ORAS NU Mega-Audino and Friends

WHO IS BETTER

  • Magikarp

    Votes: 4 19.0%
  • Sunkern

    Votes: 4 19.0%
  • Azurill

    Votes: 13 61.9%

  • Total voters
    21
This team is a creation of TheMasterOP any team with this brand should be used with reason to help them climb the ladder very useful equipment:

let's get started:

Happyzt (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Dazzling Gleam

Calm Mind boosts Mega Audino's Special Defense to very high heights and boosts its mediocre Special Attack to a somewhat threatening level. Rest and Sleep Talk restore Mega Audino's health and remove any harmful status instantly. Sleep Talk can also pick Calm Mind while Mega Audino is asleep to continue to boost. Dazzling Gleam is Mega Audino's attacking move and is used over Hyper Voice because nothing is immune to it and Dazzling Gleam gets very good neutral coverage. Flamethrower is an option to hit Steel-types, but then Mega Audino is walled by Houndoom and gives it free setup turns, and Dazzling Gleam is more useful in general.

MetalDoom (Pawniard) @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Swords Dance boosts Pawniard's attack to dangerous levels. It is able to set up against the various Grass- and Psychic-types in the tier, such as Ferroseed, Uxie, and Vileplume. Knock Off is a powerful STAB move that cripples counters by removing their items. For the Fairy- and Fighting-types which resist Knock Off, Iron Head is a reliable STAB attack that also has a decent chance to flinch the target. Lastly, Sucker Punch is a powerful priority attack that lets Pawniard avoid being revenge killed by fast, frail threats such as Archeops.

Watt (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave/Toxic

Scald is a reliable STAB move that helps Lanturn's poor Defense by crippling physical attackers with burn, halving their Attack. Having Volt Switch on Lanturn can allow it to gain momentum for your team when used effectively, and the fact that Lanturn has no Speed EVs ensures Lanturn will take hits and allow a frail Pokemon to come in after. Heal Bell is to keep Lanturn's teammates clear of status. Toxic aids Lanturn against problematic Pokemon such as Seismitoad, which has no problem dealing with the moves used on this set due to its typing and Water Absorb ability. Thunder Wave can also be used to spread paralysis on the opposing team.

FightMonkey (Primeape) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Punch
- Earthquake

Close Combat is a very powerful STAB attack with high Base Power, but the defense drops that result from it are very detrimental. U-turn is a helpful coverage move that recovers momentum from bad situations and hits Psychic-types for super effective damage. Ice Punch provides very good coverage alongside Close Combat, smacking Grass- and Flying-types such as Vileplume and Scyther on predicted switches. Gunk Shot is the preferred choice for the last slot, as it scores an OHKO on standard Granbull after a Defiant boost and 2HKOes Tangela. However, Earthquake is a viable option to hit Poison-types such as Qwilfish, Muk, and Garbodor harder than any of its other moves. Alternatively, Stone Edge can be used to hit Flying- and Bug-types such as Accelgor, Mantine, Pelipper, and Scyther super effectively. Lastly, you can opt for Punishment in the last slot for a fairly reliable way to hit Ghost-types and to deal massive amounts of damage to setup sweepers.

CoolingFan (Rotom-Fan) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Air Slash
- Volt Switch
- Trick
- Thunderbolt

Air Slash receives STAB and provides good neutral coverage with Rotom-S's Electric-type STAB moves, notably OHKOing Leafeon and Chlorophyll Exeggutor. Volt Switch allows Rotom-S to gain and keep up or gain momentum for the team. Trick is an answer to special walls that may try to switch in on Rotom-S, such as Lickilicky, as they lose a lot of utility when holding with a Choice Scarf due to being forced into a single move. Thunderbolt is a more powerful STAB move than Rotom-S's other options and that won't force Rotom-S to switch out, and it is the best option for when Rotom-S needs to dish dishing out some heavier damage.

God Of NU (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD or 252 HP / 252 Def / 4 SpD. Bold Nature
Careful Nature
- Rapid Spin
- Stealth Rock
- Earthquake/Psyshock
- Ice Beam /Imprison

Claydol is one of the best pokemon NU by reason of being a good spinner rapid and have good defenses make it a totally good pokemon in this tier.

Possible changes in the team:

Hariyama>Primeape

ObeseWrestler (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 200 SpD / 56 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- Close Combat
- Knock Off

Vileplume>Pawniard

FlowerOfDoom (Vileplume) @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 212 Def / 48 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Moonblast
- Moonlight
 
Last edited:
The Pawniard; you shouldn't do it; With 252 EVs Speed, 252 Attack it won't outspeed much. You may wanna go bulky with 248 HP, 252 Attack, 8 Special Defense. I noticed that some of your teams' descriptions aren't valid. Primeape has Base 105 Attack, so even with a Choice Band it won't be destroying mountains. Replace Pawniard with Bouffalant; its more bulky and has higher attack. Your team is passable overall.
 
nice team TheMasterOP really well structured and it looks like you have a gameplan for every game that comes, which is a really commendable feet and i hope you have had great success with this team. Anyway, onto the rate; as per any team, it always has areas which they are weak to and as a result my suggestions i hope will let you beat down on your weakness' and as a result increase this teams effectiveness EVEN MORE. :]

One thing from the off i can indentify is that your team is weak to fire types; Lanturn simply isn't bulky enough to handle the big boys like Typhlosion, Magmortar, Ninetales and others. So what i will suggest is AV Thick Fat Hariyama > Primeape. The main reason for this is so that you can take eruptions easier and hit back with good power that comes from 120 base attack. Not to mention Hariyama possess' reliable priority in Fake Out and Bullet Punch so its easier to revenge kill pokemon with low HP without having to take as much hazard damage than going into rotom and having to volt switch etc

Malamar, is also a big problem for this team, but not only Malamar, Fighting Type Pokemon seem to have a field day against your team. You do have Claydol and Mega Audino, but either of them can be weakened with correct prediction, and as a result, you lose a vital part of your win-condition. Mega Audino really really really doesnt like the pressure of malamars super powers as well as fighters themselves, so we should add a proper fighting resist, which can take on Malamar as well. So i'm going to suggest Physically Defensive Vileplume w/ Moonblast > Pawniard. What this means for you is that you are taking away a settup fodder for fighting pokemon and replacing it with a true resist. We also run enough SpA evs so that SpD Malamar is 3HKOd by Moonblast, and unless you get really unlucky, neither should get really out of control.

A couple of small changes, after we ditched Pawniard, we have become really weak to CM psychics with psyshock, they settup all over Mega Audino and as a result we need an insurance against them, relying on rotom's trick to pass them a scarf is quite unreliable so im going to also suggest Imprison on Claydol with Psyshock, Rocks and Rapid Spin over what fillers you have at the moment. You have 2 neccesities on Claydol, in Rapid Spin and SR which cannot be replaced, you lose to much for small benefit. However, due to the bulky nature of your team, we can add Imprison and Psyshock as Claydol's coverage moves. What this means is that CM Psychics like Musharna and Uxie will not become out of control, as they can't use Psyshock to beat Mega-Audino 1v1. Its a gimmicky change yes, but im pretty sure it will work in insuring your team against these types of Pokemon.

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 200 SpD / 56 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- Close Combat
- Knock Off

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 212 Def / 48 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Moonblast
- Moonlight

God Of NU (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rapid Spin
- Stealth Rock
- Psyshock
- Imprison
hope these changes help you out !
~HJAD
 
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