ORAS UU Mega Beedrill Team

Hi! This is my first attempt at an UU team. It's a combination of some of my favorite Pokemon in the tier, but I think they work fine altogether. I found out it's a pretty aggressive team. So, without further ado, let's begin.


Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run

The main Pokemon in the team, I'm pretty sure all of you know what Beedrill is and are familiar with it's capabilities. It's a true glass cannon that shouldn't be overlooked.
Protect is used so it can mega evolve safely. U-turn serves to keep momentum and also works as a STAB move, just like Poison Jab. Finally, I run Drill Run to knock out fire type Pokemon primarily, and I think that the only Pokemon that can outspeed it are Choice Scarf variants, so I believe it's worth the risk.


Tornadus
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Knock Off
- Superpower
- U-turn

Tornadus works pretty well with Beedrill because they both have U-turn, so they can switch one another to keep momentum. Also, since Beedrill lures in Pokemon such as Arcanine, Tornadus can switch in and get an attack boost thanks to Defiant after Arcanine's Intimidate. Acrobatics serves as Tornadus' main attack and is STAB boosted. Knock Off and Superpower work as coverage moves.


Magneton @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Ice]

Magneton works well with both Tornadus and Beedrill thanks to Volt Switch, which helps to keep offensive pressure. It is also my go-to Pokemon against flying and water-types. Thunderbolt works as a STAB move with a greater base power than Volt Switch. Flash Cannon works against rock and fairy-type Pokemon, and is essential since my team doesn't have any resistance against fairy-types other than Beedrill, but it's very frail so I wouldn't like to switch in against any of those moves regardless. Finally, Hidden Power Ice deals with Pokemon such as Gligar. However, I'm still debating if I should have Hidden Power Grass over Ice because Quagsire and Swampert are more common, and I run Analytic over Magnet Pull because my team doesn't really have issues against steel-types.


Donphan @ Leftovers
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Ice Shard

This is an offensive Rapid Spin and Stealth Rock variant. Stealth Rock makes wonders against flying and fire-types, which otherwise would cause Beedrill some trouble. Rapid Spin is necessary to keep hazards away and let my Volt-Turn combo Pokemon switch in without any trouble. Earthquake works as a STAB move, while Ice Shard can cause some chip damage and works well as a priority move if Donphan gets down to Sturdy.


Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Spikes
- Icy Wind

Froslass is probably one of the best leads in the tier, because of it's amazing speed and access to Taunt, which works against opposing leads. Also, it's access to Spikes works very well in complement with Donphan's Stealth Rock, and because of it's speed and Focus Sash, Froslass is sure to put at least 1 layer of Spikes before going down. Destiny Bond is also a great move to pick off enemy attackers once Froslass is done with Spikes or taunting the opposing Pokemon. If however Froslass gets taunted first, Icy Wind makes sure it doesn't become a dead weight, and is an excellent supportive move with my team.


Machamp @ Choice Band
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Stone Edge

Finally, Machamp is an amazing physical attacker, with No Guard, Choice Banded, STAB boosted Dynamic Punch, this thing hits way too hard. The rest of the moveset works as coverage, since Machamp lures in either, fairy, flying or psychic-types, and can get rid of them without much trouble.


Any suggestion is welcome!
 
This team is very cool and the sets are all fine, but I think a few suggestions could really improve the team. I'm the most inexperienced on the UU tier, but hopefully I can help by applying fundamentals. My changes will be in bold.

A huge problem with this team right now is that your team has no water resists. This makes Pokemon such as Feraligatr and Gyarados extremely threatening. Although Magneton gives you much needed Electric type coverage, I would suggest Heliolisk > Magneton. Heliolisk does the same thing Magneton can do, but it is much faster. Furthermore, due to Dry Skin, Heliolisk gives your team a water immunity and allows you to switch into scalds that seriously threaten Mega-Beedrill and Machamp.

Another problem is that your team is very weak to Ground, Fighting, and Fairy types. We're going to need to fix that since there are ground types everywhere. Tornadus doesn't do much for this team right now considering you have Mega-Beedrill and Machamp as dedicated physical attackers who do more damage than Tornadus. Therefore, Crobat > Tornadus. Not only does Crobat give you a typing that is immune to and resists the aforementioned types, it also provides your team with much needed support, bulk, and status. You don't need to run Defog due to Donphan, and Crobat also gets access to U-Turn to keep the momentum.

A minor thing about your team is that it has no dedicated walls, so it's very difficult to switch in on opposing wallbreakers. We don't need to change any more Pokemon. However, I would go for either a Defensive Donphan OR an Assault Vest Machamp. You don't need to do both, so only choose one. Defensive Donphan gives your team a dedicated physical wall and still does decent damage. On the other hand, Assault Vest Machamp allows you to pivot into special attacks while still doing a lot of damage. Although Machamp won't do as much damage with Choice Band, you still have Beedrill, Heliolisk, and your offensive Donphan.

Otherwise, that's the end of my rate. Hopefully I helped and good luck with your team!

TL;DR:
magneton icon.png
->
heliolisk icon.png

tornadus icon.png
->
crobat icon.png

machamp icon.png
Choice Band -> Assault Vest

OR
donphan icon.png
Offensive -> Defensive


heliolisk.gif

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hyper Voice
- Grass Knot/Surf

crobat.gif

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 48 Def / 212 Spe
Jolly Nature
- Brave Bird
- U-turn
- Taunt/Toxic
- Roost

machamp.gif

Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Stone Edge

donphan.gif

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Ice Shard
 
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