This team is a creation of TheMasterOP any team with this brand should be used with reason to help them climb the ladder very useful equipment:
let's get started:
Happyzt (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Dazzling Gleam
Calm Mind boosts Mega Audino's Special Defense to very high heights and boosts its mediocre Special Attack to a somewhat threatening level. Rest and Sleep Talk restore Mega Audino's health and remove any harmful status instantly. Sleep Talk can also pick Calm Mind while Mega Audino is asleep to continue to boost. Dazzling Gleam is Mega Audino's attacking move and is used over Hyper Voice because nothing is immune to it and Dazzling Gleam gets very good neutral coverage. Flamethrower is an option to hit Steel-types, but then Mega Audino is walled by Houndoom and gives it free setup turns, and Dazzling Gleam is more useful in general.
MetalDoom (Pawniard) @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Swords Dance boosts Pawniard's attack to dangerous levels. It is able to set up against the various Grass- and Psychic-types in the tier, such as Ferroseed, Uxie, and Vileplume. Knock Off is a powerful STAB move that cripples counters by removing their items. For the Fairy- and Fighting-types which resist Knock Off, Iron Head is a reliable STAB attack that also has a decent chance to flinch the target. Lastly, Sucker Punch is a powerful priority attack that lets Pawniard avoid being revenge killed by fast, frail threats such as Archeops.
Watt (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave/Toxic
Scald is a reliable STAB move that helps Lanturn's poor Defense by crippling physical attackers with burn, halving their Attack. Having Volt Switch on Lanturn can allow it to gain momentum for your team when used effectively, and the fact that Lanturn has no Speed EVs ensures Lanturn will take hits and allow a frail Pokemon to come in after. Heal Bell is to keep Lanturn's teammates clear of status. Toxic aids Lanturn against problematic Pokemon such as Seismitoad, which has no problem dealing with the moves used on this set due to its typing and Water Absorb ability. Thunder Wave can also be used to spread paralysis on the opposing team.
FightMonkey (Primeape) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Earthquake
Close Combat is a very powerful STAB attack with high Base Power, but the defense drops that result from it are very detrimental. U-turn is a helpful coverage move that recovers momentum from bad situations and hits Psychic-types for super effective damage. Ice Punch provides very good coverage alongside Close Combat, smacking Grass- and Flying-types such as Vileplume and Scyther on predicted switches. Gunk Shot is the preferred choice for the last slot, as it scores an OHKO on standard Granbull after a Defiant boost and 2HKOes Tangela. However, Earthquake is a viable option to hit Poison-types such as Qwilfish, Muk, and Garbodor harder than any of its other moves. Alternatively, Stone Edge can be used to hit Flying- and Bug-types such as Accelgor, Mantine, Pelipper, and Scyther super effectively. Lastly, you can opt for Punishment in the last slot for a fairly reliable way to hit Ghost-types and to deal massive amounts of damage to setup sweepers.
CoolingFan (Rotom-Fan) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Air Slash
- Volt Switch
- Trick
- Thunderbolt
Air Slash receives STAB and provides good neutral coverage with Rotom-S's Electric-type STAB moves, notably OHKOing Leafeon and Chlorophyll Exeggutor. Volt Switch allows Rotom-S to gain and keep up or gain momentum for the team. Trick is an answer to special walls that may try to switch in on Rotom-S, such as Lickilicky, as they lose a lot of utility when holding with a Choice Scarf due to being forced into a single move. Thunderbolt is a more powerful STAB move than Rotom-S's other options and that won't force Rotom-S to switch out, and it is the best option for when Rotom-S needs to dish dishing out some heavier damage.
God Of NU (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD or 252 HP / 252 Def / 4 SpD. Bold Nature
Careful Nature
- Rapid Spin
- Stealth Rock
- Earthquake/Psyshock
- Ice Beam /Imprison
Claydol is one of the best pokemon NU by reason of being a good spinner rapid and have good defenses make it a totally good pokemon in this tier.
