but i may as well shout him out for getting my ass into OUFL while im here
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