



I'll come back to this when school quiets down a bit
(Looked back through for GP Things™, the PokeGrammar is good now but I need to look back through for English grammar)
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[OVERVIEW]
*Mega Audino is one of the best defensive options in Balanced Hackmons, largely due to it's great mixed bulk and typing, and can fit easily onto stall or balanced teams.
*With passable 103/126/126 bulk, it can wall a decent portion of the tier, and it's typing and ability of choice greatly increases the time it can survive.
*Its stellar Normal / Fairy typing gives it an immunity to Ghost and Dragon-type moves, most notably Core Enforcer and Spectral Thief, two of the biggest utility moves in the tier.
*Its typing also allows it, in conjunction with Magic Bounce, allows it to act as a check to Normalize Gengar, a huge threat to unprepared teams.
*Audino has a congested speed tier, but it is by far the most common of the pokemon within it, bar Chansey. Underspeeding pokemon such as Zygarde and Giratina is highly beneficial to it.
*Mega Audino's is quickly worn down by shortened by detrimental status that it manages to obtain (unless it is running Poison Heal).
*This set is outclassed on occasionally by Magearna, due to its ability to remove Toxic Spikes without getting poisoned.
See this thread for more tips.
[set]
name: Magic Bounce
move 1: Knock Off / Moonblast
move 2: Defog / Will-O-Wisp
move 3: Parting Shot / Baton Pass
move 4: Shore Up
item: Leftovers / Darkinium Z
ability: Magic Bounce
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
[SET COMMENTS]
Moves
========
*Knock Off provides great utility in removing the foe's item, which is very beneficial versus Imposter, as well as pokemon like Mega Manectric which require items to wallbreak effectively.
*Moonblast is another option which is useful for avoiding Baneful Bunker and other moves which punish you for contact.
*Defog is standard on most magic bouncers to ease prediction.
*Will-O-Wisp is mainly used to cripple physical attackers as well as catch Shedinja on the switch, while making you imposterproof, as your PP with the other moves will stall imposter in a 1v1 and force it to burn itself.
*Parting Shot is used as Audino's main option for its third moveslot, lowering the opponent's attacking stats (combined with a useful Z-Move effect as well) make it a great option for slow pivoting. However, depending on if you win the speed tie, imposter will force you to switch out, possibly at a cost to momentum.
*Baton Pass is another option for the third moveslot, as it can't be blocked by Soundproof or Magic Bounce, but can be taken advantage of with stat lowering moves. Baton Pass' PP is also double Parting Shot's, which makes it useful in matchups against stall teams.
*Shore Up is by far the best recovery move in the tier, giving Audino 16 PP of recovery that is also boosted by weather. It can also form a useful combo with a teammate carrying Sand Stream to keep Shedinja off of the field, a threat to Audino.
Set Details
========
*Darkinium Z is only used as a power up for Parting Shot to heal a pokemon without recovery once to 100% percent.
*Leftovers grants Audino passive recovery, which when combined with Magic Bounce increases its longevity significantly, as it negates chip damage from many slow U-Turn users, and has almost zero opportunity cost on sets running Baton Pass.
*The EV Spread has been optimized to make Audino as specially bulky as possible, allowing it to take boombursts from Normalize Mega Gengar more effectively, as this Audino is immune to nearly all of its moves, and bounces back Entrainment.
*The Sassy nature plus 0 Speed IVs and EVs make it as slow as possible to allow other, frailer, pokemon to switch in without taking damage.
Usage Tips
========
*Switch in only when it is required to block an entry hazard or a status move, but leave slow pivoting to a different pokemon, as its bulk is less satisfactory than other options.
Team Options
========
*Regenerator Dialga forms a very nice defensive core with Audino, as the two check each other's threats well with the addition of any wallbreaker.
*-Ate users such as Pixiliate Diancie can support Audino by breaking down some of its checks, although most are still weak to steel types.
*Audino appreciates checks to -ate users, such as Flash Fire Ferrothorn and Celesteela, because the chip damage plus instant, nearly unrivaled power, is overwhelming to it. Celesteela in particular is a boon, acting as a second hazard removal option as well.
*Shedinja appreciates Audino's reliable hazard removal, but the sheer amount of support it requires makes it an unlikely pick.
[STRATEGY COMMENTS]
Other Options
=============
*U-Turn has some usage on Shedinja teams to scout for Rocky Helmet, but it's completely outclassed by Baton Pass or Parting Shot.
*Baneful Bunker is an option to KO Shedinja if you have previously knocked off its item, but makes Audino much harder to imposterproof by making it a mindgame to not become poisoned.
[SET]
name: Poison Heal
move 1: Will-O-Wisp
move 2: Spectral Thief / Core Enforcer / Knock Off
move 3: U-Turn / Baton Pass
move 4: Shore Up
item: Toxic Orb
ability: Poison Heal
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
[SET COMMENTS]
Moves
========
*Will-O-Wisp cripples physical attackers, and gives imposter passive damage, decreasing its attack power for the rest of the game.
*Spectral Thief
*Core Enforcer
*Knock Off
*U-Turn is the pivoting move of choice, as any passive damage such as Rocky Helmet will be negated the next turn Audino gains recovery from Poison Heal.
*Baton Pass is another option, giving any boosts it may have acquired to the replacement pokemon.
Set Details
========
*This Audino has been EVed to check Poison Heal Xerneas with its combination of Will-O-Wisp and Spectral Thief, hopefully burning it on a predicted switch-in and stealing any of its boosts.
Usage Tips
========
Describe how to use the Pokemon in question.
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
*Substitute is a decent option, allowing Audino to effectively give 25% of its health to another pokemon, allowing it nearly always at least one free turn, and Poison Heal's recovery will bring you back to the same HP in 2 turns.
*Yawn forms a combo with Substitute, forcing the opponent to either switch, giving Audino one free turn, or fall asleep, which could be more than that. It also allows Audino to imposterproof itself, since it will not fall asleep if it has been poisoned.
Checks and Counters
===================
**Dialga**: Both Defensive and Offensive variants of this pokemon will give Audino problems for several reasons. Defensive Regenerator variants usually carry steel type STAB and possibly a status inflicting move that bypasses Magic Bounce (Poison Fang or Nuzzle). Offensive Doom Desire users carry Steelium Z and will force you to switch, even unboosted, allowing it to set up to dizzying heights, or launch a powerful Corkscrew Crash.
**-Ate Users**: -Ate users, such as Rayquaza and Diancie, can overwhelm Audino with insane amounts of power on Boomburst, combined with guaranteed chip damage in Fake Out. They require almost no setup, but
**Insert Threat Here**: Describe why the Pokemon is a threat.
[CREDITS]
- Written by: [[<Magii>, <381368>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
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