Hi guys! This is my first RMT. I've been using this team for awhile now, and it has been doing fairly well, although I would appreciate some help improving it, as I've been stuck on the same spot on the ladder for quite some time now. So, let's get started.
Gengar (M) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Sludge Bomb Sludge Wave
- Shadow Ball
-Clear Smog Focus Blast
- Destiny Bond
I chose Gengar because I realized how much trouble my team had with wall breaking, specifically walls that set up. With Clear Smog, Gengar is able to clear out all their precious boosts, while still hitting them pretty hard. It gets Levitate, so I can switch to it when Victini looks like it's about to get hit with an Earthquake, which happens quite often. It hits just about anything that doesn't resist it pretty hard with STAB Shadow Ball and Sludge Bomb. I like this particular build because the sash-destiny bond combination allows me to take down a defensive threat that would normally be hard for my team to knock out.
Edits: I replaced Sludge Bomb for the extra 5 power, and Clear Smog with Focus Blast so I have some coverage against dark types I was unable to hit hard before.
Tentacruel (M) @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 Def / 16 Spe
- Scald
- Toxic Spikes
- Rapid Spin
-Protect Knock Off
I chose Tentacruel because of his access to Toxic Spikes as well as Rapid Spin. I have considered using Latias in replacement, but that would add another Psychic-type to my team, also I wouldn't have a hazard setter, which would be a problem. I also enjoy the burn chance from a STAB Scald, which definitely increases Tentacruel's longevity.
Edits: I replaced Protect with Knock Off because it really is a lot better of a choice, since I don't have another Pokemon running it anyway, and it's just a really useful move anyway.
Altaria-Mega (F) @ Altarianite
Ability: Pixilate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
-Dragon Claw Roost
- Return
- Earthquake
A dragon type that's immune to dragon? Yes please! A Return from this thing hits hard, especially after a Dragon Dance. I have considered replacing Dragon Claw for Outrage, but I feel like the extra power isn't really necessary after a Dragon Dance, let me know if you think otherwise. It's last move slot is definitely up for negotiation, but I have it set as Earthquake. I've been thinking about changing it to Steel Tail or Steel Wing to deal with fairy and ice types I would normally have no super effective coverage against with Altaria. I have it as Adamant, although I have considered changing it to Jolly to make up for its mediocre speed.
Edits: Replaced Dragon Claw with Roost, to make enemy revenge killings on it much more difficult, like Albacore said.
Heatran @ Air Balloon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
-Flash Cannon Ancient Power
- Taunt
I chose this lovely thing because it pairs with Mega Altaria quite well. It resists/is immune to all its weaknesses as well as has super effective coverage against them. Flash Cannon for Fairy and Ice, as well as Magma Storm for Ice and Steel, and Earth Power for Poison and Steel. Taunt is used to prevent recovery and status moves from stopping Heatran. I chose an air balloon as its item because that seems to work the best for me.
Edits: I replaced Flash Cannon with Ancient Power, because like Albacore said, Flash Cannon wasn't doing much for me anyway. I chose it over Stone Edge because I have terrible luck with moves like Stone Edge and Thunder that have 70% accuracy, even with Victini's 10% boost.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bolt Strike
- V-create
- Zen Headbutt
- U-turn
The main reason I have kept Victini around on every single team I've tested is because of its access to V-Create, and its unique and useful ability. Victory Star (almost always) ensures that I will hit with every single attack, giving moves with a 90% accuracy a 10% boost to 99% accuracy. This pokemon is probably the most expendable on my team, however, because most of the moves I'm running on the team do have 100% accuracy, with the exception of Magma Storm on Heatran, Toxic on Cresselia, and Bolt Strike, V-Create, and Zen Headbutt on Victini. This thing has great coverage, and I use the choice scarf to boost its decent but not superb speed. V-Create almost always will OHKO a pokemon not invested in any bulk, as long as they don't resist it. If there were a Pokemon you would recommend I replace, make this one at the top of your list.
Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 SpD
Calm Nature
- Moonlight
- Psychic
- Ice Beam
- Toxic
I chose Cresselia because of it's all around great bulk, and because I needed a Pokemon that could take lots of special attacks. It gets Moonlight for reliable recovery, as well as leftovers which helps as well of course. I chose Psychic and Ice Beam for coverage, and Toxic to wear down pokes I'm having trouble taking out with just my attacks.
Thanks for your help, Albacore. I'll apply these changes immediately and see how it works out.

