ORAS OU Mega Beedrill Team

Hello! I haven't played Smogon in a long time, and this is the team I just finished up.
It revolves around Mega Beedrill, one of the most fragile and powerful megas this gen.
I haven't made a singles team in a while, so please forgive me if this team or my analysis is
sub-par.

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Beedrill @ Beedrillite
Ability: Sniper
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- U-turn
- Poison Jab
- Drill Run

This is the typical Mega Beedrill sweeper set. What Beedrill needs to do is destroy Pokemon that can't out speed it and retreat when necessary. Adamant is used since Mega Beedrill's speed is already high enough without Jolly. Protect is used to make a smooth transition from normal Beedrill to Mega Beedrill without the threat of an automatic OHKO. U-Turn is to get Beedrill out an unfavorable situation and to good damage. Poison Jab is for huge amounts of damage on and neutral or super-effective hits. Drill Run is for good coverage.

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower

The Clefable is meant to be a tank that can take neutral hits and dish out KOs once it get a couple or more Calm Minds. Max Defense is since Special Defense will be boosted with Calm Mind. Leftovers is the magical, awesome item that restores Clefable's HP over time, making it more durable. Magic Guard works nicely with the leftovers. Calm Mind is for the obvious and necessary stat boosts. Moonblast does nice damage, and Flamethrower takes care of everything it can't touch.

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish

Here is the first wonderful utility Pokemon, Jirachi. Since each move is only for one situation, Choice Scarf helps boost Jirachi's speed to a powerful level. Jirachi doesn't need defense, so Attack and Max Speed were invested. Iron Head is for the 60% flinch-hacks that can sometimes break down any Pokemon that doesn't heavily resist steel. U-Turn scouts for whatever my opponent throws out and sometimes can score super-effective KOs. Trick can be used to completely ruin certain Pokemon such as walls and sweepers. Healing Wish can be used quickly with Choice Scarf to bring back any Pokemon that would usually just be death-fodder.

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Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Roost

The second wonderful utility in this team is Mew. Mew can take Special hits with its special defense. Knock Off gets rid of the items of opponent's Pokemon. Will-O-Wisp can permanently end a physical sweeper. Roost for well needed recovery for a wall. And finally, Defog gets rid of annoying hazards like Stealth Rock that threaten Beedrill and Gyarados.

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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Knock Off

Landorus-Therian replaces Bisharp due to Bisharp's lack of ability to my team's necessity for Ground and Fire resistance. The EVs are meant for Landorus to take a good amount of physical hits. The Attack stat is decent enough without investment. Stealth Rock is for setting up Stealth Rocks. Stone Edge takes out Talonflames which I noticed to be quite a problem with this team. Earthuake is a powerful STAB for neutral or super-effective hits. Knock Off removes items like Bisharp did previously. Landorus-Therian has good synergy with Gyarados's electric weakness.


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Gyarados @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

Gyarados is the last sweeper of my team. It relies on Dragon Dance to boost its speed to scary levels along with its attack. Since Dragon Dance will boost the Speed, Adamant is used. Waterfall is for STAB power. Earthquake and Ice Fang to great coverage for Steels and Dragons. Gyarados has synergy with Beedrill, Jirachi, and Bisharp since it resists Ground and Fire.

That's pretty much it. I'm not sure about the Pokemon I chose to use, so please tell me if I should change some of my other Pokemon. Thanks for reading! :)
 
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Hi there, your team looks okay to me from a glance. I have a couple of things to say.

Your Jirachi should probably be running Jolly. Adamant allows Scarfed Lando-T, Hydreigon, Excadrill, and basically anything above 88 Speed running a Speed boosting nature to outspeed you. Considering the amount of hacks Jirachi gets anyway, the power gain isn't really worth being outsped by a lot of threats.

Mew, considering it's a utility SpDef wall for you, NEEDS a recovery move (i.e. Roost, Soft-Boiled, Recover, etc.).

Bisharp should not be running SpDef or HP investment, especially if it's going to be a sweeper. Fighting, ground, and fire type moves are everywhere, and you're not going to be staying in on those anyway without a Sub in place. Max Speed and Max Attack investment, it really needs as much Speed as it can get considering it's not very fast to begin with. Also consider Knock Off in place of Sucker Punch if you're going to run Sub, or remove Sub for Knock Off. Sucker Punch has very limited PP, and is very easy to play around if that's your only Dark coverage move.

I notice your team is a little weak to Fire and Ground type moves. It also appears to be rather hard-walled by bulky Steel types. Consider running Fire Punch on Jirachi for a check to Steel types, or consider running Defensive Landorus-T, which can handle all three reasonably well. It also gives you a Stealth Rock setter, which helps pick up KOs, and gives you an Electric immunity.
 
Hi there, your team looks okay to me from a glance. I have a couple of things to say.

Your Jirachi should probably be running Jolly. Adamant allows Scarfed Lando-T, Hydreigon, Excadrill, and basically anything above 88 Speed running a Speed boosting nature to outspeed you. Considering the amount of hacks Jirachi gets anyway, the power gain isn't really worth being outsped by a lot of threats.

Mew, considering it's a utility SpDef wall for you, NEEDS a recovery move (i.e. Roost, Soft-Boiled, Recover, etc.).

Bisharp should not be running SpDef or HP investment, especially if it's going to be a sweeper. Fighting, ground, and fire type moves are everywhere, and you're not going to be staying in on those anyway without a Sub in place. Max Speed and Max Attack investment, it really needs as much Speed as it can get considering it's not very fast to begin with. Also consider Knock Off in place of Sucker Punch if you're going to run Sub, or remove Sub for Knock Off. Sucker Punch has very limited PP, and is very easy to play around if that's your only Dark coverage move.

I notice your team is a little weak to Fire and Ground type moves. It also appears to be rather hard-walled by bulky Steel types. Consider running Fire Punch on Jirachi for a check to Steel types, or consider running Defensive Landorus-T, which can handle all three reasonably well. It also gives you a Stealth Rock setter, which helps pick up KOs, and gives you an Electric immunity.

Thanks so much for your input. I really appreciate it! :)
 
Hi there, your team could use a few tweaks that would get the most out of the group you have chosen. Clefable could use a mixed defensive spread, which would let it check some special attackers while retaining it's mixed bulk. A spread of 252 HP / 160 Def / 96 SDef with a Calm Nature allows it to check mixed Thundurus-I, who otherwise runs through and cripples your defensive backbone. Gyarados can run a better moveset than the one you are currently using. A SubDD set, which utiliizes Waterfall and Bounce for high STAB damage, is much more effective on non-Mega Gyarados. It isn't a perfect set (Rotom-W specifically gives it problems), but the combination of Sub, DD, and Gyarados' bulk and typing allows it to get multiple Dragon Dances up over the course of a match. I would also run U-Turn over Knock Off on Landorus-T, as it creates a lot of momentum with the amount of switches Landorus creates. That's all I've got, good luck battling.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-Turn
 
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