ORAS OU Mega Absol + Volcarona balance

Absol_Mega_XY_Shiny_Sprite.gif
zapdos.gif
volcarona.gif

latest
641-therian.gif
591_amoonguss_shiny_by_3d_poke_sprites-d8hlbp2.gif

Team Building Process:
I started off with a core of Absol + Volcarona. They cover each others weaknesses pretty well. I usually keep one healthy to sweep, and use one as a wallbreaker depending on the opponents team.
Next, i need a defogger to keep them healthy since absol cant switch into abuse magic bounce consistently, and a rocker. I decided to go with sd/rocks chomp + latias at first, but later decided tank chomp + zapdos would be better so im not as weak to bisharp, and tank chomp can also take strong priority better for absol and volc, which is another thing the team was struggling with.
Originally, i had av tornadus + quagsire to counter keldeo + zard x and a bunch of other stuff, but i decided to switch it up and go life orb torn once i added amoongus, since torn no longer had to be the keldeo switch in. However, this opened up a giant hole to zard-x. Despite this, i have been working on the team based off the original core and oeaked in the 1600's and now want some advice to really make this work. Absol is very underrated but soooo strong.


volcarona.gif

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Hidden Power [Ground]
- Giga Drain
- Quiver Dance

Star #1 of the show. It can totally obliterate unprepared teams. I chose fiery dance over flamethrower or fire blast because if it gets +1 it outdamages both as well as being more accurate than fire blast. I have also had it come in clutch by giving me boosts when i could not quiver dance to beat some slower/fatter teams once they are weakened. Weak to rocks, hence defog support + magic bounce absol.

Absol_Mega_XY_Shiny_Sprite.gif

Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Play Rough
- Swords Dance
"why do you have this fodder on your team?" shhh this thing is an absolute monster. Nothing resists fairy + dark coverage in OU(?) and it has a juicy 150 base attack, and an amazing 115 base speed. After an SD, it will kill multiple pokemon, no questions asked. It has faster priority than most pokemon, such as scizor, talonflame, azu, and can KO them with sucker after a small amount of prior damage (usually coming from helmet chomp). Magic bounce also forces a lot of things to attack you that would normally try to status (chansey, THUNDURUS WHO YOU OUTSPEED AND OHKO, and many more.) It can be played sort of like a fast bisharp, with more attack and cant be statused. Which is really fucking scary if played right.

latest

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 156 Def / 104 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock

Standard tank chomp, just to do 942394% with helmet+skin and set up rocks. I chose toxic over fire blast because +2 absol shits on ferro and non-mega scizor cant switch into absol or it loses to knock off+sucker, and volc shits on ferro + mega scizors.

591_amoonguss_shiny_by_3d_poke_sprites-d8hlbp2.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Keldeo + thundurus switch in that can put something to sleep which may cost the opponent the game if it allows absol or volc to set up. it also checks stuff such as diancie (who 6-0'd the old version of this team).

641-therian.gif

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Superpower
- Taunt

I was TORN (pun) between life orb and AV, but eventually decided on life orb to prevent opposing set up with taunt, and just overall do more damage. Whenever i see a gengar i regret this though... opinions here would be nice. Life orb opened up a hole to lati's but absol can usually revenge them or predict and set up to sweep since it outspeeds, especially if the lati already draco'd for -2.
zapdos.gif

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 148 Def / 112 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Discharge
- Hidden Power [Ice]
- Defog
- Roost

Bisharp check and defogger. I chose hp ice over heat wave because discharge can usually take care of bisharp and hp ice prevents tank chomp from getting up rocks. Discharge over tbolt or volt switch for the chance at hax (an electric scald cant be bad). Also checks stuff like pinsir and talonflame, since garchomp can only do so much vs them.


Threat list: zard-x, clefagle, weavile
 
hi, nice team. as you said yourself, your team is quite weak to Charizard X and in order to fix that, I'd use Bulky Landorus-T > Garchomp. Lando-T and Garchomp both function pretty similarly, but benefits of using Lando-T include being able to check Excadrill and Charizard X very solidly, however this makes you slightly weaker to Pokemon like Mega Lopunny and Mega Metagross since you lack the Rough Skin to punish them, but Amoonguss can help with Lopunny and you have Absol, Zapdos, and Volcarona to annoy Metagross. And because using Lando-T opens a hole for Bisharp, I would use Heat Wave > HP Ice on Zapdos as Zapdos is one of the few Defoggers that doesn't autolose to Bisharp, this also helps out with Scizor. The last change I would make is Clear Smog > HP Fire on Amoonguss as this lets you remove Clefable's CM boosts and allows you to deal more damage with Sludge Bomb, forcing it to use up recovery and Amoonguss is capable of outlasting Clefable this way. My final change would be Lum / Passho Berry > Life Orb on Volcarona. Lum berry prevents Klefki and Thundurus from stopping Volcarona mid-sweep and Passho prevents Volcarona from being revenged killed by Choice Band Azumarill, both items are very solid choices and because it means dropping Life Orb, I'd use Fire Blast > Fiery Dance on Volcarona in order to compensate for your lower damage output.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Changes in short:
landorus-therian.png
rockyhelmet.png
Landorus-T >
garchomp.png
Garchomp
amoonguss.png
Clear Smog > HP Fire
zapdos.png
Heat Wave > HP Ice
volcarona.png
lumberry.png
Lum Berry |
passhoberry.png
Passho Berry >
lifeorb.png
Life Orb
volcarona.png
Fire Blast > Fiery Dance


That's all I got and I hope I could help!
 
Hi, nice team there! Here are a few suggestions to help streamline the team:

Volcarona
Passho Berry > Life Orb to help deal with banded azumaril/non set up BD azumaril (trying to RK).
Fire Blast > Fiery Dance because the raw power of fire blast is still better than life orb boosted fiery dance (180bp vs 156bp). Also the +1 from fiery dance is unreliable and you should really only be sweeping if you are breaking their core or cleaning their team (so +1 should be enough).

Also Zapdos can switch into Bisharp, but defog gives them a 50% attack boost and you have nothing strong to hit them with...

Zapdos
Thunderbolt > Discharge because the parahax chance isn't worth the power drop of Tbolt. Seriously after rocks Azumaril has a 40% chance to be OHKO by tbolt but can't be OHKO by discharge.
Heat Wave > HP [Ice] because sending this thing in on bisharp without it is silly. Also HP wont stop tank chomp from setting up rocks.

You don't have much to hit lando-t with by dropping HP [Ice] on Lando.

Amoonguss
Hidden Power Ice > Hidden Power Fire, as with all that fire flying around and lando t often coming in on amoonguss, you can punish it easier.

Hope that helps a little (:
 
Back
Top