Team at a glance
So, haven't made an RMT in like 2 months so, here's a ok team I guess. Improve it please :D
THE TEAM
Goht (Aggron-Mega) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 240 Atk / 16 Def
Impish Nature
- Stealth Rock
- Fire Punch
- Avalanche
- Heavy Slam
Mega Aggron is an incredibly strong mega with base 230 defense and 140 attack it makes for an incredibly good tank.
Ability - Sturdy is just incase he unfortunately switches in non-mega'd on like an EQ or CC and then filter as soon as it megas.
EVs & Nature - 252 HP, 16 Def and Impish nature to help Mega Aggron live hits and and then 240 Atk so it can still hit back hard.
Moves -
Stealth Rock: Residual damage on anything that wants to switch in and helps stop sweepers like Talonflame, Mega Pinsir and Mega Charizard Y.
Fire Punch: Fire Punch is here to stop hazard stackers like Ferrothorn and then also to hit offensive mons like Scizor/M-Scizor which is a big offensive monster.
Avalanche: Avalanche is here to let Aggron be able to lure out mons like LandoT and Gliscor and then be able to OHKO them with Avalanche. Avalanche is preferred over Ice Punch as Mega Aggron ain't outspeeding anything anyway so might as well get the extra damage.
Heavy Slam: Heavy Slam is Aggrons only reliable STAB and has a base power of 120 when mega'd and paired with that base 140 Attack it's going to be doing a lot of damage to anything.
Jailbait (Sylveon) (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Modest Nature
- Hyper Voice
- Toxic
- Heal Bell
- Wish
Sylveon is a great partner for Aggron as it can take on Fighting types and also provide Aggron with wish support as Aggron doesnt have any reliable recovery other than Rest.
Ability - Pixilate is the obvious ability as it allows it's Hyper Voice's to be doing a lot more damage than a Moonblast or Dazzling Gleam would.
EVs & Nature - 248 HP and 252 SpD are here to help Sylveon hopefully live some hits and then ofcourse 8 SpA and Modest is here so it can still hit super hard :]
Moves -
Hyper Voice: Hyper Voice is obviously Sylveons main stab with Pixilate it gains the fairy typing making it a powerful move that doesn't have many unresisted switch ins.
Toxic: Toxic is here to wear down walls and get residual damage of on anything but a steel type.
Heal Bell: Heal Bell is here as the team as 3 Physical mons which don't appreciate burns and the team is also reasonably fast so it doesn't appreciate paralysis's either.
Wish: Wish is here to give Aggron and the other mons on the team recovery as Lando/Raikou/Aggron don't have there own.
Gloria (Starmie) @ Leftovers
Ability: Analytic
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Scald
- Psyshock
- Rapid Spin
- Recover
I decided to add Starmie because it gave me a reliable hazard remover and also added some offensive presence to my so far bulky team. I also chose Starmie over a Defoger as I hate Defog.
Ability - Analytic helps Starmie hit hard and helps it break down fast mons such as M-Lopunny.
EVs & Nature - 248 HP is there because Starmie is my only hazard remover and I need to keep him alive to stop mons like Skarmory and Klefki running wild. 252 Speed and Timid is there because Starmie is already a fast mon and I wanted to take advantage of this on my slow ass team.
Moves -
Scald: Scald is here for powerful stab that can also cripple physical attackers with the chance to burn.
Psyshock: I put Psyshock over Psychic as Psyshock allows starmie to hit many Specially Defensive walls which wall Sylveon and Starmie if it's not running Psyshock.
Rapid Spin: As I said Starmie was my hazard controller so I had to run Rapid Spin.
Recover: Recover is here so Starmie can hopefully keep offensive hazard stackers at bay and restore itself up.
YellwSacred (Raikou) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I decided to add Choice Specs Raikou as my team was leaning towards becoming full on bulk, and I dont like that.
Ability - Pressure is it's only released Ability otherwise I'd definitely be running Volt Absorb.
EVs & Nature - 252 SpA is here so Raikou can hit super hard with all of his moves. 252 Spe and Timid is here because like Starmie Raikou is originally fast so I might as well take advantage of that.
Moves -
Thunderbolt: Thunderbolt is Raikous main stab and it hits many threats such as Skarmory/Gyarados/M-Pidgeot etc.
Volt Switch: Volt Switch is here so Raikou can get out of there while still doing some damage, it also creates a nice VoltTurn pair with Scizor.
HP Ice: HP Ice is here to hit many mons that otherwise wall Raikou such as LandoT and Garchomp.
Shadow Ball: Shadow Ball is here sorta as filler but it also hits the Latis and Jirachi etc.
Edward (Scizor) (M) @ Occa Berry
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- U-turn
- Tailwind
- Roost
I decided to add Scizor as the team had no Physical mons apart from Aggron. I also decided to run Occa Berry so he has no weaknesses.
Ability - I decided to run Technician as it gives Bullet Punch 60 base power which makes it incredibly powerful.
EVs & Nature - 248 HP, 252 Def and Impish to help Scizor live hits and set up tailwind. 8 Atk so he can hit harder.
Moves -
Bullet Punch: Bullet Punch is here as priority technician boosted STAB and helps hit fairies like MDiancie and Sylveon
U-Turn: U-Turn's here so he can get out while still doing some damage, he also has a nice VoltTurn pair with Raikou.
Tailwind: Tailwind is here too speed everything up and help Scizor threats that'd normally outspeed him such as Magnet Pull Magnezone.
Roost: Roost is here for recovery so Scizor doesnt die so easily.
Calrissian (Landorus-Therian) @ Assault Vest
Ability: Intimidate
Shiny: Yes
EVs: 6 HP / 252 Atk / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
The last mon I wanted on the team was the most Overused mon in the Overused tier, LandoT. Mainly to add some more offensive presence and because I wanted to use AV Lando and it kinda fitted.
Ability - Intimidate is his only ability.
EVs & Nature - 6 HP, 252 SpD and Careful are here so Lando can wall all Special Attackers. 252 Atk is there so he can still hit really hard.
Moves -
Earthquake: One of the most powerful moves in the game + STAB.
Stone Edge: Stone Edge is here to hit many threats that'd otherwise wall Lando such as M-Charizard Y and M-Pinsir.
Knock Off: I decided to run Knock Off as I noticed we had no other Knock Off support on the team so mons like Chansey and other mons that rely on there item we couldn't touch.
U-Turn: U-Turn is here so he can get out of there while still doing some damage.
Thanks for reading, all improvements and suggestions are appreciated :]