Possible changes in the team:
Hariyama>Primeape
ObeseWrestler (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 200 SpD / 56 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- Close Combat
- Knock Off
Vileplume>Pawniard
FlowerOfDoom (Vileplume) @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 212 Def / 48 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Moonblast
- Moonlight
let's get started:
Happyzt (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Dazzling Gleam
Calm Mind boosts Mega Audino's Special Defense to very high heights and boosts its mediocre Special Attack to a somewhat threatening level. Rest and Sleep Talk restore Mega Audino's health and remove any harmful status instantly. Sleep Talk can also pick Calm Mind while Mega Audino is asleep to continue to boost. Dazzling Gleam is Mega Audino's attacking move and is used over Hyper Voice because nothing is immune to it and Dazzling Gleam gets very good neutral coverage. Flamethrower is an option to hit Steel-types, but then Mega Audino is walled by Houndoom and gives it free setup turns, and Dazzling Gleam is more useful in general.
MetalDoom (Pawniard) @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Swords Dance boosts Pawniard's attack to dangerous levels. It is able to set up against the various Grass- and Psychic-types in the tier, such as Ferroseed, Uxie, and Vileplume. Knock Off is a powerful STAB move that cripples counters by removing their items. For the Fairy- and Fighting-types which resist Knock Off, Iron Head is a reliable STAB attack that also has a decent chance to flinch the target. Lastly, Sucker Punch is a powerful priority attack that lets Pawniard avoid being revenge killed by fast, frail threats such as Archeops.
Watt (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave/Toxic
Scald is a reliable STAB move that helps Lanturn's poor Defense by crippling physical attackers with burn, halving their Attack. Having Volt Switch on Lanturn can allow it to gain momentum for your team when used effectively, and the fact that Lanturn has no Speed EVs ensures Lanturn will take hits and allow a frail Pokemon to come in after. Heal Bell is to keep Lanturn's teammates clear of status. Toxic aids Lanturn against problematic Pokemon such as Seismitoad, which has no problem dealing with the moves used on this set due to its typing and Water Absorb ability. Thunder Wave can also be used to spread paralysis on the opposing team.
FightMonkey (Primeape) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Earthquake
Close Combat is a very powerful STAB attack with high Base Power, but the defense drops that result from it are very detrimental. U-turn is a helpful coverage move that recovers momentum from bad situations and hits Psychic-types for super effective damage. Ice Punch provides very good coverage alongside Close Combat, smacking Grass- and Flying-types such as Vileplume and Scyther on predicted switches. Gunk Shot is the preferred choice for the last slot, as it scores an OHKO on standard Granbull after a Defiant boost and 2HKOes Tangela. However, Earthquake is a viable option to hit Poison-types such as Qwilfish, Muk, and Garbodor harder than any of its other moves. Alternatively, Stone Edge can be used to hit Flying- and Bug-types such as Accelgor, Mantine, Pelipper, and Scyther super effectively. Lastly, you can opt for Punishment in the last slot for a fairly reliable way to hit Ghost-types and to deal massive amounts of damage to setup sweepers.
CoolingFan (Rotom-Fan) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Air Slash
- Volt Switch
- Trick
- Thunderbolt
Air Slash receives STAB and provides good neutral coverage with Rotom-S's Electric-type STAB moves, notably OHKOing Leafeon and Chlorophyll Exeggutor. Volt Switch allows Rotom-S to gain and keep up or gain momentum for the team. Trick is an answer to special walls that may try to switch in on Rotom-S, such as Lickilicky, as they lose a lot of utility when holding with a Choice Scarf due to being forced into a single move. Thunderbolt is a more powerful STAB move than Rotom-S's other options and that won't force Rotom-S to switch out, and it is the best option for when Rotom-S needs to dish dishing out some heavier damage.
God Of NU (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD or 252 HP / 252 Def / 4 SpD. Bold Nature
Careful Nature
- Rapid Spin
- Stealth Rock
- Earthquake/Psyshock
- Ice Beam /Imprison
Claydol is one of the best pokemon NU by reason of being a good spinner rapid and have good defenses make it a totally good pokemon in this tier.
Possible changes in the team:
Hariyama>Primeape
ObeseWrestler (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 200 SpD / 56 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- Close Combat
- Knock Off
Vileplume>Pawniard
FlowerOfDoom (Vileplume) @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 212 Def / 48 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Moonblast
- Moonlight
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