This is my first RMT, as well as my first shot at serious ORAS team building. The team got me to around 1350 on the ladder, but then I started making some less than optimal plays. Trying to learn the current metagame, so let me know what you guys think.
Altaria-Mega @ Altarianite
Ability: Pixilate Pre-Mega: Natural Cure
EVs: 64 HP / 192 Atk / 252 Spe
Adamant Nature
- Return
- Earthquake
- Roost
- Dragon Dance
Comes in and sets up, usually as a late game sweeper. This team revolves around trying to remove things like bulky fairies so Altaria can come in and clean up. I ran sub over roost for a while, but sub recoil and opposing attacks wears down Altaria too quickly.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 56 SpD / 200 Spe
Calm Nature
- Toxic
- Roar
-Earth Power Heat Wave
- Stealth Rock
Fairly standard Sp. Def Tran, here to take hits from the Latis and set up rocks. Also serves as the phaser. I chose Earth Power over Lava Plume to hit opposing Heatrans and Magnizones, though this means I get walled by Ferrothorn. I chose to run Heat Wave over Earth Power because I lacked a Fire-STAB, especially once I took HP Fire off Gengar. Lado, Rotom, and Altaria all deal with Heatran, so I have no reason to waste a move slot to deal with it on my own Heatran. It synergizes well my defensive Rotom-W to cover most OU threats. I put 200 speed on to outspeed Adamant Bisharp per Nova's recommendation.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Normal Defensive Rotom-W, mostly around to counter Azumarill, Lopunny, and Gyarados. Has the Volt Switch to keep my Volt-Turn core solid, and Will-O-Wisp to help deal with Lopunny or just get residual damage on a threat.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
I use this Landorus mainly to keep momentum with U-Turn and to get prior damage on things like Clefable, Slowbro, and Mamoswine so that Altaria can easily KO them later. I mostly just U-Turn out to keep offensive pressure up. I also use it as a last ditch attempt to deal with Bisharp, since I don't want to give it a Defiant boost.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
-Hidden Power [Fire] Substitute
Gengar usually stays in the back for teams Altaria won't be able to break through late game. It occasionally is used as another fast threat to help take care of Scizor, Clefable, Jirachi, or Azumarill. It's also good to catch Bisharp on the switch with Focus Blast, since my team is pretty Bisharp weak. I'm running substitute to be able to take a hit from a Bisharp and KO with Focus Blast and to maximize my speed.
Latias (F) @Leftovers Life Orb
Ability: Levitate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
-Roost Healing Wish
- Defog
Offensive Defog Latias to help as a middle ground in my defenses. Keeps rocks off my side of the field and can nuke things with Draco.16 speed EVs to speed creep, modest nature to hit as hard as possible. I'm considering running Healing Wish over Roost, but I'm not sure how much that would help my team. Changed to max speed and timid nature to get more speed. Healing Wish support to heal up Altaria for a late game run. EV spread hits a life orb number to deal maximum damage. I don't need the bulk since I almost only use this as a Rotom-W wall.
Altaria-Mega @ Altarianite
Ability: Pixilate Pre-Mega: Natural Cure
EVs: 64 HP / 192 Atk / 252 Spe
Adamant Nature
- Return
- Earthquake
- Roost
- Dragon Dance
Comes in and sets up, usually as a late game sweeper. This team revolves around trying to remove things like bulky fairies so Altaria can come in and clean up. I ran sub over roost for a while, but sub recoil and opposing attacks wears down Altaria too quickly.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 56 SpD / 200 Spe
Calm Nature
- Toxic
- Roar
-
- Stealth Rock
Fairly standard Sp. Def Tran, here to take hits from the Latis and set up rocks. Also serves as the phaser.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Normal Defensive Rotom-W, mostly around to counter Azumarill, Lopunny, and Gyarados. Has the Volt Switch to keep my Volt-Turn core solid, and Will-O-Wisp to help deal with Lopunny or just get residual damage on a threat.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
I use this Landorus mainly to keep momentum with U-Turn and to get prior damage on things like Clefable, Slowbro, and Mamoswine so that Altaria can easily KO them later. I mostly just U-Turn out to keep offensive pressure up. I also use it as a last ditch attempt to deal with Bisharp, since I don't want to give it a Defiant boost.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
-
Gengar usually stays in the back for teams Altaria won't be able to break through late game. It occasionally is used as another fast threat to help take care of Scizor, Clefable, Jirachi, or Azumarill. It's also good to catch Bisharp on the switch with Focus Blast, since my team is pretty Bisharp weak. I'm running substitute to be able to take a hit from a Bisharp and KO with Focus Blast and to maximize my speed.
Latias (F) @
Ability: Levitate
Modest Nature
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
-
- Defog
Offensive Defog Latias to help as a middle ground in my defenses. Keeps rocks off my side of the field and can nuke things with Draco.
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