So, haven't made an RMT in like 2 months so, here's a ok team I guess. Improve it please :D
THE TEAM

Goht (Aggron-Mega) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 240 Atk / 16 Def
Impish Nature
- Stealth Rock
- Fire Punch
- Avalanche
- Heavy Slam
Mega Aggron is an incredibly strong mega with base 230 defense and 140 attack it makes for an incredibly good tank.
Ability - Sturdy is just incase he unfortunately switches in non-mega'd on like an EQ or CC and then filter as soon as it megas.
EVs & Nature - 252 HP, 16 Def and Impish nature to help Mega Aggron live hits and and then 240 Atk so it can still hit back hard.
Moves -
Stealth Rock: Residual damage on anything that wants to switch in and helps stop sweepers like Talonflame, Mega Pinsir and Mega Charizard Y.
Fire Punch: Fire Punch is here to stop hazard stackers like Ferrothorn and then also to hit offensive mons like Scizor/M-Scizor which is a big offensive monster.
Avalanche: Avalanche is here to let Aggron be able to lure out mons like LandoT and Gliscor and then be able to OHKO them with Avalanche. Avalanche is preferred over Ice Punch as Mega Aggron ain't outspeeding anything anyway so might as well get the extra damage.
Heavy Slam: Heavy Slam is Aggrons only reliable STAB and has a base power of 120 when mega'd and paired with that base 140 Attack it's going to be doing a lot of damage to anything.

Jailbait (Sylveon) (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Modest Nature
- Hyper Voice
- Toxic
- Heal Bell
- Wish
Sylveon is a great partner for Aggron as it can take on Fighting types and also provide Aggron with wish support as Aggron doesnt have any reliable recovery other than Rest.
Ability - Pixilate is the obvious ability as it allows it's Hyper Voice's to be doing a lot more damage than a Moonblast or Dazzling Gleam would.
EVs & Nature - 248 HP and 252 SpD are here to help Sylveon hopefully live some hits and then ofcourse 8 SpA and Modest is here so it can still hit super hard :]
Moves -
Hyper Voice: Hyper Voice is obviously Sylveons main stab with Pixilate it gains the fairy typing making it a powerful move that doesn't have many unresisted switch ins.
Toxic: Toxic is here to wear down walls and get residual damage of on anything but a steel type.
Heal Bell: Heal Bell is here as the team as 3 Physical mons which don't appreciate burns and the team is also reasonably fast so it doesn't appreciate paralysis's either.
Wish: Wish is here to give Aggron and the other mons on the team recovery as Lando/Raikou/Aggron don't have there own.

