ORAS UU Mega Absol team

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Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- Psyshock
- Shadow Ball
- Dazzling Gleam

The first pokémon on this team has to be my favourite 5th gen Pokémon, Alakazam. Alakazam has a great ability, speed and Specially offensive power. The option to hit Pokémon on both sides is really good as well. The reason I run encore on this pokémon is because of Crocune. You can just encore it into Calm Mind or Rest and you will get off a free hit or switch as soon as your opponent will switch out again. Psyshock, shadow ball and Dazzling Gleam seemed to me like it was the optimal coverage for this pokémon and you dont have to rely on focus blast, as that often lets me down. The focus sash is because it will stay intact due to magic guard and even after a pokémon has set up you will get off a very powerful hit on it.
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Absol @ Absolite
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Tail
I have to be honest here. This Absol set isn't mine but it is really good. Absol is pretty fast and powerful on the physical side. It's ability Magic Bounce will allow you to set up on annoying things such as Trevenant and insures that you cannot get roared out. Iron Tail is for the obvious Florges. After one SD it will 100% knock out every Florges spread there is:: "+2 252 Atk Mega Absol Iron Tail vs. 252 HP / 252 Def Florges: 486-574 (135 - 159.4%) -- guaranteed OHKO"
Knock Off is there for obvious reasons and Sucker Punch for some nice priority.
This team is also kinda' built around hazard stacking and if you get up stealth rocks and one layer of spikes you can also deal with scarf threats that resist dark moves:: "+2 252 Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Mienshao: 219-258 (80.8 - 95.2%) -- 93.8% chance to OHKO after Stealth Rock and 1 layer of Spikes"
I am actually considering to change it's nature to adamant cuz I find myself clicking sucker punch a lot after I have set up anyways.

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Ice Punch
I dont really think Jirachi needs explanation. However it is required to keep this thread alive and thus I will do so. Choice Scarf Jirachi has saved my ass numerous times on a great variation of teams. It deals with things like Froslass leads and Mega Aerodactyls. The Serene Grace ability gives you a 60% chance to flinch with the iron head. Ice Punch is there for super effective damage on for example Flygon. U-turn is there to keep momentum because Rachi, as useful as it is in this metagame, gets walled by quite some pokémons. Trick is just when you realize that you do not need the scarf anymore and want to cripple a wall.


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Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Wood Hammer
- Leech Seed
- Spiky Shield
- Spikes
This is the standard Defensive Chesnaught set. The only difference is that I run Wood Hammer because it has a lot more power than Drain Punch or Seed Bomb. This is also part one of the sneaky hazard stacking team that hides in the overal team.
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Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split
SpD Rotom-H is really good combines with the Chesnaught. It can take BoltBeam and fire moves which is huge for my team. Get off a wisp when needed. I has unreliable recovery but that is still better than no recovery at all. It can keep momentum with the volt Switch and can still get off some solid damage with the Overheat
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Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Volt Switch
- Stealth Rock
- Rapid Spin
Forretress is the last member on this team. It is basically part #2 of the hazard stack that I wanted on this team to allow my main sweepers to sweep more effectively. On top of that I needed something that could take hits and is a reliable spinner. Forretress fit in perfectly for that role AND CAN KEEP MOMENTUM with the Volt Switch. So it is perfect and beyond to what I was looking for.

However I am running 3 pokémon weak to fire which can be a pain.

In general I really like this team especially Mega Absol but it has some weaknesses and my opponents sometimes expose them to me really well. I truly hope some of you can give me some tips on how to make this team a bit better since I seem not being able of doing that.

Two Replays:
http://replay.pokemonshowdown.com/uu-200868800
http://replay.pokemonshowdown.com/uu-198596638
 
Hello fren :) so I saw an absol team and jumped on it because I think it is severely underrated, but your teams gots some problems.

First of all, running play rough over iro tail on absol there really isn't a reason to run this iron tail, as you have jirachi witch can switch into and shit on floreges all day, and play rough deals with opposing darks, fighting, and dragons, not to mention you'll probably miss iron tail and get ohkod by Flor anyway lol

Entei and darmanitan are ridiculous threats to your team, with your only reisit being rotom however they both carry stone edge/rock slide specifically for rotom heats. For this I suggest running a vaporeon over chesnaught. Vap allieviates this fire spam weakness by a lot and can provide wish support and can even keep momentum going in a match with baton pass.

Hydriegon, either scarfed or life orb is ridiculously threatening to your team, even though you do have spdef rotom, it gets wittled throughout the match easy since since it's literally your only switch (it might not even be, don't have calcs ATM) so running that vap will help

I'd leave a spread for vap but I can't quite remember the spread that beats life orbed dreigon while still not losing to entei, so I'll wait till I get home to edit or someone else can leave it

Hope I helped :)
 
I will more than likely run into some trouble if I would apply these changes.

Absol change:
Absol cannot, due to tutors, run Knock Off and Play Rough on the same set.

Chesnaught change:
As soon as I will change my Chesnaught to a Vaporeon I will lose all my switch-ins to Choice banded krook:
252 Atk Choice Band Krookodile Earthquake vs. 192 HP / 252+ Def Vaporeon: 223-264 (49.6 - 58.7%) -- 70.3% chance to 2HKO after Leftovers recovery
 
I will more than likely run into some trouble if I would apply these changes.

Absol change:
Absol cannot, due to tutors, run Knock Off and Play Rough on the same set.

Chesnaught change:
As soon as I will change my Chesnaught to a Vaporeon I will lose all my switch-ins to Choice banded krook:
252 Atk Choice Band Krookodile Earthquake vs. 192 HP / 252+ Def Vaporeon: 223-264 (49.6 - 58.7%) -- 70.3% chance to 2HKO after Leftovers recovery
Yes, with ORAS absol can now learn play rough and knock

And IMO entei and dark are much more massive threats than krook, considering they ohko literally everything on your team, and your revenge killer in rachi needs to bank in flinching them to stop them, while you have Mons to revenge krook much more reliably.

Also scarfed shao is a threat, so I'd suggest making forrey physically defensive
 
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