Gengar (M) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-
- Shadow Ball
-
- Destiny Bond
I chose Gengar because I realized how much trouble my team had with wall breaking, specifically walls that set up. With Clear Smog, Gengar is able to clear out all their precious boosts, while still hitting them pretty hard. It gets Levitate, so I can switch to it when Victini looks like it's about to get hit with an Earthquake, which happens quite often. It hits just about anything that doesn't resist it pretty hard with STAB Shadow Ball and Sludge Bomb. I like this particular build because the sash-destiny bond combination allows me to take down a defensive threat that would normally be hard for my team to knock out.
Edits: I replaced Sludge Bomb for the extra 5 power, and Clear Smog with Focus Blast so I have some coverage against dark types I was unable to hit hard before.

Tentacruel (M) @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 Def / 16 Spe
- Scald
- Toxic Spikes
- Rapid Spin
-
I chose Tentacruel because of his access to Toxic Spikes as well as Rapid Spin. I have considered using Latias in replacement, but that would add another Psychic-type to my team, also I wouldn't have a hazard setter, which would be a problem. I also enjoy the burn chance from a STAB Scald, which definitely increases Tentacruel's longevity.
Edits: I replaced Protect with Knock Off because it really is a lot better of a choice, since I don't have another Pokemon running it anyway, and it's just a really useful move anyway.

Altaria-Mega (F) @ Altarianite
Ability: Pixilate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
-
- Return
- Earthquake
A dragon type that's immune to dragon? Yes please! A Return from this thing hits hard, especially after a Dragon Dance. I have considered replacing Dragon Claw for Outrage, but I feel like the extra power isn't really necessary after a Dragon Dance, let me know if you think otherwise. It's last move slot is definitely up for negotiation, but I have it set as Earthquake. I've been thinking about changing it to Steel Tail or Steel Wing to deal with fairy and ice types I would normally have no super effective coverage against with Altaria. I have it as Adamant, although I have considered changing it to Jolly to make up for its mediocre speed.
Edits: Replaced Dragon Claw with Roost, to make enemy revenge killings on it much more difficult, like Albacore said.

Heatran @ Air Balloon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
-
- Taunt
I chose this lovely thing because it pairs with Mega Altaria quite well. It resists/is immune to all its weaknesses as well as has super effective coverage against them. Flash Cannon for Fairy and Ice, as well as Magma Storm for Ice and Steel, and Earth Power for Poison and Steel. Taunt is used to prevent recovery and status moves from stopping Heatran. I chose an air balloon as its item because that seems to work the best for me.
Edits: I replaced Flash Cannon with Ancient Power, because like Albacore said, Flash Cannon wasn't doing much for me anyway. I chose it over Stone Edge because I have terrible luck with moves like Stone Edge and Thunder that have 70% accuracy, even with Victini's 10% boost.

Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bolt Strike
- V-create
- Zen Headbutt
- U-turn
The main reason I have kept Victini around on every single team I've tested is because of its access to V-Create, and its unique and useful ability. Victory Star (almost always) ensures that I will hit with every single attack, giving moves with a 90% accuracy a 10% boost to 99% accuracy. This pokemon is probably the most expendable on my team, however, because most of the moves I'm running on the team do have 100% accuracy, with the exception of Magma Storm on Heatran, Toxic on Cresselia, and Bolt Strike, V-Create, and Zen Headbutt on Victini. This thing has great coverage, and I use the choice scarf to boost its decent but not superb speed. V-Create almost always will OHKO a pokemon not invested in any bulk, as long as they don't resist it. If there were a Pokemon you would recommend I replace, make this one at the top of your list.

Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 SpD
Calm Nature
- Moonlight
- Psychic
- Ice Beam
- Toxic
I chose Cresselia because of it's all around great bulk, and because I needed a Pokemon that could take lots of special attacks. It gets Moonlight for reliable recovery, as well as leftovers which helps as well of course. I chose Psychic and Ice Beam for coverage, and Toxic to wear down pokes I'm having trouble taking out with just my attacks.
Thanks for your help, Albacore. I'll apply these changes immediately and see how it works out.
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