Gloria (Starmie) @ Leftovers
Ability: Analytic
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Scald
- Psyshock
- Rapid Spin
- Recover
I decided to add Starmie because it gave me a reliable hazard remover and also added some offensive presence to my so far bulky team. I also chose Starmie over a Defoger as I hate Defog.
Ability - Analytic helps Starmie hit hard and helps it break down fast mons such as M-Lopunny.
EVs & Nature - 248 HP is there because Starmie is my only hazard remover and I need to keep him alive to stop mons like Skarmory and Klefki running wild. 252 Speed and Timid is there because Starmie is already a fast mon and I wanted to take advantage of this on my slow ass team.
Moves -
Scald: Scald is here for powerful stab that can also cripple physical attackers with the chance to burn.
Psyshock: I put Psyshock over Psychic as Psyshock allows starmie to hit many Specially Defensive walls which wall Sylveon and Starmie if it's not running Psyshock.
Rapid Spin: As I said Starmie was my hazard controller so I had to run Rapid Spin.
Recover: Recover is here so Starmie can hopefully keep offensive hazard stackers at bay and restore itself up.

YellwSacred (Raikou) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I decided to add Choice Specs Raikou as my team was leaning towards becoming full on bulk, and I dont like that.
Ability - Pressure is it's only released Ability otherwise I'd definitely be running Volt Absorb.
EVs & Nature - 252 SpA is here so Raikou can hit super hard with all of his moves. 252 Spe and Timid is here because like Starmie Raikou is originally fast so I might as well take advantage of that.
Moves -
Thunderbolt: Thunderbolt is Raikous main stab and it hits many threats such as Skarmory/Gyarados/M-Pidgeot etc.
Volt Switch: Volt Switch is here so Raikou can get out of there while still doing some damage, it also creates a nice VoltTurn pair with Scizor.
HP Ice: HP Ice is here to hit many mons that otherwise wall Raikou such as LandoT and Garchomp.
Shadow Ball: Shadow Ball is here sorta as filler but it also hits the Latis and Jirachi etc.

Edward (Scizor) (M) @ Occa Berry
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- U-turn
- Tailwind
- Roost
I decided to add Scizor as the team had no Physical mons apart from Aggron. I also decided to run Occa Berry so he has no weaknesses.
Ability - I decided to run Technician as it gives Bullet Punch 60 base power which makes it incredibly powerful.
EVs & Nature - 248 HP, 252 Def and Impish to help Scizor live hits and set up tailwind. 8 Atk so he can hit harder.
Moves -
Bullet Punch: Bullet Punch is here as priority technician boosted STAB and helps hit fairies like MDiancie and Sylveon
U-Turn: U-Turn's here so he can get out while still doing some damage, he also has a nice VoltTurn pair with Raikou.
Tailwind: Tailwind is here too speed everything up and help Scizor threats that'd normally outspeed him such as Magnet Pull Magnezone.
Roost: Roost is here for recovery so Scizor doesnt die so easily.

Calrissian (Landorus-Therian) @ Assault Vest
Ability: Intimidate
Shiny: Yes
EVs: 6 HP / 252 Atk / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
The last mon I wanted on the team was the most Overused mon in the Overused tier, LandoT. Mainly to add some more offensive presence and because I wanted to use AV Lando and it kinda fitted.
Ability - Intimidate is his only ability.
EVs & Nature - 6 HP, 252 SpD and Careful are here so Lando can wall all Special Attackers. 252 Atk is there so he can still hit really hard.
Moves -
Earthquake: One of the most powerful moves in the game + STAB.
Stone Edge: Stone Edge is here to hit many threats that'd otherwise wall Lando such as M-Charizard Y and M-Pinsir.
Knock Off: I decided to run Knock Off as I noticed we had no other Knock Off support on the team so mons like Chansey and other mons that rely on there item we couldn't touch.
U-Turn: U-Turn is here so he can get out of there while still doing some damage.
Thanks for reading, all improvements and suggestions are appreciated :]